This commit is contained in:
Ddggdd135
2026-05-23 02:36:32 +08:00
parent 05d5a91f1c
commit 8cf39a0b72
482 changed files with 190836 additions and 105929 deletions
+170 -17
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@@ -22660,6 +22660,23 @@
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"IsDailyQuest": false
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{
"Id": 82309,
"Goal": 0,
"Order": 2309,
"PreviousId": 0,
"Title": "「不要打破那面墙」",
"Description": "规避壁障的束缚,瓦解多托雷构筑的囚牢之境。",
"FinishReward": {
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@@ -26689,6 +26706,159 @@
"Version": "6.3",
"IsDailyQuest": false
},
{
"Id": 84382,
"Goal": 0,
"Order": 5157,
"PreviousId": 0,
"Title": "留给异类的终末",
"Description": "集齐全部「异质的树髓」。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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},
{
"Id": 84383,
"Goal": 0,
"Order": 5158,
"PreviousId": 0,
"Title": "一翳在眼,空华乱坠",
"Description": "在须弥,梦往往是危险的预兆。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
"IsDailyQuest": false
},
{
"Id": 84384,
"Goal": 0,
"Order": 5159,
"PreviousId": 0,
"Title": "波浪洪涛,漫过我身",
"Description": "生命的力量总会互相响应。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
"IsDailyQuest": false
},
{
"Id": 84385,
"Goal": 0,
"Order": 5160,
"PreviousId": 0,
"Title": "笔已升起,卷轴已干",
"Description": "离别是漫长的重逢。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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{
"Id": 84386,
"Goal": 0,
"Order": 5161,
"PreviousId": 0,
"Title": "身土坏空,五蕴识转",
"Description": "完成「身土坏空,五蕴识转」。",
"FinishReward": {
"Id": 201,
"Count": 10
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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},
{
"Id": 84387,
"Goal": 0,
"Order": 5162,
"PreviousId": 0,
"Title": "苇原行穿,一径阿如",
"Description": "在与三王的对弈中取得胜利。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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},
{
"Id": 84388,
"Goal": 0,
"Order": 5163,
"PreviousId": 0,
"Title": "能深巨海,能敌诡道",
"Description": "汇集众人的愿望,以此拯救须弥。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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},
{
"Id": 84389,
"Goal": 0,
"Order": 5164,
"PreviousId": 0,
"Title": "劫火洞然,大千未坏",
"Description": "劫火烧却后是澄澈的天空。",
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"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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},
{
"Id": 84390,
"Goal": 0,
"Order": 5165,
"PreviousId": 0,
"Title": "虚空劫灰往世书",
"Description": "完成「虚空劫灰往世书」。",
"FinishReward": {
"Id": 201,
"Count": 10
},
"IsDeleteWatcherAfterFinish": false,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.6",
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{
"Id": 84501,
"Goal": 10,
@@ -26944,23 +27114,6 @@
"Version": "1.0",
"IsDailyQuest": true
},
{
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"Goal": 0,
"Order": 4041,
"PreviousId": 0,
"Title": "善事有善报",
"Description": "拆穿玛乔丽小姐,并获得杰克的答谢。",
"FinishReward": {
"Id": 201,
"Count": 5
},
"IsDeleteWatcherAfterFinish": true,
"Progress": 1,
"Icon": "UI_AchievementIcon_O001",
"Version": "6.5",
"IsDailyQuest": false
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{
"Id": 84518,
"Goal": 0,
+1 -1
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@@ -671,7 +671,7 @@
},
{
"Id": 67,
"Order": 68,
"Order": 69,
"Name": "魔山风息",
"FinishReward": {
"Id": 210276,
+4
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@@ -924,6 +924,10 @@
"Title": "关于米卡…",
"Context": "真羡慕霍夫曼先生有这样一位擅长照顾人的弟弟。不仅帮着打点生活起居,连喝醉后的护理也无微不至。啊,我也好想什么都不用操心,懒洋洋地度过每一天啊…嗯?你说我现在也差不多?哼,小可爱…胆子变大了嘛。"
},
{
"Title": "关于布伦妮…",
"Context": "小布伦妮呀…总喜欢借些晦涩难懂的书,只要我稍微靠近一些,或者对她笑一下,她就会像一条琉璃花鳉,突然就挣扎起来。呵呵,可爱极了。真庆幸我不是她要找的「魔女」,不然,要是被这么认真的小猎人「盯上」了,姐姐我都不知道该怎么办了呢~"
},
{
"Title": "想要了解丽莎·其一",
"Context": "那么,今天想学习哪种元素力的知识呢?"
+4
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@@ -873,6 +873,10 @@
"Title": "关于塔利雅…",
"Context": "他平时是不是经常会喝教堂里的葡萄酒?酒量真不一般。那次我在豪饮比赛里输给了他,这成为了我们结识的契机。风神热爱美酒,风神的代行人也在孜孜不倦地传播美酒的魅力。这就是自由之城的浪漫吧!"
},
{
"Title": "关于洛恩…",
"Context": "洛恩那小子,已经有一段时间没来找我帮忙伪造签名了啊,难道他已经学会了手法?以他的聪明程度倒也不奇怪…之后,我用大团长的笔迹写一封信给他吧,看看他究竟学懂了几成。"
},
{
"Title": "想要了解凯亚·其一",
"Context": "骑兵队长的头衔可没什么了不起的。说起来,蒙德城的骑兵都被大团长带走了。呵呵。"
+8
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@@ -923,6 +923,14 @@
"Title": "关于杜林…",
"Context": "好耶!小杜林哥哥现在住在蒙德,我要天天找他玩!炸鱼的时候,我想让小杜林哥哥带我飞上很高很高的地方,在天上丢蹦蹦炸弹!"
},
{
"Title": "关于洛恩…",
"Context": "洛恩哥哥是好人!他上次给可莉拿了好多好吃的,却只要了可莉一小盒蜡笔!要是洛恩哥哥有时间,可莉愿意教他画画的,再叫上法尔伽叔叔一起!"
},
{
"Title": "关于布伦妮…",
"Context": "布伦妮姐姐是好人!妈妈写信来说,布伦妮姐姐其实是想找人陪她玩,但是不好意思说出口。所以,可莉决定了!下次去炸鱼、去雪山、去金苹果群岛、去希穆兰卡…都要邀请布伦妮姐姐一起去玩!"
},
{
"Title": "想要了解可莉·其一",
"Context": "你好!你是来找可莉玩的吗?"
+4
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@@ -957,6 +957,10 @@
"Title": "关于小冥…",
"Context": "晚上…偶尔会感觉到有人和我一起做体操…是错觉吗?"
},
{
"Title": "关于布伦妮…",
"Context": "外表硬硬的女孩…但手心很软。喜欢。"
},
{
"Title": "想要了解七七·其一",
"Context": "有什么事吗?"
+4
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@@ -920,6 +920,10 @@
"Title": "关于杜林…",
"Context": "我的这位兄弟正在探索很多新事物,他很聪明,也热衷于思考。尽管他时常因此陷入某些认知困境,但这并不妨碍他对这个世界保持热情。他的到来,或者说,他作为家人的到来让我对人类关系的理解有了新的心得。现在,有了最亲近的同类,家里变得热闹起来,这无疑是一种好的改变。"
},
{
"Title": "关于布伦妮…",
"Context": "她时常找我探讨「存在的本质」。不过,每当我提出几个反问,讨论就会提前结束。值得高兴的是,她下次还会带着写满答案的笔记本再来。"
},
{
"Title": "想要了解阿贝多·其一",
"Context": "有问题想问我?请说吧。啊,冒昧地问一句,应该不会花费太长时间吧?手头的研究马上要进入最后一个阶段了。"
+4
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@@ -1169,6 +1169,10 @@
"Title": "关于梦见月瑞希…",
"Context": "奇怪的紫色妖怪…被她盯着的时候,感觉好像要被吃掉一样…唔!惹不起,我还是躲着她走吧!"
},
{
"Title": "关于布伦妮…",
"Context": "她送了我一本很厚的书,叫《营养学导论》,她说光睡觉是不够的,还要按照上面的公式吃饭才能长高。但是,她明明懂这么多,我们好像也差不多高嘛…奇怪,难道她不想长高吗?"
},
{
"Title": "想要了解早柚·其一",
"Context": "呼——"
+6
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@@ -1194,5 +1194,11 @@
"Description": "名片纹饰。\n浮世隐昔话,薄雪伴流花。",
"Icon": "UI_NameCardIcon_Wanderer",
"PicturePrefix": "UI_NameCardPic_Wanderer"
},
"TraceEffect": {
"Id": 215020,
"Name": "游迹·久世浮倾",
"Description": "流浪者的绘想游迹。「如清风一般,活在世间,行在世间。」",
"Icon": "UI_TraceEffectIcon_Wanderer"
}
}
+4
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@@ -983,6 +983,10 @@
"Title": "关于闲云…",
"Context": "那天我去找师父的时候,见到师父在和一位很有气质的姐姐聊天。她自称「闲云」,还想逗逗我呢,但我一眼就看出来她是留云阿姨啦!毕竟,看师父那高兴的样子,没有半点生分,分明是见到了一位老友嘛!"
