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更新颂愿数据
This commit is contained in:
@@ -1103,12 +1103,12 @@
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"Context": "Prune began her \"witch-hunting\" campaign as soon as she landed in Mondstadt. She put up notices of a rather antagonistic nature everywhere, tried to publicly confront the astrologer Mona (suspected to be the witch known as \"B\"), and sought out various individuals linked to her targets... But as the setbacks accumulated, she had no choice but to consider even more robust measures.\nA rather outrageous idea came to her mind: she'd abduct Klee to force Alice to show herself.\nThe plan was simple. She would lure her target to somewhere quiet, then perform a thorough interrogation to obtain the intel she needed. Prune even went so far as to map out the operation in her notebook.\nBut of course, as a \"Witch Hunter\" with real scruples, she then very quickly ditched the idea.\nShe came to this decision not because she would also have to contend with Albedo and all of the Knights of Favonius (although it would admittedly be the greatest obstacle), but because in the tug-of-war between reason and impulse, morality eventually triumphed over hate.\n\"'He who slays the monster invariably becomes one himself,' right? Please, that's such an unoriginal tactic! I would never stoop to doing something so despicable to a child!\"\nShe drew a giant cross over her \"operational plan,\" flipped to a fresh page, and wrote down two words, \"Plan B,\" before staring blankly at her notebook.\nThe days passed as Prune plotted her next steps, often to the sounds of Klee walking in on her with snacks or a toy in hand.\n\"Prune, the sun is out today! Let's go catch some Crystalflies!\"\n\"Prune, it's raining today. Let's go jump some puddles with Mini Durin!\"\n\"Prune~~~\"\nThen, at some point, Prune realized that she had unwittingly become Klee's playmate, and in this role, she was \"forced\" to doodle on walls with Klee, listen to her introduce the name and personality of every single Dodoco in complete seriousness, and even roll down the grassy slopes of Windrise...\n\"...I'm just collecting intel for my operation,\" Prune would say to herself each time.\nFinally, after several of these \"intelligence-gathering outings,\" Prune hammered out a truly viable strategy. She was going to obtain the intel she needed by grilling Klee, not by outright interrogation but by disguising the questioning as a game.\nThe operation would be a simple and straightforward one. Prune would ask the questions, and reward Klee with a freshly baked morsel each time her target provides an answer. She would start with a broad, innocent question, then probe deeper and deeper from there, gradually closing in on the key intel while her target's guard was completely down.\n\"Klee, have you received any letters from your mom recently?\"\n\"Yeah, yeah. I get letters from her pretty often, and we also talk on the Dodocomm when there aren't any letters. I'd like a chocolate cookie, please.\"\n\"So, Klee, are you aware of your mom's atrocities... um... I mean, actions?\"\n\"A toast with cheese...? I don't remember my mom ever making that. That sounds yummy though! It'll be so good with a glass of milk!\"\n\"Is your mom in some kind of strongh— uh, I mean, does she have some kind of secret base?\"\n\"A secret base! I know where it is!\"\n\"Where is it???\"\n\"It's... in the heart! Mom says that the safest secret base for everyone is in their hearts!\"\nPrune's rewards from an afternoon of \"grilling\" were seven drawings by Klee, including five on \"How to Use a Jumpy Dumpty\" and one depicting a Dodoco family. The last, drawn at Klee's insistence, was titled \"Prune and Klee Blow Up Fish Together.\" Additionally, Prune also learned — quite by accident — the exact safe distance to set off a Jumpy Dumpty, though it was also at this point she realized there was serious work to be done if one ever wanted to bring Klee up to speed on the actual definition of the word \"safe.\"\nEarly evening. Albedo had come to pick up Klee, asking her tenderly if she had a good day.\nKlee let out a bright, cheery smile as she patted her bursting-full tummy in total satisfaction.\n\"Prune's cookies are so yummy! I won't need dinner tonight!\"\nMeanwhile, Prune was writing up her \"After-Action Report: Operation Bake-and-Grill, Round 1\" with utter seriousness.\n\"Usable intel: None. Supplies consumed: 1 bag of flour, 5 bottles of milk, and a substantial amount of chocolate and sugar. NB: Target appears to have an innate talent for counter-interrogation, and there are currently no known methods that can be used to break her.\"\nShe paused for a moment before adding another line below in tiny letters. It read:\n\"That picture of us blowing up fish together isn't too bad, actually. Filed in dossier.\""
