更新HyperLinkName

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Ddggdd135
2026-05-29 19:34:30 +08:00
parent 21c9936b78
commit 996a28b9a2
15 changed files with 751 additions and 1 deletions

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "四风将起",
"Description": "法尔伽的特殊元素战技,对敌人造成无法被附魔覆盖的右手持握大剑的对应元素范围伤害与<color=#80FFD7FF>风元素范围伤害</color>。\n初始处于冷却至多拥有2次可使用次数。\n法尔伽在<color=#FFD780FF>狂飙突进</color>模式下的普通攻击命中敌人时,<color=#FFD780FF>四风将起</color>的冷却时间将会缩短0.5秒;每次切换至<color=#FFD780FF>狂飙突进</color>模式后该效果至多触发15次。\n此外法尔伽可以消耗<color=#FFD780FF>四风将起</color>的可使用次数,进行不消耗体力的特殊重击<color=#FFD780FF>苍噬</color>造成2次无法被附魔覆盖的右手持握大剑的对应元素伤害与2次<color=#80FFD7FF>风元素伤害</color>。"
},
{
"Id": 11290001,
"Name": "奇谋",
"Description": "施放元素战技<color=#FFD780FF>奇兵诡出</color>后,洛恩将会切换至该状态。奇谋状态具有如下特性:\n·洛恩的普通攻击、重击与下落攻击将转为造成无法被附魔覆盖的<color=#99FFFFFF>冰元素伤害</color>\n·洛恩的普通攻击或重击命中敌人时会为洛恩积攒特殊的<color=#FFD780FF>欢悦</color>,用于施放特殊元素战技<color=#FFD780FF>镂骨彻心</color>;在<color=#FFD780FF>奇谋</color>状态下至多施放3次<color=#FFD780FF>镂骨彻心</color>,之后无法获得<color=#FFD780FF>欢悦</color>。\n·队伍中附近的其他角色造成伤害时会为洛恩积攒特殊的<color=#FFD780FF>争胜</color>,用于提升特殊元素战技<color=#FFD780FF>镂骨彻心</color>造成的伤害;\n·洛恩退场时奇谋状态将会解除奇谋状态解除时<color=#FFD780FF>欢悦</color>与<color=#FFD780FF>争胜</color>也会清除。"
},
{
"Id": 11290002,
"Name": "镂骨彻心",
"Description": "洛恩的<color=#FFD780FF>欢悦</color>积攒至上限后,可以施放的特殊元素战技。\n命中敌人后消耗所有<color=#FFD780FF>欢悦</color>与<color=#FFD780FF>争胜</color>,造成<color=#99FFFFFF>冰元素伤害</color>,并依据消耗的<color=#FFD780FF>争胜</color>,提升本次伤害。"
},
{
"Id": 11290003,
"Name": "欢悦",
"Description": "在奇谋状态下,洛恩的普通攻击或重击命中敌人时,会获得{PARAM#P1293201|13S1}点<color=#FFD780FF>欢悦</color>上限为100点。\n每0.1秒至多获得一次<color=#FFD780FF>欢悦</color>。<color=#FFD780FF>欢悦</color>积攒至上限后,洛恩的元素战技<color=#FFD780FF>奇兵诡出</color>将会被替换为特殊的元素战技<color=#FFD780FF>镂骨彻心</color>。"
},
{
"Id": 11290004,
"Name": "争胜",
"Description": "在奇谋状态下队伍中附近的其他角色造成伤害时会为洛恩提供的特殊资源上限为100点。\n奇谋状态持续期间队伍中附近的其他角色造成伤害时若本次伤害不低于洛恩基础攻击力的{PARAM#P1293201|15S100}%,将会为洛恩积攒{PARAM#P1293201|16S1}点<color=#FFD780FF>争胜</color>否则会为洛恩积攒1点<color=#FFD780FF>争胜</color>。\n同一个角色每0.1秒至多为洛恩积攒一次<color=#FFD780FF>争胜</color>。"
},
{
"Id": 11300001,
"Name": "露米·出击形态",
"Description": "露米有三种不同的出击形态。\n\n<color=#FFD780FF>超厉害形态</color>\n露米会使用<color=#FFD780FF>捶捶乱打</color>不断攻击附近的敌人每次攻击会造成2次<color=#FFE699FF>岩元素范围伤害</color>。\n若附近存在月笼露米则会交替使用<color=#FFD780FF>捶捶乱打</color>与<color=#FFD780FF>加力重锤</color>,不断攻击附近的敌人;<color=#FFD780FF>加力重锤</color>会造成视为月结晶反应伤害的<color=#FFE699FF>岩元素范围伤害</color>。\n\n<color=#FFD780FF>究极厉害形态</color>\n露米会使用究极厉害的<color=#FFD780FF>百万吨重锤</color>,对附近的敌人造成一次格外强力的、视为月结晶反应伤害的<color=#FFE699FF>岩元素范围伤害</color>,并切换至<color=#FFD780FF>普通厉害形态</color>。\n\n<color=#FFD780FF>普通厉害形态</color>\n虽然没有其他形态那么厉害但也很厉害。\n露米会以更长的间隔使用<color=#FFD780FF>捶捶乱打</color>不断攻击附近的敌人每次攻击会造成2次<color=#FFE699FF>岩元素范围伤害</color>。"
},
{
"Id": 11310001,
"Name": "虚己之赐",
"Description": "施放元素战技<color=#FFD780FF>圣言默示·未现之光</color>后,尼可会为队伍中附近的所有角色赋予该效果:基于尼可的攻击力,提升攻击力。\n满足特定条件后<color=#FFD780FF>虚己之赐</color>效果将会升变为<color=#FFD780FF>圣祝之引</color>,进一步提升攻击力。"
},
{
"Id": 11310002,
"Name": "圣祝之引",
"Description": "<color=#FFD780FF>虚己之赐</color>升变后的效果,能额外提升{PARAM#P1312101|3S1}点攻击力。\n解锁突破天赋「分有」并满足其中的任意「观测」条件后<color=#FFD780FF>虚己之赐</color>将会在剩余持续时间内升变为<color=#FFD780FF>圣祝之引</color>\n·受观测的其他角色持续处于场上超过{PARAM#P1312101|2S1}秒;\n·受观测的其他角色为魔导角色。\n\n此外解锁突破天赋「慕善」后队伍中附近的当前场上角色的元素伤害命中敌人后尼可自己拥有的<color=#FFD780FF>虚己之赐</color>也会升变为<color=#FFD780FF>圣祝之引</color>,持续{PARAM#P1312201|1S1}秒。\n\n除尼可外其他角色拥有的<color=#FFD780FF>圣祝之引</color>将在退场时还原为<color=#FFD780FF>虚己之赐</color>。"
},
{
"Id": 11320001,
"Name": "狩灾誓锤",
"Description": "值得信任的追猎魔女好伙伴!在一定条件下可以发生元素转化,所有原本由「狩灾誓锤」造成的伤害,都会转为对敌人造成对应元素类型的伤害。\n布伦妮可以通过以下方式召唤出发生元素转化的「狩灾誓锤」\n·布伦妮施放元素战技<color=#FFD780FF>叮铃铃·猎魔之音</color>对敌人触发扩散反应后的一定时间内,可以施放特殊的元素战技<color=#FFD780FF>咚锵锵·裁魔之惩</color>;施放该特殊元素战技时,「狩灾誓锤」将会转化为参与先前扩散反应的其他元素类型。\n·解锁突破天赋「裁断追惩」后如果处于「寻猎」模式下的「诱巫饵铃」对敌人触发了扩散反应则会召唤出一柄依据本次扩散反应进行元素转化的「狩灾誓锤」对敌人进行攻击。"
},
{
"Id": 11320002,
"Name": "裁断追惩",
"Description": "元素爆发<color=#FFD780FF>铃鸣·狩魔之刻</color>中,处于「寻猎」模式下的「诱巫饵铃」对敌人造成伤害后,若该次伤害对敌人触发了扩散反应,则还会在敌人面前召唤出一柄依据本次扩散反应进行元素转化的<color=#FFD780FF>「狩灾誓锤」</color>向其砸下,造成对应类型的元素伤害,该伤害视为元素爆发伤害。"
},
{
"Id": 11320003,
"Name": "振铃同心",
"Description": "当布伦妮使用发生过元素转化的<color=#FFD780FF>「狩灾誓锤」</color>命中敌人后,队伍中附近的其他角色将获得「振铃鼓舞」效果:基于布伦妮的攻击力,提升攻击造成的伤害。"
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "四風將起",
"Description": "法爾伽的特殊元素戰技,對敵人造成無法被附魔覆蓋的右手持握大劍的對應元素範圍傷害與<color=#80FFD7FF>風元素範圍傷害</color>。\n初始處於冷卻至多擁有2次可使用次數。\n法爾伽在<color=#FFD780FF>狂飆突進</color>模式下的普通攻擊命中敵人時,<color=#FFD780FF>四風將起</color>的冷卻時間將會縮短0.5秒。每次切換至<color=#FFD780FF>狂飆突進</color>模式後該效果至多觸發15次。\n此外法爾伽可以消耗<color=#FFD780FF>四風將起</color>的可使用次數,進行不消耗體力的特殊重擊<color=#FFD780FF>蒼噬</color>造成2次無法被附魔覆蓋的右手持握大劍的對應元素傷害與2次<color=#80FFD7FF>風元素傷害</color>。"
},
{
"Id": 11290001,
"Name": "奇謀",
"Description": "施放元素戰技<color=#FFD780FF>奇兵詭出</color>後,洛恩將會切換至該狀態。奇謀狀態具有如下特性:\n·洛恩的普通攻擊、重擊與下落攻擊將轉為造成無法被附魔覆蓋的<color=#99FFFFFF>冰元素傷害</color>。\n·洛恩的普通攻擊或重擊命中敵人時會為洛恩累積特殊的<color=#FFD780FF>歡悅</color>,用於施放特殊元素戰技<color=#FFD780FF>鏤骨徹心</color>。在<color=#FFD780FF>奇謀</color>狀態下至多施放3次<color=#FFD780FF>鏤骨徹心</color>,之後無法獲得<color=#FFD780FF>歡悅</color>。\n·隊伍中附近的其他角色造成傷害時會為洛恩累積特殊的<color=#FFD780FF>爭勝</color>,用於提升特殊元素戰技<color=#FFD780FF>鏤骨徹心</color>造成的傷害。\n·洛恩退場時奇謀狀態將會解除。奇謀狀態解除時<color=#FFD780FF>歡悅</color>與<color=#FFD780FF>爭勝</color>也會清除。"
},
{
"Id": 11290002,
"Name": "鏤骨徹心",
"Description": "洛恩的<color=#FFD780FF>歡悅</color>累積至上限後,可以施放的特殊元素戰技。\n命中敵人後消耗所有<color=#FFD780FF>歡悅</color>與<color=#FFD780FF>爭勝</color>,造成<color=#99FFFFFF>冰元素傷害</color>,並依據消耗的<color=#FFD780FF>爭勝</color>,提升本次傷害。"
},
{
"Id": 11290003,
"Name": "歡悅",
"Description": "在奇謀狀態下,洛恩的普通攻擊或重擊命中敵人時,會獲得{PARAM#P1293201|13S1}點<color=#FFD780FF>歡悅</color>上限為100點。\n每0.1秒至多獲得一次<color=#FFD780FF>歡悅</color>。<color=#FFD780FF>歡悅</color>累積至上限後,洛恩的元素戰技<color=#FFD780FF>奇兵詭出</color>將會被替換為特殊的元素戰技<color=#FFD780FF>鏤骨徹心</color>。"
},
{
"Id": 11290004,
"Name": "爭勝",
"Description": "在奇謀狀態下隊伍中附近的其他角色造成傷害時會為洛恩提供的特殊資源上限為100點。\n奇謀狀態持續期間隊伍中附近的其他角色造成傷害時若本次傷害不低於洛恩基礎攻擊力的{PARAM#P1293201|15S100}%,將會為洛恩累積{PARAM#P1293201|16S1}點<color=#FFD780FF>爭勝</color>否則會為洛恩累積1點<color=#FFD780FF>爭勝</color>。\n同一個角色每0.1秒至多為洛恩累積一次<color=#FFD780FF>爭勝</color>。"
},
{
"Id": 11300001,
"Name": "露米·出擊形態",
"Description": "露米有三種不同的出擊形態。\n\n<color=#FFD780FF>超厲害形態</color>\n露米會使用<color=#FFD780FF>捶捶亂打</color>不斷攻擊附近的敵人每次攻擊會造成2次<color=#FFE699FF>岩元素範圍傷害</color>。\n若附近存在月籠露米則會交替使用<color=#FFD780FF>捶捶亂打</color>與<color=#FFD780FF>加力重錘</color>,不斷攻擊附近的敵人。<color=#FFD780FF>加力重錘</color>會造成視為月結晶反應傷害的<color=#FFE699FF>岩元素範圍傷害</color>。\n\n<color=#FFD780FF>究極厲害形態</color>\n露米會使用究極厲害的<color=#FFD780FF>百萬噸重錘</color>,對附近的敵人造成一次格外強力的、視為月結晶反應傷害的<color=#FFE699FF>岩元素範圍傷害</color>,並切換至<color=#FFD780FF>普通厲害形態</color>。\n\n<color=#FFD780FF>普通厲害形態</color>\n雖然沒有其他形態那麼厲害但也很厲害。\n露米會以更長的間隔使用<color=#FFD780FF>捶捶亂打</color>不斷攻擊附近的敵人每次攻擊會造成2次<color=#FFE699FF>岩元素範圍傷害</color>。"
},
{
"Id": 11310001,
"Name": "虛己之賜",
"Description": "施放元素戰技<color=#FFD780FF>聖言默示·未現之光</color>後,尼可會為隊伍中附近的所有角色賦予該效果:基於尼可的攻擊力,提升攻擊力。\n滿足特定條件後<color=#FFD780FF>虛己之賜</color>效果將會升變為<color=#FFD780FF>聖祝之引</color>,進一步提升攻擊力。"
},
{
"Id": 11310002,
"Name": "聖祝之引",
"Description": "<color=#FFD780FF>虛己之賜</color>升變後的效果,能額外提升{PARAM#P1312101|3S1}點攻擊力。\n解鎖突破天賦「分有」並滿足其中的任意「觀測」條件後<color=#FFD780FF>虛己之賜</color>將會在剩餘持續時間內升變為<color=#FFD780FF>聖祝之引</color>\n·受觀測的其他角色持續處於場上超過{PARAM#P1312101|2S1}秒。\n·受觀測的其他角色為魔導角色。\n\n此外解鎖突破天賦「慕善」後隊伍中附近的目前場上角色的元素傷害命中敵人後尼可自己擁有的<color=#FFD780FF>虛己之賜</color>也會升變為<color=#FFD780FF>聖祝之引</color>,持續{PARAM#P1312201|1S1}秒。\n\n除尼可外其他角色擁有的<color=#FFD780FF>聖祝之引</color>將在退場時還原為<color=#FFD780FF>虛己之賜</color>。"
},
{
"Id": 11320001,
"Name": "狩災誓錘",
"Description": "值得信任的追獵魔女好夥伴!在一定條件下可以發生元素轉化,所有原本由「狩災誓錘」造成的傷害,都會轉為對敵人造成對應元素類型的傷害。\n布倫妮可以透過以下方式召喚出發生元素轉化的「狩災誓錘」\n·布倫妮施放元素戰技<color=#FFD780FF>叮鈴鈴·獵魔之音</color>對敵人觸發擴散反應後的一定時間內,可以施放特殊的元素戰技<color=#FFD780FF>咚鏘鏘·裁魔之懲</color>。施放該特殊元素戰技時,「狩災誓錘」將會轉化為參與先前擴散反應的其他元素類型。\n·解鎖突破天賦「裁斷追懲」後如果處於「尋獵」模式下的「誘巫餌鈴」對敵人觸發了擴散反應則會召喚出一柄依據本次擴散反應進行元素轉化的「狩災誓錘」對敵人進行攻擊。"
},
{
"Id": 11320002,
"Name": "裁斷追懲",
"Description": "元素爆發<color=#FFD780FF>鈴鳴·狩魔之刻</color>中,處於「尋獵」模式下的「誘巫餌鈴」對敵人造成傷害後,若該次傷害對敵人觸發了擴散反應,則還會在敵人面前召喚出一柄依據本次擴散反應進行元素轉化的<color=#FFD780FF>「狩災誓錘」</color>向其砸下,造成對應類型的元素傷害,該傷害視為元素爆發傷害。"
},
{
"Id": 11320003,
"Name": "振鈴同心",
"Description": "當布倫妮使用發生過元素轉化的<color=#FFD780FF>「狩災誓錘」</color>命中敵人後,隊伍中附近的其他角色將獲得「振鈴鼓舞」效果:基於布倫妮的攻擊力,提升攻擊造成的傷害。"
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Aufkommen der vier Winde",
"Description": "Varkas besondere Elementarfähigkeit, die Gegnern Flächenschaden des Elements des Großschwerts, das er in der rechten Hand hält, sowie <color=#80FFD7FF>Anemo-Flächenschaden</color> zufügt, die nicht von anderen Elementen überdeckt werden können.\nBefindet sich anfänglich in der Abklingzeit und kann max. 2-mal angewendet werden.\nVerkürzt, wenn Varkas Standardangriffe im Modus <color=#FFD780FF>Ansturm der Winde</color> Gegner treffen, die Abklingzeit von <color=#FFD780FF>Aufkommen der vier Winde</color> um 0,5 s. Dieser Effekt kann nach jedem Wechsel in den Modus <color=#FFD780FF>Ansturm der Winde</color> bis zu 15-mal ausgelöst werden.\nAußerdem kann Varka die Anwendungsmöglichkeiten von <color=#FFD780FF>Aufkommen der vier Winde</color> verbrauchen, um den besonderen heftigen Schlag <color=#FFD780FF>Azurbiss</color> auszuführen, der keine Ausdauer verbraucht und 2-mal Schaden des Elements des Großschwerts, das er in der rechten Hand hält, sowie 2-mal <color=#80FFD7FF>Anemo-Schaden</color> verursacht, die nicht von anderen Elementen überdeckt werden können."
},
{
"Id": 11290001,
"Name": "Geniestreich",
"Description": "Versetzt Lohen nach dem Anwenden der Elementarfähigkeit <color=#FFD780FF>Unerwarteter Schachzug</color> in den Zustand „Geniestreich“, der über folgende Eigenschaften verfügt:\n· Wandelt Lohens Standardangriffe, heftige Schläge und Angriffe aus dem Fall in <color=#99FFFFFF>Kryo-Schaden</color> um, der nicht von anderen Elementen überdeckt werden kann.\n· Sammelt, wenn Lohen Gegner mit einem Standardangriff oder heftigen Schlag trifft, besondere <color=#FFD780FF>Freude</color> für Lohen an, die zum Anwenden der besonderen Elementarfähigkeit <color=#FFD780FF>Bis ins Mark</color> benötigt wird. Nach max. dreimaliger Anwendung von <color=#FFD780FF>Bis ins Mark</color> im Zustand <color=#FFD780FF>Geniestreich</color> kann keine <color=#FFD780FF>Freude</color> mehr erhalten werden.\n· Sammelt, wenn andere Truppenmitglieder in der Nähe Schaden verursachen, besonderen <color=#FFD780FF>Siegeswillen</color> für Lohen an, der den von der besonderen Elementarfähigkeit <color=#FFD780FF>Bis ins Mark</color> verursachten Schaden erhöht.\n· Hebt den Zustand „Geniestreich“ auf, wenn Lohen ausgewechselt wird. Löscht, wenn der Zustand „Geniestreich“ aufgehoben wird, auch <color=#FFD780FF>Freude</color> und <color=#FFD780FF>Siegeswille</color>."
},
{
"Id": 11290002,
"Name": "Bis ins Mark",
"Description": "Eine besondere Elementarfähigkeit, die Lohen anwenden kann, nachdem er den Höchstwert an <color=#FFD780FF>Freude</color> angesammelt hat.\nVerbraucht nach dem Treffen eines Gegners die gesamte Menge an <color=#FFD780FF>Freude</color> und <color=#FFD780FF>Siegeswille</color>, um <color=#99FFFFFF>Kryo-Schaden</color> zu verursachen und diesen Schaden gemäß der verbrauchten <color=#FFD780FF>Siegeswillen</color> zu erhöhen."