},
{
"Title": "关于布伦妮…",
"Context": "上次她拿着书坐在树下,没一会儿就睡着了。她睡觉的时候,眉头皱得紧紧的,好像在梦里还在跟谁吵架一样。师父说过,每个人都有不想让人看到的软弱之处。作为朋友,只要在她累的时候,给她一个肩膀依靠就足够了。所以我靠着她身边坐下了,她睡得很香哦。"
},
{
"Title": "想要了解瑶瑶·其一",
"Context": "瑶瑶的出身吗?我父母隐居于山郊,唔,按道理来说,我应该算是轻策庄人吧。"
+4
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@@ -997,6 +997,10 @@
"Title": "关于阿贝多…",
"Context": "阿贝多长官对我有恩,我常用的测绘装备就是他帮我制作的,还有一种绘图笔,就算倒挂在树上,也能正常使用。嗯不过,测绘地图和画画好像并不相通?之前我对着目标区域画过几张写生,作为补充的情报,听说阿贝多长官看见之后,沉默了好久。"
},
{
"Title": "关于洛恩…",
"Context": "你看见洛恩了吗?我才发现我的笔记本跟他的互换了,而他一大早又不见了。唉,他肯定是一个人冲去魔物聚集点了…明明说过这样做很危险的…要是我也是「队长」就好了,那样我说的话他就会听了…呃,会吗…"
},
{
"Title": "想要了解米卡·其一",
"Context": "我自己的事?我只是个普通人,没什么有意思的故事。如果只聊我以前的经历,你愿意听吗?"
+6
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@@ -1200,5 +1200,11 @@
"Description": "名片纹饰。\n玫瑰会绽放,娜维娅小姐的伞可以打开。但是要小心,因为玫瑰带刺,娜维娅小姐的伞可以发射强力伞弹。",
"Icon": "UI_NameCardIcon_Navia",
"PicturePrefix": "UI_NameCardPic_Navia"
},
"TraceEffect": {
"Id": 215021,
"Name": "游迹·明花蔓舵",
"Description": "娜维娅的绘想游迹。「盲目乐观可不行,幸福的生活要靠自己的双手去争取!」",
"Icon": "UI_TraceEffectIcon_Navia"
}
}
+1 -1
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@@ -760,7 +760,7 @@
{
"Id": 941,
"Name": "正绢六通",
"Description": "<color=#FFD780FF>羽袖一触</color>的自动制御人形「袖」的攻击范围提升50%。\n此外,如果队伍中存在千织以外的<color=#FFE699FF>岩元素</color>角色,羽袖一触的突进结束时,还将触发以下效果:\n·额外唤出一名袖。通过这种方式唤出的千织自己的袖,与通过岩元素创造物额外唤出的千织自己的袖至多同时存在一名;\n·触发突破天赋「锦上添花」,此效果需要解锁突破天赋「锦上添花」。",
"Description": "<color=#FFD780FF>羽袖一触</color>的自动制御人形「袖」的攻击范围提升50%。\n此外,如果队伍中存在千织以外的<color=#FFE699FF>岩元素</color>角色,羽袖一触的突进结束时,还将触发以下效果:\n·额外唤出一名袖。通过这种方式唤出的千织自己的袖,与通过岩元素创造物额外唤出的千织自己的袖至多同时存在一名;\n·触发突破天赋「锦上添花」,此效果需要解锁突破天赋「锦上添花」。",
"Icon": "UI_Talent_S_Chiori_01"
},
{
+4
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@@ -883,6 +883,10 @@
"Title": "关于莉奈娅…",
"Context": "莉奈娅姐姐?小时候,她每次出门回来都会和我们讲很多好玩的事情,我很喜欢她。等我学会做机械之后,给她送了一些…可惜她都没有收下,只是告诉我心意她领了。一定是没送到符合她心意的款式,接下来我要做更多更多的机械,总有一个会是她喜欢的!"
},
{
"Title": "关于布伦妮…",
"Context": "我非常欢迎她!她每次来都会把伊涅芙给她准备的甜点让给我吃,这样我就能趁伊涅芙看不到的时候,吃掉两份甜点!哎,布伦妮去了蒙德后还会回来吗?难得有能认真听我讲机械原理的朋友…"
},
{
"Title": "想要了解爱诺·其一",
"Context": "想知道更多我的事情?当然没问题!我们来交换吧,我说一个关于我的事情,你也说一个你的故事,怎么样?"
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+3 -2
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@@ -697,7 +697,7 @@
]
}
],
"Display": 0
"Display": 1
},
"Id": 1302201,
"Name": "万类博物图鉴",
@@ -801,6 +801,7 @@
"BirthMonth": 5,
"BirthDay": 23,
"VisionBefore": "岩",
"VisionOverrideLocked": "月之轮",
"VisionOverrideUnlocked": "月之轮",
"ConstellationBefore": "启喻鸟座",
"CvChinese": "周侗",
@@ -1126,7 +1127,7 @@
},
{
"Title": "角色故事5",
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"Id": 108968,
"RankLevel": 3,
"ItemType": 2,
"Name": "肉末酿豆腐",
"Description": "带肉馅的豆腐菜肴。将豆腐块中间挖洞,填上搅拌均匀的肉馅,先炸至金黄,再浇上酱汁焖煮后出锅。简单不起眼的食材,就这样融合成了街头巷尾最为亲切的味道。",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108875"
},
{
"Rank": 420008,
"MaterialType": 1,
"EffectDescription": "恢复100点体力。",
"Id": 108969,
"RankLevel": 3,
"ItemType": 2,
"Name": "美味的肉末酿豆腐",
"Description": "带肉馅的豆腐菜肴。带金边的骨瓷宽盘里,整齐地码着四块金灿灿的酿豆腐。热气裹着香气袅袅升起,直往鼻腔里钻,瞬间便勾起了食欲。三两下吃完豆腐,碟底留下的那汪琥珀色汤汁,更是无法割舍的拌饭精华。",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108875"
},
{
"Rank": 320015,
"MaterialType": 1,
"EffectDescription": "复苏选中的角色,为其恢复900点生命值。",
"Id": 108970,
"RankLevel": 3,
"ItemType": 2,
"Name": "奇怪的薄荷泡泡糖",
"Description": "有弹性的柔软糖果。忍着薄荷那股强劲的清凉感,使劲鼓起腮帮子,好不容易才吹出一个小泡泡。可惜,就在最后一刻,伴随着「噗噗」几声漏气,还是功亏一篑了…",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108876"
},
{
"Rank": 320015,
"MaterialType": 1,
"EffectDescription": "复苏选中的角色,为其恢复1200点生命值。",
"Id": 108971,
"RankLevel": 3,
"ItemType": 2,
"Name": "薄荷泡泡糖",
"Description": "有弹性的柔软糖果。融合了两种不同的味道,用些许技巧就能帅气地吹出很大的泡泡。不过千万要小心,别让泡泡吹得太大,万一破了,可是会被糊一脸的!",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108876"
},
{
"Rank": 320015,
"MaterialType": 1,
"EffectDescription": "复苏选中的角色,为其恢复1500点生命值。",
"Id": 108972,
"RankLevel": 3,
"ItemType": 2,
"Name": "美味的薄荷泡泡糖",
"Description": "有弹性的柔软糖果。那股清新的味道如滑梯般顺喉而下,带来一阵沁人的舒爽。更妙的是,只需轻轻一吹,便能鼓起一个透亮的泡泡。绝对是打发时间的最佳选择!",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108876"
},
{
"Rank": 421008,
"MaterialType": 1,
"EffectDescription": "队伍中所有角色攀爬和冲刺消耗的体力降低25%,持续1500秒。多人游戏时,仅对自己的角色生效。",
"Id": 108973,
"RankLevel": 3,
"ItemType": 2,
"Name": "转转特调",
"Description": "布伦妮的特色料理。「这个转转特调是挪德卡莱的大人们才会玩的游戏!我来教你怎么玩吧,哼哼。」伴随着她得意的话音,一个装着饮料的转盘出现在了面前。果汁色彩缤纷,香甜可口,只是这转盘的造型,让你瞬间联想到了「转盘特调」…等等,她不会是记错名字了吧?",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108877"
},
{
"Rank": 420008,
"MaterialType": 1,
"EffectDescription": "恢复130点体力。",
"Id": 108974,
"RankLevel": 3,
"ItemType": 2,
"Name": "「镂金的宝箱」",
"Description": "尼可的特色料理。「惊讶吗?这道菜的做法我以前就知道了,话说以前…」「最近听九老师说它似乎又在璃月流行起来了…」「造型是宝箱,又是美食的指引,我太会设计了…」随着一个金色「宝箱」的登场,脑内瞬间出现了一连串滔滔不绝的话语…果然是尼可。虽然脑子被这些声音轰炸吵得嗡嗡响,但味蕾传来的满足感比开启一个华丽的宝箱更让人惊喜。",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108878"
},
{
"Rank": 320015,
"MaterialType": 1,
"EffectDescription": "复苏选中的角色,为其恢复生命值上限的20%,并额外恢复1500点生命值。",
"Id": 108975,
"RankLevel": 3,
"ItemType": 2,
"Name": "解闷泡泡糖",
"Description": "洛恩的特色料理。看你无聊,他递来几颗糖,美其名曰给你解闷。你刚嚼了几口,他便掏出一面镜子对准你,脸上露出得逞的坏笑。糟了!中计了!舌头早已被染成了青绿色…原来这个解闷是解他自己的闷吗?",
"TypeDescription": "食物",
"Icon": "UI_ItemIcon_108879"
},
{
"Rank": 300501,
"MaterialType": 5,
@@ -34647,6 +34821,28 @@
"TypeDescription": "食谱",
"Icon": "UI_ItemIcon_109000"
},
{
"Rank": 300501,
"MaterialType": 5,
"Id": 109651,
"RankLevel": 3,
"ItemType": 2,
"Name": "食谱:肉末酿豆腐",
"Description": "步骤详实的食谱,记载着「肉末酿豆腐」的制作方法。",
"TypeDescription": "食谱",
"Icon": "UI_ItemIcon_109000"
},
{
"Rank": 300501,
"MaterialType": 5,
"Id": 109652,
"RankLevel": 3,
"ItemType": 2,
"Name": "食谱:薄荷泡泡糖",
"Description": "步骤详实的食谱,记载着「薄荷泡泡糖」的制作方法。",
"TypeDescription": "食谱",
"Icon": "UI_ItemIcon_109000"
},
{
"Rank": 322,
"MaterialType": 4,
@@ -37666,6 +37862,39 @@
"TypeDescription": "角色培养素材",
"Icon": "UI_ItemIcon_113086"
},
{
"Rank": 11101,
"MaterialType": 14,
"Id": 113087,
"RankLevel": 5,
"ItemType": 2,
"Name": "赝作的树脂",
"Description": "战胜藏身于世界树中的异端者后,从残毁的地脉深处拾得的树脂。\n本应承载着构成这个世界的诸多美好记忆的晶体,如今却被种种不属于此世的妄想与恶念所填满。",
"TypeDescription": "角色培养素材",
