chore: sync from fork

This commit is contained in:
github-actions[bot]
2026-08-22 00:47:04 +00:00
parent 75c8dff7df
commit d2a96b532d
1785 changed files with 8865 additions and 5325 deletions
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"Name": "Kamisato Art: Hyouka",
"Description": "Summons blooming ice to launch nearby opponents, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<i>\"Clouds shroud the moonlit night. Longing descends like a fog, filling the one detained with wanderlust.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ayaka_01"
"Icon": "Skill_S_Ayaka_01",
"CdTime": 10
},
{
"GroupId": 233,
@@ -674,7 +675,8 @@
"Name": "Kamisato Art: Soumetsu",
"Description": "Summons forth a snowstorm with flawless poise, unleashing a Frostflake Seki no To that moves forward continuously.\n\n<color=#FFD780FF>Frostflake Seki no To</color>\n·A storm of whirling icy winds that slashes repeatedly at every enemy it touches, dealing <color=#99FFFFFF>Cryo DMG</color>.\n·The snowstorm explodes after its duration ends, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<i>\"The blizzard veils the heron's thoughts, pity heavy in its heart.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ayaka"
"Icon": "Skill_E_Ayaka",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Gale Blade",
"Description": "Focusing the might of the formless wind around her blade, Jean releases a miniature storm, launching opponents in the direction she aims at, dealing massive <color=#80FFD7FF>Anemo DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nAt the cost of continued stamina consumption, Jean can command the whirlwind to pull surrounding opponents and objects towards her front.\nDirection can be adjusted.\nCharacter is immobile during skill duration.\n\n<i>That which follows Jean, the wholehearted defender, is a guardian wind that can banish danger from her comrades' presence.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Qin_02"
"Icon": "Skill_S_Qin_02",
"CdTime": 6
}
],
"EnergySkill": {
@@ -695,7 +696,8 @@
"Name": "Dandelion Breeze",
"Description": "Calling upon the wind's protection, Jean creates a swirling Dandelion Field, launching surrounding opponents and dealing <color=#80FFD7FF>Anemo DMG</color>.\nAt the same time, she instantly regenerates a large amount of HP for all party members. The amount of HP restored scales off Jean's ATK.\n\n<color=#FFD780FF>Dandelion Field</color>\n·Continuously regenerates HP of characters within the AoE and continuously imbues them with <color=#80FFD7FF>Anemo</color>.\n·Deals <color=#80FFD7FF>Anemo DMG</color> to opponents entering or exiting the Dandelion Field.\n\n<i>Jean's magnanimity is as vast as the dandelion fields, and it is the root of her wish to protect others.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Qin_01"
"Icon": "Skill_E_Qin_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Violet Arc",
"Description": "#Channels the power of lightning to sweep bothersome matters away.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nReleases a homing Lightning Orb.\nOn hit, it deals <color=#FFACFFFF>Electro DMG</color> and applies a stack of the Conductive status (max 3 stacks) to opponents in a small AoE.\n\n<color=#FFD780FF>Hold</color>\nAfter an extended casting time, calls down lightning from the heavens, dealing massive <color=#FFACFFFF>Electro DMG</color> to all nearby opponents.\nDeals great amounts of extra damage to opponents based on the number of Conductive stacks applied to them, and clears their Conductive status.\n\n<i>Electro Purple is the raiment of the Witch of Purple Rose.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Lisa_01"
"Icon": "Skill_S_Lisa_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -665,7 +666,8 @@
"Name": "Lightning Rose",
"Description": "Summons a Lightning Rose that unleashes powerful lightning bolts, launching surrounding opponents and dealing <color=#FFACFFFF>Electro DMG</color>.\nThe Lightning Rose will continuously emit lightning to knock back opponents and deal <color=#FFACFFFF>Electro DMG</color> throughout the ability's duration.\n\n<i>This rose is beautiful, but beware its mortal thorns.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Lisa_01"
"Icon": "Skill_E_Lisa_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Let the Show Begin♪",
"Description": "Summons water droplets resembling musical notes that form a Melody Loop, dealing <color=#80C0FFFF>Hydro DMG</color> to surrounding opponents and applying the <color=#80C0FFFF>Wet</color> status to them.\n\n<color=#FFD780FF>Melody Loop</color>\n·On hit, Barbara's Normal Attacks heal your own party members and nearby teammates for a certain amount of HP, which scales with Barbara's Max HP.\n·On hit, Barbara's Charged Attack generates 4 times the amount of healing.\n·Periodically regenerates your own active character's HP.\n·Applies the <color=#80C0FFFF>Wet</color> status to the character and to opponents who come in contact with them.\n\n<i>Barbara's music is the magic that heals her companions.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Barbara_01"
"Icon": "Skill_S_Barbara_01",
"CdTime": 32
}
],
"EnergySkill": {
@@ -662,7 +663,8 @@
"Name": "Shining Miracle♪",
"Description": "Heals your own party members and nearby teammates for a large amount of HP that scales with Barbara's Max HP.\n\n<i>Barbara's desire to heal strengthens her will to fight and sing.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Barbara_01"
"Icon": "Skill_E_Barbara_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -446,7 +446,8 @@
"Name": "Frostgnaw",
"Description": "Unleashes a frigid blast, dealing <color=#99FFFFFF>Cryo DMG</color> to opponents in front of Kaeya.\n\n<i>Kaeya seems affable, but his nature is that of unyielding ice.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kaeya_01"
"Icon": "Skill_S_Kaeya_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -616,7 +617,8 @@
"Name": "Glacial Waltz",
"Description": "Coalescing the frost in the air, Kaeya summons 3 icicles that revolve around him.\nThese icicles will follow the character around and deal <color=#99FFFFFF>Cryo DMG</color> to opponents in their path for the ability's duration.\n\n<i>A winsome smile, genial words, and the merciless hoarfrost that lies beneath... These are all Kaeya's weapons.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kaeya_01"
"Icon": "Skill_E_Kaeya_01",
"CdTime": 15
},
"Inherents": [
{
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"Name": "Searing Onslaught",
"Description": "Performs a forward slash that deals <color=#FF9999FF>Pyro DMG</color>.\n\nThis skill can be consecutively used 3 times.\nEnters CD if not cast again within a short period.\n\n<i>The slashes represent the values that Diluc holds dear: one for justice, one for courage, and one for duty.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Diluc_01_01"
"Icon": "Skill_S_Diluc_01_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -681,7 +682,8 @@
"Name": "Dawn",
"Description": "Releases intense flames to knock back nearby opponents, dealing <color=#FF9999FF>Pyro DMG</color>. The flames then converge into the weapon, summoning a Phoenix that flies forward and deals massive <color=#FF9999FF>Pyro DMG</color> to all opponents in its path. The Phoenix explodes upon reaching its destination, causing a large amount of <color=#FF9999FF>AoE Pyro DMG</color>.\nThe searing flames that run down his blade cause it to be infused with <color=#FF9999FF>Pyro</color>.\n\n<i>The only reason to walk in the darkness is to light it up. Behold, that fleeing light in the dead of night is the herald of the coming dawn.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Diluc_01"
"Icon": "Skill_E_Diluc_01",
"CdTime": 12
},
"Inherents": [
{
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"Name": "Claw and Thunder",
"Description": "#Hunts his prey using the techniques taught to him by his master and his lupical.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nSwings the Thunder Wolf Claw, dealing <color=#FFACFFFF>Electro DMG</color> to opponents in front of Razor.\nUpon striking an opponent, Razor will gain an Electro Sigil, which increases his Energy Recharge rate.\nRazor can have up to 3 Electro Sigils simultaneously, and gaining a new Electro Sigil refreshes their duration.\n\n<color=#FFD780FF>Hold</color>\nGathers Electro energy to unleash a lightning storm over a small AoE, causing massive <color=#FFACFFFF>Electro DMG</color>, and clears all of Razor's Electro Sigils.\nEach Electro Sigil cleared in this manner will be converted into Energy for Razor.\n\n<i>In the moment when lightning strikes, you can sometimes glimpse the look of a predator sizing up his prey deep within Razor's eyes.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Razor_01"
"Icon": "Skill_S_Razor_01",
"CdTime": 6
}
],
"SpecialSkills": [
@@ -771,7 +772,8 @@
"Name": "Lightning Fang",
"Description": "Summons the Wolf Within, which deals <color=#FFACFFFF>Electro DMG</color> to all nearby opponents. This clears all of Razor's Electro Sigils, which will be converted into Elemental Energy for him.\nThe Wolf Within will fight alongside Razor for the skill's duration.\n\n<color=#FFD780FF>The Wolf Within</color>\n·Strikes alongside Razor's normal attacks, dealing <color=#FFACFFFF>Electro DMG</color>.\n·Raises Razor's ATK SPD and <color=#FFACFFFF>Electro RES</color>.\n·Causes Razor to be immune to DMG inflicted by the <color=#FFACFFFF>Electro-Charged</color> status.\n·Disables Razor's Charged Attacks.\n·Increases Razor's resistance to interruption.\n\nThese effects end when Razor leaves the battlefield.\nWhen Razor leaves the field, a maximum of 10 Energy will be returned to him based off the duration remaining on this skill.\n\n<i>The wolf has awoken. The hunt is on.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Razor_01"
"Icon": "Skill_E_Razor_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Explosive Puppet",