},
{
"Id": 11290003,
"Name": "Freude",
"Description": "#Verleiht Lohen, wenn er im Zustand „Geniestreich“ Gegner mit Standardangriffen oder heftigen Schlägen trifft, {PARAM#P1293201|13S1} Pkt. <color=#FFD780FF>Freude</color>, max. 100 Pkt.\n<color=#FFD780FF>Freude</color> kann nur einmal alle 0,1{NON_BREAK_SPACE}s erhalten werden. Ersetzt, wenn <color=#FFD780FF>Freude</color> den Höchstwert erreicht, Lohens Elementarfähigkeit <color=#FFD780FF>Unerwarteter Schachzug</color> durch die besondere Elementarfähigkeit <color=#FFD780FF>Bis ins Mark</color>."
},
{
"Id": 11290004,
"Name": "Siegeswille",
"Description": "#Eine besondere Ressource, die Lohen im Zustand „Geniestreich“ bereitgestellt wird, wenn andere Truppenmitglieder in der Nähe Schaden verursachen. Sie ist auf max. 100 Punkte begrenzt.\nSammelt während der Dauer des Zustands „Geniestreich“ {PARAM#P1293201|16S1} Punkte <color=#FFD780FF>Siegeswille</color> für Lohen an, wenn der von anderen Truppenmitgliedern in der Nähe verursachte Schaden nicht unter {PARAM#P1293201|15S100}{NON_BREAK_SPACE}% von Lohens Basis-ANG liegt, andernfalls lediglich 1 Punkt <color=#FFD780FF>Siegeswille</color>.\nDieselbe Figur kann höchstens einmal alle 0,1{NON_BREAK_SPACE}s <color=#FFD780FF>Siegeswille</color> für Lohen sammeln."
},
{
"Id": 11300001,
"Name": "Lumi Angriffsmodi",
"Description": "Lumi verfügt über drei verschiedene Angriffsmodi.\n\n<color=#FFD780FF>Super-Modus</color>\nLumi nutzt den <color=#FFD780FF>Hammerschlag</color>, um Gegner in der Nähe fortlaufend anzugreifen. Jeder Angriff verursacht 2-mal <color=#FFE699FF>Geo-Flächenschaden</color>.\nFalls ein Mondkäfig in der Nähe ist, wechselt Lumi zwischen dem <color=#FFD780FF>Hammerschlag</color> und <color=#FFD780FF>Krafthammer</color>, um Gegner in der Nähe fortlaufend anzugreifen. <color=#FFD780FF>Krafthammer</color> verursacht <color=#FFE699FF>Geo-Flächenschaden</color>, der als Mond-Kristallisations-SCH gewertet wird.\n\n<color=#FFD780FF>Ultra-Modus</color>\nLumi nutzt den ultimativen <color=#FFD780FF>tonnenschweren Hammer</color>, um Gegnern in der Nähe einmalig besonders starken <color=#FFE699FF>Geo-Flächenschaden</color> zuzufügen, der als Mond-Kristallisations-SCH gewertet wird. Danach wechselt Lumi zum <color=#FFD780FF>Standard-Modus</color>.\n\n<color=#FFD780FF>Standard-Modus</color>\nNicht so mächtig wie die anderen Modi, aber trotzdem stark.\nLumi nutzt den <color=#FFD780FF>Hammerschlag</color>, allerdings nun in längeren Abständen, um Gegner in der Nähe fortlaufend anzugreifen. Jeder Angriff verursacht 2-mal <color=#FFE699FF>Geo-Flächenschaden</color>."
},
{
"Id": 11310001,
"Name": "Gabe der Kenosis",
"Description": "Verleiht, nachdem die Elementarfähigkeit <color=#FFD780FF>Verheißung des Wortes Licht des Ungesehenen</color> ausgelöst wurde, allen Truppenmitgliedern in der Nähe durch Nicole diesen Effekt: Erhöht den ANG basierend auf Nicoles ANG.\nWenn bestimmte Bedingungen erfüllt sind, wird der Effekt <color=#FFD780FF>Gabe der Kenosis</color> zu <color=#FFD780FF>Führung der Theosis</color> hochgestuft, was den ANG weiter erhöht."
},
{
"Id": 11310002,
"Name": "Führung der Theosis",
"Description": "#Verstärkte Version des Effekts <color=#FFD780FF>Gabe der Kenosis</color>, die den ANG zusätzlich um {PARAM#P1312101|3S1} Pkt. erhöhen kann.\nWenn das Aufstiegstalent „Methexis“ freigeschaltet ist und eine der „Beobachtungs“-Bedingungen erfüllt ist, wird der Effekt <color=#FFD780FF>Gabe der Kenosis</color> für die restliche Dauer zu <color=#FFD780FF>Führung der Theosis</color> hochgestuft:\n· Eine andere beobachtete Figur bleibt länger als {PARAM#P1312101|2S1}{NON_BREAK_SPACE}s auf dem Feld.\n· Bei einer anderen beobachteten Figur handelt es sich um eine Hexerei-Figur.\n\nStuft zudem, nachdem das Aufstiegstalent „Philokalie“ freigeschaltet wurde und ein aktuelles Truppenmitglied in der Nähe einem Gegner mit Elementar-Schaden getroffen hat, Nicoles eigene <color=#FFD780FF>Gabe der Kenosis</color> innerhalb von {PARAM#P1312201|1S1}{NON_BREAK_SPACE}s zu <color=#FFD780FF>Führung der Theosis</color> hoch.\n\nAbgesehen von Nicole wird <color=#FFD780FF>Führung der Theosis</color> aller anderen Figuren nach dem Verlassen des Felds wieder auf <color=#FFD780FF>Gabe der Kenosis</color> zurückgestuft."
},
{
"Id": 11320001,
"Name": "Hammer des Jagdschwurs",
"Description": "Ein toller Gefährte der Hexenjägerin! Unter bestimmten Umständen findet eine Elementarumwandlung statt, bei der der gesamte vom „Hammer des Jagdschwurs“ verursachte Schaden in Schaden des entsprechenden Elementartyps umgewandelt wird.\nPrune kann den „Hammer des Jagdschwurs“, der eine Elementarumwandlung durchläuft, auf folgende Art und Weise heraufbeschwören:\n· Ermöglicht innerhalb einer bestimmten Zeit, nachdem Prune mit ihrer Elementarfähigkeit <color=#FFD780FF>Klingeling! Klang der Hexenjagd</color> eine Verwirbelung gegen Gegner ausgelöst hat, die Anwendung der besonderen Elementarfähigkeit <color=#FFD780FF>Bumm-Bumm! Strafe des Hexenrichters</color>. Beim Anwenden dieser besonderen Elementarfähigkeit wandelt sich der „Hammer des Jagdschwurs“ in den anderen Elementartyp um, der an der vorherigen Verwirbelung beteiligt war.\n· Beschwört nach dem Freischalten des Aufstiegstalents „Entscheidung und Strafe“, wenn das „Köderglöckchen“ im Modus „Jagdsuche“ eine Verwirbelung gegen Gegner ausgelöst hat, einen „Hammer des Jagdschwurs“ herbei, der basierend auf dieser Verwirbelung eine Elementarumwandlung durchläuft und Gegner angreift."
},
{
"Id": 11320002,
"Name": "Entscheidung und Strafe",
"Description": "Beschwört, wenn das „Köderglöckchen“ im Modus „Jagdsuche“ der Spezialfähigkeit <color=#FFD780FF>Glockenläuten! Die Jagd ist eröffnet!</color> einem Gegner Schaden zufügt und dieser Schaden eine Verwirbelung auslöst, die den Gegner trifft, vor dem Gegner einen <color=#FFD780FF>Hammer des Jagdschwurs</color>. Dieser führt eine Elementarumwandlung basierend auf der ausgelösten Verwirbelung durch, schlägt auf den Gegner ein und verursacht dabei Elementar-Schaden des entsprechenden Typs. Hierdurch verursachter Schaden gilt als Schaden der Spezialfähigkeit."
},
{
"Id": 11320003,
"Name": "Herzschlag in Eintracht",
"Description": "Verleiht, wenn Prune einen Gegner mit dem <color=#FFD780FF>Hammer des Jagdschwurs</color>, der bereits eine Elementarumwandlung durchlaufen hat, trifft, anderen Truppenmitgliedern in der Nähe den Effekt Trommelwirbel: Erhöht den durch den Angriff verursachten Schaden basierend auf Prunes ANG."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Four Winds' Ascension",
"Description": "Varka's special Elemental Skill. Deals AoE Elemental DMG that cannot be overridden by infusions corresponding to the element of the claymore wielded in Varka's right hand, and <color=#80FFD7FF>AoE Anemo DMG</color> to opponents.\nStarts on cooldown and has 2 maximum uses.\nWhen Varka is in <color=#FFD780FF>Sturm und Drang</color> mode and his Normal Attack hits an opponent, the CD of <color=#FFD780FF>Four Winds' Ascension</color> will be reduced by 0.5s. Every time Varka switches to the <color=#FFD780FF>Sturm und Drang</color> mode, this effect can be triggered up to 15 times.\nAdditionally, Varka can expend uses of <color=#FFD780FF>Four Winds' Ascension</color> to perform a special Charged Attack, <color=#FFD780FF>Azure Devour</color>, that consumes no Stamina, dealing 2 instances of Elemental DMG corresponding to the element of the claymore wielded in his right hand, which cannot be overridden by infusions, and 2 instances of <color=#80FFD7FF>Anemo DMG</color>."
},
{
"Id": 11290001,
"Name": "Masterstroke",
"Description": "Lohen switches to this mode after he unleashes the Elemental Skill <color=#FFD780FF>Unforeseen Strike</color>. Masterstroke mode has the following characteristics:\n· DMG dealt by Lohen's Normal Attacks, Charged Attacks, and Plunging Attacks are converted to <color=#99FFFFFF>Cryo DMG</color> that cannot be overridden by other infusions.\n· When Lohen hits an opponent with a Normal Attack or Charged Attack, he accumulates <color=#FFD780FF>Joy</color> that can be used to unleash the special Elemental Skill <color=#FFD780FF>Etched Into Bone and Soul</color>. Lohen can unleash <color=#FFD780FF>Etched Into Bone and Soul</color> up to 3 times while in <color=#FFD780FF>Masterstroke</color> mode, after which, he will no longer be able to accumulate <color=#FFD780FF>Joy</color>.\n· When nearby party members deal DMG, they also accumulate <color=#FFD780FF>Will to Win</color> for Lohen that can be used to increase the DMG dealt by <color=#FFD780FF>Etched Into Bone and Soul</color>.\n· Masterstroke mode ends when Lohen leaves the field. When Masterstroke mode ends, <color=#FFD780FF>Joy</color> and <color=#FFD780FF>Will to Win</color> will be reset to zero."
},
{
"Id": 11290002,
"Name": "Etched Into Bone and Soul",
"Description": "A special Elemental Skill that Lohen can use after his <color=#FFD780FF>Joy</color> reaches the max limit.\nAfter hitting an opponent, consumes all <color=#FFD780FF>Joy</color> and <color=#FFD780FF>Will to Win</color> to deal <color=#99FFFFFF>Cryo DMG</color>. This DMG increases based on the amount of <color=#FFD780FF>Will to Win</color> consumed."
},
{
"Id": 11290003,
"Name": "Joy",
"Description": "When Lohen hits opponents with a Normal Attack or Charged Attack while in Masterstroke mode, he will accumulate {PARAM#P1293201|13S1} <color=#FFD780FF>Joy</color>. Up to 100 Joy may be accumulated at any one time.\n<color=#FFD780FF>Joy</color> can be accumulated once every 0.1s. Once <color=#FFD780FF>Joy</color> reaches its max limit, Lohen's Elemental Skill <color=#FFD780FF>Unforeseen Strike</color> will be replaced with the special Elemental Skill <color=#FFD780FF>Etched Into Bone and Soul</color>."
},
{
"Id": 11290004,
"Name": "Will to Win",
"Description": "A special resource accumulated when other nearby party members deal DMG while Lohen is in Masterstroke mode. Up to 100 Will to Win may be accumulated at any one time.\nWhile Masterstroke mode is active, when other nearby party members deal DMG, if that DMG is not less than {PARAM#P1293201|15S100}% of Lohen's Base ATK, he accumulates {PARAM#P1293201|16S1} <color=#FFD780FF>Will to Win</color>. Otherwise, he accumulates 1 <color=#FFD780FF>Will to Win</color>.\nEach character can accumulate <color=#FFD780FF>Will to Win</color> for Lohen once every 0.1s."
},
{
"Id": 11300001,
"Name": "Lumi: Strike Forms",
"Description": "Lumi has three different Strike Forms.\n\n<color=#FFD780FF>Super Power Form</color>\nLumi will use <color=#FFD780FF>Pound-Pound Pummeler</color> to attack nearby opponents continuously. Every attack will deal 2 instances of <color=#FFE699FF>AoE Geo DMG</color>.\nIf there are Moondrifts nearby, Lumi will alternate between <color=#FFD780FF>Pound-Pound Pummeler</color> and <color=#FFD780FF>Heavy Overdrive Hammer</color> to continuously attack nearby opponents . <color=#FFD780FF>Heavy Overdrive Hammer</color> will deal <color=#FFE699FF>AoE Geo DMG</color> which will be considered Lunar-Crystallize Reaction DMG.\n\n<color=#FFD780FF>Ultimate Power Form</color>\nLumi will use the ultimate <color=#FFD780FF>Million Ton Crush</color>, dealing an especially powerful instance of <color=#FFE699FF>AoE Geo DMG</color> that is considered Lunar-Crystallize Reaction DMG, switching to <color=#FFD780FF>Standard Power Form</color>.\n\n<color=#FFD780FF>Standard Power Form</color>\nIt might not be as flashy as the other forms, but it still packs a serious punch.\nLumi will use <color=#FFD780FF>Pound-Pound Pummeler</color> at longer intervals to attack nearby opponents continuously. Every attack will deal 2 instances of <color=#FFE699FF>AoE Geo DMG</color>."
},
{
"Id": 11310001,
"Name": "Grace of Kenosis",
"Description": "After unleashing the Elemental Skill <color=#FFD780FF>Revelation: Uncreated Light</color>, Nicole bestows the following effect on all nearby party members: ATK is increased based on Nicole's ATK.\nAfter certain conditions are met, the <color=#FFD780FF>Grace of Kenosis</color> effect will be upgraded to <color=#FFD780FF>Guidance of Theosis</color>, further increasing ATK."
},
{
"Id": 11310002,
"Name": "Guidance of Theosis",
"Description": "Upgrading the <color=#FFD780FF>Grace of Kenosis</color> effect increases ATK by an additional {PARAM#P1312101|3S1}.\nAfter unlocking the Ascension Talent \"Methexis\" and meeting any of the following observation conditions, <color=#FFD780FF>Grace of Kenosis</color> will be upgraded to <color=#FFD780FF>Guidance of Theosis</color> for the remainder of its duration:\n· Another character under observation remains on the field for longer than {PARAM#P1312101|2S1}s; or\n· Another character under observation is a Hexerei character.\n\nAdditionally, after unlocking the Ascension Talent \"Philokalia,\" when a nearby active party member's Elemental DMG hits an opponent, Nicole's own <color=#FFD780FF>Grace of Kenosis</color> will be upgraded to <color=#FFD780FF>Guidance of Theosis</color> for {PARAM#P1312201|1S1}s.\n\nWhen characters other than Nicole who have <color=#FFD780FF>Guidance of Theosis</color> leave the field, their effect will revert to <color=#FFD780FF>Grace of Kenosis</color>."
},
{
"Id": 11320001,
"Name": "Banehunter Oathhammer",
"Description": "A witchhunter's trusty companion! Under the right conditions, the Banehunter Oathhammer undergoes Elemental Conversion, turning all its DMG into DMG of the corresponding Elemental Type.\nPrune can summon the Banehunter Oathhammer that has undergone Elemental Conversion in the following ways:\n· For a certain time after triggering a Swirl Reaction on an opponent with the Elemental Skill <color=#FFD780FF>Ring-A-Ding-Ding! Hexhunter Chime</color>, Prune can unleash the special Elemental Skill <color=#FFD780FF>Clang Clang! Witch-tribution Comes!</color>. When using this special Elemental Skill, the Banehunter Oathhammer will be converted to the other Elemental Type involved in the aforementioned Swirl Reaction.\n· After the Ascension Talent \"Verdict and Punishment\" is unlocked, when the Witchlure Bell in Hunter-Seeker mode triggers Swirl on an opponent, it will summon a Banehunter Oathhammer that has undergone the corresponding Elemental Conversion to attack the opponent."
},
{
"Id": 11320002,
"Name": "Verdict and Punishment",
"Description": "During the Elemental Burst <color=#FFD780FF>The Bell Tolls! The Hunt Is On!</color>, after the Witchlure Bell in Hunter-Seeker mode deals DMG to an opponent, if this DMG triggers Swirl on an opponent, it will also summon a <color=#FFD780FF>Banehunter Oathhammer</color> that deals DMG of the type matching the Elemental Conversion from the Swirl. This DMG is considered Elemental Burst DMG."
},
{
"Id": 11320003,
"Name": "Tolling Synchronicity",
"Description": "After Prune hits an opponent with the <color=#FFD780FF>Banehunter Oathhammer</color> that has undergone Elemental Conversion, other nearby party members will gain the Tolling Rally effect: Attack DMG will be increased based on Prune's ATK."
}
]

View File

@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Alzamiento de los Cuatro Vientos",
"Description": "#La Habilidad Elemental especial de Varka. Con el mandoble que empuña en la mano derecha, inflige Daño en el AdE del elemento correspondiente, el cual no puede sustituirse imbuyéndose de otro elemento, así como <color=#80FFD7FF>Daño Anemo en el AdE</color>.\nTiene un máximo de 2 usos y comienza en TdE.\nCuando Varka golpee a un enemigo con un Ataque Normal mientras esté en modo <color=#FFD780FF>Sturm und Drang</color>, el TdE de <color=#FFD780FF>Alzamiento de los Cuatro Vientos</color> se reducirá en 0.5{NON_BREAK_SPACE}s. Este efecto podrá activarse hasta 15 veces cada vez que cambie a dicho modo.\nAdemás, Varka puede consumir los usos de <color=#FFD780FF>Alzamiento de los Cuatro Vientos</color> para ejecutar el Ataque Cargado especial <color=#FFD780FF>Devorazul</color>, el cual no consume Aguante. Este ataque infligirá 2 golpes de daño del elemento correspondiente al mandoble que empuña en la mano derecha, el cual no puede sustituirse imbuyéndose de otro elemento, y 2 golpes de <color=#80FFD7FF>Daño Anemo</color>."
},
{
"Id": 11290001,
"Name": "Maestro estratega",
"Description": "Lohen entra en este estado tras usar su Habilidad Elemental, <color=#FFD780FF>Estacazo súbito</color>. El estado de maestro estratega tiene las siguientes características:\n·El daño de los Ataques Normales, Cargados y Descendentes de Lohen se transforma en <color=#99FFFFFF>Daño Cryo</color>, el cual no puede sustituirse imbuyéndose de otro elemento.\n·Cuando Lohen golpea a un enemigo con un Ataque Normal o Cargado, obtiene <color=#FFD780FF>exultación</color>, la cual le sirve para usar su Habilidad Elemental especial <color=#FFD780FF>Grabado hasta la médula</color>. Tras usar un máximo de 3 veces <color=#FFD780FF>Grabado hasta la médula</color> en el estado de <color=#FFD780FF>maestro estratega</color>, Lohen no podrá obtener <color=#FFD780FF>exultación</color>.\n·Cuando otros personajes cercanos del equipo infligen daño, otorgan <color=#FFD780FF>ansia de victoria</color> a Lohen, lo que aumenta el daño que inflige con su Habilidad Elemental especial <color=#FFD780FF>Grabado hasta la médula</color>.\n·Cuando Lohen se retire de combate, el estado de maestro estratega se anulará. Al salir de dicho estado, también se eliminarán la <color=#FFD780FF>exultación</color> y el <color=#FFD780FF>ansia de victoria</color> que haya acumulado."