"Icon": "UI_ItemIcon_113087"
},
{
"Rank": 11101,
"MaterialType": 14,
"Id": 113088,
"RankLevel": 5,
"ItemType": 2,
"Name": "扭曲的枯枝",
"Description": "战胜藏身于世界树中的异端者后,从残毁的地脉深处拾得的枯枝。\n自本应隐藏于深邃地底的巨木上生长出的扭曲枝条。即使远离它的原主,其中也残留着怪异邪恶的力量。",
"TypeDescription": "角色培养素材",
"Icon": "UI_ItemIcon_113088"
},
{
"Rank": 11101,
"MaterialType": 14,
"Id": 113089,
"RankLevel": 5,
"ItemType": 2,
"Name": "亵渎的新芽",
"Description": "战胜藏身于世界树中的异端者后,从残毁的地脉深处拾得的枝叶。\n本应象征着希望的新芽,如今已化作亵渎的信标。深罪的树木借由叶脉的延展,正不断向着天空攀升。",
"TypeDescription": "角色培养素材",
"Icon": "UI_ItemIcon_113089"
},
{
"Rank": 15101,
"MaterialType": 14,
@@ -39338,6 +39567,28 @@
"TypeDescription": "圣物匣",
"Icon": "UI_ItemIcon_117003"
},
{
"Rank": 100101,
"MaterialType": 24,
"Id": 117028,
"RankLevel": 4,
"ItemType": 2,
"Name": "深秘圣物匣·二等",
"Description": "收纳圣遗物的圣物匣。愿见者可以蒙受祝福。\n\n每个圣物匣中,能获得以下圣遗物套装中的一件:\n·「天之美赐」\n·「影中沉凝的幻灭」\n·「战狂」\n·「教官」\n·「流放者」",
"TypeDescription": "圣物匣",
"Icon": "UI_ItemIcon_117002"
},
{
"Rank": 100101,
"MaterialType": 24,
"Id": 117029,
"RankLevel": 5,
"ItemType": 2,
"Name": "深秘圣物匣·一等",
"Description": "收纳圣遗物的圣物匣。愿见者可以感受圣迹。\n\n每个圣物匣中,能获得以下圣遗物套装中的一件:\n·「天之美赐」\n·「影中沉凝的幻灭」",
"TypeDescription": "圣物匣",
"Icon": "UI_ItemIcon_117003"
},
{
"Rank": 260101,
"MaterialType": 12,
@@ -52013,6 +52264,28 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_100356"
},
{
"Rank": 430011,
"MaterialType": 12,
"Id": 121555,
"RankLevel": 4,
"ItemType": 2,
"Name": "洛恩的「朋友费」",
"Description": "沉甸甸的摩拉袋,袋口闪烁着黄金般闪耀的「友情」。",
"TypeDescription": "消耗品",
"Icon": "UI_ItemIcon_100309"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121556,
"RankLevel": 4,
"ItemType": 2,
"Name": "洛恩的「朋友费」",
"Description": "已经一空的摩拉袋,袋口曾经闪烁着黄金般闪耀的「友情」。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_100309"
},
{
"Rank": 10,
"MaterialType": 2,
@@ -52101,6 +52374,72 @@
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_121564"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121574,
"RankLevel": 4,
"ItemType": 2,
"Name": "异质的树髓·一",
"Description": "疑似某种树脂凝结物。从被焚毁的世界树主干中析出,形态有些异常。未被树脂包裹的部分正泛着罪恶的光。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_121574"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121575,
"RankLevel": 4,
"ItemType": 2,
"Name": "异质的树髓·二",
"Description": "疑似某种树脂凝结物。从被焚毁的世界树主干中析出,形态有些异常。未被树脂包裹的部分正泛着罪恶的光。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_121574"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121576,
"RankLevel": 4,
"ItemType": 2,
"Name": "异质的树髓·三",
"Description": "疑似某种树脂凝结物。从被焚毁的世界树主干中析出,形态有些异常。未被树脂包裹的部分正泛着罪恶的光。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_121574"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121580,
"RankLevel": 4,
"ItemType": 2,
"Name": "异质的树髓",
"Description": "疑似某种树脂凝结物。从被焚毁的世界树主干中析出,形态有些异常。未被树脂包裹的部分正泛着罪恶的光。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_121574"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121581,
"RankLevel": 2,
"ItemType": 2,
"Name": "沾染「魔法气息」的团子牛奶",
"Description": "一瓶看似普通实则确实普通的团子牛奶,根据布伦妮的说法,这是从魔女手中赢来的战利品,因此她坚信这绝不是普通的团子牛奶!",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_101514"
},
{
"Rank": 10,
"MaterialType": 2,
"Id": 121582,
"RankLevel": 3,
"ItemType": 2,
"Name": "元能构装体零部件",
"Description": "艾尔海森与卡维受草神纳西妲与大贤者纳菲斯指派进行一项紧急工程,而工程下一阶段需要大量材料。赤王陵内,最适合用作材料的莫过于元能构装体。它们所拥有的古老技术与优质零部件将被拆解得极小,再在新环境内重组成型。",
"TypeDescription": "任务道具",
"Icon": "UI_ItemIcon_112072"
},
{
"Rank": 410007,
"MaterialType": 5,
@@ -53219,7 +53558,7 @@
"RankLevel": 3,
"ItemType": 2,
"Name": "綦假龙",
"Description": "被传为龙之后裔的大型鱼类。\n是假龙族的旁支,主体呈深沉的青黑色,腹部则是醒目的淡金。与众多表亲相比,性格极为温和,从不主动与其他水生生物冲突。当然,这不意味着它们好欺负,受到攻击时,它们能如金枪直刺般暴起一击,将体型数倍于自己的进犯者利落打退,震慑整片水域…",
"Description": "被传为龙之后裔的大型鱼类。\n是假龙族的旁支,主体呈深沉的青黑色,腹部则是醒目的淡金。与众多表亲相比,性格极为温和,从不主动与其他水生生物冲突。当然,这不意味着它们好欺负,受到攻击时,它们能如金枪直刺般暴起一击,将体型数倍于自己的进犯者利落打退,震慑整片水域…",
"TypeDescription": "鱼",
"Icon": "UI_ItemIcon_131053"
},
@@ -59412,7 +59751,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "秘术研究所",
"Description": "步骤详实的图纸,记载着「秘术研究所」的放置方法。\n平平无奇的炼金工坊,除去个别精巧的器件,看似与普通书房并无差异,但书架上的典籍,容器中的试剂,还有保存在柜子中标注着「严禁拆封」的实验样本,普通人大多闻所未闻,只能凭借自己的印象对它们的用途和内容加以揣测。倘若有好奇之人违背禁令,安全事故就在所难免了。\n误入工坊的猫猫引发两次雷声大雨点小的「炼金药剂危机」后,西风骑士团的调查小队就对城内的炼金工坊实施了严格的出入管制。大量关于炼金术的奇怪传说就是在那时诞生的,让潜心研究的学者们头疼不已。\n使用后可进入放置界面查看。\n偏好这套摆设的同伴:可莉、砂糖、阿贝多、丽莎",
"Description": "步骤详实的图纸,记载着「秘术研究所」的放置方法。\n平平无奇的炼金工坊,除去个别精巧的器件,看似与普通书房并无差异,但书架上的典籍,容器中的试剂,还有保存在柜子中标注着「严禁拆封」的实验样本,普通人大多闻所未闻,只能凭借自己的印象对它们的用途和内容加以揣测。倘若有好奇之人违背禁令,安全事故就在所难免了。\n误入工坊的猫猫引发两次雷声大雨点小的「炼金药剂危机」后,西风骑士团的调查小队就对城内的炼金工坊实施了严格的出入管制。大量关于炼金术的奇怪传说就是在那时诞生的,让潜心研究的学者们头疼不已。\n使用后可进入放置界面查看。\n偏好这套摆设的同伴:可莉、砂糖、阿贝多、丽莎、布伦妮",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -59500,7 +59839,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "狩猎与歌舞之营",
"Description": "步骤详实的图纸,记载着「狩猎与歌舞之营」的放置方法。\n巧妙布设的营地,参考学者马斯克的著作,完美还原了丘丘人部落的实景,可被用于研究丘丘人的生活习性。\n据说在过去,西风骑士团常在讨伐魔物前布设这种营地,由侦察骑士主导,进行详尽的推演。而常年漂泊在外的南十字船队,也会综合各方情报建立沙盘,来模拟登上陌生岛屿后的境况,排除魔物的威胁。\n使用后可进入放置界面查看。\n偏好这套摆设的同伴:安柏、砂糖、可莉、北斗、埃洛伊",
"Description": "步骤详实的图纸,记载着「狩猎与歌舞之营」的放置方法。\n巧妙布设的营地,参考学者马斯克的著作,完美还原了丘丘人部落的实景,可被用于研究丘丘人的生活习性。\n据说在过去,西风骑士团常在讨伐魔物前布设这种营地,由侦察骑士主导,进行详尽的推演。而常年漂泊在外的南十字船队,也会综合各方情报建立沙盘,来模拟登上陌生岛屿后的境况,排除魔物的威胁。\n使用后可进入放置界面查看。\n偏好这套摆设的同伴:安柏、砂糖、可莉、北斗、埃洛伊、洛恩",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -60105,7 +60444,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "各方来客的舒心居室",
"Description": "陈设齐全的卧室,借鉴了那夏镇最大酒馆「旗舰」客房的设计,并根据居住者的需求进行了针对性的优化。\n「旗舰」酒馆的客人背景复杂多样,对舒适的定义也各不相同。要在各方期待之间找到平衡并非易事,最终「旗舰」选择了一种独特的解决方案:将客人可能需要的一切陈设配置到客房之中,再根据客人的看法减去不必要的物品。尽管布局因堆满设备而稍显拥挤,但胜在功能齐备,每一位客人都能从中找到属于自己的舒适。",
"Description": "陈设齐全的卧室,借鉴了那夏镇最大酒馆「旗舰」客房的设计,并根据居住者的需求进行了针对性的优化。\n「旗舰」酒馆的客人背景复杂多样,对舒适的定义也各不相同。要在各方期待之间找到平衡并非易事,最终「旗舰」选择了一种独特的解决方案:将客人可能需要的一切陈设配置到客房之中,再根据客人的看法减去不必要的物品。尽管布局因堆满设备而稍显拥挤,但胜在功能齐备,每一位客人都能从中找到属于自己的舒适。\n偏好这套摆设的同伴:莉奈娅、尼可",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Indoor"
},
@@ -60160,7 +60499,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "终北之地的原野",
"Description": "云集了挪德卡莱地区常见植被与地貌的原野,较为真实地还原了希汐岛野外的独特风光。\n挪德卡莱地区有着丰沛的月矩力,催生了色彩鲜艳的植物、习性奇特的动物,以及形态独特的地貌。对于博物学家而言,这片区域蕴藏着无数名为新知的宝藏。而对于普通游客而言,这样的奇妙景致也令人不禁驻足欣赏。\n偏好这套摆设的同伴:杜林",