"Description": "The ever-reliable Baron Bunny takes the stage.\n\n<color=#FFD780FF>Baron Bunny</color>\n·Continuously taunts the enemy, drawing their fire.\n·Baron Bunny's HP scales with Amber's Max HP.\n·When destroyed or when its timer expires, Baron Bunny explodes, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nAdjusts the throwing direction of Baron Bunny.\nThe longer the button is held, the further the throw.\n\n<i>Baron Bunny hails from a storied lineage, but Amber has stopped keeping count since Baron Bunny the 893rd.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ambor_01"
"Icon": "Skill_S_Ambor_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -648,7 +649,8 @@
"Name": "Fiery Rain",
"Description": "Fires off a shower of arrows, dealing continuous <color=#FF9999FF>AoE Pyro DMG</color>.\n\n<i>Amber's passion truly burns hot.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ambor"
"Icon": "Skill_E_Ambor",
"CdTime": 12
},
"Inherents": [
{
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"Name": "Skyward Sonnet",
"Description": "#O wind upon which all hymns and songs fly, bear these earth-walkers up into the sky!\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nSummons a Wind Domain at the opponent's location, dealing <color=#80FFD7FF>AoE Anemo DMG</color> and launching opponents into the air.\n\n<color=#FFD780FF>Hold</color>\nSummons an even larger Wind Domain with Venti as the epicenter, dealing <color=#80FFD7FF>AoE Anemo DMG</color> and launching affected opponents into the air.\nAfter unleashing the Hold version of this ability, Venti rides the wind into the air.\n\nOpponents hit by Skyward Sonnet will fall to the ground slowly.\n\n<i>In the days when gods and men walked the earth together, the heavens were filled with countless songs. This melody has long since been forgotten.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Venti_01"
"Icon": "Skill_S_Venti_01",
"CdTime": 6
}
],
"SpecialSkills": [
@@ -732,7 +733,8 @@
"Name": "Wind's Grand Ode",
"Description": "Fires off an arrow made of countless coalesced winds, creating a huge Stormeye that sucks in opponents and deals continuous <color=#80FFD7FF>Anemo DMG</color>.\n\n<color=#FFD780FF>Elemental Absorption</color>\nIf the Stormeye comes into contact with <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will deal additional elemental DMG of that type.\nElemental Absorption may only occur once per use.\n\n<i>Many hymns written in praise of the Anemo Archon have been lost to time. This one sings of his mastery over the wind.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Venti_01"
"Icon": "Skill_E_Venti_01",
"CdTime": 15
},
"Inherents": [
{
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"Name": "Guoba Attack",
"Description": "Summons Guoba, who will continuously breathe fire at opponents, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\n\n<i>Guoba loves to eat spicy food. Problem is, his stomach can't handle something this spicy.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Xiangling_01"
"Icon": "Skill_S_Xiangling_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -649,7 +650,8 @@
"Name": "Pyronado",
"Description": "Displaying her mastery over both fire and polearms, Xiangling sends a Pyronado whirling around her.\nThe Pyronado will move with your character for the ability's duration, dealing <color=#FF9999FF>Pyro DMG</color> to all opponents in its path.\n\n<i>There will never be enough heat. Never.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Xiangling_01"
"Icon": "Skill_E_Xiangling_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Tidecaller",
"Description": "#Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nAccumulating the power of lightning, Beidou swings her blade forward fiercely, dealing <color=#FFACFFFF>Electro DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nLifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP.\nAttacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing <color=#FFACFFFF>Electro DMG</color>. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.\nThe shield possesses the following properties:\n·Has 250% <color=#FFACFFFF>Electro DMG</color> Absorption Efficiency.\n·Applies the <color=#FFACFFFF>Electro element</color> to Beidou upon activation.\n\n<i>Conquer the high seas! Pursue the waves and chase the storm!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Beidou_01"
"Icon": "Skill_S_Beidou_01",
"CdTime": 7.5
}
],
"SpecialSkills": [
@@ -737,7 +738,8 @@
"Name": "Stormbreaker",
"Description": "Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing <color=#FFACFFFF>Electro DMG</color> to nearby opponents.\n\n<color=#FFD780FF>Thunderbeast's Targe</color>\n·When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing <color=#FFACFFFF>Electro DMG</color>.\n·Increases the character's resistance to interruption, and decreases DMG taken.\n\nA maximum of 1 lightning discharge can be triggered per second.\n\n<i>With a peal of thunder, Haishan is slain.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Beidou_01"
"Icon": "Skill_E_Beidou_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Guhua Sword: Fatal Rainscreen",
"Description": "Xingqiu performs twin strikes with his sword, dealing <color=#80C0FFFF>Hydro DMG</color>. At the same time, this ability creates the maximum number of Rain Swords, which will orbit your active character.\nThe Rain Swords have the following properties:\n·When a character takes DMG, the Rain Sword will shatter, reducing the amount of DMG taken.\n·Increases the character's resistance to interruption.\n\n20% of Xingqiu's <color=#80C0FFFF>Hydro DMG Bonus</color> will be converted to additional DMG Reduction for the Rain Swords.\n\nThe maximum amount of additional DMG Reduction that can be gained this way is 24%.\nThe initial maximum number of Rain Swords is 3.\nUsing this ability applies the <color=#80C0FFFF>Wet</color> status onto the character.\n\n<i>\"Easier to slay a rain dragon than to sever the rain.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Xingqiu_01"
"Icon": "Skill_S_Xingqiu_01",
"CdTime": 21
}
],
"EnergySkill": {
@@ -693,7 +694,8 @@
"Name": "Guhua Sword: Raincutter",
"Description": "Initiate Rainbow Bladework and fight using an illusory sword rain, while creating the maximum number of Rain Swords.\n\n<color=#FFD780FF>Rainbow Bladework</color>\n·Your active character's Normal Attacks will trigger consecutive sword rain attacks, dealing <color=#80C0FFFF>Hydro DMG</color>.\n·Rain Swords will remain at the maximum number throughout the ability's duration.\n\n<i>The \"Way of the Rain Cutter\" is one of the esoteric secret techniques of the Guhua Sect.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Xingqiu_01"
"Icon": "Skill_E_Xingqiu_01",
"CdTime": 20
},
"Inherents": [
{
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"Name": "Lemniscatic Wind Cycling",
"Description": "Xiao lunges forward, dealing <color=#80FFD7FF>Anemo DMG</color> to opponents in his path.\nCan be used in mid-air.\nStarts with 2 charges.\n\n<i>According to the legends of another land, the world will someday be crushed by two great wind wheels. Xiao's mastery over polearms is transcendent, ripping his foes apart like those legendary wind wheels.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Xiao_01"
"Icon": "Skill_S_Xiao_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -663,7 +664,8 @@
"Name": "Bane of All Evil",
"Description": "Xiao dons the Yaksha Mask that set gods and demons trembling millennia ago.\n\n<color=#FFD780FF>Yaksha's Mask</color>\n·Greatly increases Xiao's jumping ability.\n·Increases his attack AoE and attack DMG.\n·Converts attack DMG into <color=#80FFD7FF>Anemo DMG</color>, which cannot be overridden by any other elemental infusion.\n\nIn this state, Xiao will continuously lose HP.\nThe effects of this skill end when Xiao leaves the field.\n\n<i>Donning the Mask of the Yaksha, Xiao takes the terrifying, demon-conquering form of the Vigilant Yaksha. But this great power has also brought him great suffering. Some call him \"The Bane of All Evil.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Xiao_01"
"Icon": "Skill_E_Xiao_01",
"CdTime": 18
},
"Inherents": [
{
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"Name": "Jade Screen",
"Description": "Ningguang creates a Jade Screen out of gold, obsidian, and her great opulence, dealing <color=#FFE699FF>AoE Geo DMG</color>.\n\n<color=#FFD780FF>Jade Screen</color>\n·Blocks opponents' projectiles.\n·Endurance scales based on Ningguang's Max HP.\n\nJade Screen is considered a <color=#FFE699FF>Geo Construct</color> and can be used to block certain attacks, but cannot be climbed. Only one Jade Screen may exist at any one time.\n\n<i>The canvas of stars is written upon this jade screen.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ningguang_01"
"Icon": "Skill_S_Ningguang_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -568,7 +569,8 @@
"Name": "Starshatter",
"Description": "Gathering a great number of gems, Ningguang scatters them all at once, sending homing projectiles at her opponents that deal massive <color=#FFE699FF>Geo DMG</color>.\nIf Starshatter is cast when a Jade Screen is nearby, the Jade Screen will fire additional gem projectiles at the same time.\n\n<i>Stars shatter. Silence falls.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ningguang_01"
"Icon": "Skill_E_Ningguang_01",
"CdTime": 12
},
"Inherents": [
{
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"Name": "Jumpy Dumpty",
"Description": "Jumpy Dumpty is tons of boom-bang-fun! \nWhen thrown, Jumpy Dumpty bounces thrice, igniting and dealing <color=#FF9999FF>AoE Pyro DMG</color> with every bounce.\n\nOn the third bounce, the bomb splits into many mines.\nThe mines will explode upon contact with opponents, or after a short period of time, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\n\nStarts with 2 charges.\n\n<i>Jumpy Dumpty is Klee's good friend! She can't help but introduce him to everyone.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Klee_01"