},
{
"Id": 11290002,
"Name": "Grabado hasta la médula",
"Description": "Una Habilidad Elemental especial que Lohen puede usar cuando alcanza el máximo de <color=#FFD780FF>exultación</color>.\nTras golpear a un enemigo, consume toda la <color=#FFD780FF>exultación</color> y el <color=#FFD780FF>ansia de victoria</color> para infligir <color=#99FFFFFF>Daño Cryo</color>. El daño infligido será mayor cuanta más <color=#FFD780FF>ansia de victoria</color> se consuma."
},
{
"Id": 11290003,
"Name": "Exultación",
"Description": "#Cuando Lohen golpea a un enemigo con un Ataque Normal o Cargado mientras está en estado de maestro estratega, obtendrá {PARAM#P1293201|13S1}{NON_BREAK_SPACE}pts. de <color=#FFD780FF>exultación</color>, hasta un máximo de 100{NON_BREAK_SPACE}pts.\nComo máximo, solo se puede obtener <color=#FFD780FF>exultación</color> una vez cada 0.1{NON_BREAK_SPACE}s. Al alcanzar la cantidad máxima, la Habilidad Elemental de Lohen, <color=#FFD780FF>Estacazo súbito</color>, se remplazará por la Habilidad Elemental especial <color=#FFD780FF>Grabado hasta la médula</color>."
},
{
"Id": 11290004,
"Name": "Ansia de victoria",
"Description": "#Un recurso especial que los personajes cercanos del equipo pueden otorgar a Lohen cuando infligen daño mientras él está en estado de maestro estratega. Como máximo, Lohen podrá obtener hasta 100{NON_BREAK_SPACE}pts. de ansia de victoria.\nMientras el estado de maestro estratega esté activo, si el daño infligido por los demás personajes cercanos del equipo es igual o superior al {PARAM#P1293201|15S100}% del ATQ Base de Lohen, este obtendrá {PARAM#P1293201|16S1}{NON_BREAK_SPACE}pts. de <color=#FFD780FF>ansia de victoria</color>. De lo contrario, obtendrá 1{NON_BREAK_SPACE}pt.\nComo máximo, cada personaje solo puede otorgar <color=#FFD780FF>ansia de victoria</color> a Lohen una vez cada 0.1{NON_BREAK_SPACE}s."
},
{
"Id": 11300001,
"Name": "Formas de ataque de Lumi",
"Description": "Lumi tiene tres formas de ataque diferentes.\n\n<color=#FFD780FF>Forma superpoderosa</color>\nLumi usa sus <color=#FFD780FF>aporreadores pum-pum</color> para atacar continuamente a los enemigos cercanos e infligirles <color=#FFE699FF>Daño Geo en el AdE</color> 2 veces con cada ataque.\nSi hay un pilar lunar cerca, Lumi alternará entre los <color=#FFD780FF>aporreadores pum-pum</color> y las <color=#FFD780FF>mazas potenciadas</color> para atacar continuamente a los enemigos cercanos. Las <color=#FFD780FF>mazas potenciadas</color> infligen <color=#FFE699FF>Daño Geo en el AdE</color> considerado como daño de Cristalización Lunar.\n\n<color=#FFD780FF>Forma ultrapoderosa</color>\nLumi usa sus ultrapoderosas <color=#FFD780FF>megamazas aplastantes</color> para infligir una vez a los enemigos cercanos un potentísimo golpe de <color=#FFE699FF>Daño Geo en el AdE</color> considerado como daño de Cristalización Lunar, y luego cambia a su <color=#FFD780FF>forma poderosa</color>.\n\n<color=#FFD780FF>Forma poderosa</color>\nAunque no sea tan espectacular como las otras formas, sigue siendo bastante poderosa.\nLumi usará sus <color=#FFD780FF>aporreadores pum-pum</color> a intervalos más largos para atacar continuamente a los enemigos cercanos e infligirles <color=#FFE699FF>Daño Geo en el AdE</color> 2 veces con cada ataque."
},
{
"Id": 11310001,
"Name": "Gracia de la kénosis",
"Description": "Tras usar su Habilidad Elemental, <color=#FFD780FF>Revelación: Luz no manifiesta</color>, Nicole otorgará a todos los personajes cercanos del equipo un efecto de aumento de ATQ según el propio ATQ de Nicole.\nSi se cumplen ciertos requisitos especiales, el efecto de <color=#FFD780FF>gracia de la kénosis</color> mejorará a <color=#FFD780FF>guía de la teosis</color>, lo que aumentará aún más el ATQ."
},
{
"Id": 11310002,
"Name": "Guía de la teosis",
"Description": "#El efecto mejorado de la <color=#FFD780FF>gracia de la kénosis</color>, que aumenta el ATQ en {PARAM#P1312101|3S1}{NON_BREAK_SPACE}pts. adicionales.\nTras desbloquear el talento de ascensión “Méthexis” y alcanzar cualquiera de los siguientes requisitos de observación, la <color=#FFD780FF>gracia de la kénosis</color> mejorará a <color=#FFD780FF>guía de la teosis</color> en el tiempo restante de su duración:\n·Si el personaje observado permanece en el campo de batalla durante más de {PARAM#P1312101|2S1}{NON_BREAK_SPACE}s.\n·Si el personaje observado es un personaje taumatúrgico.\n\nAdemás, tras desbloquear el talento de ascensión “Filocalia”, cuando un personaje en uso cercano del equipo golpee a un enemigo con Daño Elemental, la <color=#FFD780FF>gracia de la kénosis</color> de Nicole se convertirá en <color=#FFD780FF>guía de la teosis</color> durante {PARAM#P1312201|1S1}{NON_BREAK_SPACE}s.\n\nA excepción de Nicole, cuando los demás personajes se retiren del combate, su <color=#FFD780FF>guía de la teosis</color> volverá a convertirse en <color=#FFD780FF>gracia de la kénosis</color>."
},
{
"Id": 11320001,
"Name": "Martillo del Juramento Cazahecatombes",
"Description": "¡Un compañero de confianza para cazar brujas! Tras cumplirse ciertas condiciones, podrá sufrir un cambio elemental mediante el cual todo el daño infligido a los enemigos con el Martillo del Juramento Cazahecatombes pasará a ser daño del elemento correspondiente.\nPrune puede invocar de las siguientes formas el Martillo del Juramento Cazahecatombes que ha sufrido un cambio elemental:\n·Durante cierto tiempo después de que Prune cause una reacción de Torbellino contra un enemigo con la Habilidad Elemental, <color=#FFD780FF>“¡Tilín!”: Tañido cazaconjuros</color>, podrá usar la Habilidad Elemental especial <color=#FFD780FF>“¡Clang-clang!”: Retribución juzgabrujas</color>. Al usar esta habilidad especial, el Martillo del Juramento Cazahecatombes cambiará al otro elemento que participó en la reacción de Torbellino.\n·Tras desbloquear el talento de ascensión “Juicio y condena”, si el Cascabel Cautivabrujas causa una reacción de Torbellino contra un enemigo en el modo rastreapresas, se invocará un Martillo del Juramento Cazahecatombes que haya sufrido el cambio elemental correspondiente para atacar al enemigo."
},
{
"Id": 11320002,
"Name": "Juicio y condena",
"Description": "Durante la Habilidad Definitiva, <color=#FFD780FF>“¡Ding-ding!”: ¡A la caza de la bruja!</color>, cuando el Cascabel Cautivabrujas inflija daño a un enemigo en el modo rastreapresas, si dicho daño causa una reacción de Torbellino, Prune invocará frente al enemigo un <color=#FFD780FF>Martillo del Juramento Cazahecatombes</color> que haya sufrido el cambio elemental correspondiente para atacarlo e infligir daño del elemento correspondiente. Este daño se considera daño de Habilidad Definitiva."
},
{
"Id": 11320003,
"Name": "Sincronía tintineante",
"Description": "Cuando Prune golpee a un enemigo con su <color=#FFD780FF>Martillo del Juramento Cazahecatombes</color> después de que este haya sufrido un cambio elemental, los demás personajes cercanos del equipo obtendrán el efecto de “inspiración tintineante”, el cual aumenta el daño que infligen con sus ataques en función del ATQ de Prune."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Ascension des quatre vents",
"Description": "Cette compétence élémentaire spéciale de Varka inflige des DGT de zone ne pouvant pas être enchantés de l'élément correspondant à la lame de sa main droite, ainsi que des <color=#80FFD7FF>DGT Anémo de zone</color>.\nVarka possède 2 utilisations disponibles après un TdR initial.\nLorsque Varka touche un ennemi avec une attaque normale pendant sa <color=#FFD780FF>charge de tempête</color>, le TdR de son <color=#FFD780FF>Ascension des quatre vents</color> diminue de 0,5 s, cet effet pouvant être déclenché 15 fois maximum pendant chaque <color=#FFD780FF>charge de tempête</color>.\nDe plus, Varka peut consommer les utilisations de son <color=#FFD780FF>Ascension des quatre vents</color> pour effectuer son attaque chargée spéciale <color=#FFD780FF>Dévoreur azur</color> qui ne consomme pas d'endurance, infligeant 2 fois des DGT ne pouvant pas être enchantés de l'élément correspondant à la lame de sa main droite, ainsi que 2 fois des <color=#80FFD7FF>DGT Anémo</color>."
},
{
"Id": 11290001,
"Name": "Coup de maître",
"Description": "Lohen passe dans cet état après avoir déclenché sa compétence élémentaire <color=#FFD780FF>Frappe imprévue</color>. Les effets suivants s'appliquent :\n· Les attaques normales, chargées et plongeantes de Lohen sont converties pour infliger des <color=#99FFFFFF>DGT Cryo</color> ne pouvant pas être enchantés.\n· En touchant un ennemi avec une attaque normale ou chargée, Lohen accumule de la <color=#FFD780FF>joie</color> qui peut être utilisée pour déclencher sa compétence élémentaire spéciale <color=#FFD780FF>Gravé dans les os et l'âme</color>. Après avoir utilisé <color=#FFD780FF>Gravé dans les os et l'âme</color> un maximum de 3 fois pendant l'état <color=#FFD780FF>Coup de maître</color>, Lohen ne peut plus obtenir de <color=#FFD780FF>joie</color>.\n· Lorsqu'un autre personnage de l'équipe à proximité inflige des DGT, il accumule de la <color=#FFD780FF>détermination</color> pour Lohen, ce qui permet d'augmenter les DGT infligés par <color=#FFD780FF>Gravé dans les os et l'âme</color>.\n· Lorsque Lohen quitte le terrain, l'état Coup de maître prend fin, ce qui réinitialise toute <color=#FFD780FF>détermination</color> et <color=#FFD780FF>joie</color> cumulée."
},
{
"Id": 11290002,
"Name": "Gravé dans les os et l'âme",
"Description": "Lohen peut utiliser cette compétence élémentaire spéciale une fois sa <color=#FFD780FF>joie</color> au maximum.\nToucher un ennemi consomme toute la <color=#FFD780FF>joie</color> et la <color=#FFD780FF>détermination</color> pour infliger des <color=#99FFFFFF>DGT Cryo</color>, les DGT étant augmentés selon la quantité de <color=#FFD780FF>détermination</color> consommée."
},
{
"Id": 11290003,
"Name": "Joie",
"Description": "Lohen peut cumuler {PARAM#P1293201|13S1} pts de <color=#FFD780FF>joie</color> lorsqu'il touche un ennemi avec une attaque normale ou chargée tout en étant dans l'état Coup de maître, jusqu'à un maximum de 100 pts.\n\nLa <color=#FFD780FF>joie</color> peut être cumulée une fois toutes les 0,1 s. Lorsque la <color=#FFD780FF>joie</color> atteint le maximum, la compétence élémentaire <color=#FFD780FF>Frappe imprévue</color> de Lohen est convertie en compétence élémentaire spéciale <color=#FFD780FF>Gravé dans les os et l'âme</color>."
},
{
"Id": 11290004,
"Name": "Détermination",
"Description": "Cette ressource spéciale se cumule lorsqu'un autre personnage de l'équipe à proximité inflige des DGT alors que Lohen est dans l'état Coup de maître, jusqu'à un maximum de 100 pts.\nPendant l'état Coup de maître, si un autre personnage de l'équipe à proximité inflige des DGT d'une valeur au moins équivalant à {PARAM#P1293201|15S100} % de l'ATQ de base de Lohen, il permet à Lohen de cumuler {PARAM#P1293201|16S1} pts de <color=#FFD780FF>détermination</color> ; sinon, seul 1 pt de <color=#FFD780FF>détermination</color> est cumulé.\nUn même personnage peut aider Lohen à cumuler de la <color=#FFD780FF>détermination</color> une fois toutes les 0,1 s."
},
{
"Id": 11300001,
"Name": "Lumi : Formes d'attaque",
"Description": "Lumi possède trois formes d'attaque.\n\n<color=#FFD780FF>Forme super puissante</color>\nLumi utilise son <color=#FFD780FF>broyeur boum-boum</color> pour attaquer sans cesse les ennemis proches, chaque attaque infligeant 2 fois des <color=#FFE699FF>DGT Géo de zone</color>.\nSi un voile lunaire est présent à proximité, Lumi alterne entre son <color=#FFD780FF>broyeur boum-boum</color> et son <color=#FFD780FF>marteau de surcouple</color> pour attaquer sans cesse les ennemis proches, le <color=#FFD780FF>marteau de surcouple</color> infligeant des <color=#FFE699FF>DGT Géo de zone</color> considérés comme des DGT de réaction de Sélénocristallisation.\n\n<color=#FFD780FF>Forme ultra puissante</color>\nLumi utilise son puissant <color=#FFD780FF>marteau d'un million de tonnes</color> pour attaquer violemment une fois les ennemis proches, infligeant des <color=#FFE699FF>DGT Géo de zone</color> considérés comme des DGT de réaction de Sélénocristallisation avant de passer en <color=#FFD780FF>forme puissante</color>.\n\n<color=#FFD780FF>Forme puissante</color>\nCe n'est peut-être pas aussi spectaculaire que les autres formes, mais ça n'en reste pas moins redoutable.\nLumi utilise son <color=#FFD780FF>broyeur boum-boum</color> moins fréquemment pour attaquer sans cesse les ennemis proches, chaque attaque infligeant 2 fois des <color=#FFE699FF>DGT Géo de zone</color>."
},
{
"Id": 11310001,
"Name": "Grâce de kénose",
"Description": "Après avoir utilisé sa compétence élémentaire <color=#FFD780FF>Révélation : Lumière incréée</color>, Nicole augmente l'ATQ de tous les personnages de l'équipe à proximité selon sa propre ATQ.\nLorsque certaines conditions sont remplies, la <color=#FFD780FF>grâce de kénose</color> est améliorée en <color=#FFD780FF>guidance de théose</color>, ce qui augmente davantage l'ATQ."
},
{
"Id": 11310002,
"Name": "Guidance de théose",
"Description": "#Améliorer la <color=#FFD780FF>grâce de kénose</color> accorde la guidance de théose, qui augmente l'ATQ de {PARAM#P1312101|3S1} pts supplémentaires.\nLa <color=#FFD780FF>grâce de kénose</color> est améliorée en <color=#FFD780FF>guidance de théose</color> pour le reste de sa durée après avoir débloqué l'aptitude d'élévation « Méthexis » et rempli une des conditions suivantes :\n· Si un autre personnage observé reste sur le terrain pendant plus de {PARAM#P1312101|2S1}{NON_BREAK_SPACE}s.\n· Si un autre personnage observé est un personnage héxère.\n\nDe plus, après avoir débloqué l'aptitude d'élévation « Philocalie », la <color=#FFD780FF>grâce de kénose</color> de Nicole s'améliore également en <color=#FFD780FF>guidance de théose</color> pendant {PARAM#P1312201|1S1} s lorsqu'un personnage déployé de l'équipe à proximité a touché un ennemi avec des DGT élémentaires.\n\nSi un personnage autre que Nicole quitte le terrain, sa <color=#FFD780FF>guidance de théose</color> redevient une <color=#FFD780FF>grâce de kénose</color>."
},
{
"Id": 11320001,
"Name": "Marteau-serment de chasse des fléaux",
"Description": "Le fidèle compagnon de la chasseuse de sorcières ! Dans les conditions adéquates, le marteau-serment de chasse des fléaux subit une absorption élémentaire, convertissant tous ses DGT en l'élément correspondant.\nPrune peut invoquer un marteau-serment de chasse des fléaux dont l'élément a été converti des manières suivantes :\n· Pendant un certain moment après avoir utilisé sa compétence élémentaire <color=#FFD780FF>Ding ding ding ! Carillon de chasse aux sorcières</color> pour déclencher une réaction de Dispersion sur un ennemi, Prune peut utiliser la compétence élémentaire spéciale <color=#FFD780FF>Bang bang ! Arrivée de la rétribution de sorcière</color>. Utiliser cette compétence élémentaire spéciale convertit le marteau-serment de chasse des fléaux en l'autre élément impliqué dans cette réaction de Dispersion.\n· Après avoir débloqué l'aptitude d'élévation « Verdict et peine », déclencher une réaction de Dispersion sur un ennemi avec la cloche de l'ensorceleuse pendant le mode Chasse-traque invoque un marteau-serment de chasse des fléaux de l'élément de la réaction de Dispersion pour attaquer l'ennemi."
},
{
"Id": 11320002,
"Name": "Verdict et peine",
"Description": "Lorsque la cloche de l'ensorceleuse du mode Chasse-traque inflige des DGT à un ennemi pendant le déchaînement élémentaire <color=#FFD780FF>Le glas sonne ! La chasse est ouverte</color>, déclencher par la même occasion une réaction de Dispersion sur l'ennemi invoque un <color=#FFD780FF>marteau du serment de chasse des fléaux</color> dont l'élément est converti selon la réaction élémentaire, infligeant des DGT de l'élément correspondant. Ces dégâts sont considérés comme des DGT de déchaînement élémentaire."
},
{
"Id": 11320003,
"Name": "Synchronicité des cloches",
"Description": "Lorsque Prune a touché un ennemi avec un <color=#FFD780FF>marteau-serment de chasse des fléaux</color> dont l'élément a été converti, les autres personnages de l'équipe à proximité obtiennent l'effet Ralliement du glas : augmente les DGT infligés par les attaques selon l'ATQ de Prune."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Four Winds' Ascension",
"Description": "Elemental Skill Khusus milik Varka. Mengakibatkan Elemental DMG Area yang tidak bisa ditimpa Elemental Infusion lainnya dan memiliki jenis elemen yang sesuai dengan pedang claymore di tangan kanan Varka, dan juga mengakibatkan <color=#80FFD7FF>Anemo DMG Area</color>.\nAkan dimulai dengan cooldown dan memiliki jumlah penggunaan 2 kali.\nSaat Normal Attack Varka dalam mode <color=#FFD780FF>Sturm und Drang</color> mengenai musuh, maka CD <color=#FFD780FF>Four Winds' Ascension</color> akan berkurang 0,5 detik. Setiap kali berganti ke mode <color=#FFD780FF>Sturm und Drang</color>, efek ini dapat terpicu maksimum 15 kali.\nSelain itu, Varka dapat mengonsumsi jumlah penggunaan <color=#FFD780FF>Four Winds' Ascension</color> untuk melancarkan Charged Attack khusus yang tidak mengonsumsi Stamina, <color=#FFD780FF>Azure Devour</color>, untuk mengakibatkan 2 kali Elemental DMG (tidak bisa ditimpa Elemental Infusion lainnya) dengan jenis elemen yang sesuai dengan pedang claymore di tangan kanannya dan juga 2 kali <color=#80FFD7FF>Anemo DMG</color>."