"Description": "云集了挪德卡莱地区常见植被与地貌的原野,较为真实地还原了希汐岛野外的独特风光。\n挪德卡莱地区有着丰沛的月矩力,催生了色彩鲜艳的植物、习性奇特的动物,以及形态独特的地貌。对于博物学家而言,这片区域蕴藏着无数名为新知的宝藏。而对于普通游客而言,这样的奇妙景致也令人不禁驻足欣赏。\n偏好这套摆设的同伴:杜林、莉奈娅、尼可",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -60171,7 +60510,7 @@
"RankLevel": 4,
"ItemType": 2,
"Name": "繁忙的边地小镇",
"Description": "以多种特色建筑为核心的区域景观,设置了功能各异的店铺,完美还原了那夏镇一角的风貌。\n据传,那夏镇有别于其他城市,它没有真正的管理者,也缺乏明确的规划结构。这使得镇上的建筑之间充满了无数狭窄的通道与隐秘缝隙。对普通居民而言,这些通道只不过是噪音传播的工具;然而对于善于捕捉信息的有心者而言,这些通道却是秘闻传播的路径之一,还有灵巧穿行的捷径…\n偏好这套摆设的同伴:奈芙尔、雅珂达、法尔伽",
"Description": "以多种特色建筑为核心的区域景观,设置了功能各异的店铺,完美还原了那夏镇一角的风貌。\n据传,那夏镇有别于其他城市,它没有真正的管理者,也缺乏明确的规划结构。这使得镇上的建筑之间充满了无数狭窄的通道与隐秘缝隙。对普通居民而言,这些通道只不过是噪音传播的工具;然而对于善于捕捉信息的有心者而言,这些通道却是秘闻传播的路径之一,还有灵巧穿行的捷径…\n偏好这套摆设的同伴:奈芙尔、雅珂达、法尔伽、洛恩、布伦妮",
"TypeDescription": "摆设套装图纸",
"Icon": "UI_ItemIcon_Home_Outdoor"
},
@@ -74518,5 +74857,16 @@
"Description": "步骤详实的图纸,记载着「『嚎嚎利齿』」的制作方法。\n使用后可进入制作界面查看。",
"TypeDescription": "摆设图纸",
"Icon": "UI_ItemIcon_Home_Common"
},
{
"Rank": 300401,
"MaterialType": 27,
"Id": 394837,
"RankLevel": 4,
"ItemType": 2,
"Name": "「石间小塑」",
"Description": "步骤详实的图纸,记载着「『石间小塑』」的制作方法。\n使用后可进入制作界面查看。",
"TypeDescription": "摆设图纸",
"Icon": "UI_ItemIcon_Home_Common"
}
]
+21
View File
@@ -993,6 +993,27 @@
"UnlockType": 2,
"UnlockParameter": 10000130
},
{
"Id": 11300,
"Icon": "UI_AvatarIcon_Prune_Circle",
"Name": "布伦妮",
"UnlockType": 2,
"UnlockParameter": 10000132
},
{
"Id": 11400,
"Icon": "UI_AvatarIcon_Nicole_Circle",
"Name": "尼可",
"UnlockType": 2,
"UnlockParameter": 10000131
},
{
"Id": 11500,
"Icon": "UI_AvatarIcon_Lohen_Circle",
"Name": "洛恩",
"UnlockType": 2,
"UnlockParameter": 10000129
},
{
"Id": 99999,
"Icon": "UI_AvatarIcon_Ambor_Circle",
+86
View File
@@ -1,4 +1,90 @@
[
{
"Rank": 0,
"Level": 1,
"Properties": [
{
"Type": 2,
"Value": 40
},
{
"Type": 3,
"Value": 0.02
},
{
"Type": 5,
"Value": 3
},
{
"Type": 6,
"Value": 0.02
},
{
"Type": 8,
"Value": 2
},
{
"Type": 9,
"Value": 0.03
},
{
"Type": 20,
"Value": 0.015
},
{
"Type": 22,
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},
{
"Type": 23,
"Value": 0.03
},
{
"Type": 26,
"Value": 0.03
},
{
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"Value": 5
},
{
"Type": 40,
"Value": 0.02
},
{
"Type": 41,
"Value": 0.02
},
{
"Type": 42,
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},
{
"Type": 44,
"Value": 0.02
},
{
"Type": 45,
"Value": 0.02
},
{
"Type": 43,
"Value": 0.02
},
{
"Type": 46,
"Value": 0.02
},
{
"Type": 30,
"Value": 0.04
},
{
"Type": 50,
"Value": 0.02
}
]
},
{
"Rank": 1,
"Level": 1,
+48
View File
@@ -1081,5 +1081,53 @@
"攻击力提高18%。",
"普通攻击、重击、元素战技或元素爆发命中敌人后,将获得持续6秒的「风与牧歌的眷怜」:攻击力提高25%。若装备者已经完成了「魔女的课业」,则「风与牧歌的眷怜」将会升级为「风与牧歌的决意」,额外使通过考验的装备者的暴击率提升20%。装备者处于队伍后台时,也能触发上述效果。"
]
},
{
"SetId": 15045,
"EquipAffixId": 215045,
"EquipAffixIds": [
2150450,
2150451
],
"NeedNumber": [
2,
4
],
"Name": "天之美赐",
"Icon": "UI_RelicIcon_15045_4",
"Descriptions": [
"元素充能效率提高20%。",
"若装备者已经完成了魔女的课业,则施放元素战技后,会获得「天光之引」效果:依据装备者的元素类型,使队伍中附近的所有角色获得20%对应元素伤害加成,持续20秒。装备者处于后台时也能触发上述效果,同名圣遗物套装产生的伤害加成效果无法叠加。\n·队伍拥有「魔导·秘仪」效果时,「天光之引」效果将会升级为「凡世颂歌」,除装备者的元素类型外,还会依据队伍中自己的当前场上角色的元素类型,使队伍中附近的所有角色获得对应元素伤害加成,且上述两种元素伤害加成提升至40%,同元素类型的元素伤害加成效果无法叠加。"
]
},
{
"SetId": 15046,
"EquipAffixId": 215046,
"EquipAffixIds": [
2150460,
2150461
],
"NeedNumber": [
2,
4
],
"Name": "影中沉凝的幻灭",
"Icon": "UI_RelicIcon_15046_4",
"Descriptions": [
"攻击力提高18%。",
"超导反应造成的伤害提升80%;装备者攻击受到超导反应影响的敌人时,本次攻击的暴击率提高16%。前往至冬的途中,或许还会得到全新的祝赐…"
]
},
{
"SetId": 15000,
"EquipAffixId": 0,
"EquipAffixIds": [],
"NeedNumber": [
3,
5
],
"Name": "",
"Icon": "",
"Descriptions": []
}
]
+166 -46
View File
@@ -1,11 +1,59 @@
[
{
"Id": 1,
"Begin": "2023-03-01T04:00:00+08:00",
"End": "2023-04-23T13:59:59+08:00",
"Elements": [
2,
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],
"SpecialAvatars": [
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"InitialAvatars": [
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]
},
{
"Id": 2,
"Begin": "2023-04-23T14:00:00+08:00",
"End": "2023-05-22T03:59:59+08:00",
"Elements": [
2,
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],
"SpecialAvatars": [
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],
"InitialAvatars": [
10000096,
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]
},
{
"Id": 3,
"Begin": "2024-07-01T10:00:00+08:00",
"End": "2024-08-01T03:59:59+08:00",
"Elements": [
1,
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2,
5,
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],
"SpecialAvatars": [
@@ -28,8 +76,8 @@
"Begin": "2024-08-01T04:00:00+08:00",
"End": "2024-09-01T03:59:59+08:00",
"Elements": [
2,
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3,
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],
"SpecialAvatars": [
@@ -52,9 +100,9 @@
"Begin": "2024-09-01T04:00:00+08:00",
"End": "2024-10-01T03:59:59+08:00",
"Elements": [
1,
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3,
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],
"SpecialAvatars": [
10000047,
@@ -76,8 +124,8 @@
"Begin": "2024-10-01T04:00:00+08:00",
"End": "2024-11-01T03:59:59+08:00",
"Elements": [
1,
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],
"SpecialAvatars": [
@@ -100,9 +148,9 @@
"Begin": "2024-11-01T04:00:00+08:00",
"End": "2024-12-01T03:59:59+08:00",
"Elements": [
1,
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3
2,
5,
4
],
"SpecialAvatars": [
10000103,
@@ -124,8 +172,8 @@
"Begin": "2024-12-01T04:00:00+08:00",
"End": "2025-01-01T03:59:59+08:00",
"Elements": [
2,
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],
"SpecialAvatars": [
@@ -148,8 +196,8 @@
"Begin": "2025-01-01T04:00:00+08:00",
"End": "2025-02-01T03:59:59+08:00",
"Elements": [
1,
5,
2,
6,
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],
"SpecialAvatars": [
@@ -172,8 +220,8 @@
"Begin": "2025-02-01T04:00:00+08:00",
"End": "2025-03-01T03:59:59+08:00",
"Elements": [
1,
2,
3,
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],
"SpecialAvatars": [
@@ -196,9 +244,9 @@