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},
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{
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"Title": "\"Witchlure Bell\" and \"Hexhunter Oathhammer\"",
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"Context": "\nDescartes's \"abduction\" had plunged Prune into a kind of worry she had never known before.\nLike a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a \"collector's item\" with a beaming smile to reward Prune for her victory.\nAt first, Prune thought nothing of these \"collector's items.\" Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.\nThen, a piercing doubt struck her: given how powerful mages can be, could a \"trifle\" from one of them really be nothing more than a toy?\nShe reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.\nThe first was a bell of exquisite workmanship. \"When the bell rings, a witch might appear,\" Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the \"might\" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.\nThe second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, \"My hobby is sculpting, not construction and demolition.\" As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.\nThese two gifts from the \"Dodo-King\" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...\n... And now, they are known as the \"Witchlure Bell\" and the \"Hexhunter Oathhammer.\""
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"Title": "\"Witchlure Bell\" and \"Banehunter Oathhammer\"",
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"Context": "\nDescartes's \"abduction\" had plunged Prune into a kind of worry she had never known before.\nLike a warrior preparing for imminent action, she shut herself away in her room to review every detail of her confrontations with Alice. Whenever the two of them reached a point where Alice could no longer keep up the debate, the Hexenzirkel mage would suddenly produce a \"collector's item\" with a beaming smile to reward Prune for her victory.\nAt first, Prune thought nothing of these \"collector's items.\" Surely they were nothing more than cheap bribes, like the candies adults stuff your face with to stop you from talking.\nThen, a piercing doubt struck her: given how powerful mages can be, could a \"trifle\" from one of them really be nothing more than a toy?\nShe reached for all the prizes she had won from Alice and laid them out for a thorough assessment. But first, she had to eliminate the obvious distractions: assorted snacks in fancy packaging, stickers with juvenile designs, plush toys with no special functions... Finally, she zeroed in on the two items with the most potential.\nThe first was a bell of exquisite workmanship. \"When the bell rings, a witch might appear,\" Alice had said rather ambiguously. From this, Prune deduced it was a witch-catcher of some sort. In truth, it was an old tea party bell; the \"might\" in Alice's claim stemmed from the fact that attendance was never mandatory, leaving it a mystery who — if anyone — would show up. But now that Prune has redefined its purpose, the bell has indeed played a vital role in her adventures. While ringing it never guarantees a witch, it also never fails to bring on some really incredible adventures.\nThe second item was a heavy, and visually striking, hammer. It was the largest and heaviest of all the prizes Prune had won from Alice, appearing truly formidable and intimidating whenever it was swung. Little did she know that this was actually a sculpting tool Alice had originally planned to give to another mage, Nicole, as a present, though this rather over-the-top gift was subsequently (and politely) rejected by the intended recipient, who said, \"My hobby is sculpting, not construction and demolition.\" As a result, it had been sitting around collecting dust until Alice finally found the perfect excuse to offload it.\nThese two gifts from the \"Dodo-King\" were then ceremoniously renamed after some very logical and practical weapon modifications on Prune's part...\n... And now, they are known as the \"Witchlure Bell\" and the \"Banehunter Oathhammer.\""
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},