},
{
"Id": 11290001,
"Name": "Masterstroke",
"Description": "Lohen akan berganti ke mode ini setelah melancarkan Elemental Skill <color=#FFD780FF>Unforeseen Strike</color>. Mode Masterstroke memiliki karakteristik sebagai berikut:\n·Normal Attack, Charged Attack, dan Plunging Attack Lohen akan dikonversi menjadi <color=#99FFFFFF>Cryo DMG</color> yang tidak bisa ditimpa Elemental Infusion lainnya.\n·Saat Normal atau Charged Attack Lohen mengenai musuh, akan mengakumulasi <color=#FFD780FF>Joy</color> khusus untuk Lohen, yang dapat digunakan untuk melancarkan Elemental Skill Khusus <color=#FFD780FF>Etched Into Bone and Soul</color>. Setelah melancarkan maksimum 3 kali <color=#FFD780FF>Etched Into Bone and Soul</color> saat dalam mode <color=#FFD780FF>Masterstroke</color>, Lohen tidak bisa lagi mendapatkan <color=#FFD780FF>Joy</color>.\n·Saat anggota party lain di sekitar mengakibatkan DMG, Lohen juga akan mengakumulasi <color=#FFD780FF>Will to Win</color> khusus yang dapat meningkatkan DMG yang diakibatkan <color=#FFD780FF>Etched Into Bone and Soul</color>.\n·Lohen akan keluar dari mode Masterstroke saat meninggalkan medan pertempuran. Saat mode ini berakhir, semua <color=#FFD780FF>Joy</color> dan <color=#FFD780FF>Will to Win</color> yang dimiliki juga akan hilang."
},
{
"Id": 11290002,
"Name": "Etched Into Bone and Soul",
"Description": "Elemental Skill Khusus yang dapat dilancarkan setelah <color=#FFD780FF>Joy</color> Lohen mencapai batas maksimum.\nSetelah mengenai musuh, Lohen akan mengonsumsi semua <color=#FFD780FF>Joy</color> dan <color=#FFD780FF>Will to Win</color> untuk mengakibatkan <color=#99FFFFFF>Cryo DMG</color> dan meningkatkan DMG kali ini berdasarkan jumlah <color=#FFD780FF>Will to Win</color> yang dikonsumsi."
},
{
"Id": 11290003,
"Name": "Joy",
"Description": "Saat Normal Attack atau Charged Attack Lohen dalam mode Masterstroke mengenai musuh, ia akan mendapatkan {PARAM#P1293201|13S1} poin <color=#FFD780FF>Joy</color>, hingga maksimum 100 poin.\n<color=#FFD780FF>Joy</color> bisa diperoleh sekali setiap 0,1 detik. Setelah akumulasi <color=#FFD780FF>Joy</color> mencapai batas maksimum, Elemental Skill <color=#FFD780FF>Unforeseen Strike</color> milik Lohen akan berubah menjadi Elemental Skill Khusus, yaitu <color=#FFD780FF>Etched Into Bone and Soul</color>."
},
{
"Id": 11290004,
"Name": "Will to Win",
"Description": "Sumber daya khusus yang akan didapatkan Lohen saat anggota party lain di sekitar mengakibatkan DMG saat Lohen berada dalam mode Masterstroke, maksimum 100 poin.\nSelama durasi Masterstroke, jika anggota party lain di sekitar mengakibatkan DMG dan DMG yang diakibatkan kali ini tidak lebih rendah dari {PARAM#P1293201|15S100}% Base ATK Lohen, maka Lohen akan mengakumulasi {PARAM#P1293201|16S1} poin <color=#FFD780FF>Will to Win</color>. Jika tidak, Lohen akan mengakumulasi 1 poin <color=#FFD780FF>Will to Win</color>.\nSatu Karakter dapat mengakumulasi <color=#FFD780FF>Will to Win</color> untuk Lohen satu kali setiap 0,1 detik."
},
{
"Id": 11300001,
"Name": "Lumi: Bentuk Serangan",
"Description": "Lumi memiliki 3 jenis Bentuk Serangan yang berbeda.\n\n<color=#FFD780FF>Super Power Form</color>\nLumi akan menggunakan <color=#FFD780FF>Pound-Pound Pummeler</color> untuk terus menyerang musuh di sekitar, mengakibatkan 2 kali <color=#FFE699FF>Geo DMG Area</color> untuk setiap serangannya.\nJika ada Moondrift di sekitar, Lumi akan berganti antara menggunakan <color=#FFD780FF>Pound-Pound Pummeler</color> dan <color=#FFD780FF>Heavy Overdrive Hammer</color> untuk terus menyerang musuh di sekitar. <color=#FFE699FF>Geo DMG Area</color> yang diakibatkan <color=#FFD780FF>Heavy Overdrive Hammer</color> akan dianggap sebagai DMG reaksi Lunar-Crystallize.\n\n<color=#FFD780FF>Ultimate Power Form</color>\nLumi akan menggunakan <color=#FFD780FF>Million Ton Crush</color> yang super dahsyat untuk mengakibatkan satu kali <color=#FFE699FF>Geo DMG Area</color> yang kuat dan dianggap sebagai DMG reaksi Lunar-Crystallize, kemudian berganti ke bentuk <color=#FFD780FF>Standard Power Form</color>.\n\n<color=#FFD780FF>Standard Power Form</color>\nMeski bentuk ini tidak sehebat bentuk yang lain, tapi tetap saja, hebat.\nLumi akan menggunakan <color=#FFD780FF>Pound-Pound Pummeler</color> untuk terus menyerang musuh di sekitar dengan jeda yang lebih lama, mengakibatkan 2 kali <color=#FFE699FF>Geo DMG Area</color> untuk setiap serangannya."
},
{
"Id": 11310001,
"Name": "Grace of Kenosis",
"Description": "Setelah melancarkan Elemental Skill <color=#FFD780FF>Revelation: Uncreated Light</color>, Nicole akan memberikan efek berikut kepada seluruh anggota party di sekitar: Meningkatkan ATK berdasarkan ATK Nicole.\nSetelah memenuhi syarat tertentu, efek <color=#FFD780FF>Grace of Kenosis</color> akan meningkat menjadi <color=#FFD780FF>Guidance of Theosis</color> dan akan meningkatkan ATK lebih besar."
},
{
"Id": 11310002,
"Name": "Guidance of Theosis",
"Description": "Efek <color=#FFD780FF>Grace of Kenosis</color> yang telah ditingkatkan. Efek ini akan memberikan peningkatan tambahan sebesar {PARAM#P1312101|3S1} poin ATK.\nSetelah membuka Talenta Ascension \"Methexis\" dan memenuhi salah satu kondisi \"observasi\" berikut, <color=#FFD780FF>Grace of Kenosis</color> akan berubah menjadi <color=#FFD780FF>Guidance of Theosis</color> selama sisa durasinya:\n·Karakter lain yang diobservasi tetap berada di medan pertempuran selama lebih dari {PARAM#P1312101|2S1} detik.\n·Karakter lain yang diobservasi adalah Karakter Hexerei.\n\nSelain itu, setelah membuka Talenta Ascension \"Philokalia\" dan setelah Elemental DMG Karakter aktif di sekitar party mengenai musuh, <color=#FFD780FF>Grace of Kenosis</color> milik Nicole sendiri juga akan berubah menjadi <color=#FFD780FF>Guidance of Theosis</color> selama {PARAM#P1312201|1S1} detik.\n\nSelain Nicole, <color=#FFD780FF>Guidance of Theosis</color> yang dimiliki Karakter lain akan kembali menjadi <color=#FFD780FF>Grace of Kenosis</color> saat mereka meninggalkan medan pertempuran."
},
{
"Id": 11320001,
"Name": "Banehunter Oathhammer",
"Description": "Teman baik pemburu penyihir yang pantas dipercaya! Dapat memicu Elemental Conversion saat memenuhi kondisi tertentu, seluruh DMG awal yang diakibatkan Banehunter Oathhammer akan dikonversi menjadi DMG dengan jenis elemen yang sesuai terhadap musuh.\nPrune dapat memanggil Banehunter Oathhammer yang telah memicu Elemental Conversion melalui cara berikut:\n·Dalam beberapa saat setelah Elemental Skill <color=#FFD780FF>Ring-A-Ding-Ding! Hexhunter Chime</color> yang dilancarkan memicu reaksi Swirl terhadap musuh, Prune dapat melancarkan Elemental Skill Khusus <color=#FFD780FF>Clang Clang! Witch-tribution Comes!</color>. Saat melancarkan Elemental Skill Khusus ini, Banehunter Oathhammer akan dikonversi menjadi jenis elemen lain yang terlibat dalam reaksi Swirl sebelumnya.\n·Setelah membuka Talenta Ascension \"Verdict and Punishment\", jika Witchlure Bell dalam mode Hunter-Seeker memicu reaksi Swirl terhadap musuh, maka akan memanggil Banehunter Oathhammer yang sudah mengalami Elemental Conversion berdasarkan reaksi Swirl kali ini untuk menyerang musuh."
},
{
"Id": 11320002,
"Name": "Verdict and Punishment",
"Description": "Dalam Elemental Burst<color=#FFD780FF> The Bell Tolls! The Hunt is On!</color>, setelah Witchlure Bell dalam mode Hunter-Seeker mengakibatkan DMG terhadap musuh, jika DMG tersebut memicu reaksi Swirl terhadap musuh, maka akan memanggil <color=#FFD780FF>Banehunter Oathhammer</color> yang telah mengalami Elemental Conversion berdasarkan reaksi Swirl kali ini di depan musuh dan menghantamnya, mengakibatkan Elemental DMG yang sesuai dengan konversi Swirl. DMG ini dianggap sebagai DMG Elemental Burst."
},
{
"Id": 11320003,
"Name": "Tolling Synchronicity",
"Description": "Setelah Prune menggunakan <color=#FFD780FF>Banehunter Oathhammer</color>yang telah mengalami Elemental Conversion untuk mengenai musuh, anggota party lain di sekitar akan mendapatkan efek Tolling Rally: Meningkatkan DMG yang diakibatkan serangannya berdasarkan ATK Prune."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Ascensione dei Quattro Venti",
"Description": "#L'abilità elementale speciale di Varka. Infligge DAN elementali ad area corrispondenti all'elemento della claymore impugnata nella mano destra (non influenzabili da altre infusioni) e <color=#80FFD7FF>DAN da Anemo ad area</color> agli avversari.\nHa un TdR iniziale e dispone di un massimo di 2 utilizzi.\nQuando Varka si trova nella modalità <color=#FFD780FF>Sturm und Drang</color> e il suo attacco normale colpisce un avversario, il TdR di <color=#FFD780FF>Ascensione dei Quattro Venti</color> si riduce di 0,5{NON_BREAK_SPACE}s. Quest'effetto può attivarsi fino a un massimo di 15 volte ogni volta che Varka passa alla modalità <color=#FFD780FF>Sturm und Drang</color>.\nInoltre, Varka può consumare le cariche di <color=#FFD780FF>Ascensione dei Quattro Venti</color> per eseguire l'attacco caricato speciale <color=#FFD780FF>Divorazzurro</color>, che non consuma vigore e infligge 2 iterazioni di DAN elementali corrispondenti all'elemento della claymore impugnata nella mano destra (non influenzabili da altre infusioni) e 2 iterazioni di <color=#80FFD7FF>DAN da Anemo</color>."
},
{
"Id": 11290001,
"Name": "Colpo da maestro",
"Description": "Una modalità di Lohen che si attiva dopo aver sprigionato l'abilità elementale <color=#FFD780FF>Colpo imprevisto</color>. La modalità Colpo da maestro ha le seguenti caratteristiche.\n· I DAN inflitti da attacchi normali, attacchi caricati e attacchi in picchiata di Lohen vengono convertiti in <color=#99FFFFFF>DAN da Cryo</color> non influenzabili da altre infusioni.\n· Quando Lohen colpisce un nemico con un attacco normale o un attacco caricato, accumula <color=#FFD780FF>Gioia</color> utilizzabile per sprigionare l'abilità elementale speciale <color=#FFD780FF>Nelle ossa e nell'anima</color>. Lohen può sprigionare <color=#FFD780FF>Nelle ossa e nell'anima</color> fino a 3 volte durante la modalità <color=#FFD780FF>Colpo da maestro</color>, dopo le quali non può più accumulare <color=#FFD780FF>Gioia</color>.\n· Quando i membri vicini del gruppo infliggono DAN, accumulano <color=#FFD780FF>Voglia di vincere</color> per Lohen, utilizzabile per aumentare i DAN inflitti da <color=#FFD780FF>Nelle ossa e nell'anima</color>.\n· La modalità Colpo da maestro termina quando Lohen lascia il campo. Al termine della modalità, <color=#FFD780FF>Gioia</color> e <color=#FFD780FF>Voglia di vincere</color> si azzerano."
},
{
"Id": 11290002,
"Name": "Nelle ossa e nell'anima",
"Description": "Un'abilità elementale speciale che Lohen può impiegare dopo che la sua <color=#FFD780FF>Gioia</color> ha raggiunto il livello massimo.\nDopo aver colpito un avversario, consuma tutta la <color=#FFD780FF>Gioia</color> e la <color=#FFD780FF>Voglia di vincere</color> per infliggere <color=#99FFFFFF>DAN da Cryo</color>. Tali DAN aumentano in base alla quantità di <color=#FFD780FF>Voglia di vincere</color> consumata."
},
{
"Id": 11290003,
"Name": "Gioia",
"Description": "#Lohen accumula {PARAM#P1293201|13S1} punti <color=#FFD780FF>Gioia</color> ogni volta che colpisce gli avversari con attacchi normali o caricati durante la modalità Colpo da maestro. È possibile accumulare fino a un massimo di 100 punti Gioia alla volta.\nÈ possibile ottenere <color=#FFD780FF>Gioia</color> una volta ogni 0,1{NON_BREAK_SPACE}s. Quando i punti <color=#FFD780FF>Gioia</color> raggiungono il limite massimo, l'abilità elementale di Lohen <color=#FFD780FF>Colpo imprevisto</color> viene sostituita dall'abilità elementale speciale <color=#FFD780FF>Nelle ossa e nell'anima</color>."
},
{
"Id": 11290004,
"Name": "Voglia di vincere",
"Description": "#Una risorsa speciale che si accumula quando gli altri membri vicini del gruppo infliggono DAN mentre Lohen è in modalità Colpo da maestro. È possibile accumulare fino a un massimo di 100 punti Voglia di vincere.\nMentre la modalità Colpo da maestro è attiva, quando gli altri membri vicini del gruppo infliggono DAN, se tali DAN non sono inferiori a un {PARAM#P1293201|15S100}% dell'ATT di base di Lohen, quest'ultimo accumula {PARAM#P1293201|16S1} punti <color=#FFD780FF>Voglia di vincere</color>; in caso contrario, ne accumula 1.\nOgni personaggio può fornire <color=#FFD780FF>Voglia di vincere</color> a Lohen una volta ogni 0,1{NON_BREAK_SPACE}s."
},
{
"Id": 11300001,
"Name": "Lumi: Forme d'attacco",
"Description": "Lumi possiede tre forme d'attacco diverse.\n\n<color=#FFD780FF>Forma superpotente</color>\nLumi utilizza <color=#FFD780FF>Pestaggio martellante</color> per attaccare continuamente gli avversari vicini. Ogni attacco infligge 2 iterazioni di <color=#FFE699FF>DAN da Geo ad area</color>.\nSe ci sono delle Gabbie lunari nelle vicinanze, Lumi alterna <color=#FFD780FF>Pestaggio martellante</color> e <color=#FFD780FF>Martello sovraccarico pesante</color> per attaccare continuamente gli avversari vicini. <color=#FFD780FF>Martello sovraccarico pesante</color> infligge <color=#FFE699FF>DAN da Geo ad area</color>, considerati DAN da reazione di Cristallizzazione lunare.\n\n<color=#FFD780FF>Forma superpotente finale</color>\nLumi usa la <color=#FFD780FF>Polverizzazione devastante</color> suprema, infliggendo un'iterazione particolarmente potente di <color=#FFE699FF>DAN da Geo ad area</color> considerati DAN da reazione di Cristallizzazione lunare, per poi passare alla <color=#FFD780FF>Forma potente standard</color>.\n\n<color=#FFD780FF>Forma potente standard</color>\nNonostante non sia appariscente come le altre forme, è in grado di fare parecchio male.\nLumi usa <color=#FFD780FF>Pestaggio martellante</color> a intervalli più lunghi per attaccare continuamente gli avversari vicini. Ogni attacco infligge 2 iterazioni di <color=#FFE699FF>DAN da Geo ad area</color>."
},
{
"Id": 11310001,
"Name": "Grazia della kenosis",
"Description": "Un effetto conferito da Nicole a tutti i membri vicini del gruppo dopo aver sprigionato l'abilità elementale <color=#FFD780FF>Rivelazione: Luce increata</color>, che aumenta l'ATT in base all'ATT di Nicole.\nUna volta soddisfatte determinate condizioni, l'effetto <color=#FFD780FF>Grazia della kenosis</color> si potenzia in <color=#FFD780FF>Guida della theosis</color>, che aumenta ulteriormente l'ATT."
},
{
"Id": 11310002,
"Name": "Guida della theosis",
"Description": "#Potenziare l'effetto <color=#FFD780FF>Grazia della kenosis</color> aumenta l'ATT di ulteriori {PARAM#P1312101|3S1}.\nDopo aver sbloccato il talento d'ascensione \"Methexis\" e soddisfatto una delle seguenti condizioni di osservazione, <color=#FFD780FF>Grazia della kenosis</color> si potenzia in <color=#FFD780FF>Guida della theosis</color> per il resto della sua durata.\n· Un altro personaggio sotto osservazione rimane in campo per più di {PARAM#P1312101|2S1}{NON_BREAK_SPACE}s.\n· Un altro personaggio sotto osservazione è un personaggio con attributo Hexerei.\n\nInoltre, dopo aver sbloccato il talento d'ascensione \"Philokalia\", quando un membro attivo del gruppo nelle vicinanze colpisce un avversario con DAN elementali, l'effetto <color=#FFD780FF>Grazia della kenosis</color> attivo su Nicole si potenzia in <color=#FFD780FF>Guida della theosis</color> per {PARAM#P1312201|1S1}{NON_BREAK_SPACE}s.\n\nQuando i personaggi diversi da Nicole che possiedono <color=#FFD780FF>Guida della theosis</color> lasciano il campo, il loro effetto regredisce in <color=#FFD780FF>Grazia della kenosis</color>."
},
{
"Id": 11320001,
"Name": "Martello Scacciamali",
"Description": "Il fidato compagno di ogni Cacciastreghe! In determinate condizioni, il Martello Scacciamali viene sottoposto a una Conversione elementale, trasformando tutti i suoi DAN in DAN del tipo elementale corrispondente.\nPrune può evocare il Martello Scacciamali sottoposto a Conversione elementale nei seguenti modi.\n· Per un certo periodo di tempo dopo aver innescato una reazione di Turbinio su un avversario tramite l'abilità elementale <color=#FFD780FF>Din-din-dan! Scampanio Scacciastreghe</color>, Prune può sferrare l'abilità elementale speciale <color=#FFD780FF>Don don! Castigo della strega!</color>. Usando quest'abilità speciale, il Martello Scacciamali viene convertito nell'altro tipo elementale coinvolto nella suddetta reazione di Turbinio.\n· Dopo aver sbloccato il talento d'ascensione \"Verdetto e punizione\", quando la Campana Ammaliastreghe in modalità Caccia innesca un Turbinio su un avversario, evoca un Martello Scacciamali sottoposto alla Conversione elementale corrispondente per attaccare l'avversario."
},
{
"Id": 11320002,
"Name": "Verdetto e punizione",
"Description": "Durante il Tripudio elementale <color=#FFD780FF>La campana rintocca! La caccia è aperta!</color>, dopo che la Campana Ammaliastreghe in modalità Caccia ha inflitto DAN a un avversario, se tali DAN innescano un Turbinio su un avversario, evoca anche un <color=#FFD780FF>Martello Scacciamali</color> che infligge DAN del tipo corrispondente alla Conversione elementale derivante dal Turbinio. Tali DAN sono considerati DAN da Tripudio elementale."