"Begin": "2025-03-01T04:00:00+08:00",
"End": "2025-04-01T03:59:59+08:00",
"Elements": [
2,
4,
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3,
5,
6
],
"SpecialAvatars": [
10000109,
@@ -220,8 +268,8 @@
"Begin": "2025-04-01T04:00:00+08:00",
"End": "2025-05-01T03:59:59+08:00",
"Elements": [
1,
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2,
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],
"SpecialAvatars": [
@@ -244,8 +292,8 @@
"Begin": "2025-05-01T04:00:00+08:00",
"End": "2025-06-01T03:59:59+08:00",
"Elements": [
2,
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3,
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],
"SpecialAvatars": [
@@ -268,9 +316,9 @@
"Begin": "2025-06-01T04:00:00+08:00",
"End": "2025-07-01T03:59:59+08:00",
"Elements": [
4,
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3
6,
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],
"SpecialAvatars": [
10000089,
@@ -292,9 +340,9 @@
"Begin": "2025-07-01T04:00:00+08:00",
"End": "2025-08-01T03:59:59+08:00",
"Elements": [
1,
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3,
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],
"SpecialAvatars": [
10000099,
@@ -316,8 +364,8 @@
"Begin": "2025-08-01T04:00:00+08:00",
"End": "2025-09-01T03:59:59+08:00",
"Elements": [
4,
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],
"SpecialAvatars": [
@@ -340,9 +388,9 @@
"Begin": "2025-09-01T04:00:00+08:00",
"End": "2025-10-01T03:59:59+08:00",
"Elements": [
1,
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3,
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],
"SpecialAvatars": [
10000104,
@@ -364,8 +412,8 @@
"Begin": "2025-10-01T04:00:00+08:00",
"End": "2025-11-01T03:59:59+08:00",
"Elements": [
2,
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3,
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],
"SpecialAvatars": [
@@ -388,9 +436,9 @@
"Begin": "2025-11-01T04:00:00+08:00",
"End": "2025-12-01T03:59:59+08:00",
"Elements": [
2,
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3
3,
5,
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],
"SpecialAvatars": [
10000096,
@@ -412,8 +460,8 @@
"Begin": "2025-12-01T04:00:00+08:00",
"End": "2026-01-01T03:59:59+08:00",
"Elements": [
1,
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2,
6,
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],
"SpecialAvatars": [
@@ -436,9 +484,9 @@
"Begin": "2026-01-01T04:00:00+08:00",
"End": "2026-02-01T03:59:59+08:00",
"Elements": [
1,
2,
4
3,
5
],
"SpecialAvatars": [
10000103,
@@ -460,8 +508,8 @@
"Begin": "2026-02-01T04:00:00+08:00",
"End": "2026-03-01T03:59:59+08:00",
"Elements": [
1,
2,
3,
8
],
"SpecialAvatars": [
@@ -484,8 +532,8 @@
"Begin": "2026-03-01T04:00:00+08:00",
"End": "2026-04-01T03:59:59+08:00",
"Elements": [
4,
5,
6,
7
],
"SpecialAvatars": [
@@ -508,8 +556,8 @@
"Begin": "2026-04-01T04:00:00+08:00",
"End": "2026-05-01T03:59:59+08:00",
"Elements": [
2,
5,
3,
6,
8
],
"SpecialAvatars": [
@@ -532,9 +580,9 @@
"Begin": "2026-05-01T04:00:00+08:00",
"End": "2026-06-01T03:59:59+08:00",
"Elements": [
1,
2,
3
3,
4
],
"SpecialAvatars": [
10000128,
@@ -550,5 +598,77 @@
10000101,
10000061
]
},
{
"Id": 26,
"Begin": "2026-06-01T04:00:00+08:00",
"End": "2026-07-01T03:59:59+08:00",
"Elements": [
2,
6,
8
],
"SpecialAvatars": [
10000054,
10000121,
10000132,
10000031
],
"InitialAvatars": [
10000029,
10000023,
10000002,
10000036,
10000038,
10000034
]
},
{
"Id": 27,
"Begin": "2026-07-01T04:00:00+08:00",
"End": "2026-08-01T03:59:59+08:00",
"Elements": [
2,
5,
6
],
"SpecialAvatars": [
10000109,
10000101,
10000124,
10000125
],
"InitialAvatars": [
10000096,
10000032,
10000071,
10000024,
10000037,
10000039
]
},
{
"Id": 101,
"Begin": "2099-11-01T04:00:00+08:00",
"End": "2099-12-01T03:59:59+08:00",
"Elements": [
2,
3,
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],
"SpecialAvatars": [
10000047,
10000100,
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],
"InitialAvatars": [
10000079,
10000023,
10000102,
10000072,
10000099,
10000077
]
}
]
]
+68 -102
View File
@@ -26,8 +26,7 @@
"Background": "UI_TowerPic_2",
"Descriptions": [
"扩散反应效果提升300%,影响范围扩大100%。",
"队伍中所有角色造成的风元素伤害提高75%。",
"怪物血量提升50%。"
"队伍中所有角色造成的风元素伤害提高75%。"
]
},
{
@@ -37,8 +36,7 @@
"Background": "UI_TowerPic_2",
"Descriptions": [
"队伍中所有角色造成的雷元素伤害提高75%。",
"感电反应造成的伤害提高150%,影响范围扩大100%。",
"怪物血量提升50%。"
"感电反应造成的伤害提高150%,影响范围扩大100%。"
]
},
{
@@ -50,8 +48,7 @@
"生命值高于50%时,攻击力提升25%,防御力提升25%。",
"生命值高于80%时,普通攻击的攻击速度提升20%。",
"生命值高于80%时,移动速度提升20%。",
"生命值高于95%时,暴击率提升10%,暴击伤害提升20%。",
"怪物血量提升50%。"
"生命值高于95%时,暴击率提升10%,暴击伤害提升20%。"
]
},
{
@@ -60,8 +57,7 @@
"LevelGroupId": 6,
"Background": "UI_TowerPic_3",
"Descriptions": [
"施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升6%。该效果至多可以叠加10层。拥有5层或以上的效果时,额外提升角色的普通攻击速度与移动速度30%。",
"怪物血量提升50%。"
"施放元素爆发时,会使队伍中所有角色的攻击力与防御力提升6%。该效果至多可以叠加10层。拥有5层或以上的效果时,额外提升角色的普通攻击速度与移动速度30%。"
]
},
{
@@ -71,8 +67,7 @@
"Background": "UI_TowerPic_3",
"Descriptions": [
"造成暴击时,会生成获得元素晶球和元素微粒。该效果每15秒只能触发一次。",
"队伍中所有角色造成的暴击伤害提高120%。",
"怪物血量提升50%。"
"队伍中所有角色造成的暴击伤害提高120%。"
]
},
{
@@ -84,8 +79,7 @@
"生命值低于60%时,攻击力提升50%,防御力提升50%。",
"生命值低于45%时,普通攻击的攻击速度提升30%。",
"生命值低于45%时,移动速度提升30%。",
"生命值低于30%时,暴击率提升20%,暴击伤害提升40%。",
"怪物血量提升100%。"
"生命值低于30%时,暴击率提升20%,暴击伤害提升40%。"
]
},
{
@@ -96,8 +90,7 @@
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高75%。",
"队伍中所有角色造成的雷元素伤害提高75%。",
"超载反应造成的伤害提高200%。",
"怪物血量提升100%。"
"超载反应造成的伤害提高200%。"
]
},
{
@@ -107,8 +100,7 @@
"Background": "UI_TowerPic_8",
"Descriptions": [
"周期性为角色施加「阴燃之火」:在附着的火元素消除之前,持续受到火元素伤害。",
"队伍中所有角色的治疗加成提升50%。",
"怪物血量提升100%。"
"队伍中所有角色的治疗加成提升50%。"
]
},
{
@@ -119,8 +111,7 @@
"Descriptions": [
"队伍中所有角色造成的雷元素伤害提高75%。",
"队伍中所有角色造成的冰元素伤害提高75%。",
"超导反应造成的伤害提高300%,并额外降低反应目标20%的物理抗性。",
"怪物血量提升100%。"
"超导反应造成的伤害提高300%,并额外降低反应目标20%的物理抗性。"
]
},
{
@@ -130,8 +121,7 @@
"Background": "UI_TowerPic_9",
"Descriptions": [
"周期性为角色施加「凝结之冰」:在附着的冰元素消除之前,体力消耗大幅增加,并且不再自然恢复。",
"队伍中所有角色造成的火元素伤害提高75%。",
"怪物血量提升150%。"
"队伍中所有角色造成的火元素伤害提高75%。"
]
},