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{
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"Title": "Vision",
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"Context": "Prune had once heard it said that \"As long as you wish hard enough, the gods will surely cast their eyes upon you.\" Assuming this was true, all she had to do to obtain the Electro Vision she so very much wanted was to make that wish with all her might.\nPrune had plenty of reasons to choose Electro: Pyro was far too fervent, Hydro was too mellow, Geo felt unwieldy, Cryo was a bit haughty, Anemo could be rather capricious, and Dendro leaned toward vivaciousness. Of all the elements, only Electro was cold and swift — the perfect choice to strike down that cunning witch with.\nOne only has to pause for a moment to realize that none of these \"reasons\" can really stand up to scrutiny. Maybe, just maybe, the one factor that truly tipped the scales in Electro's favor was the fact that the purple of the Electro Vision would be a perfect match for her carefully curated black-and-heavy-metal wardrobe...\nHer goal identified, this extraordinary young scholar-turned-hunter then set out to attain it with a means just as extraordinary: pre-study.\nShe sat down to read the \"Guide to Elemental Power\" cover to cover not once, but three times. She committed every detail regarding Electro to memory, and even mentally simulated various \"Hunter power combos\" with the element in mind.\nBut she soon found herself stymied when the time came to put her ideas into practice. Her very logical and practical modifications to the Hexhunter Oathhammer had made it far too heavy to hold, let alone fight with, even after she modded it further with a longer handle based on the lever principle and attempted to apply a more technical touch to her wielding.\n\"How in the world did those characters in the books actually manage to lift weapons several times their size...?\"\nShe let out a heavy sigh. Then, suddenly, she recalled the words those fairytale characters used whenever they summoned their powers.\n\"Oh come on. Only little kids would believe in something like this,\" she told herself, her lips pulling into a pout.\n\"But then again... What do I have to lose? How is that any different from making a wish to a god?\"\n\"I've got to snap out of this. This isn't some game of play-pretend...\"\n\"But since no one's around anyway...\"\nAfter much internal wrangling, Prune finally steeled herself, and took the leap with flushed cheeks and gritted teeth —\n\"O Hexhunter Oathhammer, you that contain the powers of darkness, reveal your true strength before me! UNLEASH!!!\" The words had barely left her lips, her eyes still squeezed shut as she gripped the handle tight. But something astonishing had already happened. That ponderous, unwieldy hammer had become as light as a feather in an instant.\nThe evidence was undeniable. All the signs pointed to her wish coming true.\n\"Is... is that it!? Is that all I had to do???\"\nShe stretched out her other hand incredulously. As the elemental energy coalesced in her palm, a light began to glow; so overcome with anticipation was Prune that she closed her eyes and even stopped breathing for a second. A brief moment later, she felt the weight of a Vision fall into her hand. With pure joy, she slowly opened her eyes to take in that purple radiance signifying cold-blooded savagery...\nThe only thing was — the object sitting in her palm was an Anemo Vision with its characteristic green glow.\nIt was several moments before Prune could respond to this unexpected development.\n\"What the—\"\nImages of the voluminous notes on Electro she had pored over and memorized started flashing through her mind.\nShe looked up at the skies, her indignation clear. \"Hey, whoever's up there: There must be some kind of mistake! I was studying for Electro!!!\"\nBut the rational hunter returned once the initial shock passed. No matter how it looked, this was a Vision, and irrefutable proof of one's strength, alright.\nLearning to deal with the unexpected is part and parcel of growing up. Prune gathered herself and quietly gave the Vision a good wipe. \"Never mind. I'll just have to study the Anemo chapters again.\" After all, winners are winners because they make the best of what they've got, and if she's been handed a gust of wind, she'll use that very wind to scatter whatever traps the witch has laid for her.\nAs she continued to mutter to herself, an almost imperceptible smile appeared on her face."