},
{
"Id": 11320003,
"Name": "Rintocchi sincronizzati",
"Description": "Dopo che Prune ha colpito un avversario con il <color=#FFD780FF>Martello Scacciamali</color> sottoposto a Conversione elementale, gli altri membri vicini del gruppo ottengono l'effetto Adunanza del rintocco, che aumenta i DAN da ATT in base all'ATT di Prune."
}
]

View File

@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "出づる四風",
"Description": "ファルカの特殊元素スキル。右手の大剣で、元素付与によって他の元素に変化しない元素範囲ダメージと<color=#80FFD7FF>風元素範囲ダメージ</color>を与える。\n初期状態ではクール状態にあり、使用可能回数のストック数は最大2回。\nファルカが<color=#FFD780FF>疾風怒濤</color>状態の時、敵に通常攻撃を与えると、<color=#FFD780FF>出づる四風</color>のクールタイムが0.5秒短縮される。<color=#FFD780FF>疾風怒濤</color>状態に入るたびに、この効果は最大15回まで発動する。\nさらに、ファルカは<color=#FFD780FF>出づる四風</color>の使用可能回数を消費することで、スタミナを消費しない特殊重撃<color=#FFD780FF>蒼牙</color>を発動でき、右手の大剣で元素付与によって他の元素に変化しない元素ダメージを2回、<color=#80FFD7FF>風元素ダメージ</color>を2回与える。"
},
{
"Id": 11290001,
"Name": "奇策",
"Description": "元素スキル<color=#FFD780FF>掟破りの奇兵</color>を発動すると、ローエンは「奇策」状態に入る。この状態の時、以下のような効果が得られる。\n・ローエンの通常攻撃、重撃、落下攻撃は、元素付与によって他の元素に変化しない<color=#99FFFFFF>氷元素ダメージ</color>へと変わる。\n・ローエンの通常攻撃または重撃が敵に命中すると、ローエンは<color=#FFD780FF>愉悦</color>を蓄積する。これは特殊元素スキル<color=#FFD780FF>魂を穿つ痛み</color>の発動に用いられる。<color=#FFD780FF>奇策</color>状態では<color=#FFD780FF>魂を穿つ痛み</color>を最大3回まで発動でき、その後<color=#FFD780FF>愉悦</color>を蓄積できなくなる。\n・付近にいるチーム内の他のキャラクターがダメージを与えると、ローエンは<color=#FFD780FF>闘争心</color>を蓄積する。これは特殊元素スキル<color=#FFD780FF>魂を穿つ痛み</color>によるダメージをアップさせるために用いられる。\n・ローエンが退場すると、「奇策」状態は解除される。「奇策」状態が解除される時、<color=#FFD780FF>愉悦</color>と<color=#FFD780FF>闘争心</color>もクリアされる。"
},
{
"Id": 11290002,
"Name": "魂を穿つ痛み",
"Description": "ローエンの<color=#FFD780FF>愉悦</color>が上限まで溜まると発動できる特殊な元素スキル。\n敵に命中した後、すべての<color=#FFD780FF>愉悦</color>と<color=#FFD780FF>闘争心</color>を消費し、<color=#99FFFFFF>氷元素ダメージ</color>を与える。消費した<color=#FFD780FF>闘争心</color>の量に応じてダメージアップする。"
},
{
"Id": 11290003,
"Name": "愉悦",
"Description": "奇策状態の時、ローエンの通常攻撃または重撃が敵に命中すると、<color=#FFD780FF>愉悦</color>を{PARAM#P1293201|13S1}獲得する。蓄積できる上限は100。\n<color=#FFD780FF>愉悦</color>は0.1秒毎に1回のみ獲得可能。<color=#FFD780FF>愉悦</color>が上限に達すると、ローエンの元素スキル<color=#FFD780FF>掟破りの奇兵</color>は、特殊元素スキル<color=#FFD780FF>魂を穿つ痛み</color>へと変化する。"
},
{
"Id": 11290004,
"Name": "闘争心",
"Description": "奇策状態の時、付近にいるチーム内の他のキャラクターがダメージを与えた時、ローエンに特殊なリソースが生成される。蓄積できる上限は100。\n奇策状態の継続中、付近にいるチーム内の他のキャラクターがダメージを与えた時、そのダメージがローエンの基礎攻撃力の{PARAM#P1293201|15S100}%以上だった場合、ローエンは<color=#FFD780FF>闘争心</color>を{PARAM#P1293201|16S1}獲得する。{PARAM#P1293201|15S100}%未満だった場合、ローエンは<color=#FFD780FF>闘争心</color>を1獲得する。\nローエンが<color=#FFD780FF>闘争心</color>を得られるのは、一人のキャラクターにつき、0.1秒毎に1回のみ。"
},
{
"Id": 11300001,
"Name": "ルミ・出撃形態",
"Description": "ルミには3種類の出撃形態がある。\n\n<color=#FFD780FF>とっておき形態</color>\nルミは<color=#FFD780FF>ポコポコハンマー</color>で近くの敵を攻撃し続け、各攻撃ごとに<color=#FFE699FF>岩元素範囲ダメージ</color>を2回与える。\n近くに月籠が存在する場合、ルミは<color=#FFD780FF>ポコポコハンマー</color>と<color=#FFD780FF>パワーハンマー</color>を交互に使用して近くの敵を攻撃し続ける。<color=#FFD780FF>パワーハンマー</color>は、月結晶反応ダメージと見なされる<color=#FFE699FF>岩元素範囲ダメージ</color>を与える。\n\n<color=#FFD780FF>さいごのきりふだ形態</color>\nルミはさいごのきりふだ<color=#FFD780FF>100万トンハンマー</color>で近くの敵に月結晶反応ダメージと見なされる極めて強力な<color=#FFE699FF>岩元素範囲ダメージ</color>を1回与え、<color=#FFD780FF>がんばり形態</color>に切り替わる。\n\n<color=#FFD780FF>がんばり形態</color>\n他の形態ほどスゴくはないが、それでもスゴイ。\nルミはより長い間隔を空けながら<color=#FFD780FF>ポコポコハンマー</color>で近くの敵を攻撃し続ける。各攻撃ごとに<color=#FFE699FF>岩元素範囲ダメージ</color>を2回与える。"
},
{
"Id": 11310001,
"Name": "虚己の恵み",
"Description": "元素スキル<color=#FFD780FF>聖言黙示・顕れぬ光</color>を発動した後、ニコは付近にいるチームのキャラクター全員に自身の攻撃力に基づいた攻撃力アップ効果を付与する。\n特定の条件を満たすと、<color=#FFD780FF>虚己の恵み</color>効果は<color=#FFD780FF>聖祝の導き</color>に昇格し、攻撃力がさらにアップする。"
},
{
"Id": 11310002,
"Name": "聖祝の導き",
"Description": "<color=#FFD780FF>虚己の恵み</color>が昇格した後の効果。攻撃力を追加で{PARAM#P1312101|3S1}アップさせる。\n固有天賦「分かち合い」を解放し、下記のうちいずれかの「観測」条件を満たすと、<color=#FFD780FF>虚己の恵み</color>は残りの継続時間の間<color=#FFD780FF>聖祝の導き</color>に昇格する。\n・観測対象とされた他のキャラクターが、フィールド上に{PARAM#P1312101|2S1}秒間とどまる。\n・観測対象とされた他のキャラクターが、魔導キャラクターである。\n\nまた、固有天賦「美への愛」を解放すると、付近にいるチーム内のフィールド上キャラクターの元素ダメージが敵に命中した後、ニコ自身が持つ<color=#FFD780FF>虚己の恵み</color>も<color=#FFD780FF>聖祝の導き</color>に昇格し、継続時間{PARAM#P1312201|1S1}秒。\n\nなお、ニコ以外のキャラクターが持つ<color=#FFD780FF>聖祝の導き</color>は、退場時に<color=#FFD780FF>虚己の恵み</color>に戻される。"
},
{
"Id": 11320001,
"Name": "災いを狩るハンマー",
"Description": "魔女狩りのよき相棒!条件を満たすと元素変化が発生し、「災いを狩るハンマー」による全てのダメージが、対応する元素タイプのダメージに変わる。\nプルーネが「災いを狩るハンマー」を呼び出す方法は、以下の通りである。\n・プルーネが元素スキル<color=#FFD780FF>「リンリン!魔女を狩る音」</color>を発動し、敵に拡散反応を起こした後、一定時間内に特殊な元素スキル<color=#FFD780FF>「カンカン!魔女に下す罰」</color>を発動できる。この特殊元素スキルを発動する時、「災いを狩るハンマー」は先の拡散反応に関与した元素のうち、他の元素タイプに変わる。\n・固有天賦「さらなる懲罰」を開放後、「ハンティング」状態の「魔女を誘う鈴」が敵に拡散反応を起こすと、その拡散反応に基づいて元素変化した「災いを狩るハンマー」が呼び出され、敵を攻撃する。"
},
{
"Id": 11320002,
"Name": "さらなる懲罰",
"Description": "元素爆発<color=#FFD780FF>魔女狩りの時間なのだ!</color>を発動したうえで、「ハンティング」状態にある「魔女を誘う鈴」が敵にダメージを与え、かつそのダメージが敵に拡散反応を起こした場合、敵の前にその拡散反応に基づいて元素変化した<color=#FFD780FF>「災いを狩るハンマー」</color>を生成して叩きつけ、対応する元素ダメージを与える。このダメージは元素爆発ダメージと見なされる。"
},
{
"Id": 11320003,
"Name": "鈴の音とともに",
"Description": "プルーネが元素変化を起こした<color=#FFD780FF>「災いを狩るハンマー」</color>を敵に命中させると、付近にいるチーム内の他のキャラクターは「鈴の鼓舞」効果を獲得する。「鈴の鼓舞」:プルーネの攻撃力に基づいて、与えるダメージがアップする。"
}
]

View File

@@ -437,6 +437,56 @@
{
"Id": 11280002,
"Name": "사풍의 도래",
"Description": "바르카의 특수 원소전투 스킬. 오른손의 대검과 대응하는 원소 타입에 따라 적에게 다른 원소 부여 효과로 대체될 수 없는 원소 범위 피해와 <color=#80FFD7FF>바람 원소 범위 피해</color>를 준다.\n초기에는 재사용 대기시간 상태다. 사용 가능 횟수: 2회.\n바르카가 <color=#FFD780FF>광풍</color> 모드에서 일반 공격으로 적 명중 시, <color=#FFD780FF>사풍의 도래</color>의 재사용 대기시간이 0.5초 감소한다. 매번 <color=#FFD780FF>광풍</color> 모드로 전환된 후, 해당 효과는 최대 15회 발동된다.\n또한 바르카는 <color=#FFD780FF>사풍의 도래</color>의 사용 가능 횟수를 소모해, 스태미나를 소모하지 않는 특수 강공격 <color=#FFD780FF>푸른 포식</color>을 발동하여 오른손의 대검과 대응하는 원소 타입에 따라 다른 원소 부여 효과로 대체될 수 없는 원소 피해와 <color=#80FFD7FF>바람 원소 피해</color>를 각각 2회 준다"
"Description": "바르카의 특수 원소전투 스킬. 오른손의 대검과 대응하는 원소 타입에 따라 적에게 다른 원소 부여 효과로 대체될 수 없는 원소 범위 피해와 <color=#80FFD7FF>바람 원소 범위 피해</color>를 준다.\n초기에는 재사용 대기시간 상태다. 최대 사용 가능 횟수: 2회.\n바르카가 <color=#FFD780FF>광풍</color> 모드에서 일반 공격으로 적 명중 시, <color=#FFD780FF>사풍의 도래</color>의 재사용 대기시간이 0.5초 감소한다. 매번 <color=#FFD780FF>광풍</color> 모드로 전환된 후, 해당 효과는 최대 15회 발동된다.\n또한 바르카는 <color=#FFD780FF>사풍의 도래</color>의 사용 가능 횟수를 소모해, 스태미나를 소모하지 않는 특수 강공격 <color=#FFD780FF>푸른 포식</color>을 발동하여 오른손의 대검과 대응하는 원소 타입에 따라 다른 원소 부여 효과로 대체될 수 없는 원소 피해와 <color=#80FFD7FF>바람 원소 피해</color>를 각각 2회 준다"
},
{
"Id": 11290001,
"Name": "기책",
"Description": "원소전투 스킬 <color=#FFD780FF>기습</color> 발동 후, 로엔이 해당 상태로 전환된다. 기책 상태 특성:\n·로엔의 일반 공격, 강공격 및 낙하 공격이 다른 원소 부여 효과로 대체되지 않는 <color=#99FFFFFF>얼음 원소 피해</color>로 전환된다.\n·로엔의 일반 공격 또는 강공격이 적 명중 시, 로엔은 특수한 <color=#FFD780FF>희열</color>을 축적하고, 이는 특수 원소전투 스킬 <color=#FFD780FF>뼈를 꿰뚫는 창</color>을 발동하는 데 사용된다. <color=#FFD780FF>기책</color> 상태에서 <color=#FFD780FF>뼈를 꿰뚫는 창</color>을 최대 3회 발동하면 더 이상 <color=#FFD780FF>희열</color>을 획득할 수 없다.\n·파티 내 주변의 다른 캐릭터가 피해를 줄 때, 로엔은 특수한 <color=#FFD780FF>투쟁심</color>을 축적하고, 이는 특수 원소전투 스킬 <color=#FFD780FF>뼈를 꿰뚫는 창</color>으로 주는 피해를 증가시키는 데 사용된다.\n·로엔 퇴장 시, 기책 상태가 해제된다. 기책 상태 해제 시 <color=#FFD780FF>희열</color>과 <color=#FFD780FF>투쟁심</color>도 초기화 된다"
},
{
"Id": 11290002,
"Name": "뼈를 꿰뚫는 창",
"Description": "로엔의 <color=#FFD780FF>희열</color>이 최대치까지 누적된 후 발동할 수 있는 특수 원소전투 스킬.\n적 명중 후, 모든 <color=#FFD780FF>희열</color>과 <color=#FFD780FF>투쟁심</color>을 소모해 <color=#99FFFFFF>얼음 원소 피해</color>를 주고, 소모한 <color=#FFD780FF>투쟁심</color>에 따라 이번 피해가 증가한다"
},
{
"Id": 11290003,
"Name": "희열",
"Description": "기책 상태에서 로엔의 일반 공격 또는 강공격이 적 명중 시 <color=#FFD780FF>희열</color>을 {PARAM#P1293201|13S1}pt 획득한다. 최대치: 100pt.\n0.1초마다 <color=#FFD780FF>희열</color>을 최대 1회 획득할 수 있다. <color=#FFD780FF>희열</color>이 최대치까지 축적되면, 로엔의 원소전투 스킬 <color=#FFD780FF>기습</color>이 특수 원소전투 스킬 <color=#FFD780FF>뼈를 꿰뚫는 창</color>으로 대체된다"
},
{
"Id": 11290004,
"Name": "투쟁심",
"Description": "기책 상태에서 파티 내 주변의 다른 캐릭터가 피해를 줄 시 로엔에게 제공되는 특수 자원으로, 최대치는 100pt다.\n기책 상태 지속 시간 동안 파티 내 주변에 있는 다른 캐릭터가 피해를 줄 때, 이번 피해가 로엔 기초 공격력의 {PARAM#P1293201|15S100}% 이상일 경우 로엔에게 <color=#FFD780FF>투쟁심</color> {PARAM#P1293201|16S1}pt가 누적되고, 그렇지 않을 경우 로엔에게 <color=#FFD780FF>투쟁심</color> 1pt가 누적된다.\n동일한 캐릭터는 로엔에게 0.1초마다 최대 1회의 <color=#FFD780FF>투쟁심</color>을 누적할 수 있다"
},
{
"Id": 11300001,
"Name": "루미·출격 형태",
"Description": "루미에게는 세 가지 출격 형태가 존재한다.\n\n<color=#FFD780FF>슈퍼 파워 형태</color>\n루미가 <color=#FFD780FF>쾅쾅 난타</color>를 사용해 주변의 적을 지속적으로 공격하며, 공격마다 2회의 <color=#FFE699FF>바위 원소 범위 피해</color>를 준다.\n근처에 달빛 조각이 존재하면 루미는 <color=#FFD780FF>쾅쾅 난타</color>와 <color=#FFD780FF>해머 강타</color>를 번갈아 사용해 주변의 적을 지속적으로 공격한다. <color=#FFD780FF>해머 강타</color>는 달 결정 반응 피해로 간주하는 <color=#FFE699FF>바위 원소 범위 피해</color>를 준다.\n\n<color=#FFD780FF>울트라 파워 형태</color>\n루미가 초특급 <color=#FFD780FF>메가톤 해머 강타</color>를 사용해 주변의 적에게 달 결정 반응 피해로 간주하는 매우 강력한 <color=#FFE699FF>바위 원소 범위 피해</color>를 1회 주고, <color=#FFD780FF>일반 파워 형태</color>로 전환된다.\n\n<color=#FFD780FF>일반 파워 형태</color>\n다른 형태만큼 대단하진 않지만, 그래도 대단하다.\n루미가 더 긴 간격으로 <color=#FFD780FF>쾅쾅 난타</color>를 사용해 주변의 적을 지속적으로 공격하며, 공격마다 2회의 <color=#FFE699FF>바위 원소 범위 피해</color>를 준다"
},
{
"Id": 11310001,
"Name": "자기 비움의 축복",
"Description": "원소전투 스킬 <color=#FFD780FF>성언 묵시·미현의 빛</color> 발동 후, 니콜은 주변에 있는 파티 내 모든 캐릭터에게 해당 효과를 부여한다: 니콜의 공격력에 기반해 공격력이 증가한다.\n특정 조건을 충족하면 <color=#FFD780FF>자기 비움의 축복</color> 효과가 <color=#FFD780FF>축성의 인도</color>로 승급되고, 공격력이 추가로 증가한다"
},
{
"Id": 11310002,
"Name": "축성의 인도",
"Description": "<color=#FFD780FF>자기 비움의 축복</color> 승급 후의 효과로, 추가로 공격력이 {PARAM#P1312101|3S1}pt 증가한다.\n돌파 특성 「나눔」을 해금하고 다음 중 하나의 「관측」 조건을 만족하면, <color=#FFD780FF>자기 비움의 축복</color>이 남은 지속 시간 동안 <color=#FFD780FF>축성의 인도</color>로 승급된다:\n·관측 대상이 된 다른 캐릭터가 필드에서 {PARAM#P1312101|2S1}초 넘게 존재할 경우.\n·관측 대상이 된 다른 캐릭터가 마도 캐릭터인 경우.\n\n또한, 돌파 특성 「선행」을 해금하면, 주변에 있는 파티 내 현재 필드 위 캐릭터가 원소 피해로 적 명중 후, 니콜 자신이 보유한 <color=#FFD780FF>자기 비움의 축복</color>도 <color=#FFD780FF>축성의 인도</color>로 승급된다, 지속 시간: {PARAM#P1312201|1S1}초.\n\n니콜을 제외한 다른 캐릭터가 보유한 <color=#FFD780FF>축성의 인도</color>는 퇴장 시 <color=#FFD780FF>자기 비움의 축복</color>으로 다시 전환된다"
},
{
"Id": 11320001,
"Name": "마녀 사냥 망치",
"Description": "마녀 사냥의 좋은 파트너! 특정 조건에서 원소 전환이 발생하며, 기존의 「마녀 사냥 망치」가 적에게 주는 모든 피해가 해당 원소 타입의 피해를 주는 것으로 전환된다.\n프루네는 다음 방식으로 원소 전환이 발생한 「마녀 사냥 망치」를 소환할 수 있다:\n·프루네가 원소전투 스킬 <color=#FFD780FF>딸랑·사냥 소리</color>를 발동해 적에게 확산 반응을 발동한 후 일정 시간 내에, 특수 원소전투 스킬 <color=#FFD780FF>쾅쾅·마녀 심판</color>을 발동할 수 있다. 해당 특수 원소전투 스킬 발동 시, 「마녀 사냥 망치」는 이전 확산 반응에 참여한 다른 원소 타입으로 전환된다.\n·돌파 특성 「심판의 추격」을 해금한 후, 「추적 사냥」 모드에서 「마녀 유인 방울」이 적에게 확산 반응을 발동하면, 이번 확산 반응에 따라 원소 전환된 「마녀 사냥 망치」를 소환해 적을 공격한다"
},
{
"Id": 11320002,
"Name": "심판의 추격",
"Description": "원소폭발 <color=#FFD780FF>방울·사냥 시간</color> 중, 「추적 사냥」 모드에서 「마녀 유인 방울」이 적에게 피해를 주고, 그 피해가 적에게 확산 반응을 발동시킨 경우, 적 앞에 이번 확산 반응에 따라 원소 전환이 진행된 <color=#FFD780FF>「마녀 사냥 망치」</color> 1자루가 소환된다. 그 후 적에게 망치를 내리쳐 상응하는 원소 피해를 준다. 해당 피해는 원소폭발 피해로 간주한다"
},
{
"Id": 11320003,
"Name": "방울 공명",
"Description": "프루네가 원소 전환이 발생한 <color=#FFD780FF>「마녀 사냥 망치」</color>를 사용해 적 명중 시, 파티 내 주변의 다른 캐릭터가 「격려의 방울」 효과를 획득한다: 프루네의 공격력에 기반해 공격으로 주는 피해가 증가한다"
}
]

View File

@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Ascensão dos Quatro Ventos",
"Description": "Habilidade Elemental especial de Varka que causa <color=#80FFD7FF>Dano Anemo em AdE</color> e Dano Elemental em AdE correspondente insubstituível com o espadão de sua mão direita.\nInicia em recarga com até 2 Usos.\nQuando Varka está no modo <color=#FFD780FF>Investida Furacão</color> e atinge um Ataque Normal em um inimigo, reduz a recarga de <color=#FFD780FF>Ascensão dos Quatro Ventos</color> em 0.5s. Esse efeito pode ser desencadeado até 15 vezes depois de cada vez que trocar para o modo <color=#FFD780FF>Investida Furacão</color>.\nAlém disso, Varka consome os Usos de <color=#FFD780FF>Ascensão dos Quatro Ventos</color> para realizar o Ataque Carregado especial <color=#FFD780FF>Devoração Cerúlea</color> que não consome Stamina, causando 2 instâncias de Dano Elemental correspondente insubstituível com o espadão de sua mão direita e 2 instâncias de <color=#80FFD7FF>Dano Anemo</color>."