{
@@ -141,8 +131,7 @@
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。",
"怪物血量提升100%。"
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。"
]
},
{
@@ -152,8 +141,7 @@
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。",
"怪物血量提升100%。"
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。"
]
},
{
@@ -163,8 +151,7 @@
"Background": "UI_TowerPic_10",
"Descriptions": [
"周期性为角色施加「嗜能之雷」:在附着的雷元素消除之前,持续流失元素能量。",
"队伍中所有角色造成的冰元素伤害提高75%。",
"怪物血量提升100%。"
"队伍中所有角色造成的冰元素伤害提高75%。"
]
},
{
@@ -173,8 +160,7 @@
"LevelGroupId": 16,
"Background": "UI_TowerPic_5",
"Descriptions": [
"队伍中所有角色造成的岩元素伤害提高75%。",
"怪物血量提升150%。"
"队伍中所有角色造成的岩元素伤害提高75%。"
]
},
{
@@ -184,7 +170,6 @@
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。",
"不存在地脉异常。"
]
},
@@ -195,8 +180,7 @@
"Background": "UI_TowerPic_11",
"Descriptions": [
"周期性为角色施加「迟滞之水」:在附着的水元素消除之前,技能冷却时间大幅延长。",
"队伍中所有角色造成的物理伤害提高75%。",
"怪物血量提升100%。"
"队伍中所有角色造成的物理伤害提高75%。"
]
},
{
@@ -205,8 +189,7 @@
"LevelGroupId": 19,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -216,8 +199,7 @@
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。",
"怪物血量提升100%。"
"敌人会攻击场景中能削减严寒的「遗迹之烛」,使其停止运转。遗迹之烛在停止运转一段时间后,会重新启动。"
]
},
{
@@ -227,8 +209,7 @@
"Background": "UI_TowerPic_9",
"Descriptions": [
"角色在场景中会持续积累严寒,达到上限后会持续失去生命值。",
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。",
"怪物血量提升100%。"
"场景中存在「温暖仙灵」,会持续削减附近角色的严寒。"
]
},
{
@@ -237,8 +218,7 @@
"LevelGroupId": 22,
"Background": "UI_TowerPic_4",
"Descriptions": [
"扩散反应造成的伤害提高300%,影响范围扩大100%。",
"怪物血量提升100%。"
"扩散反应造成的伤害提高300%,影响范围扩大100%。"
]
},
{
@@ -247,8 +227,7 @@
"LevelGroupId": 23,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -257,8 +236,7 @@
"LevelGroupId": 24,
"Background": "UI_TowerPic_4",
"Descriptions": [
"挑战开始后,场地外围会产生等离子场。角色在等离子场中时,每5秒会受到一次落雷打击,遭受雷元素伤害。等离子场的范围会随着挑战进程推进而向场地中心扩张。",
"怪物血量提升100%。"
"挑战开始后,场地外围会产生等离子场。角色在等离子场中时,每5秒会受到一次落雷打击,遭受雷元素伤害。等离子场的范围会随着挑战进程推进而向场地中心扩张。"
]
},
{
@@ -267,8 +245,7 @@
"LevelGroupId": 25,
"Background": "UI_TowerPic_4",
"Descriptions": [
"本层每一间的挑战中,都存在「头目」敌人与拥有护卫它的扈从,为它提供强化效果,每个扈从会使它的所有元素抗性与物理抗性提高10%;每12秒,扈从会为它恢复生命值,每个扈从能恢复5%生命值。当场地中不存在扈从时,「头目」敌人会失去上述的强化与恢复效果。",
"怪物血量提升100%。"
"本层每一间的挑战中,都存在「头目」敌人与拥有护卫它的扈从,为它提供强化效果,每个扈从会使它的所有元素抗性与物理抗性提高10%;每12秒,扈从会为它恢复生命值,每个扈从能恢复5%生命值。当场地中不存在扈从时,「头目」敌人会失去上述的强化与恢复效果。"
]
},
{
@@ -278,8 +255,7 @@
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高60%。",
"队伍中所有角色造成的冰元素伤害提高60%。",
"怪物血量提升100%。"
"队伍中所有角色造成的冰元素伤害提高60%。"
]
},
{
@@ -290,8 +266,7 @@
"Descriptions": [
"挑战中存在「能量潮汐」,会以10秒为周期,转换「元素满潮」与「元素低潮」。",
"满潮时,角色的攻击命中敌人时,将产生大量元素微粒,恢复10点元素能量。该效果每2.8秒内至多触发一次。",
"低潮时,队伍中所有角色无法获取元素能量。",
"怪物血量提升150%。"
"低潮时,队伍中所有角色无法获取元素能量。"
]
},
{
@@ -302,8 +277,7 @@
"Descriptions": [
"敌人被击败后,队伍中所有角色会承受「侵蚀」效果。",
"处于侵蚀状态下的角色将会每秒损失部分生命值。当前场上角色可能会因为侵蚀效果损失的生命值而倒下。处于队伍后台的角色生命值低于15%时,不会因为侵蚀而损失生命值。",
"侵蚀效果持续10秒,可以叠加,每层效果独立计时。",
"怪物血量提升100%。"
"侵蚀效果持续10秒,可以叠加,每层效果独立计时。"
]
},
{
@@ -312,8 +286,7 @@
"LevelGroupId": 29,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -323,8 +296,7 @@
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的火元素伤害提高60%。",
"队伍中所有角色造成的水元素伤害提高60%。",
"怪物血量提升100%。"
"队伍中所有角色造成的水元素伤害提高60%。"
]
},
{
@@ -333,8 +305,7 @@
"LevelGroupId": 31,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -344,8 +315,7 @@
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色造成的岩元素伤害提高60%。",
"队伍中所有角色造成的物理伤害提高60%。",
"怪物血量提升100%。"
"队伍中所有角色造成的物理伤害提高60%。"
]
},
{
@@ -354,8 +324,7 @@
"LevelGroupId": 33,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -364,8 +333,7 @@
"LevelGroupId": 34,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色普通攻击造成的伤害提升50%。",
"怪物血量提升100%。"
"队伍中所有角色普通攻击造成的伤害提升50%。"
]
},
{
@@ -374,8 +342,7 @@
"LevelGroupId": 35,
"Background": "UI_TowerPic_5",
"Descriptions": [
"挑战中存在部分敌人具有「锐气」效果,所有元素抗性与物理抗性提升10%。具有「锐气」效果的敌人受到视为普通攻击伤害的攻击后,所有元素抗性与物理抗性降低3%,至多通过这种方式降低30%。每20秒,通过这种方式降低的抗性将被重置。",
"怪物血量提升150%。"
"挑战中存在部分敌人具有「锐气」效果,所有元素抗性与物理抗性提升10%。具有「锐气」效果的敌人受到视为普通攻击伤害的攻击后,所有元素抗性与物理抗性降低3%,至多通过这种方式降低30%。每20秒,通过这种方式降低的抗性将被重置。"
]
},
{
@@ -385,8 +352,7 @@
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得60%雷元素伤害加成。",
"队伍中所有角色获得30%治疗加成。",
"怪物血量提升100%。"
"队伍中所有角色获得30%治疗加成。"
]
},
{
@@ -395,8 +361,7 @@
"LevelGroupId": 37,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -405,8 +370,7 @@
"LevelGroupId": 38,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%风元素伤害加成。",
"怪物血量提升100%。"
"队伍中所有角色获得75%风元素伤害加成。"
]
},
{
@@ -415,8 +379,7 @@
"LevelGroupId": 39,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -425,8 +388,7 @@
"LevelGroupId": 40,
"Background": "UI_TowerPic_4",
"Descriptions": [
"武器类型为双手剑的角色造成的伤害提升75%。",
"怪物血量提升100%。"
"武器类型为双手剑的角色造成的伤害提升75%。"
]
},
{
@@ -435,8 +397,7 @@
"LevelGroupId": 41,
"Background": "UI_TowerPic_5",
"Descriptions": [
"仅在此层,地脉的涌流平缓通顺。",
"怪物血量提升150%。"
"仅在此层,地脉的涌流平缓通顺。"
]
},
{
@@ -1272,35 +1233,17 @@
},
{
"Id": 1126,
"Index": 9,
"LevelGroupId": 126,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色的月曜反应造成的伤害提升50%。"
]
},
{
"Id": 1127,
"Index": 10,
"LevelGroupId": 127,
"Background": "UI_TowerPic_4",
"Descriptions": [
"角色的月曜反应造成的伤害提升50%。"
]
},
{
"Id": 1128,
"Index": 11,
"LevelGroupId": 128,
"LevelGroupId": 126,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色的元素精通提升200点。"
]
},
{
"Id": 1129,
"Id": 1127,
"Index": 12,
"LevelGroupId": 129,
"LevelGroupId": 127,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
@@ -1310,13 +1253,36 @@
"当前场上角色普通攻击与重击造成的伤害提升75%。"
]
},
{
"Id": 1128,
"Index": 11,
"LevelGroupId": 128,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
]
},
{
"Id": 1129,
"Index": 12,
"LevelGroupId": 129,
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
],
"SecondDescriptions": [
"月绽放伤害提升75%。"
]
},
{
"Id": 1130,
"Index": 11,
"LevelGroupId": 130,
"Background": "UI_TowerPic_4",
"Descriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
"队伍中所有角色获得60%冰元素伤害加成。",
"队伍中所有角色获得60%火元素伤害加成。"
]
},
{
@@ -1326,10 +1292,10 @@
"Background": "UI_TowerPic_5",
"Descriptions": [],
"FirstDescriptions": [
"队伍中所有角色获得75%火元素伤害加成。"
"角色的元素战技造成的伤害提升75%。"
],
"SecondDescriptions": [