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"Context": "Prune had once heard it said that \"As long as you wish hard enough, the gods will surely cast their eyes upon you.\" Assuming this was true, all she had to do to obtain the Electro Vision she so very much wanted was to make that wish with all her might.\nPrune had plenty of reasons to choose Electro: Pyro was far too fervent, Hydro was too mellow, Geo felt unwieldy, Cryo was a bit haughty, Anemo could be rather capricious, and Dendro leaned toward vivaciousness. Of all the elements, only Electro was cold and swift — the perfect choice to strike down that cunning witch with.\nOne only has to pause for a moment to realize that none of these \"reasons\" can really stand up to scrutiny. Maybe, just maybe, the one factor that truly tipped the scales in Electro's favor was the fact that the purple of the Electro Vision would be a perfect match for her carefully curated black-and-heavy-metal wardrobe...\nHer goal identified, this extraordinary young scholar-turned-hunter then set out to attain it with a means just as extraordinary: pre-study.\nShe sat down to read the \"Guide to Elemental Power\" cover to cover not once, but three times. She committed every detail regarding Electro to memory, and even mentally simulated various \"Hunter power combos\" with the element in mind.\nBut she soon found herself stymied when the time came to put her ideas into practice. Her very logical and practical modifications to the Banehunter Oathhammer had made it far too heavy to hold, let alone fight with, even after she modded it further with a longer handle based on the lever principle and attempted to apply a more technical touch to her wielding.\n\"How in the world did those characters in the books actually manage to lift weapons several times their size...?\"\nShe let out a heavy sigh. Then, suddenly, she recalled the words those fairytale characters used whenever they summoned their powers.\n\"Oh come on. Only little kids would believe in something like this,\" she told herself, her lips pulling into a pout.\n\"But then again... What do I have to lose? How is that any different from making a wish to a god?\"\n\"I've got to snap out of this. This isn't some game of play-pretend...\"\n\"But since no one's around anyway...\"\nAfter much internal wrangling, Prune finally steeled herself, and took the leap with flushed cheeks and gritted teeth —\n\"O Banehunter Oathhammer, you that contain the powers of darkness, reveal your true strength before me! UNLEASH!!!\" The words had barely left her lips, her eyes still squeezed shut as she gripped the handle tight. But something astonishing had already happened. That ponderous, unwieldy hammer had become as light as a feather in an instant.\nThe evidence was undeniable. All the signs pointed to her wish coming true.\n\"Is... is that it!? Is that all I had to do???\"\nShe stretched out her other hand incredulously. As the elemental energy coalesced in her palm, a light began to glow; so overcome with anticipation was Prune that she closed her eyes and even stopped breathing for a second. A brief moment later, she felt the weight of a Vision fall into her hand. With pure joy, she slowly opened her eyes to take in that purple radiance signifying cold-blooded savagery...\nThe only thing was — the object sitting in her palm was an Anemo Vision with its characteristic green glow.\nIt was several moments before Prune could respond to this unexpected development.\n\"What the—\"\nImages of the voluminous notes on Electro she had pored over and memorized started flashing through her mind.\nShe looked up at the skies, her indignation clear. \"Hey, whoever's up there: There must be some kind of mistake! I was studying for Electro!!!\"\nBut the rational hunter returned once the initial shock passed. No matter how it looked, this was a Vision, and irrefutable proof of one's strength, alright.\nLearning to deal with the unexpected is part and parcel of growing up. Prune gathered herself and quietly gave the Vision a good wipe. \"Never mind. I'll just have to study the Anemo chapters again.\" After all, winners are winners because they make the best of what they've got, and if she's been handed a gust of wind, she'll use that very wind to scatter whatever traps the witch has laid for her.\nAs she continued to mutter to herself, an almost imperceptible smile appeared on her face."
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}
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]
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},
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@@ -26701,7 +26701,7 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 30901,
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"Id": 61402,
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"Count": 1
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}
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]
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@@ -26713,12 +26713,17 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 10402,
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"Id": 21210,
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"Count": 1
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},
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{
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"AttackMonolith": false,
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"Id": 21501,
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"Id": 21204,
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"Count": 1
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},
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{
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"AttackMonolith": false,
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"Id": 21205,
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"Count": 1
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}
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@@ -26738,17 +26743,7 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 30301,
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"Count": 1
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},
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{
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"AttackMonolith": false,
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"Id": 40302,
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"Count": 1
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{
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"AttackMonolith": false,
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"Id": 60503,
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"Id": 21310,
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"Count": 1
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]
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@@ -26760,7 +26755,12 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 61205,
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"Id": 54104,
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"Count": 1
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{
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"AttackMonolith": false,
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"Id": 50901,
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"Count": 1
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}
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]
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@@ -26780,7 +26780,7 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 812,
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"Id": 63021,
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"Count": 1
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}
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]
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@@ -26792,12 +26792,7 @@
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"Monsters": [
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{
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"AttackMonolith": false,
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"Id": 40101,
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"Count": 1
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},
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{
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"AttackMonolith": false,
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"Id": 61626,
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"Id": 21216,
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"Count": 1
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}
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]
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