},
{
"Id": 11290001,
"Name": "Golpe de Mestre",
"Description": "Depois de lançar a Habilidade Elemental <color=#FFD780FF>Ataque Surpresa</color>, Lohen retornará para esse estado. O estado Golpe de Mestre possui as seguintes características:\n· Os Ataques Normais, Carregados e Imersivos de Lohen serão convertidos para <color=#99FFFFFF>Dano Cryo</color> que não pode ser substituído.\n· Quando os Ataques Normais ou Carregados de Lohen atingem um inimigo, acumulam <color=#FFD780FF>Alegria</color> para Lohen, que é utilizada ao lançar a Habilidade Elemental especial <color=#FFD780FF>Entalhado em Alma e Osso</color>. Lohen pode lançar <color=#FFD780FF>Entalhado em Alma e Osso</color> até 3 vezes enquanto está no modo <color=#FFD780FF>Golpe de Mestre</color>, do qual ele não poderá mais acumular <color=#FFD780FF>Alegria</color>\n· Quando os outros membros próximos da equipe causam Dano, acumulam <color=#FFD780FF>Luta pela Vitória</color> para Lohen, que é utilizada para aumentar o Dano causado pela Habilidade Elemental <color=#FFD780FF>Entalhado em Alma e Osso</color>.\n· Quando Lohen sair de campo, Golpe de Mestre será removido. Quando Golpe de Mestre é removido, <color=#FFD780FF>Alegria</color> e <color=#FFD780FF>Luta pela Vitória</color> também serão removidos."
},
{
"Id": 11290002,
"Name": "Entalhado em Alma e Osso",
"Description": "Quando <color=#FFD780FF>Alegria</color> de Lohen acumula até o limite máximo, pode lançar a Habilidade Elemental especial.\nApós acertar um inimigo, consome tudo de <color=#FFD780FF>Alegria</color> e <color=#FFD780FF>Luta pela Vitória</color> para causar <color=#99FFFFFF>Dano Cryo</color>, e aumenta o Dano causado de acordo com a quantidade de <color=#FFD780FF>Luta pela Vitória</color> consumido."
},
{
"Id": 11290003,
"Name": "Alegria",
"Description": "Quando Lohen atinge oponentes com um Ataque Normal ou Ataque Carregado enquanto está no modo <color=#FFD780FF>Golpe de Mestre</color>, ele acumula {PARAM#P1293201|13S1} de <color=#FFD780FF>Alegria</color>. É possível acumular até 100 pontos de Alegria por vez.\nA <color=#FFD780FF>Alegria</color> pode ser acumulada uma vez a cada 0.1s. Quando <color=#FFD780FF>Alegria</color> atinge o limite máximo, a Habilidade Elemental de Lohen, <color=#FFD780FF>Ataque Surpresa</color>, será substituída pela Habilidade Elemental especial <color=#FFD780FF>Entalhado em Alma e Osso</color>."
},
{
"Id": 11290004,
"Name": "Luta pela Vitória",
"Description": "Um recurso especial fornecido para Lohen no estrado Golpe de Mestre quando os outros personagens próximos da equipe causam Dano. Máximo de 100 pontos.\nNa duração de Golpe de Mestre, quando os outros membros próximos da equipe causarem Dano, se esse Dano não for menor que {PARAM#P1293201|15S100}% do ATQ Básico de Lohen, acumulará {PARAM#P1293201|16S1} pontos de <color=#FFD780FF>Luta pela Vitória</color> para Lohen, caso contrário, acumulará 1 ponto de <color=#FFD780FF>Espírito</color>.\nO mesmo personagem pode acumular <color=#FFD780FF>Luta pela Vitória</color> uma vez a cada 0.1s para Lohen."
},
{
"Id": 11300001,
"Name": "Lumi: Forma de Ataque",
"Description": "Lumi possui três Formas de Ataque diferentes.\n\n<color=#FFD780FF>Forma Superpoderosa</color>\nLumi usará <color=#FFD780FF>Golpeador Arrematador</color> para atacar inimigos próximos continuamente. Cada ataque causará 2 instâncias de <color=#FFE699FF>Dano Geo em AdE</color>.\nSe houver uma Jaula Lunar por perto, Lumi alternará entre <color=#FFD780FF>Golpeador Arrematador</color> e <color=#FFD780FF>Martelo Pesado da Sobrecarga</color> para atacar inimigos próximos continuamente. <color=#FFD780FF>Martelo Pesado da Sobrecarga</color> causará <color=#FFE699FF>Dano Geo em AdE</color> que será considerado Dano de Cristalização Lunar.\n\n<color=#FFD780FF>Forma de Poder Supremo</color>\nLumi usa o poderoso <color=#FFD780FF>Esmagador de Milionárias Toneladas</color> para causar muito <color=#FFE699FF>Dano Geo em AdE</color> que é considerado Dano de Cristalização Lunar uma vez, trocando para a <color=#FFD780FF>Forma de Poder Normal</color>.\n\n<color=#FFD780FF>Forma de Poder Normal</color>\nNão é tão chamativa quanto as outras formas, mas ainda é forte.\n Lumi usa o <color=#FFD780FF>Golpeador Arrematador</color> em intervalos maiores para atacar inimigos continuamente. Cada ataque causa 2 instâncias de <color=#FFE699FF>Dano Geo em AdE</color>."
},
{
"Id": 11310001,
"Name": "Graça de Kenosis",
"Description": "Depois de lançar a Habilidade Elemental <color=#FFD780FF>Revelação: Luz Não Criada</color>, Nicole concede o seguinte efeito para todos os personagens próximos da equipe: aumenta o ATQ deles com base no ATQ de Nicole.\nQuando satisfazer requisitos específicos, <color=#FFD780FF>Graça de Kenosis</color> aumentará para <color=#FFD780FF>Orientação de Theosis</color>, aumentando ainda mais o ATQ."
},
{
"Id": 11310002,
"Name": "Orientação de Theosis",
"Description": "Depois que o efeito de <color=#FFD780FF>Graça de Kenosis</color> for elevado, aumentará mais {PARAM#P1312101|3S1} de ATQ.\nDepois de desbloquear o Talento de Ascensão \"Methexis\" e satisfazer qualquer um dos requisitos de \"Observação\", <color=#FFD780FF>Graça de Kenosis</color> será elevada para <color=#FFD780FF>Orientação de Theosis</color> no tempo restante da duração:\n· Personagens sob efeito de Observação que permanecer ativo por mais de {PARAM#P1312101|2S1}s; ou\n· Outros personagens Mágicos sob efeito de Observação.\n\nAlém disso, depois de desbloquear o Talento de Ascensão \"Philokalia\", quando um membro da equipe ativo próximo causar Dano a um oponente com sua Habilidade Elemental, a <color=#FFD780FF>Graça de Kenosis</color> de Nicole será elevada para <color=#FFD780FF>Orientação de Theosis</color> por {PARAM#P1312201|1S1}s.\n\nCom exceção de Nicole, os demais personagens que possuem <color=#FFD780FF>Orientação de Theosis</color> retornarão para <color=#FFD780FF>Graça de Kenosis</color> quando deixarem de ser o personagem ativo."
},
{
"Id": 11320001,
"Name": "Martelo do Juramento Livrador",
"Description": "A companheira confiável de uma caçadora de bruxas! O Martelo do Juramento Livrador Pode passar por Conversão Elemental sob certas circunstâncias, transformando todo seu Dano em Dano do Tipo Elemental correspondente.\nPrune pode invocar o Martelo do Juramento Livrador que passou por Conversão Elemental das seguintes formas: \n· Por um certo tempo após desencadear Redemoinho contra um oponente com a Habilidade Elemental <color=#FFD780FF>Ding-ding! Tilintar Caçador de Magia!</color>, pode lançar a Habilidade Elemental especial <color=#FFD780FF>Ting-Ting! Retribuição das Bruxas!</color>. Ao lançar a Habilidade Elemental especial, o Martelo do Juramento Livrador se converterá para o outro Tipo Elemental da reação de Redemoinho.\n· Depois de desbloquear o Talento Passivo \"Veredito e Punição\", se estiver no Modo Caçador e o Sino Chama-Bruxa causar Redemoinho nos inimigos, invoca um Martelo do Juramento Livrador que passou por Conversão Elemental de acordo com o Redemoinho atual para atacar o inimigo."
},
{
"Id": 11320002,
"Name": "Veredito e Punição",
"Description": "Quando causar Dano contra o inimigo no Modo Caçador do Sino Chama-Bruxa do Supremo <color=#FFD780FF>O Sino Toca! A Caçada Chegou!</color>, se esse Dano desencadear Redemoinho, invoca um <color=#FFD780FF>Martelo do Juramento Livrador</color> que causa Dano do tipo correspondente da Conversão Elemental de Redemoinho. Esse Dano é considerado como Dano de Supremo."
},
{
"Id": 11320003,
"Name": "Badalar Síncrono",
"Description": "Após Prune acertar um oponente com o <color=#FFD780FF>Martelo do Juramento Livrador</color> que passou por uma Conversão Elemental, os outros membros da equipe próximos ganharão o efeito de Dança dos Sinos: O Dano de ATQ será aumentado baseado no ATQ de Prune."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Восхождение четырёх ветров",
"Description": "Особый элементальный навык Варки. Наносит элементальный урон по площади, соответствующий элементу двуручного меча в его правой руке, а также <color=#80FFD7FF>Анемо урон по площади</color>, который не может быть отменён другими инфузиями.\nНавык начинается с отката и имеет не более 2 зарядов.\nКогда Варка поражает врагов обычной атакой, находясь в режиме <color=#FFD780FF>Бури и натиска</color>, время отката <color=#FFD780FF>Восхождения четырёх ветров</color> сокращается на 0,5 сек. После каждого перехода в режим <color=#FFD780FF>Бури и натиска</color> этот эффект может активироваться до 15 раз.\nВдобавок Варка может расходовать попытки использования <color=#FFD780FF>Восхождения четырёх ветров</color>, чтобы выполнять особую заряженную атаку <color=#FFD780FF>Лазурное поглощение</color>, которая не тратит выносливость и дважды наносит урон соответствующего элемента двуручного меча в правой руке, а также дважды наносит <color=#80FFD7FF>Анемо урон</color>, который не может быть отменён другими инфузиями."
},
{
"Id": 11290001,
"Name": "Мастерский ход",
"Description": "Лоэн переходит в этот режим после использования элементального навыка <color=#FFD780FF>Непредвиденный удар</color>. У этого режима следующие особенности:\n· Обычная атака, заряженная атака и атака в падении Лоэна наносят <color=#99FFFFFF>Крио урон</color>, который не может быть отменён другими инфузиями.\n· Попадания по врагу обычной или заряженной атакой Лоэна накапливают Лоэну <color=#FFD780FF>Ликование</color>, которое позволяет ему активировать особый элементальный навык <color=#FFD780FF>Врезано в кость и сердце</color>. После максимум 3 применений навыка <color=#FFD780FF>Врезано в кость и сердце</color> в режиме <color=#FFD780FF>Мастерского хода</color> Лоэн перестаёт получать <color=#FFD780FF>Ликование</color>.\n· Когда другие персонажи отряда поблизости наносят урон, то они накапливают Лоэну <color=#FFD780FF>Жажду победы</color>, которая повышает урон элементального навыка <color=#FFD780FF>Врезано в кость и сердце</color>.\n· Когда Лоэн покидает поле боя, режим Мастерского хода снимается. Когда режим Мастерского хода прекращается, <color=#FFD780FF>Ликование</color> и <color=#FFD780FF>Жажда победы</color> сбрасываются."
},
{
"Id": 11290002,
"Name": "Врезано в кость и сердце",
"Description": "С максимальным значением <color=#FFD780FF>Ликования</color> Лоэн способен применить особый элементальный навык.\nПоразив врага, он расходует всё <color=#FFD780FF>Ликование</color> с <color=#FFD780FF>Жаждой победы</color> и наносит <color=#99FFFFFF>Крио урон</color>, который повышается в зависимости от количества израсходованной <color=#FFD780FF>Жажды победы</color>."
},
{
"Id": 11290003,
"Name": "Ликование",
"Description": "Лоэн, поражая врагов обычной или заряженной атакой в режиме Мастерского хода, получает {PARAM#P1293201|13S1} ед. <color=#FFD780FF>Ликования</color>. Его максимум - 100 единиц.\n<color=#FFD780FF>Ликование</color> можно получать 1 раз в 0,1 сек. Когда <color=#FFD780FF>Ликование</color> достигает максимума, элементальный навык Лоэна <color=#FFD780FF>Непредвиденный удар</color> заменяется на особый элементальный навык <color=#FFD780FF>Врезано в кость и сердце</color>."
},
{
"Id": 11290004,
"Name": "Жажда победы",
"Description": "Особый ресурс, накапливаемый Лоэном, когда другие персонажи отряда поблизости наносят урон, а он сам пребывает в режиме Мастерского хода. Максимум этого ресурса - 100 единиц.\nКогда режим Мастерского хода активен, а другие персонажи отряда поблизости наносят урон, и если этот урон не менее {PARAM#P1293201|15S100}% от базовой атаки Лоэна, то он накапливает {PARAM#P1293201|16S1} ед. <color=#FFD780FF>Жажды победы</color>. В противном случае он получает 1 ед. <color=#FFD780FF>Жажды победы</color>.\nОдин и тот же персонаж может предоставлять Лоэну <color=#FFD780FF>Жажду победы</color> 1 раз в 0,1 сек."
},
{
"Id": 11300001,
"Name": "Луми: Формы атаки",
"Description": "У Луми три атакующих формы.\n\n<color=#FFD780FF>Суперсильная форма</color>\nЛуми, применяя <color=#FFD780FF>Бух-бах молот</color>, постоянно атакует врагов поблизости и каждой атакой 2 раза наносит <color=#FFE699FF>Гео урон по площади</color>.\nЕсли рядом есть Лунная пелена, Луми будет попеременно атаковать врагов поблизости <color=#FFD780FF>Бух-бах молотом</color> и <color=#FFD780FF>Усиленным молотом</color>. <color=#FFD780FF>Усиленный молот</color> наносит <color=#FFE699FF>Гео урон по площади</color>, который считается уроном реакции Лунный кристалл.\n\n<color=#FFD780FF>Форма наивысшей силы</color>\nЛуми задействует самый крутой <color=#FFD780FF>Мегатонный молот</color>, которым один раз наносит врагам поблизости особенно мощный <color=#FFE699FF>Гео урон по площади</color>, считающийся уроном реакции Лунный кристалл, и переходит в <color=#FFD780FF>Форму стандартной силы</color>.\n\n<color=#FFD780FF>Форма стандартной силы</color>\nНе такая крутая, как остальные формы, но тоже очень даже ничего.\nЛуми постоянно атакует врагов поблизости <color=#FFD780FF>Бух-бах молотом</color> с более долгим интервалом, каждой атакой 2 раза нанося <color=#FFE699FF>Гео урон по площади</color>."
},
{
"Id": 11310001,
"Name": "Благодать кенозиса",
"Description": "Николь после использования элементального навыка <color=#FFD780FF>Откровение: Несотворённый свет</color> наделяет всех персонажей отряда поблизости следующим эффектом: сила атаки повышается согласно силе атаки Николь.\nЕсли соблюдены определённые условия, <color=#FFD780FF>Благодать кенозиса</color> улучшается до <color=#FFD780FF>Наставления теозиса</color>, ещё больше повышая силу атаки."
},
{
"Id": 11310002,
"Name": "Наставление теозиса",
"Description": "Улучшенный эффект <color=#FFD780FF>Благодать кенозиса</color> дополнительно повышает силу атаки на {PARAM#P1312101|3S1} ед.\nЕсли открыт талант возвышения Метексис и соблюдены любые из условий Наблюдения, то <color=#FFD780FF>Благодать кенозиса</color> на оставшееся время действия улучшается до <color=#FFD780FF>Наставления теозиса</color>:\n· Если персонаж, за которым Николь ведёт Наблюдение, непрерывно находится на поле боя свыше {PARAM#P1312101|2S1} сек.\n· Если персонаж, за которым ведёт Наблюдение Николь, Ведьмовской.\n\nКроме того, если открыт талант возвышения Филокалия, то после того как элементальный урон активного персонажа отряда поблизости поражает врага, <color=#FFD780FF>Благодать кенозиса</color> самой Николь улучшается до <color=#FFD780FF>Наставления теозиса</color> на {PARAM#P1312201|1S1} сек.\n\nКогда другие персонажи, кроме Николь, покидают поле боя, обладая <color=#FFD780FF>Наставлением теозиса</color>, эффект восстанавливается до <color=#FFD780FF>Благодати кенозиса</color>."
},
{
"Id": 11320001,
"Name": "Клятвенный молот истребителя бедствий",
"Description": "Надёжный компаньон охотницы на ведьм! При определённых условиях Клятвенный молот истребителя бедствий меняет свой элемент, преобразовывая урон в урон соответствующего элемента.\nПрюн может вызывать Клятвенный молот истребителя бедствий, прошедший поглощение стихии, следующими способами:\n· В течение некоторого времени после активации Рассеивания на противнике с помощью элементального навыка <color=#FFD780FF>Динь-дилинь: Звон охоты на ведьм</color> Прюн может применить особый элементальный навык <color=#FFD780FF>Бом-цзынь-цзынь: Грядёт ведьмина кара</color>. Во время использования особого элементального навыка Клятвенный молот истребителя бедствий сменит тип элемента на тот, что участвовал в данной реакции Рассеивание.\n· После открытия таланта возвышения Вердикт и наказание, если колокольчик-приманка в режиме Охотника-ловца активирует на противнике Рассеивание, то призывается Клятвенный молот истребителя бедствий, поглотивший соответствующий элемент, и атакует противника."