"月绽放伤害提升75%。"
"队伍中所有角色获得75%火元素伤害加成。"
]
}
]
]
+5112 -6005
View File
File diff suppressed because it is too large Load Diff
+93 -88
View File
@@ -1,68 +1,4 @@
[
{
"Id": 119,
"FloorIds": [
1126,
1127,
1130,
1131
],
"Open": "2026-05-16T04:00:00+08:00",
"Close": "2026-06-16T03:59:59+08:00",
"BuffName": "彻盾之月",
"Descriptions": [
"处于护盾庇护下的当前场上角色对敌人造成伤害时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,此效果每3秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_103"
},
{
"Id": 118,
"FloorIds": [
1126,
1127,
1128,
1129
],
"Open": "2026-04-16T04:00:00+08:00",
"Close": "2026-05-16T03:59:59+08:00",
"BuffName": "岩奏之月",
"Descriptions": [
"引发月笼谐奏时,将在角色的位置<color=#F39000>释放冲击波</color>,对敌人造成真实伤害,此效果每4秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_102"
},
{
"Id": 116,
"FloorIds": [
1110,
1111,
1122,
1123
],
"Open": "2026-02-16T04:00:00+08:00",
"Close": "2026-03-16T03:59:59+08:00",
"BuffName": "岩固之月",
"Descriptions": [
"角色对敌人造成月结晶伤害时,将在敌人的位置<color=#F39000>释放冲击波</color>,对敌人造成真实伤害,此效果每3秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_102"
},
{
"Id": 117,
"FloorIds": [
1110,
1111,
1124,
1125
],
"Open": "2026-03-16T04:00:00+08:00",
"Close": "2026-04-16T03:59:59+08:00",
"BuffName": "风厉之月",
"Descriptions": [
"角色对敌人触发扩散反应时,将获得1层风厉之能,风厉之能达到4层时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,并消耗所有风厉之能。每0.1秒至多获得1层风厉之能,每6秒至多通过这种方式释放一次冲击波。"
],
"Icon": "UI_TowerBlessing_100"
},
{
"Id": 1,
"FloorIds": [
@@ -75,8 +11,7 @@
"Close": "2020-07-16T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -92,8 +27,7 @@
"Close": "2020-08-01T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -109,8 +43,7 @@
"Close": "2020-08-16T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -126,8 +59,7 @@
"Close": "2020-09-01T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -143,8 +75,7 @@
"Close": "2020-09-16T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -160,8 +91,7 @@
"Close": "2020-10-01T03:59:59+08:00",
"BuffName": "新芽之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:恢复角色的元素能量。",
"冲刺时,会留下一个不稳定的能量团,1秒后爆炸。该效果每10秒可触发一次,最多可储存三次。"
"战斗时,场地中有时会出现光环:恢复角色的元素能量。"
],
"Icon": "UI_TowerBlessing_1"
},
@@ -177,8 +107,7 @@
"Close": "2020-10-16T03:59:59+08:00",
"BuffName": "钢铁之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:提高角色的护盾强效。",
"若角色的体力高于50%,攻击命中敌人时会释放冲击波。该效果每10秒只能触发一次。"
"战斗时,场地中有时会出现光环:提高角色的护盾强效。"
],
"Icon": "UI_TowerBlessing_2"
},
@@ -194,8 +123,7 @@
"Close": "2020-11-01T03:59:59+08:00",
"BuffName": "钢铁之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:提高角色的护盾强效。",
"若角色的体力高于50%,攻击命中敌人时会释放冲击波。该效果每10秒只能触发一次。"
"战斗时,场地中有时会出现光环:提高角色的护盾强效。"
],
"Icon": "UI_TowerBlessing_2"
},
@@ -211,8 +139,7 @@
"Close": "2020-11-16T03:59:59+08:00",
"BuffName": "绽放之月",
"Descriptions": [
"战斗时,场地中有时会出现光环:提升角色的普通攻击速度与伤害。",
"角色的普通攻击与重击在短时间内连续命中敌人时,会获得伤害增加的效果。该效果持续1秒,至多叠加10层,叠加时有50%的几率释放冲击波。"
"战斗时,场地中有时会出现光环:提升角色的普通攻击速度与伤害。"
],
"Icon": "UI_TowerBlessing_3"
},
@@ -276,8 +203,7 @@
"Close": "2021-01-16T03:59:59+08:00",
"BuffName": "初雪之月",
"Descriptions": [
"角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,会释放冲击波,对周围的敌人造成伤害。",
"角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,元素战技的冷却时间减少1秒。"
"角色获得岩元素与冰元素结晶反应产生的冰元素晶片时,会释放冲击波,对周围的敌人造成伤害。"
],
"Icon": "UI_TowerBlessing_8"
},
@@ -325,8 +251,7 @@
"Close": "2021-03-01T03:59:59+08:00",
"BuffName": "正行之月",
"Descriptions": [
"当前场上的角色生命值低于70%时,攻击力提升20%,攻击速度提升15%。",
"当前场上角色生命值低于35%且处于护盾庇护下时,暴击率提升20%,暴击伤害提升40%。"
"当前场上的角色生命值低于70%时,攻击力提升20%,攻击速度提升15%。"
],
"Icon": "UI_TowerBlessing_11"
},
@@ -1908,10 +1833,90 @@
],
"Open": "2026-01-16T04:00:00+08:00",
"Close": "2026-02-16T03:59:59+08:00",
"BuffName": "迸击之月",
"BuffName": "",
"Descriptions": [
"角色对敌人触发月曜反应(月绽放/月感电/月结晶)时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,此效果每3秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_101"
},
{
"Id": 116,
"FloorIds": [
1110,
1111,
1122,
1123
],
"Open": "2026-02-16T04:00:00+08:00",
"Close": "2026-03-16T03:59:59+08:00",
"BuffName": "岩固之月",
"Descriptions": [
"角色对敌人造成月结晶伤害时,将在敌人的位置<color=#F39000>释放冲击波</color>,对敌人造成真实伤害,此效果每3秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_102"
},
{
"Id": 117,
"FloorIds": [
1110,
1111,
1124,
1125
],
"Open": "2026-03-16T04:00:00+08:00",
"Close": "2026-04-16T03:59:59+08:00",
"BuffName": "风厉之月",
"Descriptions": [
"角色对敌人触发扩散反应时,将获得1层风厉之能,风厉之能达到4层时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,并消耗所有风厉之能。每0.1秒至多获得1层风厉之能,每6秒至多通过这种方式释放一次冲击波。"
],
"Icon": "UI_TowerBlessing_100"
},
{
"Id": 118,
"FloorIds": [
1110,
1111,
1126,
1127
],
"Open": "2026-04-16T04:00:00+08:00",
"Close": "2026-05-16T03:59:59+08:00",
"BuffName": "岩奏之月",
"Descriptions": [
"引发月笼谐奏时,将在角色的位置<color=#F39000>释放冲击波</color>,对敌人造成真实伤害,此效果每4秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_102"
},
{
"Id": 119,
"FloorIds": [
1110,
1111,
1128,
1129
],
"Open": "2026-05-16T04:00:00+08:00",
"Close": "2026-06-16T03:59:59+08:00",
"BuffName": "彻盾之月",
"Descriptions": [
"处于护盾庇护下的当前场上角色对敌人造成伤害时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,此效果每3秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_103"
},
{
"Id": 120,
"FloorIds": [
1110,
1111,
1130,
1131
],
"Open": "2026-06-16T04:00:00+08:00",
"Close": "2026-07-16T03:59:59+08:00",
"BuffName": "霜迸之月",
"Descriptions": [
"处于队伍后台的角色对敌人触发冰元素相关反应时,将在敌人的位置<color=#F39000>释放冲击波</color>,造成真实伤害,此效果每3.5秒至多触发一次。"
],
"Icon": "UI_TowerBlessing_104"
}
]
]
+109 -3
View File
@@ -6889,6 +6889,59 @@
112127
]
},
{
"Id": 13517,
"PromoteId": 13517,
"Sort": 5313,
"WeaponType": 13,
"RankLevel": 5,
"Name": "灾悔",
"Description": "白石与星银铸成的长枪,锋锐的尖刃上总是萦缠着刺骨的寒意。",
"Icon": "UI_EquipIcon_Pole_Carbine",
"AwakenIcon": "UI_EquipIcon_Pole_Carbine_Awaken",
"GrowCurves": [
{
"InitValue": 47.537,
"Type": 4,
"Value": 1302
},
{
"InitValue": 0.048,
"Type": 20,
"Value": 2301
}
],
"Affix": {
"Name": "祸咎一击",
"Descriptions": [
{
"Level": 0,
"Description": "装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。\n无赦:装备者的普通攻击与重击伤害提升<color=#99FFFFFF>40%</color>。\n无愈:装备者的元素战技与元素爆发伤害提升<color=#99FFFFFF>40%</color>。\n「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。\n魔导·秘仪:上述所有伤害提升效果提升75%。"