"Icon": "Skill_S_Klee_01",
"CdTime": 20
}
],
"SpecialSkills": [
@@ -673,7 +674,8 @@
"Name": "Sparks 'n' Splash",
"Description": "Klee's Blazing Delight! For the duration of this ability, continuously summons Sparks 'n' Splash to attack nearby opponents, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\n\n<i>The knights all believe that Klee must have a lucky star watching over her to have never been hurt by any of her own bombs...</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Klee_01"
"Icon": "Skill_E_Klee_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -542,7 +542,8 @@
"Name": "Dominus Lapidis",
"Description": "#Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nCommands the power of earth to create a Stone Stele.\n\n<color=#FFD780FF>Hold</color>\nCauses nearby Geo energy to explode, causing the following effects:\n·If their maximum number hasn't been reached, creates a Stone Stele.\n·Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.\n·Deals <color=#FFE699FF>AoE Geo DMG</color>.\n·If there are nearby targets with the <color=#FFE699FF>Geo element</color>, it will drain a large amount of <color=#FFE699FF>Geo element</color> from a maximum of 2 such targets. This effect does not cause DMG.\n\n<color=#FFD780FF>Stone Stele</color>\nWhen created, deals <color=#FFE699FF>AoE Geo DMG</color>.\nAdditionally, it will intermittently resonate with other nearby <color=#FFE699FF>Geo constructs</color>, dealing <color=#FFE699FF>Geo DMG</color> to nearby opponents.\nThe Stone Stele is considered a <color=#FFE699FF>Geo construct</color> that can both be climbed and used to block attacks.\nOnly one Stele created by Zhongli himself may initially exist at any one time.\n\n<color=#FFD780FF>Jade Shield</color>\nPossesses 150% DMG Absorption against all Elemental and Physical DMG.\nCharacters protected by the Jade Shield will decrease the Elemental RES and Physical RES of opponents in a small AoE by 20%. This effect cannot be stacked.\n\n<i>A true master of stone may carve jade and shape gold.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Zhongli_01"
"Icon": "Skill_S_Zhongli_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -712,7 +713,8 @@
"Name": "Planet Befall",
"Description": "Brings a falling meteor down to earth, dealing massive <color=#FFE699FF>Geo DMG</color> to opponents caught in its AoE and applying the <color=#FFE699FF>Petrification</color> status to them.\n\n<color=#FFD780FF>Petrification</color>\nOpponents affected by the <color=#FFE699FF>Petrification</color> status cannot move.\n\n<i>The falling meteor punishes the unjust.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Zhongli_01"
"Icon": "Skill_E_Zhongli_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -493,7 +493,8 @@
"Name": "Nightrider",
"Description": "#Summons Oz. The night raven forged of darkness and lightning descends upon the land, dealing <color=#FFACFFFF>Electro DMG</color> in a small AoE.\nFor the ability's duration, Oz will continuously attack nearby opponents with <color=#FFACFFFF>Freikugel</color>.\n\nHold to adjust the location Oz will be summoned to.\n{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} again any time during the ability's duration to once again summon him to Fischl's side.\n\n<i>\"My time is most precious, and I shall not waste it on the likes of you... Go, Oz, fall upon them, and bring down upon them your Rachsüchtig Blitz, that which tears open the long night.\"</i>\n<i>—Flowers for Princess Fischl (IV): Farewell Frau Welt</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Fischl_01"
"Icon": "Skill_S_Fischl_01",
"CdTime": 25
}
],
"SpecialSkills": [
@@ -718,7 +719,8 @@
"Name": "Midnight Phantasmagoria",
"Description": "Summons Oz to spread his twin wings of twilight and defend Fischl.\nHas the following properties during the ability's duration:\n·Fischl takes on Oz's form, greatly increasing her Movement Speed.\n·Strikes nearby opponents with lightning, dealing <color=#FFACFFFF>Electro DMG</color> to opponents she comes into contact with. Each opponent can only be struck once.\n·Once this ability's effects end, Oz will remain on the battlefield and attack his Prinzessin's foes. If Oz is already on the field, then this will reset the duration of his presence.\n\n<i>\"...In the hordes of beasts that follow the cursed blood, only Prince Nachtraben, who bore witness to the extinction of a thousand worlds, knows her true greatness. Thus the night wings he spreads are his eternal promise to protect Her Royal Highness.\"</i>\n<i>—Flowers for Princess Fischl (I): End Time Zersetzung</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Fischl_01"
"Icon": "Skill_E_Fischl_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -554,7 +554,8 @@
"Name": "Passion Overload",
"Description": "#Bennett puts all his fire and passion for adventuring into his sword. Results may vary based on how fired up he is...\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nA single, swift flame strike that deals <color=#FF9999FF>Pyro DMG</color>.\n\n<color=#FFD780FF>Hold (Short)</color>\nCharges up, resulting in different effects when unleashed based on the Charge Level.\n·Level 1: Strikes twice, dealing <color=#FF9999FF>Pyro DMG</color> and launching opponents.\n·Level 2: Unleashes 3 consecutive attacks that deal impressive <color=#FF9999FF>Pyro DMG</color>, but the last attack triggers an explosion that launches both Bennett and the enemy.\nBennett takes no damage from being launched.\n\n<i>An attack that combines Bennett's dreams and passion with Pyro. But passion is sometimes overblown, and Pyro sometimes blows over.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Bennett_01"
"Icon": "Skill_S_Bennett_01",
"CdTime": 5
}
],
"EnergySkill": {
@@ -771,7 +772,8 @@
"Name": "Fantastic Voyage",
"Description": "Bennett performs a jumping attack that deals <color=#FF9999FF>Pyro DMG</color>, creating an Inspiration Field.\n\n<color=#FFD780FF>Inspiration Field</color>\n·If the health of a character within the AoE is equal to or falls below 70%, their health will continuously regenerate. The amount of HP restored scales off Bennett's Max HP.\n·If the health of a character within the AoE is higher than 70%, they gain an ATK Bonus that is based on Bennett's Base ATK.\n·Imbues characters within the AoE with <color=#FF9999FF>Pyro</color>.\n\n<i>Benny's Adventure Team's adventures are always fraught with unexpected danger. However, Bennett is more inclined to call them \"journeys full of wonder, excitement, and beauty.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Bennett_01"
"Icon": "Skill_E_Bennett_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -716,7 +716,8 @@
"Name": "Foul Legacy: Raging Tide",
"Description": "Unleashes a set of weaponry made of pure water, dealing <color=#80C0FFFF>Hydro DMG</color> to surrounding opponents and entering Melee Stance.\nIn this Stance, Tartaglia's Normal and Charged Attacks are converted to <color=#80C0FFFF>Hydro DMG</color> that cannot be overridden by any other elemental infusion and change as follows:\n\n<color=#FFD780FF>Normal Attack</color>\nPerforms up to 6 consecutive <color=#80C0FFFF>Hydro</color> strikes.\n\n<color=#FFD780FF>Charged Attack</color>\nConsumes a certain amount of Stamina to unleash a cross slash, dealing <color=#80C0FFFF>Hydro DMG</color>.\n\n<color=#FFD780FF>Riptide Slash</color>\nHitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals <color=#80C0FFFF>AoE Hydro DMG</color>. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.\n\nAfter 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.\nIf the return to a ranged stance occurs automatically after 30s, the CD is even longer.\n\n<i>He chose the bow as his weapon precisely to overcome his weakness with it. But a serious fight demands that he gets serious...</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Tartaglia_01"
"Icon": "Skill_S_Tartaglia_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -918,7 +919,8 @@
"Name": "Havoc: Obliteration",
"Description": "Performs different attacks based on what stance Tartaglia is in when casting.\n\n<color=#FFD780FF>Ranged Stance: Flash of Havoc</color>\nSwiftly fires a Hydro-imbued magic arrow, dealing <color=#80C0FFFF>AoE Hydro DMG</color> and applying the Riptide status.\nReturns a portion of its Energy Cost after use.\n\n<color=#FFD780FF>Melee Stance: Light of Obliteration</color>\nPerforms a slash with a large AoE, dealing massive <color=#80C0FFFF>Hydro DMG</color> to all surrounding opponents, which triggers Riptide Blast.\n\n<color=#FFD780FF>Riptide Blast</color>\nWhen the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals <color=#80C0FFFF>AoE Hydro DMG</color>.\nDMG dealt in this way is considered Elemental Burst DMG.\n\n<i>Rushing waters are rarely seen in his snowy homeland. Perhaps his ability to command water is due to his understanding of just how precious it is.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Tartaglia_01"
"Icon": "Skill_E_Tartaglia_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -541,7 +541,8 @@
"Name": "Breastplate",
"Description": "Summons protective stone armor, dealing <color=#FFE699FF>Geo DMG</color> to surrounding opponents and creating a shield. The shield's DMG Absorption scales based on Noelle's DEF.\nThe shield has the following properties:\n·When Noelle's Normal and Charged Attacks hit a target, they have a certain chance to regenerate HP for all characters.\n·Possesses 150% DMG Absorption efficiency against all Elemental and Physical DMG.\n\nThe amount of HP healed when regeneration is triggered scales based on Noelle's DEF.\n\n<i>Noelle is both a dutiful maid and a valiant knight.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Noel_01"
"Icon": "Skill_S_Noel_01",
"CdTime": 24
}
],
"EnergySkill": {
@@ -743,7 +744,8 @@