},
{
"Id": 11320002,
"Name": "Вердикт и наказание",
"Description": "После того как колокольчик-приманка в режиме охотника-ловца наносит противнику урон во время взрыва стихии <color=#FFD780FF>Грянул колокол, началась охота</color>, и если этот урон активирует на противнике Рассеивание, то он также призывает <color=#FFD780FF>Клятвенный молот истребителя бедствий</color> перед противником, который наносит урон элемента, соответствующего типу элемента поглощения стихии реакции Рассеивание. Такой урон считается уроном взрыва стихии."
},
{
"Id": 11320003,
"Name": "Звонкое единодушие",
"Description": "После того как Прюн поражает врага <color=#FFD780FF>Клятвенным молотом истребителя бедствий</color>, который прошёл поглощение стихии, другие персонажи отряда поблизости наделяются Вдохновением колоколов: урон атак повышается согласно силе атаки Прюн."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Four Winds' Ascension",
"Description": "สกิลธาตุพิเศษของ Varka สร้างความเสียหายธาตุที่สอดคล้องกับดาบใหญ่ในมือขวาเป็นวงกว้าง และ<color=#80FFD7FF>ความเสียหายลมวงกว้าง</color>ซึ่งไม่สามารถซ้อนทับด้วยธาตุอื่นได้แก่ศัตรู\nช่วงเริ่มต้นจะอยู่ในสถานะคูลดาวน์ และสามารถใช้ได้สูงสุด 2 ครั้ง\nเมื่อการโจมตีปกติของ Varka ในโหมด <color=#FFD780FF>Sturm und Drang</color> โดนศัตรู ช่วงเวลาคูลดาวน์ของ <color=#FFD780FF>Four Winds' Ascension</color> จะลดลง 0.5 วินาที; เอฟเฟกต์นี้จะเกิดขึ้นได้มากสุด 15 ครั้งหลังจากสลับเข้าสู่โหมด <color=#FFD780FF>Sturm und Drang</color> แต่ละครั้ง\nนอกจากนี้ Varka สามารถใช้จำนวนครั้งที่ใช้ได้ของ <color=#FFD780FF>Four Winds' Ascension</color> เพื่อทำการชาร์จโจมตีพิเศษ <color=#FFD780FF>Azure Devour</color> ที่ไม่ใช้พลังกาย สร้างความเสียหายธาตุที่สอดคล้องกับดาบใหญ่ในมือขวา ซึ่งไม่สามารถซ้อนทับด้วยธาตุอื่นได้ 2 ครั้ง และ<color=#80FFD7FF>ความเสียหายลม</color> 2 ครั้ง"
},
{
"Id": 11290001,
"Name": "Masterstroke",
"Description": "หลังจากปล่อยสกิลธาตุ <color=#FFD780FF>Unforeseen Strike</color> แล้ว Lohen จะสลับเข้าสู่สถานะนี้ โดยสถานะ Masterstroke มีคุณสมบัติดังต่อไปนี้:\n·การโจมตีปกติ, ชาร์จโจมตี และโจมตีพุ่งลงจากอากาศของ Lohen จะเปลี่ยนเป็นการสร้าง<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> ที่ไม่สามารถซ้อนทับด้วยธาตุอื่นได้; \n·เมื่อการโจมตีปกติ หรือชาร์จโจมตีของ Lohen โดนศัตรู จะสะสม <color=#FFD780FF>ความสำราญ</color> พิเศษให้กับ Lohen เพื่อใช้สำหรับปล่อยสกิลธาตุพิเศษ <color=#FFD780FF>Etched Into Bone and Soul</color>; หลังจากปล่อย <color=#FFD780FF>Etched Into Bone and Soul</color> มากสุด 3 ครั้งขณะอยู่ในสถานะ <color=#FFD780FF>Masterstroke</color> จะไม่สามารถรับ <color=#FFD780FF>ความสำราญ</color> ได้อีก\n·เมื่อตัวละครอื่นในทีมที่อยู่ใกล้เคียงสร้างความเสียหาย จะสะสม <color=#FFD780FF>จิตชิงชัย</color> พิเศษให้กับ Lohen ซึ่งใช้สำหรับเพิ่มความเสียหายที่เกิดจากสกิลธาตุพิเศษ <color=#FFD780FF>Etched Into Bone and Soul</color>;\n·เมื่อ Lohen ออกจากการต่อสู้ สถานะ Masterstroke จะหายไป; และเมื่อสถานะ Masterstroke หายไป <color=#FFD780FF>ความสำราญ</color>และ<color=#FFD780FF>จิตชิงชัย</color>จะหายไปเช่นกัน"
},
{
"Id": 11290002,
"Name": "Etched Into Bone and Soul",
"Description": "สกิลธาตุพิเศษที่สามารถปล่อยได้หลังจากสะสม<color=#FFD780FF>ความสำราญ</color>ของ Lohen จนถึงขีดจำกัด\nหลังจากโจมตีโดนศัตรูจะใช้<color=#FFD780FF>ความสำราญ</color>และ<color=#FFD780FF>จิตชิงชัย</color>ทั้งหมด เพื่อสร้าง<color=#99FFFFFF>ความเสียหายน้ำแข็ง</color> และเพิ่มความเสียหายในครั้งนี้ ตาม<color=#FFD780FF>จิตชิงชัย</color>ที่ใช้ไป"
},
{
"Id": 11290003,
"Name": "ความสำราญ",
"Description": "เมื่อการโจมตีปกติหรือชาร์จโจมตีของ Lohen โจมตีโดนศัตรูขณะอยู่ในสถานะ Masterstroke จะได้รับ<color=#FFD780FF>ความสำราญ</color> {PARAM#P1293201|13S1} หน่วย ซึ่งมีขีดจำกัดอยู่ที่ 100 หน่วย\nทุก 0.1 วินาที จะได้รับ<color=#FFD780FF>ความสำราญ</color>มากสุดหนึ่งครั้ง หลังจากสะสม<color=#FFD780FF>ความสำราญ</color>จนถึงขีดจำกัดแล้ว สกิลธาตุ <color=#FFD780FF>Unforeseen Strike</color> ของ Lohen จะถูกเปลี่ยนเป็นสกิลธาตุพิเศษ <color=#FFD780FF>Etched Into Bone and Soul</color>"
},
{
"Id": 11290004,
"Name": "จิตชิงชัย",
"Description": "ทรัพยากรพิเศษที่จะมอบให้แก่ Lohen เมื่อตัวละครอื่นในทีมที่อยู่ใกล้เคียงสร้างความเสียหายขณะอยู่ในสถานะ Masterstroke โดยมีขีดจำกัดอยู่ที่ 100 หน่วย\nในช่วงเวลาต่อเนื่องของสถานะ Masterstroke เมื่อตัวละครอื่นในทีมที่อยู่ใกล้เคียงสร้างความเสียหาย หากความเสียหายในครั้งนี้ไม่ต่ำกว่า {PARAM#P1293201|15S100}% ของพลังโจมตีพื้นฐานของ Lohen จะสะสม<color=#FFD780FF>จิตชิงชัย</color>ให้แก่ Lohen {PARAM#P1293201|16S1} หน่วย มิเช่นนั้นจะสะสม<color=#FFD780FF>จิตชิงชัย</color>ให้แก่ Lohen 1 หน่วย\nตัวละครเดียวกันจะสะสม<color=#FFD780FF>จิตชิงชัย</color>ให้แก่ Lohen ได้มากสุดหนึ่งครั้งในทุก 0.1 วินาที"
},
{
"Id": 11300001,
"Name": "Lumi - รูปแบบการโจมตี",
"Description": "Lumi มีรูปแบบการโจมตี 3 แบบ ที่แตกต่างกัน\n\n<color=#FFD780FF>ร่างสุดแกร่ง</color>\nLumi จะใช้<color=#FFD780FF>หวดทุบตุ้บตั้บ</color> โจมตีศัตรูใกล้เคียงอย่างต่อเนื่อง โดยการโจมตีแต่ละครั้ง จะสร้าง<color=#FFE699FF>ความเสียหายหินวงกว้าง</color> 2 ครั้ง\nหากมี Moondrift อยู่ใกล้เคียง Lumi จะสลับใช้ระหว่าง<color=#FFD780FF>หวดทุบตุ้บตั้บ</color> กับ<color=#FFD780FF>ค้อนหนักอัดแรง</color> โจมตีศัตรูที่อยู่ใกล้เคียงอย่างต่อเนื่อง โดย<color=#FFD780FF>ค้อนหนักอัดแรง</color> จะสร้าง<color=#FFE699FF>ความเสียหายหินวงกว้าง</color> ที่ถูกมองว่าเป็นความเสียหายจากปฏิกิริยาตกผลึกจันทรา\n\n<color=#FFD780FF>ร่างสุดแกร่งอัลติเมท</color>\nLumi จะใช้<color=#FFD780FF>ค้อนหนักล้านตัน</color>สุดเจ๋ง สร้าง<color=#FFE699FF>ความเสียหายหินวงกว้าง</color>ที่ทรงพลังเป็นพิเศษ และถือเป็นความเสียหายจากปฏิกิริยาตกผลึกจันทรา แก่ศัตรูที่อยู่ใกล้เคียง 1 ครั้ง จากนั้นจะเปลี่ยนเป็น<color=#FFD780FF>ร่างแกร่งปกติ</color>\n\n<color=#FFD780FF>ร่างแกร่งปกติ</color>\nถึงแม้จะไม่ร้ายกาจเท่าร่างอื่น ๆ แต่ก็เก่งมากอยู่ดี\nLumi จะใช้<color=#FFD780FF>หวดทุบตุ้บตั้บ</color>ที่มีระยะเวลาเว้นช่วงนานขึ้น โจมตีศัตรูใกล้เคียงอย่างต่อเนื่อง โดยการโจมตีแต่ละครั้ง จะสร้าง<color=#FFE699FF>ความเสียหายหินวงกว้าง</color> 2 ครั้ง"
},
{
"Id": 11310001,
"Name": "Grace of Kenosis",
"Description": "หลังจากปล่อยสกิลธาตุ <color=#FFD780FF>Revelation: Uncreated Light</color> แล้ว Nicole จะมอบเอฟเฟกต์นี้ให้กับตัวละครทั้งหมดในทีมที่อยู่ใกล้เคียง: เพิ่มพลังโจมตี โดยขึ้นอยู่กับพลังโจมตีของ Nicole\nหลังจากบรรลุเงื่อนไขที่กำหนด เอฟเฟกต์ <color=#FFD780FF>Grace of Kenosis</color> จะเลื่อนขั้นเป็น <color=#FFD780FF>Guidance of Theosis</color> ซึ่งจะเพิ่มพลังโจมตีขึ้นไปอีกขั้น"
},
{
"Id": 11310002,
"Name": "Guidance of Theosis",
"Description": "เอฟเฟกต์หลังจาก <color=#FFD780FF>Grace of Kenosis</color> เลื่อนขั้น จะสามารถเพิ่มพลังโจมตีได้อีก {PARAM#P1312101|3S1} หน่วย\nหลังจากปลดล็อกพรสวรรค์เพิ่มเติม \"Methexis\" และบรรลุเงื่อนไข \"สังเกตการณ์\" ข้อใดข้อหนึ่งต่อไปนี้แล้ว <color=#FFD780FF>Grace of Kenosis</color> จะเลื่อนขั้นเป็น <color=#FFD780FF>Guidance of Theosis</color> ในช่วงเวลาต่อเนื่องที่เหลือ:\n·ตัวละครอื่นที่ถูกสังเกตการณ์อยู่ในสนามต่อเนื่องเกิน {PARAM#P1312101|2S1} วินาที;\n·ตัวละครอื่นที่ถูกสังเกตการณ์เป็นตัวละครมนตรา\n\nนอกจากนี้ หลังจากปลดล็อกพรสวรรค์เพิ่มเติม \"Philokalia\" แล้ว หลังจากความเสียหายธาตุของตัวละครในทีมที่เข้าร่วมการต่อสู้ในขณะนั้น ที่อยู่ใกล้เคียงโดนศัตรู <color=#FFD780FF>Grace of Kenosis</color> ที่ Nicole ครอบครองอยู่ จะเลื่อนขั้นเป็น <color=#FFD780FF>Guidance of Theosis</color> ด้วยเช่นกัน เป็นเวลา {PARAM#P1312201|1S1} วินาที\n\n<color=#FFD780FF>Guidance of Theosis</color> ที่ตัวละครอื่นยกเว้น Nicole ครอบครองอยู่ จะกลับคืนเป็น <color=#FFD780FF>Grace of Kenosis</color> เมื่อออกจากการต่อสู้"
},
{
"Id": 11320001,
"Name": "ค้อนสัตยาล่าภัย",
"Description": "คู่หูที่ไว้ใจได้ของนักล่าแม่มด! สามารถเกิดการเปลี่ยนแปลงธาตุได้ภายใต้เงื่อนไขที่กำหนด ความเสียหายทั้งหมดที่เดิมทีเกิดจาก \"ค้อนสัตยาล่าภัย\" จะเปลี่ยนเป็นการสร้างความเสียหายธาตุที่สอดคล้องกันแก่ศัตรู\nPrune สามารถใช้วิธีการดังต่อไปนี้ เพื่ออัญเชิญ \"ค้อนสัตยาล่าภัย\" ที่เกิดการเปลี่ยนแปลงธาตุ:\n·ในช่วงเวลาหนึ่งหลังจากที่ Prune ปล่อยสกิลธาตุ <color=#FFD780FF>Ring-A-Ding-Ding! Hexhunter Chime</color> ใส่ศัตรูจนทำให้เกิดปฏิกิริยากระจาย จะสามารถปล่อยสกิลธาตุพิเศษ <color=#FFD780FF>Clang Clang! Witch-tribution Comes!</color> ได้; เมื่อปล่อยสกิลธาตุพิเศษดังกล่าว \"ค้อนสัตยาล่าภัย\" จะเปลี่ยนประเภทธาตุเป็นธาตุอื่นที่เกี่ยวข้องกับปฏิกิริยากระจายก่อนหน้านี้\n·หลังจากปลดล็อกพรสวรรค์เพิ่มเติม \"Verdict and Punishment\" หาก \"กระพรวนล่อแม่มด\" ที่อยู่ในโหมด \"ตามล่า\" ทำให้เกิดปฏิกิริยากระจายแก่ศัตรู จะทำการอัญเชิญ \"ค้อนสัตยาล่าภัย\" ที่เกิดการเปลี่ยนแปลงธาตุตามปฏิกิริยากระจายในครั้งนี้ออกมาหนึ่งอัน เพื่อทำการโจมตีศัตรู"
},
{
"Id": 11320002,
"Name": "Verdict and Punishment",
"Description": "ในท่าไม้ตาย <color=#FFD780FF>The Bell Tolls! The Hunt Is On!</color> เมื่อ \"กระพรวนล่อแม่มด\" ที่อยู่ภายใต้โหมด \"ตามล่า\" สร้างความเสียหายแก่ศัตรู หากความเสียหายนี้ทำให้เกิดปฏิกิริยากระจายแก่ศัตรู จะอัญเชิญ <color=#FFD780FF>\"ค้อนสัตยาล่าภัย\"</color> ที่เปลี่ยนธาตุตามปฏิกิริยากระจายในครั้งนี้ ออกมาทุบตรงหน้าศัตรู สร้างความเสียหายธาตุตามประเภทธาตุที่สอดคล้องกัน โดยความเสียหายนี้จะนับเป็นความเสียหายท่าไม้ตาย"
},
{
"Id": 11320003,
"Name": "Tolling Synchronicity",
"Description": "หลังจาก Prune ใช้ <color=#FFD780FF>\"ค้อนสัตยาล่าภัย\"</color> ที่เกิดการเปลี่ยนธาตุโจมตีโดนศัตรู ตัวละครอื่นในทีมที่อยู่ใกล้เคียงจะได้รับเอฟเฟกต์ \"Tolling Rally\": เพิ่มความเสียหายจากการโจมตี ตามพลังโจมตีของ Prune"
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Dört Rüzgarın Yükselişi",
"Description": "Varka'nın özel Element Becerisi. Varka, sağ eliyle tuttuğu çift elli kılıcın elementine karşılık gelen ve diğer element tesirleriyle değiştirilemeyen Element Alan Hasarı ve <color=#80FFD7FF>Rüzgar Alan Hasarı</color> verir.\nBekleme süresinde başlar ve maksimum 2 kullanım hakkı vardır.\nVarka <color=#FFD780FF>Fırtına Hücumu</color> modundayken Normal Saldırısı bir düşmana isabet ettiğinde <color=#FFD780FF>Dört Rüzgarın Yükselişi</color> becerisinin bekleme süresi 0,5 saniye azalır. Varka her <color=#FFD780FF>Fırtına Hücumu</color> moduna geçtiğinde bu etki 15 defaya kadar tetiklenebilir.\nAyrıca Varka, <color=#FFD780FF>Dört Rüzgarın Yükselişi</color> kullanım haklarını harcayarak Dayanıklılık tüketmeyen özel <color=#FFD780FF>Gök Yutan</color> Yüklü Saldırısını gerçekleştirebilir. Bu saldırı, 2 defa Varka'nın sağ eliyle tuttuğu çift elli kılıcın elementine karşılık gelen ve diğer element tesirleriyle değiştirilemeyen Element Hasarı ve 2 defa da <color=#80FFD7FF>Rüzgar Hasarı</color> verir."
},
{
"Id": 11290001,
"Name": "Usta Vuruş",
"Description": "Lohen, <color=#FFD780FF>Öngörülmez Darbe</color> Element Becerisini kullandıktan sonra bu moda geçer. Usta Vuruş modu aşağıdaki özelliklere sahiptir:\n·Lohen'in Normal, Yüklü ve Havadan Saldırıları, diğer element tesirleriyle değişmeyecek şekilde <color=#99FFFFFF>Buz Hasarı</color> verir.\n·Lohen bir düşmana Normal Saldırı veya Yüklü Saldırıyla vurduğunda <color=#FFD780FF>Haz</color> kademeleri biriktirir. Bu kademeleri tüketerek <color=#FFD780FF>İliğe ve Ruha Kazınmış</color> özel Element Becerisini kullanabilir. Lohen <color=#FFD780FF>Usta Vuruş</color> modundayken <color=#FFD780FF>İliğe ve Ruha Kazınmış</color> becerisini en fazla 3 defa kullanabilir, sonrasında artık <color=#FFD780FF>Haz</color> biriktiremez.\n·Yakındaki grup üyeleri Hasar verdiğinde Lohen için <color=#FFD780FF>Kazanma Arzusu</color> biriktirirler. Kazanma Arzusu kullanılarak <color=#FFD780FF>İliğe ve Ruha Kazınmış</color> Hasarı artırılabilir.\n·Lohen savaş alanından çıktığında Usta Vuruş modu sona erer, <color=#FFD780FF>Haz</color> ve <color=#FFD780FF>Kazanma Arzusu</color> sıfırlanır."
},
{
"Id": 11290002,
"Name": "İliğe ve Ruha Kazınmış",
"Description": "Lohen'in <color=#FFD780FF>Haz</color> değeri maksimum sınıra ulaştığında kullanabildiği özel Element Becerisi.\nBir düşmana isabet ettiğinde tüm <color=#FFD780FF>Haz</color> ve <color=#FFD780FF>Kazanma Arzusu</color> kademelerini tüketerek <color=#99FFFFFF>Buz Hasarı</color> verir. Bu Hasar, tüketilen <color=#FFD780FF>Kazanma Arzusu</color> miktarına göre artar."
},
{
"Id": 11290003,
"Name": "Haz",
"Description": "Lohen Usta Vuruş modundayken Normal veya Yüklü Saldırılarıyla düşmanlara vurduğunda {PARAM#P1293201|13S1} <color=#FFD780FF>Haz</color> birikir. En fazla 100 Haz birikebilir.\nHer 0,1 saniyede bir <color=#FFD780FF>Haz</color> biriktirilebilir. <color=#FFD780FF>Haz</color> maksimum sınıra ulaştığında Lohen'in <color=#FFD780FF>Öngörülmez Darbe</color> Element Becerisi, özel <color=#FFD780FF>İliğe ve Ruha Kazınmış</color> Element Becerisi olarak değişir."