},
{
"Level": 1,
"Description": "装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。\n无赦:装备者的普通攻击与重击伤害提升<color=#99FFFFFF>50%</color>。\n无愈:装备者的元素战技与元素爆发伤害提升<color=#99FFFFFF>50%</color>。\n「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。\n魔导·秘仪:上述所有伤害提升效果提升75%。"
},
{
"Level": 2,
"Description": "装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。\n无赦:装备者的普通攻击与重击伤害提升<color=#99FFFFFF>60%</color>。\n无愈:装备者的元素战技与元素爆发伤害提升<color=#99FFFFFF>60%</color>。\n「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。\n魔导·秘仪:上述所有伤害提升效果提升75%。"
},
{
"Level": 3,
"Description": "装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。\n无赦:装备者的普通攻击与重击伤害提升<color=#99FFFFFF>70%</color>。\n无愈:装备者的元素战技与元素爆发伤害提升<color=#99FFFFFF>70%</color>。\n「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。\n魔导·秘仪:上述所有伤害提升效果提升75%。"
},
{
"Level": 4,
"Description": "装备者施放元素战技后,获得持续17秒的「纷争之途」,和分别持续3秒的「无赦」与「无愈」效果,每18秒至多触发一次。\n无赦:装备者的普通攻击与重击伤害提升<color=#99FFFFFF>80%</color>。\n无愈:装备者的元素战技与元素爆发伤害提升<color=#99FFFFFF>80%</color>。\n「纷争之途」期间,装备者的普通攻击与重击命中敌人时,将延长1秒「无愈」;装备者的元素战技与元素爆发命中敌人时,将延长1秒「无赦」。上述效果每0.1秒分别至多触发一次。「纷争之途」结束或装备者退场将解除「无赦」与「无愈」。\n魔导·秘仪:上述所有伤害提升效果提升75%。"
}
]
},
"CultivationItems": [
114004,
112133,
112040
]
},
{
"Id": 14101,
"PromoteId": 14101,
@@ -9479,6 +9532,59 @@
112127
]
},
{
"Id": 14523,
"PromoteId": 14523,
"Sort": 5420,
"WeaponType": 10,
"RankLevel": 5,
"Name": "尘光七谕",
"Description": "如天光般瑰美的金匣,传说在遥远的过去曾经属于永恒之庭的御使。",
"Icon": "UI_EquipIcon_Catalyst_FairyGarden",
"AwakenIcon": "UI_EquipIcon_Catalyst_FairyGarden_Awaken",
"GrowCurves": [
{
"InitValue": 49.1377,
"Type": 4,
"Value": 1303
},
{
"InitValue": 0.036,
"Type": 6,
"Value": 2301
}
],
"Affix": {
"Name": "末临者的华冠",
"Descriptions": [
{
"Level": 0,
"Description": "攻击力提升<color=#99FFFFFF>12%</color>。装备者创造护盾后的20秒内,获得「先导之光」效果:依据装备者的攻击力,每1000点攻击力都会使队伍中自己的当前场上角色造成的伤害提升<color=#99FFFFFF>10%</color>,至多提升<color=#99FFFFFF>26%</color>。此外,装备者创造护盾时,还会获得「指引者的餍足」效果,使装备者恢复<color=#99FFFFFF>14</color>点元素能量,该效果每14秒至多触发一次;在不处于战斗状态下开启各类宝箱时,也会获得该效果。装备者处于队伍后台时,依然能触发上述效果。\n魔导·秘仪:队伍中自己的魔导角色位于队伍后台时,也能获得「先导之光」中50%的伤害提升效果。"
},
{
"Level": 1,
"Description": "攻击力提升<color=#99FFFFFF>15%</color>。装备者创造护盾后的20秒内,获得「先导之光」效果:依据装备者的攻击力,每1000点攻击力都会使队伍中自己的当前场上角色造成的伤害提升<color=#99FFFFFF>13%</color>,至多提升<color=#99FFFFFF>34%</color>。此外,装备者创造护盾时,还会获得「指引者的餍足」效果,使装备者恢复<color=#99FFFFFF>15</color>点元素能量,该效果每14秒至多触发一次;在不处于战斗状态下开启各类宝箱时,也会获得该效果。装备者处于队伍后台时,依然能触发上述效果。\n魔导·秘仪:队伍中自己的魔导角色位于队伍后台时,也能获得「先导之光」中50%的伤害提升效果。"
},
{
"Level": 2,
"Description": "攻击力提升<color=#99FFFFFF>18%</color>。装备者创造护盾后的20秒内,获得「先导之光」效果:依据装备者的攻击力,每1000点攻击力都会使队伍中自己的当前场上角色造成的伤害提升<color=#99FFFFFF>16%</color>,至多提升<color=#99FFFFFF>42%</color>。此外,装备者创造护盾时,还会获得「指引者的餍足」效果,使装备者恢复<color=#99FFFFFF>16</color>点元素能量,该效果每14秒至多触发一次;在不处于战斗状态下开启各类宝箱时,也会获得该效果。装备者处于队伍后台时,依然能触发上述效果。\n魔导·秘仪:队伍中自己的魔导角色位于队伍后台时,也能获得「先导之光」中50%的伤害提升效果。"
},
{
"Level": 3,
"Description": "攻击力提升<color=#99FFFFFF>21%</color>。装备者创造护盾后的20秒内,获得「先导之光」效果:依据装备者的攻击力,每1000点攻击力都会使队伍中自己的当前场上角色造成的伤害提升<color=#99FFFFFF>19%</color>,至多提升<color=#99FFFFFF>50%</color>。此外,装备者创造护盾时,还会获得「指引者的餍足」效果,使装备者恢复<color=#99FFFFFF>17</color>点元素能量,该效果每14秒至多触发一次;在不处于战斗状态下开启各类宝箱时,也会获得该效果。装备者处于队伍后台时,依然能触发上述效果。\n魔导·秘仪:队伍中自己的魔导角色位于队伍后台时,也能获得「先导之光」中50%的伤害提升效果。"
},
{
"Level": 4,
"Description": "攻击力提升<color=#99FFFFFF>24%</color>。装备者创造护盾后的20秒内,获得「先导之光」效果:依据装备者的攻击力,每1000点攻击力都会使队伍中自己的当前场上角色造成的伤害提升<color=#99FFFFFF>22%</color>,至多提升<color=#99FFFFFF>58%</color>。此外,装备者创造护盾时,还会获得「指引者的餍足」效果,使装备者恢复<color=#99FFFFFF>18</color>点元素能量,该效果每14秒至多触发一次;在不处于战斗状态下开启各类宝箱时,也会获得该效果。装备者处于队伍后台时,依然能触发上述效果。\n魔导·秘仪:队伍中自己的魔导角色位于队伍后台时,也能获得「先导之光」中50%的伤害提升效果。"
}
]
},
"CultivationItems": [
114076,
112142,
112124
]
},
{
"Id": 15101,
"PromoteId": 15101,
@@ -11738,7 +11844,7 @@
{
"Id": 15514,
"PromoteId": 15514,
"Sort": 5512,
"Sort": 0,
"WeaponType": 12,
"RankLevel": 5,
"Name": "星鹫赤羽",
@@ -11791,7 +11897,7 @@
{
"Id": 15515,
"PromoteId": 15515,
"Sort": 5513,
"Sort": 0,
"WeaponType": 12,
"RankLevel": 5,
"Name": "黎明破晓之史",
@@ -11844,7 +11950,7 @@
{
"Id": 15516,
"PromoteId": 15516,
"Sort": 5514,
"Sort": 0,
"WeaponType": 12,
"RankLevel": 5,
"Name": "霜结的誓金枝",
+364
View File
@@ -25167,6 +25167,188 @@
}
]
},
{
"Id": 13517,
"Level": 0,
"AddProperties": [
{
"Type": 4,
"Value": 0
},
{
"Type": 20,
"Value": 0
},
{
"Type": 22,
"Value": 0
},
{
"Type": 23,
"Value": 0
},
{
"Type": 28,
"Value": 0
}
]
},
{
"Id": 13517,
"Level": 1,
"AddProperties": [
{
"Type": 4,
"Value": 31.1
},
{
"Type": 20,
"Value": 0
},
{
"Type": 22,
"Value": 0
},
{
"Type": 23,
"Value": 0
},
{
"Type": 28,
"Value": 0
}
]
},
{
"Id": 13517,
"Level": 2,
"AddProperties": [
{
"Type": 4,
"Value": 62.2
},
{
"Type": 20,
"Value": 0
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{
"Type": 22,
"Value": 0
},
{
"Type": 23,
"Value": 0
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{
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"Value": 0
}
]
},
{
"Id": 13517,
"Level": 3,
"AddProperties": [
{
"Type": 4,
"Value": 93.4
},
{
"Type": 20,
"Value": 0
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{
"Type": 22,
"Value": 0
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{
"Type": 23,
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{
"Type": 28,
"Value": 0
}
]
},
{
"Id": 13517,
"Level": 4,
"AddProperties": [
{
"Type": 4,
"Value": 124.5
},
{
"Type": 20,
"Value": 0
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{
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"Value": 0
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{
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{
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"Value": 0
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]
},
{
"Id": 13517,
"Level": 5,
"AddProperties": [
{
"Type": 4,
"Value": 155.6
},
{
"Type": 20,
"Value": 0
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{
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"Value": 0
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