"Name": "Sweeping Time",
"Description": "Gathering the strength of stone around her weapon, Noelle strikes the opponents surrounding her within a large AoE, dealing <color=#FFE699FF>Geo DMG</color>.\nAfterwards, Noelle gains the following effects:\n·Larger attack AoE.\n·Converts attack DMG to <color=#FFE699FF>Geo DMG</color> that cannot be overridden by any other elemental infusion.\n·Increased ATK that scales based on her DEF.\n\n<i>Sometimes, it's not just dust that needs sweeping...</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Noel_01"
"Icon": "Skill_E_Noel_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -592,7 +592,8 @@
"Description": "Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing <color=#99FFFFFF>Cryo DMG</color> to surrounding opponents.\n\n<color=#FFD780FF>Herald of Frost</color>\n·On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates. Healing scales based on Qiqi's ATK.\n·Periodically regenerates your active character's HP.\n·Follows the character around, dealing <color=#99FFFFFF>Cryo DMG</color> to opponents in their path.\n\n<i>I use this to prevent warming and rot... of Dr. Bai's precious ingredients. Yes.</i>",
"SpecialDescription": "Using the Icevein Talisman, Qiqi brings forth the Herald of Frost, dealing <color=#99FFFFFF>Cryo DMG</color> to surrounding opponents.\n\n<color=#FFD780FF>Herald of Frost</color>\n· On hit, Qiqi's Normal and Charged Attacks regenerate HP for your own party members and nearby teammates, with healing scaled based on Qiqi's ATK.\n· Periodically regenerates your active character's HP.\n· Follows the character around, dealing <color=#99FFFFFF>Cryo DMG</color> to opponents in the character's path.\nIf your current active character hits an opponent with an attack, the Herald of Frost will perform a coordinated attack on the opponent, dealing <color=#99FFFFFF>Cryo DMG</color>.\n\n<i>\"I use this to prevent warming and rot... of Dr. Bai's precious ingredients. Yes.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Qiqi_01"
"Icon": "Skill_S_Qiqi_01",
"CdTime": 30
}
],
"SpecialSkills": [
@@ -849,7 +850,8 @@
"Description": "Qiqi releases the adeptus power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals <color=#99FFFFFF>Cryo DMG</color>.\n\n<color=#FFD780FF>Fortune-Preserving Talisman</color>\nWhen opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.\n\n<i>\"I am the Fortune Preserver, the Maiden of Resurrection.\"</i>\n<i>— Qiqi does not remember these words.</i>",
"SpecialDescription": "Qiqi releases the Adeptal power sealed within her body, marking nearby opponents with a Fortune-Preserving Talisman that deals <color=#99FFFFFF>Cryo DMG</color>.\n<color=#FFD780FF>Radiance: Stellar-Conduct</color>: Deals an additional instance of <color=#99FFFFFF>Cryo DMG</color> that is also considered Stellar-Conduct DMG.\n\n<color=#FFD780FF>Fortune-Preserving Talisman</color>\nWhen opponents affected by this Talisman take DMG, the character that dealt this DMG regenerates HP.\n\n<i>\"I am the Fortune Preserver, the Maiden of Resurrection.\"</i>\n<i>— Qiqi does not remember these words.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Qiqi_01"
"Icon": "Skill_E_Qiqi_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -479,7 +479,8 @@
"Name": "Spirit Blade: Chonghua's Layered Frost",
"Description": "Chongyun strikes the ground with his greatsword, causing a Cryo explosion in a circular AoE in front of him that deals <color=#99FFFFFF>Cryo DMG</color>.\nAfter a short delay, the cold air created by the Cryo explosion will coalesce into a Chonghua Frost Field, within which all Sword, Claymore and Polearm-wielding characters' weapons will be infused with <color=#99FFFFFF>Cryo</color>.\n\n<i>\"A crystal-clear ring, and all is silent. The rivers move not, and the clouds are heavy with frost. The altar gates open, and evil is banished.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Chongyun_01"
"Icon": "Skill_S_Chongyun_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -633,7 +634,8 @@
"Name": "Spirit Blade: Cloud-Parting Star",
"Description": "Performing the secret hand seals, Chongyun summons 3 giant spirit blades in mid-air that fall to the earth one by one after a short delay, exploding as they hit the ground.\nWhen the spirit blades explode, they will deal <color=#99FFFFFF>AoE Cryo DMG</color> and launch opponents.\n\n<i>\"As ice doth give the biting frost birth, My transcendent blade shakes heaven and earth. Heed my summons and come hence!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Chongyun_01"
"Icon": "Skill_E_Chongyun_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -511,7 +511,8 @@
"Name": "Trail of the Qilin",
"Description": "Leaving a single Ice Lotus behind, Ganyu dashes backward, shunning all impurity and dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<color=#FFD780FF>Ice Lotus</color>\n·Continuously taunts surrounding opponents, attracting them to attack it.\n·Endurance scales based on Ganyu's Max HP.\n·Blooms profusely when destroyed or once its duration ends, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<i>\"You saw me, you say? You must be mistaken. I was working overtime then.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ganyu_01"
"Icon": "Skill_S_Ganyu_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -681,7 +682,8 @@
"Name": "Celestial Shower",
"Description": "Coalesces atmospheric frost and snow to summon a Sacred Cryo Pearl that exorcises evil.\nDuring its ability duration, the Sacred Cryo Pearl will continuously rain down shards of ice, striking opponents within an AoE and dealing <color=#99FFFFFF>Cryo DMG</color>.\n\n<i>Ganyu can bring down sweet rains as a matter of course. But against demons and heretics, they become bitter, freezing snow.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ganyu_01"
"Icon": "Skill_E_Ganyu_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -478,7 +478,8 @@
"Name": "Abiogenesis: Solar Isotoma",
"Description": "Albedo creates a Solar Isotoma using alchemy, which deals <color=#FFE699FF>AoE Geo DMG</color> on appearance.\n\n<color=#FFD780FF>Solar Isotoma</color>\nhas the following properties:\n·When opponents within the Solar Isotoma field take DMG, the Solar Isotoma will generate Transient Blossoms which deal <color=#FFE699FF>AoE Geo DMG</color>. DMG dealt scales off Albedo's DEF. \n·Transient Blossoms can only be generated once every 2s.\n·When a character is located at the locus of the Solar Isotoma, the Solar Isotoma will accumulate Geo power to form a crystallized platform that lifts the character up to a certain height. Only one crystallized platform can exist at a time.\n·Solar Isotoma is considered a <color=#FFE699FF>Geo construct</color>. Only one Solar Isotoma created by Albedo himself can exist at a time. \n\n<color=#FFD780FF>Hold</color> to designate the location of the skill.\n\n<i>This Geo bloom has an unusual property mirrored in the aim of alchemy. To rise from the earth, soar into the sky, and become the sun.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Albedo_01"
"Icon": "Skill_S_Albedo_01",
"CdTime": 4
}
],
"SpecialSkills": [
@@ -676,7 +677,8 @@
"Name": "Rite of Progeniture: Tectonic Tide",
"Description": "Under Albedo's command, Geo crystals surge and burst forth, dealing <color=#FFE699FF>AoE Geo DMG</color> in front of him.\nIf a Solar Isotoma created by Albedo himself is on the field, 7 Fatal Blossoms will be generated in the Solar Isotoma field, bursting violently into bloom and dealing <color=#FFE699FF>AoE Geo DMG</color>.\n\nTectonic Tide DMG and Fatal Blossom DMG will not generate Transient Blossoms.\n\n<i>Under the Kreideprinz's command, the tectonic tide of creation seethes into life.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Albedo_01"
"Icon": "Skill_E_Albedo_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -509,7 +509,8 @@
"Name": "Icy Paws",
"Description": "#Fires an Icy Paw that deals <color=#99FFFFFF>Cryo DMG</color> to opponents and forms a shield on hit.\nThe shield's DMG Absorption scales based on Diona's Max HP, and its duration scales off the number of Icy Paws that hit their target.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nRapidly fires off 2 Icy Paws.\n\n<color=#FFD780FF>Hold</color>\nDashes back quickly before firing 5 Icy Paws.\nThe shield created by a Hold attack will gain a 75% DMG Absorption Bonus.\n\nThe shield has a 250% <color=#99FFFFFF>Cryo DMG</color> Absorption Bonus, and will cause your active character to become affected by <color=#99FFFFFF>Cryo</color> at the point of formation for a short duration.\n\n<i>When she first started bartending, Diona found that no matter how much ice she put in her cocktails, it would never do a drunkard any harm. That all changed when she received her Vision — now she can form ice cold enough to cause severe brainfreeze. Five out of five stars!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Diona_01"
"Icon": "Skill_S_Diona_01",
"CdTime": 6
}
],
"SpecialSkills": [
@@ -750,7 +751,8 @@
"Name": "Signature Mix",
"Description": "Tosses out a special cold brew that deals <color=#99FFFFFF>AoE Cryo DMG</color> and creates a Drunken Mist in an AoE.\n\n<color=#FFD780FF>Drunken Mist</color>\n·Deals continuous <color=#99FFFFFF>Cryo DMG</color> to opponents within the AoE.\n·Continuously regenerates the HP of characters within the AoE.\n\n<i>A horrific mix that even Diona considers inhumane. The horrifying foretaste should be left for one's opponents. It has a crisp aftertaste, but unfortunately, one can only feel it on one's nose and skin.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Diona_01"
"Icon": "Skill_E_Diona_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -461,7 +461,8 @@
"Name": "Mirror Reflection of Doom",