},
{
"Id": 11290004,
"Name": "Kazanma Arzusu",
"Description": "Lohen Usta Vuruş modundayken yakındaki diğer grup üyeleri Hasar verdiğinde biriken özel bir kaynak. Aynı anda en fazla 100 Kazanma Arzusu birikebilir.\nUsta Vuruş modu etkinken yakındaki diğer grup üyeleri Hasar verdiğinde, bu Hasar Lohen'in Temel Saldırısının %{PARAM#P1293201|15S100} kadarından daha az değilse Lohen {PARAM#P1293201|16S1} <color=#FFD780FF>Kazanma Arzusu</color> biriktirir. Aksi takdirde 1 <color=#FFD780FF>Kazanma Arzusu</color> birikir.\nHer karakter, Lohen için her 0,1 saniyede bir <color=#FFD780FF>Kazanma Arzusu</color> biriktirebilir."
},
{
"Id": 11300001,
"Name": "Lumi: Saldırı Formları",
"Description": "Lumi'nin üç farklı Saldırı Formu vardır.\n\n<color=#FFD780FF>Süper Güç Formu</color>\nLumi, <color=#FFD780FF>Bam Bam Pataklama</color> kullanarak yakındaki düşmanlara sürekli olarak saldırır. Her saldırı 2 defa <color=#FFE699FF>Toprak Alan Hasarı</color> verir.\nYakında Ay Akıntısı varsa Lumi, <color=#FFD780FF>Bam Bam Pataklama</color> ve <color=#FFD780FF>Gümbürdeten Topuz</color> arasında geçiş yaparak yakındaki düşmanlara sürekli olarak saldırır. <color=#FFD780FF>Gümbürdeten Topuz</color>, Ay Kristalleşmesi Tepkimesi Hasarı olarak kabul edilen <color=#FFE699FF>Toprak Alan Hasarı</color> verir.\n\n<color=#FFD780FF>Mutlak Güç Formu</color>\nLumi, <color=#FFD780FF>Milyon Tonluk Darbe</color> kullanarak Ay Kristalleşmesi Tepkimesi Hasarı olarak kabul edilen, tek seferlik ekstra güçlü bir <color=#FFE699FF>Toprak Alan Hasarı</color> verir ve <color=#FFD780FF>Standart Güç Formuna</color> geçiş yapar.\n\n<color=#FFD780FF>Standart Güç Formu</color>\nDiğer formlar kadar gösterişli olmasa da yine de ciddi bir güce sahiptir.\nLumi, yakındaki düşmanlara sürekli olarak saldırmak için daha uzun aralıklarla <color=#FFD780FF>Bam Bam Pataklama</color> kullanır. Her saldırı 2 defa <color=#FFE699FF>Toprak Alan Hasarı</color> verir."
},
{
"Id": 11310001,
"Name": "Fedakarlık Lütfu",
"Description": "<color=#FFD780FF>Vahiy: Var Edilmemiş Işık</color> Element Becerisi kullanıldıktan sonra Nicole yakındaki tüm grup üyelerine şu etkiyi bahşeder: Grup üyelerinin Saldırısı Nicole'un Saldırısına göre artar.\nBelirli koşullar karşılandığında <color=#FFD780FF>Fedakarlık Lütfu</color> etkisi gelişerek <color=#FFD780FF>İlahi Rehberlik</color> haline gelir ve Saldırıyı daha da artırır."
},
{
"Id": 11310002,
"Name": "İlahi Rehberlik",
"Description": "<color=#FFD780FF>Fedakarlık Lütfu</color> etkisini geliştirmek Saldırıyı {PARAM#P1312101|3S1} daha artırır.\n\"İştirak\" Yükseltme Yeteneği açıldıktan sonra aşağıdaki gözlem koşullarından herhangi biri karşılandığında, <color=#FFD780FF>Fedakarlık Lütfu</color> gelişerek kalan süresi boyunca <color=#FFD780FF>İlahi Rehberlik</color> haline gelir:\n·Gözlem altındaki başka bir karakter {PARAM#P1312101|2S1} saniyeden uzun süre alanda kalırsa.\n·Gözlem altındaki başka bir karakter bir Cadılık karakteriyse.\n\nAyrıca \"İyilik Sevgisi\" Yükseltme Yeteneği açıldıktan sonra yakındaki aktif bir grup üyesinin verdiği Element Hasarı bir düşmana isabet ettiğinde, Nicole'un kendi <color=#FFD780FF>Fedakarlık Lütfu</color> da {PARAM#P1312201|1S1} saniyeliğine gelişerek <color=#FFD780FF>İlahi Rehberlik</color> halini alır.\n\n<color=#FFD780FF>İlahi Rehberlik</color> etkisine sahip olan Nicole dışındaki karakterler alandan ayrıldığında etkileri tekrar <color=#FFD780FF>Fedakarlık Lütfu</color> haline döner."
},
{
"Id": 11320001,
"Name": "Bela Kovan Ant Çekici",
"Description": "Cadı avcısının güvenilir yoldaşı! Bela Kovan Ant Çekici doğru koşullar altında Element Dönüşümü geçirerek tüm Hasarını ilgili Element Türünün Hasarına dönüştürür.\nPrune, Element Dönüşümüne uğramış Bela Kovan Ant Çekicini aşağıdaki şekillerde çağırabilir:\n· Prune <color=#FFD780FF>Ding Ding! Büyü Avı Zili</color> Element Becerisi ile bir düşman üzerinde Girdap Tepkimesi tetiklendikten sonra belirli bir süreliğine <color=#FFD780FF>Çın Çın! Cadıyı Cezalandırma Zamanı!</color> özel Element Becerisini kullanabilir. Bu özel Element Becerisi kullanıldığında Bela Kovan Ant Çekici, söz konusu Girdap Tepkimesinde yer alan diğer Element Türüne dönüşür.\n·\"Yargı ve Ceza\" Yükseltme Yeteneği açıldıktan sonra, Avcı-Arayıcı modundaki Cadıkapan Çanı bir düşman üzerinde Girdap tetiklediğinde düşmana saldırmak için ilgili Element Dönüşümüne uğramış bir Bela Kovan Ant Çekici çağırır."
},
{
"Id": 11320002,
"Name": "Yargı ve Ceza",
"Description": "<color=#FFD780FF>Çanlar Çalıyor! Av Başladı!</color> Element Patlaması sırasında, Avcı-Arayıcı modundaki Cadıkapan Çanı bir düşmana Hasar verdikten sonra bu Hasar düşman üzerinde Girdap tepkimesi tetiklerse Girdap tepkimesinde gerçekleşen Element Dönüşümüyle aynı türde Hasar veren bir <color=#FFD780FF>Bela Kovan Ant Çekici</color> çağrılır. Bu Hasar, Element Patlaması Hasarı sayılır."
},
{
"Id": 11320003,
"Name": "Eş Zamanlı Çınlama",
"Description": "Prune, Element Dönüşümü geçirmiş <color=#FFD780FF>Bela Kovan Ant Çekicini</color> kullanarak bir düşmana vurduğunda, yakındaki diğer grup üyeleri İlham Yankısı etkisini kazanır: Saldırı Hasarı, Prune'un Saldırısına göre artar."
}
]

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@@ -438,5 +438,55 @@
"Id": 11280002,
"Name": "Tứ Phong Trỗi Dậy",
"Description": "Kỹ Năng Nguyên Tố đặc biệt của Varka, gây cho kẻ địch sát thương phạm vi nguyên tố tương ứng không thể bị thay thế từ trọng kiếm tay phải của Varka và <color=#80FFD7FF>Sát Thương Phạm Vi Nguyên Tố Phong</color>.\nBan đầu sẽ trong trạng thái chờ hồi chiêu, tối đa có 2 lần khả dụng.\nKhi Varka trong chế độ <color=#FFD780FF>Bão Táp Đột Kích</color> và Tấn Công Thường trúng kẻ địch, thời gian chờ của <color=#FFD780FF>Tứ Phong Trỗi Dậy</color> sẽ rút ngắn 0.5s. Sau mỗi lần chuyển sang chế độ <color=#FFD780FF>Bão Táp Đột Kích</color>, hiệu quả này tối đa kích hoạt 15 lần.\nNgoài ra, Varka có thể tiêu hao số lần khả dụng của <color=#FFD780FF>Tứ Phong Trỗi Dậy</color> để thực hiện Trọng Kích đặc biệt <color=#FFD780FF>Trời Xanh Cắn Xé</color> không tiêu hao thể lực, gây 2 lần sát thương nguyên tố tương ứng không thể bị thay thế từ trọng kiếm tay phải của Varka và 2 lần <color=#80FFD7FF>Sát Thương Nguyên Tố Phong</color>."
},
{
"Id": 11290001,
"Name": "Kỳ Mưu",
"Description": "Sau khi thi triển Kỹ Năng Nguyên Tố <color=#FFD780FF>Kỳ Binh Quỷ Xuất</color>, Lohen sẽ chuyển sang trạng thái này. Trạng thái Kỳ Mưu có đặc tính sau:\n·Tấn Công Thường, Trọng Kích và Tấn Công Khi Đáp của Lohen sẽ chuyển sang gây <color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> không thể bị thay thế.\n·Khi Lohen Tấn Công Thường hoặc Trọng Kích trúng kẻ địch, sẽ tích lũy <color=#FFD780FF>Niềm Vui</color> đặc biệt cho Lohen, dùng để thi triển Kỹ Năng Nguyên Tố đặc biệt <color=#FFD780FF>Khắc Cốt Ghi Tâm</color>. Trong trạng thái <color=#FFD780FF>Kỳ Mưu</color> tối đa thi triển 3 lần <color=#FFD780FF>Khắc Cốt Ghi Tâm</color>, sau đó sẽ không được nhận <color=#FFD780FF>Niềm Vui</color> nữa.\n·Khi nhân vật khác trong đội ở gần gây sát thương, sẽ tích lũy <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> đặc biệt cho Lohen, dùng để tăng sát thương Kỹ Năng Nguyên Tố đặc biệt <color=#FFD780FF>Khắc Cốt Ghi Tâm</color>.\n·Khi Lohen rời trận, cũng sẽ kết thúc trạng thái Kỳ Mưu. Khi trạng thái Kỳ Mưu kết thúc, <color=#FFD780FF>Niềm Vui</color> và <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> cũng sẽ bị xóa."
},
{
"Id": 11290002,
"Name": "Khắc Cốt Ghi Tâm",
"Description": "Sau khi Lohen tích lũy <color=#FFD780FF>Niềm Vui</color> đến giới hạn, sẽ có thể thi triển Kỹ Năng Nguyên Tố đặc biệt này.\nSau khi trúng kẻ địch sẽ tiêu hao toàn bộ <color=#FFD780FF>Niềm Vui</color> và <color=#FFD780FF>Nỗ Lực Chiến Thắng</color>, gây <color=#99FFFFFF>Sát Thương Nguyên Tố Băng</color> và đồng thời tăng sát thương lần này dựa trên <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> đã tiêu hao."
},
{
"Id": 11290003,
"Name": "Niềm Vui",
"Description": "Trong trạng thái Kỳ Mưu, khi Lohen Tấn Công Thường hoặc Trọng Kích trúng kẻ địch, sẽ nhận được {PARAM#P1293201|13S1} điểm <color=#FFD780FF>Niềm Vui</color>, giới hạn 100 điểm.\nMỗi 0.1s tối đa nhận một lần <color=#FFD780FF>Niềm Vui</color>. Sau khi tích lũy <color=#FFD780FF>Niềm Vui</color> đến giới hạn, Kỹ Năng Nguyên Tố <color=#FFD780FF>Kỳ Binh Quỷ Xuất</color> của Lohen sẽ được thay thế bằng Kỹ Năng Nguyên Tố đặc biệt <color=#FFD780FF>Khắc Cốt Ghi Tâm</color>."
},
{
"Id": 11290004,
"Name": "Nỗ Lực Chiến Thắng",
"Description": "Trong trạng thái Kỳ Mưu, khi nhân vật khác trong đội ở gần gây sát thương, sẽ cung cấp tài nguyên đặc biệt này cho Lohen, giới hạn 100 điểm.\nTrong thời gian duy trì trạng thái Kỳ Mưu, khi nhân vật khác trong đội ở gần gây sát thương, nếu sát thương lần này không thấp hơn {PARAM#P1293201|15S100}% Tấn Công cơ bản của Lohen, thì sẽ tích lũy {PARAM#P1293201|16S1} <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> cho Lohen. Nếu ngược lại, thì sẽ tích lũy 1 <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> cho Lohen.\nCùng một nhân vật mỗi 0.1s tối đa tích lũy một lần <color=#FFD780FF>Nỗ Lực Chiến Thắng</color> cho Lohen."
},
{
"Id": 11300001,
"Name": "Lumi - Hình Thái Xuất Kích",
"Description": "Lumi sở hữu ba hình thái xuất kích khác nhau.\n\n<color=#FFD780FF>Hình Thái Đáng Gờm</color>\nLumi sẽ dùng <color=#FFD780FF>Đánh Đập Dồn Dập</color> để liên tục tấn công kẻ địch ở gần, mỗi lần tấn công sẽ gây 2 lần <color=#FFE699FF>Sát Thương Phạm Vi Nguyên Tố Nham</color>.\nNếu có Trăng Trôi ở gần, Lumi sẽ chuyển sang dùng <color=#FFD780FF>Đánh Đập Dồn Dập</color> và <color=#FFD780FF>Búa Nặng Cường Lực</color> để liên tục tấn công kẻ địch ở gần. <color=#FFD780FF>Búa Nặng Cường Lực</color> sẽ gây <color=#FFE699FF>Sát Thương Phạm Vi Nguyên Tố Nham</color> và được xem là sát thương phản ứng Nguyệt-Kết Tinh.\n\n<color=#FFD780FF>Hình Thái Tối Thượng</color>\nLumi sẽ dùng <color=#FFD780FF>Búa Nặng Triệu Tấn</color> cực kỳ lợi hại để gây cho kẻ địch xung quanh một lần <color=#FFE699FF>Sát Thương Phạm Vi Nguyên Tố Nham</color> mạnh mẽ hơn và được xem là sát thương phản ứng Nguyệt-Kết Tinh, đồng thời chuyển sang <color=#FFD780FF>Hình Thái Thông Thường</color>.\n\n<color=#FFD780FF>Hình Thái Thông Thường</color>\nTuy không ghê gớm bằng các hình thái khác, nhưng cũng vẫn rất lợi hại.\nLumi sẽ dùng <color=#FFD780FF>Đánh Đập Dồn Dập</color> với giãn cách dài hơn để liên tục tấn công kẻ địch ở gần, mỗi lần tấn công sẽ gây 2 lần <color=#FFE699FF>Sát Thương Phạm Vi Nguyên Tố Nham</color>."
},
{
"Id": 11310001,
"Name": "Ân Huệ Khiêm Nhường",
"Description": "Sau khi thi triển Kỹ Năng Nguyên Tố <color=#FFD780FF>Khải Huyền - Ánh Sáng Chưa Hiển Hiện</color>, Nicole sẽ ban hiệu quả này cho tất cả nhân vật trong đội ở gần: Tăng Tấn Công dựa trên Tấn Công của Nicole.\nSau khi đạt điều kiện cụ thể, hiệu quả <color=#FFD780FF>Ân Huệ Khiêm Nhường</color> sẽ nâng cấp thành <color=#FFD780FF>Chỉ Dẫn Thần Thánh</color>, tiếp tục tăng thêm Tấn Công."
},
{
"Id": 11310002,
"Name": "Chỉ Dẫn Thần Thánh",
"Description": "Hiệu quả <color=#FFD780FF>Ân Huệ Khiêm Nhường</color> sau khi nâng cấp, sẽ tăng thêm {PARAM#P1312101|3S1} điểm Tấn Công.\nSau khi mở khóa Thiên Phú Đột Phá \"Sự Sẻ Chia\" và đáp ứng điều kiện \"Quan Sát\" bất kỳ trong đó, <color=#FFD780FF>Ân Huệ Khiêm Nhường</color> sẽ được nâng cấp thành <color=#FFD780FF>Chỉ Dẫn Thần Thánh</color> trong thời gian duy trì còn lại:\n·Nhân vật được Quan Sát liên tục ở trong trận trên {PARAM#P1312101|2S1}s.\n·Nhân vật được Quan Sát là nhân vật Hexerei.\n\nNgoài ra, sau khi mở khóa Thiên Phú Đột Phá \"Sự Hướng Thiện\", sau khi Sát Thương Nguyên Tố của nhân vật ra trận hiện tại trong đội ở gần đánh trúng kẻ địch, <color=#FFD780FF>Ân Huệ Khiêm Nhường</color> mà bản thân Nicole sở hữu cũng sẽ nâng cấp thành <color=#FFD780FF>Chỉ Dẫn Thần Thánh</color> trong vòng {PARAM#P1312201|1S1}s.\n\nNgoài Nicole, <color=#FFD780FF>Chỉ Dẫn Thần Thánh</color> mà nhân vật khác sở hữu sẽ khôi phục về trạng thái <color=#FFD780FF>Ân Huệ Khiêm Nhường</color> khi họ rời trận."
},
{
"Id": 11320001,
"Name": "Búa Săn Tai Ương",
"Description": "Bạn đồng hành săn lùng ma nữ rất đáng tin cậy! Có thể phát sinh chuyển hóa nguyên tố trong điều kiện nhất định, tất cả sát thương vốn do Búa Săn Tai Ương gây ra đều sẽ chuyển sang gây sát thương nguyên tố tương ứng lên kẻ địch.\nPrune có thể thông qua những cách thức sau để triệu hồi Búa Săn Tai Ương chuyển hóa nguyên tố:\n·Trong một khoảng thời gian nhất định sau khi Prune thi triển Kỹ Năng Nguyên Tố <color=#FFD780FF>Reng Reng - Âm Thanh Săn Ma</color> và kích hoạt phản ứng Khuếch Tán lên kẻ địch, có thể thi triển Kỹ Năng Nguyên Tố đặc biệt <color=#FFD780FF>Leng Keng - Trừng Phạt Ác Ma</color>. Khi thi triển Kỹ Năng Nguyên Tố đặc biệt này, Búa Săn Tai Ương sẽ chuyển sang loại nguyên tố khác đã tham gia phản ứng Khuếch Tán trước đó.\n·Sau khi mở khóa Thiên Phú Đột Phá \"Phán Quyết Truy Cứu\", nếu Chuông Nhử Phù Thủy ở chế độ Săn Lùng kích hoạt phản ứng Khuếch Tán lên kẻ địch, sẽ triệu hồi một Búa Săn Tai Ương chuyển hóa nguyên tố theo phản ứng Khuếch Tán lần này để tấn công kẻ địch."
},
{
"Id": 11320002,
"Name": "Phán Quyết Truy Cứu",
"Description": "Trong Kỹ Năng Nộ <color=#FFD780FF>Chuông Reo - Thời Khắc Săn Ma</color>, sau khi Chuông Nhử Phù Thủy ở chế độ \"Săn Lùng\" gây sát thương lên kẻ địch, nếu lần sát thương này kích hoạt phản ứng Khuếch Tán, sẽ triệu hồi một <color=#FFD780FF>Búa Săn Tai Ương</color> được chuyển hóa nguyên tố theo phản ứng Khuếch Tán lần này ở trước mặt kẻ địch và đập xuống, gây Sát Thương Nguyên Tố tương ứng. Sát thương này được xem là sát thương Kỹ Năng Nộ."
},
{
"Id": 11320003,
"Name": "Tiếng Chuông Cộng Hưởng",
"Description": "Sau khi Prune dùng <color=#FFD780FF>Búa Săn Tai Ương</color> đã chuyển hóa nguyên tố đánh trúng kẻ địch, nhân vật khác trong đội ở gần sẽ nhận được hiệu quả Tiếng Chuông Khích Lệ: Dựa trên Tấn Công của Prune, tăng sát thương gây ra bởi đòn tấn công."
}
]