"Description": "Creates an illusory Phantom of Fate from coalesced waterspouts.\n\n<color=#FFD780FF>Phantom</color>\nHas the following special properties:\n·Continuously taunts nearby opponents, attracting their fire.\n·Continuously deals <color=#80C0FFFF>Hydro DMG</color> to nearby opponents.\n·When its duration expires, the Phantom explodes, dealing <color=#80C0FFFF>AoE Hydro DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nUtilizes water currents to move backwards swiftly before conjuring a Phantom.\n\nOnly one Phantom created by Mirror Reflection of Doom can exist at any time.\n\n<i>Skilled astrologers have always dreamed of using a phantom facsimile of themselves to ward off imminent ill fate, but Mona must be the first to make such a mockery of it in all of Teyvat.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Mona_01"
"Icon": "Skill_S_Mona_01",
"CdTime": 12
},
{
"GroupId": 4133,
@@ -776,7 +777,8 @@
"Name": "Stellaris Phantasm",
"Description": "Mona summons the sparkling waves and creates a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.\n\n<color=#FFD780FF>Illusory Bubble</color>\nTraps opponents inside a pocket of destiny and also makes them <color=#80C0FFFF>Wet</color>. Renders weaker opponents immobile.\nWhen an opponent affected by Illusory Bubble sustains DMG, it has the following effects:\n·Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it.\n·Removes the Illusory Bubble, dealing <color=#80C0FFFF>Hydro</color> DMG in the process.\n\n<color=#FFD780FF>Omen</color>\nDuring its duration, increases DMG taken by opponents.\n\n<i>It was from the time that gods first traced the lights in the heavens with their eyes that the notion of \"fate\" was born.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Mona_01"
"Icon": "Skill_E_Mona_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -493,7 +493,8 @@
"Name": "Stellar Restoration",
"Description": "Hurls a Lightning Stiletto that annihilates her opponents like the swift thunder.\nWhen the Stiletto hits its target, it deals <color=#FFACFFFF>Electro DMG</color> to opponents in a small AoE, and places a Stiletto Mark on the spot hit.\n\n<color=#FFD780FF>Hold</color>\nHold to adjust the direction in which the Stiletto shall be thrown.\nStilettos thrown by the Hold attack mode can be suspended in mid-air, allowing Keqing to jump to them when using Stellar Restoration a second time.\n\n<color=#FFD780FF>Lightning Stiletto</color>\n If Keqing uses Stellar Restoration again or uses a Charged Attack while its duration lasts, it will clear the Stiletto Mark and produce different effects:\n·If she uses Stellar Restoration again, she will blink to the location of the Mark and unleash one slashing attack that deals <color=#FFACFFFF>AoE Electro DMG</color>. When blinking to a Stiletto that was thrown from a Holding attack, Keqing can leap across obstructing terrain.\n·If Keqing uses a Charged Attack, she will ignite a series of thundering cuts at the Mark's location, dealing <color=#FFACFFFF>AoE Electro DMG</color>.\n\n<i>\"Humans are like moths, endlessly chasing the flame we call gods and adepti. But this light that I have here is my own.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Keqing_01"
"Icon": "Skill_S_Keqing_01",
"CdTime": 7.5
}
],
"EnergySkill": {
@@ -679,7 +680,8 @@
"Name": "Starward Sword",
"Description": "Keqing unleashes the power of lightning, dealing <color=#FFACFFFF>Electro DMG</color> in an AOE.\nShe then blends into the shadow of her blade, striking a series of thunderclap-blows to nearby opponents simultaneously that deal multiple instances of <color=#FFACFFFF>Electro DMG</color>. The final attack deals massive <color=#FFACFFFF>AoE Electro DMG</color>.\n\n<i>The swiftest technique in Keqing's personal arsenal is fast enough to bring stars crashing down.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Keqing_01"
"Icon": "Skill_E_Keqing_01",
"CdTime": 12
},
"Inherents": [
{
+4 -2
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@@ -415,7 +415,8 @@
"Name": "Astable Anemohypostasis Creation - 6308",
"Description": "Creates a small Wind Spirit that pulls opponents and objects towards its location, launches opponents within its AoE, and deals <color=#80FFD7FF>Anemo DMG</color>.\n\n<i>This is a little embarrassing, but though the elemental lifeforms birthed through this procedure dissipate very rapidly, they are incredibly useful when adventuring. Even failed experiments can have practical applications.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Sucrose_01"
"Icon": "Skill_S_Sucrose_01",
"CdTime": 15
}
],
"SpecialSkills": [
@@ -627,7 +628,8 @@
"Name": "Forbidden Creation - Isomer 75 / Type II",
"Description": "Sucrose hurls an unstable concoction that creates a Large Wind Spirit.\nWhile it persists, the Large Wind Spirit will continuously pull in surrounding opponents and objects, launch nearby opponents, and deal <color=#80FFD7FF>Anemo DMG</color>.\n\n<color=#FFD780FF>Elemental Absorption</color>\nIf the Wind Spirit comes into contact with <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color> energy, it will deal additional elemental DMG of that type.\nElemental Absorption may only occur once per use.\n\n<i>Sucrose used to give names to her volatile Anemo Hypostases, but their line of heirs quickly grew to surpass Baron Bunny the 893rd.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Sucrose_01"
"Icon": "Skill_E_Sucrose_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -572,7 +572,8 @@
"Name": "Sweeping Fervor",
"Description": "Xinyan brandishes her instrument, dealing <color=#FF9999FF>Pyro DMG</color> on nearby opponents, forming a shield made out of her audience's passion.\nThe shield's DMG Absorption scales based on Xinyan's DEF and on the number of opponents hit.\n·Hitting 0–1 opponents grants Shield Level 1: Ad Lib.\n·Hitting 2 opponents grants Shield Level 2: Lead-In.\n·Hitting 3 or more opponents grants Shield Level 3: Rave, which will also deal intermittent <color=#FF9999FF>Pyro DMG</color> to nearby opponents.\n\nThe shield has the following special properties:\n·When unleashed, it infuses Xinyan with <color=#FF9999FF>Pyro</color>.\n·It has 250% DMG Absorption effectiveness against <color=#FF9999FF>Pyro DMG</color>.\n\n<i>Xinyan insists that these pyrotechnics are the apex of performative art, and that they are physical phenomena that have nothing to do with her Vision.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Xinyan_01"
"Icon": "Skill_S_Xinyan_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -758,7 +759,8 @@
"Name": "Riff Revolution",
"Description": "Strumming rapidly, Xinyan launches nearby opponents and deals Physical DMG to them, hyping up the crowd.\nThe sheer intensity of the atmosphere will cause explosions that deal <color=#FF9999FF>Pyro DMG</color> to nearby opponents.\n\n<i>Xinyan used to end all her performances with this move. She didn't stop because it was dangerous, however, but because she didn't have a more epic finale in case someone shouted \"Encore!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Xinyan_01"
"Icon": "Skill_E_Xinyan_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -461,7 +461,8 @@
"Name": "Ravaging Confession",
"Description": "Rosaria swiftly shifts her position to appear behind her opponent, then stabs and slashes them with her polearm, dealing <color=#99FFFFFF>Cryo DMG</color>.\nThis ability cannot be used to travel behind opponents of a larger build.\n\n<i>Those who confess to Sister Rosaria will be granted no absolution. All sinners shall be met with the piercing cold of punishment proportionate to the weight of their sins.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Rosaria_01"
"Icon": "Skill_S_Rosaria_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -662,7 +663,8 @@
"Name": "Rites of Termination",
"Description": "Rosaria's unique take on this prayer ritual: First, she swings her weapon to slash surrounding opponents; then, she summons a frigid Ice Lance that strikes the ground. Both actions deal <color=#99FFFFFF>Cryo DMG</color>.\nWhile active, the Ice Lance periodically releases a blast of cold air, dealing <color=#99FFFFFF>Cryo DMG</color> to surrounding opponents.\n\n<i>Judgment is such a tedious ordeal — much easier to skip that phase and get straight to the last rites. Rosaria was never very devoted to the Anemo God anyway, which makes performing them all too easy.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Rosaria_01"
"Icon": "Skill_E_Rosaria_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -541,7 +541,8 @@
"Name": "Guide to Afterlife",
"Description": "Only an unwavering flame can cleanse the impurities of this world.\nHu Tao consumes a set portion of her HP to knock the surrounding enemies back and enter the Paramita Papilio state.\n\n<color=#FFD780FF>Paramita Papilio</color>\n·Increases Hu Tao's ATK based on her Max HP at the time of entering this state. ATK Bonus gained this way cannot exceed 400% of Hu Tao's Base ATK.\n·Converts attack DMG to <color=#FF9999FF>Pyro DMG</color>, which cannot be overridden by any other elemental infusion.\n·Charged Attacks apply the Blood Blossom effect to the enemies hit.\n·Increases Hu Tao's resistance to interruption.\n\n<color=#FFD780FF>Blood Blossom</color>\nEnemies affected by Blood Blossom will take <color=#FF9999FF>Pyro DMG</color> every 4s. This DMG is considered Elemental Skill DMG.\nEach enemy can be affected by only one Blood Blossom effect at a time, and its duration may only be refreshed by Hu Tao herself.\n\n<color=#FFD780FF>Paramita Papilio</color> ends when its duration is over, or Hu Tao has left the battlefield or fallen.\n\n<i>Hu Tao's Secret Spear technique is based on several rules, the first of which is: \"The spear opens the path to the afterlife, and the butterflies bridge this world and the next.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Hutao_01"
"Icon": "Skill_S_Hutao_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -758,7 +759,8 @@
"Name": "Spirit Soother",
"Description": "Commands a blazing spirit to attack, dealing <color=#FF9999FF>Pyro DMG</color> in a large AoE.\nUpon striking the enemy, regenerates a percentage of Hu Tao's Max HP. This effect can be triggered up to 5 times, based on the number of enemies hit.\nIf Hu Tao's HP is below or equal to 50% when the enemy is hit, both the DMG and HP Regeneration are increased.\n\n<i>Supernatural activity by those who have already left this world is a source of great anxiety for the Wangsheng Funeral Parlor. In such cases, cremation always lets Hu Tao find peace of mind. The more anxious she feels, the stronger the flame.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Hutao_01"
"Icon": "Skill_E_Hutao_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -493,7 +493,8 @@
"Name": "Chihayaburu",
"Description": "#Unleashes a secret technique as fierce as the rushing wind that pulls objects and opponents towards Kazuha's current position before launching opponents within the AoE, dealing <color=#80FFD7FF>Anemo DMG</color> and lifting Kazuha into the air on a rushing gust of wind.\nWithin 10s of remaining airborne after casting Chihayaburu, Kazuha can unleash a powerful Plunging Attack known as Midare Ranzan.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nCan be used in mid-air.\n\n<color=#FFD780FF>Hold</color>\nCharges up before unleashing greater <color=#80FFD7FF>Anemo DMG</color> over a larger AoE than {LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Mode.\n\n<color=#FFD780FF>Plunging Attack: Midare Ranzan</color>\nWhen a Plunging Attack is performed using the effects of the Elemental Skill Chihayaburu, Plunging Attack DMG is converted to <color=#80FFD7FF>Anemo DMG</color>. On landing, Kazuha creates a small wind tunnel via a secret blade technique that pulls in nearby objects and opponents.\nMidare Ranzan's DMG is considered Plunging Attack DMG.\n\n<i>\"Wind in branches grieves\nBygone ages, gods of old\nWithered autumn leaves\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kazuha_01"
"Icon": "Skill_S_Kazuha_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -695,7 +696,8 @@
"Name": "Kazuha Slash",
"Description": "The signature technique of Kazuha's self-styled bladework — a single slash that strikes with the force of the first winds of autumn, dealing <color=#80FFD7FF>AoE Anemo DMG</color>.\nThe blade's passage will leave behind a field named \"Autumn Whirlwind\" that periodically deals <color=#80FFD7FF>AoE Anemo DMG</color> to opponents within its range.\n\n<color=#FFD780FF>Elemental Absorption</color>\nIf Autumn Whirlwind comes into contact with <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will deal additional elemental DMG of that type.\nElemental Absorption may only occur once per use.\n\n<i>\"I see eternity go by in an instant, the autumns of many years from a single leaf. Thus I shall slice this maple in a flash, and ask a question of the ages.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kazuha_01"
"Icon": "Skill_E_Kazuha_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -581,7 +581,8 @@
"Name": "Signed Edict",
"Description": "Summons blistering flames that deal <color=#FF9999FF>AoE Pyro DMG</color>.\nOpponents hit by the flames will grant Yanfei the maximum number of Scarlet Seals.\n\n<i>Apart from their legal uses, Yanfei's seals also come with her customized additional terms and conditions. Well, it's not as if the Ministry of Civil Affairs can change the laws of nature.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Feiyan_01"
"Icon": "Skill_S_Feiyan_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -783,7 +784,8 @@
"Name": "Done Deal",
"Description": "Triggers a spray of intense flames that rush at nearby opponents, dealing <color=#FF9999FF>AoE Pyro DMG</color>, granting Yanfei the maximum number of Scarlet Seals, and applying Brilliance to her.\n\n<color=#FFD780FF>Brilliance</color>\nHas the following effects:\n·Grants Yanfei a Scarlet Seal at fixed intervals.\n·Increases the DMG dealt by her Charged Attacks.\nThe effects of Brilliance will end if Yanfei leaves the field or falls in battle.\n\n<i>\"Here are the full terms for this matter of life and death — by which I mean my life and your death!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Feiyan_01"
"Icon": "Skill_E_Feiyan_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -478,7 +478,8 @@
"Name": "Niwabi Fire-Dance",
"Description": "Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.\n\n<color=#FFD780FF>Niwabi Enshou</color>\nDuring this time, arrows fired by Yoimiya's Normal Attack will be Blazing Arrows, and their DMG will be increased and converted to <color=#FF9999FF>Pyro DMG</color>. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2.\n\nThis effect will deactivate when Yoimiya leaves the field.\n\n<i>\"Niwabi\" is a form of incense firework created by Yoimiya herself. Its ability to be lit without any prior training or preparation has made it a real hit. After many fire-related incidents, the Tenryou Commission ordered the use of \"Niwabi\" banned, but small, bright sparks can often still be seen springing up at night. If seen from above, they look almost like little twinkling stars.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Yoimiya_01"
"Icon": "Skill_S_Yoimiya_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -679,7 +680,8 @@
"Name": "Ryuukin Saxifrage",
"Description": "Yoimiya leaps into the air along with her original creation, the \"Ryuukin Saxifrage,\" and fires forth blazing rockets bursting with surprises that deal <color=#FF9999FF>AoE Pyro DMG</color> and mark one of the hit opponents with Aurous Blaze.\n\n<color=#FFD780FF>Aurous Blaze</color>\nAll Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by Aurous Blaze will trigger an explosion, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\nWhen an opponent affected by Aurous Blaze is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.\n\nOne Aurous Blaze explosion can be triggered every 2s. When Yoimiya is down, Aurous Blaze effects created through her skills will be deactivated.\n\n<i>Fireworks are man-made starlight, comets fired into the sky. Though they last for but an instant, the memory of their brilliance shall surely live on.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Yoimiya_01"
"Icon": "Skill_E_Yoimiya_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -493,7 +493,8 @@
"Name": "Blazing Blessing",
"Description": "Thoma vaults forward with his polearm and delivers a flame-filled flying kick that deals <color=#FF9999FF>AoE Pyro DMG</color>, while also summoning a defensive Blazing Barrier. At the moment of casting, Thoma's Elemental Skill applies <color=#FF9999FF>Pyro</color> to himself.\nThe DMG Absorption of the Blazing Barrier scales off Thoma's Max HP.\nThe Blazing Barrier has the following traits:\n·Absorbs <color=#FF9999FF>Pyro DMG</color> 250% more effectively.\n·When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.\n\nThe maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.\n\n<i>As a guest from afar, only the most burning passion would allow one to master the pure and precise spear arts of Inazuma. Thoma's mastery, indeed, is not limited to being the \"swiftest-studying student\" or \"a master of the spear,\" but he has imbued his will to protect others and fend off foes into his art as well.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Tohma_01"
"Icon": "Skill_S_Tohma_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -741,7 +742,8 @@
"Name": "Crimson Ooyoroi",
"Description": "Thoma spins his polearm, slicing at his foes with roaring flames that deal <color=#FF9999FF>AoE Pyro DMG</color> and weave themselves into a Scorching Ooyoroi.\n\n<color=#FFD780FF>Scorching Ooyoroi</color>\nWhile Scorching Ooyoroi is in effect, the active character's Normal Attacks will trigger Fiery Collapse, dealing <color=#FF9999FF>AoE Pyro DMG</color> and summoning a Blazing Barrier.\nFiery Collapse can be triggered once every 1s.\n\nExcept for the amount of DMG they can absorb, the Blazing Barriers created in this way are identical to those created by Thoma's Elemental Skill, Blazing Blessing:\n·Absorbs <color=#FF9999FF>Pyro DMG</color> 250% more effectively.\n·When a new Blazing Barrier is obtained, the remaining DMG Absorption of an existing Blazing Barrier will stack and its duration will be refreshed.\n\nThe maximum DMG Absorption of the Blazing Barrier will not exceed a certain percentage of Thoma's Max HP.\n\nIf Thoma falls, the effects of Scorching Ooyoroi will be cleared.\n\n<i>\"I will not forget my initial promise. Let this burning flame protect those I cherish, and may it never be extinguished.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Tohma_01"
"Icon": "Skill_E_Tohma_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -636,7 +636,8 @@
"Name": "Icetide Vortex",
"Description": "#Sharp frost, swift blade.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nSlashes swiftly, dealing <color=#99FFFFFF>Cryo DMG</color>.\nWhen it hits an opponent, Eula gains a stack of Grimheart that stacks up to 2 times. These stacks can only be gained once every 0.3s.\n\n<color=#FFD780FF>Grimheart</color>\nIncreases Eula's resistance to interruption and DEF.\n\n<color=#FFD780FF>Hold</color>\nWielding her sword, Eula consumes all the stacks of Grimheart and lashes forward, dealing <color=#99FFFFFF>AoE Cryo DMG</color> to opponents in front of her.\nIf Grimheart stacks are consumed, surrounding opponents will have their Physical RES and <color=#99FFFFFF>Cryo RES</color> decreased.\nEach consumed stack of Grimheart will be converted into an Icewhirl Brand that deals <color=#99FFFFFF>Cryo DMG</color> to nearby opponents.\n\n<i>\"So the waves roiled, swallowing the crown of the nobles. And ever after did each drop amidst the icy waves reflect a golden crown, each and every droplet of the spray shining with its light.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Eula_01"
"Icon": "Skill_S_Eula_01",
"CdTime": 4
}
],
"EnergySkill": {
@@ -838,7 +839,8 @@
"Name": "Glacial Illumination",
"Description": "Brandishes her greatsword, dealing <color=#99FFFFFF>Cryo DMG</color> to nearby opponents and creating a Lightfall Sword that follows her around for a duration of up to 7s.\nWhile present, the Lightfall Sword increases Eula's resistance to interruption. When Eula's own Normal Attack, Elemental Skill, and Elemental Burst deal DMG to opponents, they will charge the Lightfall Sword, which can gain an energy stack once every 0.1s.\nOnce its duration ends, the Lightfall Sword will descend and explode violently, dealing Physical DMG to nearby opponents.\nThis DMG scales on the number of energy stacks the Lightfall Sword has accumulated.\nIf Eula leaves the field, the Lightfall Sword will explode immediately.\n\n<i>It is easy to sink. But even so, she desires to freeze this oncoming tide.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Eula_01"
"Icon": "Skill_E_Eula_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -494,7 +494,8 @@
"Name": "Transcendence: Baleful Omen",
"Description": "The Raiden Shogun unveils a shard of her Euthymia, dealing <color=#FFACFFFF>Electro DMG</color> to nearby opponents, and granting nearby party members the Eye of Stormy Judgment.\n\n<color=#FFD780FF>Eye of Stormy Judgment</color>\n·When characters with this buff attack and deal DMG to opponents, the Eye will unleash a coordinated attack, dealing <color=#FFACFFFF>AoE Electro DMG</color> at the opponent's position.\n·Characters who gain the Eye of Stormy Judgment will have their Elemental Burst DMG increased based on the Energy Cost of the Elemental Burst during the Eye's duration.\n\nThe Eye can initiate one coordinated attack every 0.9s per party.\nCoordinated attacks generated by characters not controlled by you deal 20% of the normal DMG.\n\n<i>Beings of great divinity might affect all that they survey, and the Electro Archon can manipulate the very inauspicious stars themselves to defend her retainers and bring a thundering sentence down on their foes.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Shougun_01"
"Icon": "Skill_S_Shougun_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -916,7 +917,8 @@
"Name": "Secret Art: Musou Shinsetsu",
"Description": "Gathering truths unnumbered and wishes uncounted, the Raiden Shogun unleashes the Musou no Hitotachi and deals <color=#FFACFFFF>AoE Electro DMG</color>, using Musou Isshin in combat for a certain duration afterward. The DMG dealt by Musou no Hitotachi and Musou Isshin's attacks will be increased based on the number of Chakra Desiderata's Resolve stacks consumed when this skill is used.\n\n<color=#FFD780FF>Musou Isshin</color>\nWhile in this state, the Raiden Shogun will wield her tachi in battle, while her Normal, Charged, and Plunging Attacks will be infused with <color=#FFACFFFF>Electro DMG</color>, which cannot be overridden. When such attacks hit opponents, she will regenerate Energy for all nearby party members. Energy can be restored this way once every 1s, and this effect can be triggered 5 times throughout this skill's duration.\nWhile in this state, the Raiden Shogun's resistance to interruption is increased, and she is immune to <color=#FFACFFFF>Electro-Charged</color> reaction DMG.\nWhile Musou Isshin is active, the Raiden Shogun's Normal, Charged, and Plunging Attack DMG will be considered Elemental Burst DMG.\n\nThe effects of Musou Isshin will be cleared when the Raiden Shogun leaves the field.\n\n<color=#FFD780FF>Chakra Desiderata</color>\nWhen nearby party members (excluding the Raiden Shogun herself) use their Elemental Bursts, the Raiden Shogun will build up Resolve stacks based on the Energy Cost of these Elemental Bursts.\nThe maximum number of Resolve stacks is 60.\n\nThe Resolve gained by Chakra Desiderata will be cleared 300s after the Raiden Shogun leaves the field.\n\n<i>This is the Raiden Shogun's new secret technique. Abandoning the void-like \"Musou,\" she now shoulders a new \"Musou\" — the dreams and ambitions of all. Just as \"shinsetsu,\" \"the truth,\" also means \"the new,\" so too has Inazuma entered a new chapter.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Shougun_01"
"Icon": "Skill_E_Shougun_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -557,7 +557,8 @@
"Name": "Yoohoo Art: Fuuin Dash",
"Description": "#The special technique of the Yoohoo Ninja Arts!\nSayu curls up into a rolling Fuufuu Windwheel and smashes into opponents at high speed, dealing <color=#80FFD7FF>Anemo DMG</color>. When the duration ends, she unleashes a Fuufuu Whirlwind Kick, dealing <color=#80FFD7FF>AoE Anemo DMG</color>.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nEnters the Fuufuu Windwheel state, rolling forward a short distance before using the Fuufuu Whirlwind Kick.\n\n<color=#FFD780FF>Hold</color>\nRolls about continuously in the Fuufuu Windwheel state, increasing Sayu's resistance to interruption while within that state.\nDuring this time, Sayu can control the direction of her roll, and can use the skill again to end her Windwheel state early and unleash a stronger version of the Fuufuu Whirlwind Kick.\nThe Hold version of this skill can trigger Elemental Absorption.\n\nThis skill has a maximum duration of 10s and enters CD once its effects end. The longer Sayu remains in her Windwheel state, the longer the CD.\n\n<color=#FFD780FF>Elemental Absorption</color>\nIf Sayu comes into contact with <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color> while in her Windwheel state, she will deal additional elemental DMG of that type.\nElemental Absorption may only occur once per use of this skill.\n\n<i>Sayu can pull this skill off with her eyes closed. This technique was originally created for escaping, but now that she's got a Vision, might as well make her foes eat dirt while she's at it.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Sayu_01"
"Icon": "Skill_S_Sayu_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -805,7 +806,8 @@
"Name": "Yoohoo Art: Mujina Flurry",
"Description": "The other super special technique of the Yoohoo Ninja Arts! It summons a pair of helping hands for Sayu.\nDeals <color=#80FFD7FF>Anemo DMG</color> to nearby opponents and heals all nearby party members. The amount of HP restored is based on Sayu's ATK. This skill then summons a Muji-Muji Daruma.\n\n<color=#FFD780FF>Muji-Muji Daruma</color>\nAt specific intervals, the Daruma will take one of several actions based on the situation around it:\n·If the HP of nearby characters is above 70%, it will attack a nearby opponent, dealing <color=#80FFD7FF>Anemo DMG</color>.\n·If there are active characters with 70% or less HP nearby, it will heal the active character with the lowest percentage HP left. If there are no opponents nearby, it will heal active characters nearby even if they have 70% HP or more.\n\n<i>People who don't know the first thing about ninjutsu love to watch Sayu show off this skill, and some have tried to learn it from her. But Sayu just wants to sleep and not be disturbed.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Sayu_01"
"Icon": "Skill_E_Sayu_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -446,7 +446,8 @@
"Name": "Kurage's Oath",
"Description": "Summons a \"Bake-Kurage\" created from water that can heal her allies.\nUsing this skill will apply the <color=#80C0FFFF>Wet</color> status to Sangonomiya Kokomi.\n\n<color=#FFD780FF>Bake-Kurage</color>\nDeals <color=#80C0FFFF>Hydro DMG</color> to surrounding opponents and heals nearby active characters at fixed intervals. This healing is based on Kokomi's Max HP.\n\n<i>Kokomi needs timely \"refreshment\" in order to maintain optimal work efficiency</i>.",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kokomi_01"
"Icon": "Skill_S_Kokomi_01",
"CdTime": 20
}
],
"EnergySkill": {
@@ -695,7 +696,8 @@
"Name": "Nereid's Ascension",
"Description": "Summons the might of Watatsumi, dealing <color=#80C0FFFF>Hydro DMG</color> to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.\n\n<color=#FFD780FF>Ceremonial Garment</color>\n·Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP.\n·When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP.\n·Increases Sangonomiya Kokomi's resistance to interruption and allows her to walk on the water's surface.\n\nThese effects will be cleared once Sangonomiya Kokomi leaves the field.\n\n<i>Clear light coalesces into robes around Her Excellency, Sangonomiya Kokomi, reflecting her magnificent form.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kokomi_01"
"Icon": "Skill_E_Kokomi_01",
"CdTime": 18
},
"Inherents": [
{
+4 -2
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@@ -463,7 +463,8 @@
"Name": "Inuzaka All-Round Defense",
"Description": "Deals <color=#FFE699FF>AoE Geo DMG</color> and sets up a General's War Banner.\n\n<color=#FFD780FF>General's War Banner</color>\nProvides up to 3 buffs to active characters within the skill's AoE based on the number of <color=#FFE699FF>Geo</color> characters in the party at the time of casting:\n· 1 Geo character: Adds \"Standing Firm\" - DEF Bonus.\n· 2 Geo characters: Adds \"Impregnable\" - Increased resistance to interruption.\n· 3 Geo characters: Adds \"Crunch\" - <color=#FFE699FF>Geo DMG Bonus</color>.\n\nGorou can deploy only 1 General's War Banner on the field at any one time. Characters can only benefit from 1 General's War Banner at a time. When a party member leaves the field, the active buff will last for 2s.\n\n<color=#FFD780FF>Hold</color>\nAdjust the location of the skill.\n\n<i>\"Take up this formation and we'll be safe — I guarantee it!\" As a general and a leader of troops, the last thing Gorou wants is to see is those who follow him getting hurt.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Gorou_01"
"Icon": "Skill_S_Gorou_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -649,7 +650,8 @@
"Name": "Juuga: Forward Unto Victory",
"Description": "Displaying his valor as a general, Gorou deals <color=#FFE699FF>AoE Geo DMG</color> and creates a field known as General's Glory to embolden his comrades.\n\n<color=#FFD780FF>General's Glory</color>\nThis field has the following properties:\n· Like the General's War Banner created by Inuzaka All-Round Defense, provides buffs to active characters within the skill's AoE based on the number of <color=#FFE699FF>Geo</color> characters in the party. Also moves together with your active character.\n· Generates 1 Crystal Collapse every 1.5s that deals <color=#FFE699FF>AoE Geo DMG</color> to 1 opponent within the skill's AoE.\n· Pulls 1 elemental shard in the skill's AoE to your active character's position every 1.5s (elemental shards are created by Crystallize reactions).\n\nIf a General's War Banner created by Gorou currently exists on the field when this ability is used, it will be destroyed. In addition, for the duration of General's Glory, Gorou's Elemental Skill \"Inuzaka All-Round Defense\" will not create the General's War Banner.\n If Gorou falls, the effects of General's Glory will be cleared.\n\n<i>\"We have the high ground!\" Gorou can ever so slightly change the terrain of the battlefield to help win victory. This technique has seen him through many battles against seemingly superior opposition.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Gorou_01"
"Icon": "Skill_E_Gorou_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -463,7 +463,8 @@
"Name": "Tengu Stormcall",
"Description": "Retreats rapidly with the speed of a tengu, summoning the protection of the Crowfeather.\nGains Crowfeather Cover for 18s, and when Kujou Sara fires a fully-charged Aimed Shot, Crowfeather Cover will be consumed, and will leave a Crowfeather at the target location.\nCrowfeathers will trigger Tengu Juurai: Ambush after a short time, dealing <color=#FFACFFFF>Electro DMG</color> and granting the active character within its AoE an ATK Bonus based on Kujou Sara's Base ATK.\n\nThe ATK Bonuses from different Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.\n\n<i>The tengu race have never lacked for exceptional talents who have received an Electro Vision. It's just that they often habitually chant praises to the Electro Archon while manipulating Electro. The chants go something like this</i>\n<i>\"Show forth your might, O praiseworthy Narukami, and grant this supplicant your thunderous might! Sowaka!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Sara_01"
"Icon": "Skill_S_Sara_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -633,7 +634,8 @@
"Name": "Subjugation: Koukou Sendou",
"Description": "Casts down Tengu Juurai: Titanbreaker, dealing <color=#FFACFFFF>AoE Electro DMG</color>. Afterwards, Tengu Juurai: Titanbreaker spreads out into 4 consecutive bouts of Tengu Juurai: Stormcluster, dealing <color=#FFACFFFF>AoE Electro DMG</color>.\nTengu Juurai: Titanbreaker and Tengu Juurai: Stormcluster can provide the active character within their AoE with the same ATK Bonus as given by the Elemental Skill, Tengu Stormcall.\n\nThe ATK Bonus provided by various kinds of Tengu Juurai will not stack, and their effects and duration will be determined by the last Tengu Juurai to take effect.\n\n<i>Sara departed from her people, the tengu, and also temporarily lost her faith in the Tenryou Commission. But once the clouds over her heart cleared, she found her own lightning anew.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Sara_01"
"Icon": "Skill_E_Sara_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -510,7 +510,8 @@
"Name": "Masatsu Zetsugi: Akaushi Burst!",
"Description": "Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing <color=#FFE699FF>Geo DMG</color> to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.\n\nUshi will remain on the field and provide support in the following ways:\n· Taunts surrounding opponents and draws their attacks.\n· Inherits HP based on a percentage of Arataki Itto's Max HP.\n· When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s.\n· Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.\n\n<color=#FFD780FF>Hold</color>\nAdjust throwing angle.\n\nUshi is considered a <color=#FFE699FF>Geo construct</color>. Arataki Itto can only deploy 1 Ushi on the field at any one time.\n\n<i>The name of this technique is derived from Onibudou (a light novel series written by Junkichi). However, calling it \"Onisatsu Zetsugi\" probably constitutes copyright infringement — not to mention how Itto himself is an oni and all...</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Itto_01"
"Icon": "Skill_S_Itto_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -711,7 +712,8 @@
"Name": "Royal Descent: Behold, Itto the Evil!",
"Description": "Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.\nThis state has the following special properties:\n· Converts Itto's Normal, Charged, and Plunging Attacks to <color=#FFE699FF>Geo DMG</color>. This cannot be overridden.\n· Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF.\n· On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength.\n· Decreases Itto's Elemental and Physical RES by 20%.\n\nThe Raging Oni King state will be cleared when Itto leaves the field.\n\n<i>This is the pinnacle technique of the ultimate fighting style (according to Itto). It would be pointless for Arataki Itto to reference any other fighting styles to improve his own, for he, and no other, is the strongest, most terrible oni in the land.</i>\n<i>Shouta thinks it looks really cool.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Itto_01"
"Icon": "Skill_E_Itto_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -463,7 +463,8 @@
"Name": "Yakan Evocation: Sesshou Sakura",
"Description": "To Yae, such dull tasks as can be accomplished by driving spirits out need not be done personally.\nMoves swiftly, leaving a Sesshou Sakura behind.\n\n<color=#FFD780FF>Sesshou Sakura</color>\nHas the following properties:\n· Periodically strikes one nearby opponent with lightning, dealing <color=#FFACFFFF>Electro DMG</color>\n· When there are other Sesshou Sakura nearby, their level will increase, boosting the DMG dealt by these lightning strikes.\n\nThis skill has three charges.\nA maximum of 3 Sesshou Sakura can exist simultaneously. The initial level of each Sesshou Sakura is 1, and the initial highest level each sakura can reach is 3. If a new Sesshou Sakura is created too close to an existing one, the existing one will be destroyed.\n\n<i>\"The kitsune spirits sealed in the branches are all yakan who stooped to preying upon humans. The yakan are two grades lower than us Sky Kitsune, and so, I hardly see the problem with... asking that they do my bidding. Now, this doesn't mean that you humans should go learning from our grading systems, no indeed — and as for which of us, kitsune or human, is higher up in the pecking order... Heh, wouldn't you like to know?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Yae_01"
"Icon": "Skill_S_Yae_01",
"CdTime": 4
}
],
"SpecialSkills": [
@@ -660,7 +661,8 @@
"Description": "Legends of \"kitsunetsuki,\" or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing <color=#FFACFFFF>AoE Electro DMG</color>.\nWhen she uses this skill, Yae Miko will unseal nearby Sesshou Sakura, destroying their outer forms and transforming them into Tenko Thunderbolts that descend from the skies, dealing <color=#FFACFFFF>AoE Electro DMG</color>. Each Sesshou Sakura destroyed in this way will create one Tenko Thunderbolt.\n\n<i>Only at times like these will Yae reveal her Sky Kitsune form and wield lightning itself. None have seen the Lady Guuji's tails and lived to tell the story... so remember, as far as you are concerned, Lady Yae does not have a tail.</i>",
"SpecialDescription": "Legends of \"kitsunetsuki,\" or the manifestation of a kitsune's might, are common in Inazuma's folktales. One that particularly captures the imagination is that of the Sky Kitsune, said to cause lightning to fall down upon the foes of the Grand Narukami Shrine. Summons a lightning strike, dealing <color=#FFACFFFF>AoE Electro DMG</color>.\nWhen this is cast, Yae Miko will transform nearby Sesshou Sakura into Tenko Thunderbolts that descend from the skies, dealing <color=#FFACFFFF>AoE Electro DMG</color>. Each Sesshou Sakura within range transforms into one Tenko Thunderbolt.\n\n<i>Only at times like these will Yae reveal her Sky Kitsune form and wield lightning itself. None have seen the Lady Guuji's tails and lived to tell the story... so remember, as far as you are concerned, Lady Yae does not have a tail.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Yae_01"
"Icon": "Skill_E_Yae_01",
"CdTime": 22
},
"Inherents": [
{
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@@ -509,7 +509,8 @@
"Name": "Heartstopper Strike",
"Description": "<color=#FFD780FF>Tap</color>\nWields the swift winds to launch a Heartstopper Strike that deals <color=#80FFD7FF>Anemo DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nCharges energy to unleash an even stronger blow. He will obtain the Declension effect while charging, which will increase the power of the Heartstopper Strike. When the skill button is released or the skill finishes charging, he will strike forward, dealing <color=#80FFD7FF>Anemo DMG</color>.\n\n<color=#FFD780FF>Declension</color>\nIncreases the power of the next Heartstopper Strike. Max 4 stacks.\nWhen you possess 4 Declension stacks, the Conviction effect will be produced, which will cause the next Heartstopper Strike to be even stronger and have a larger AoE.\n\n<i>This seemingly ordinary strike contains Heizou's desire for criminals to honestly confess and repent.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Heizo_01"
"Icon": "Skill_S_Heizo_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -679,7 +680,8 @@
"Name": "Windmuster Kick",
"Description": "Leaps into the air and uses the Fudou Style Vacuum Slugger and kicks his opponent. The Vacuum Slugger will explode upon hit and create an Arresting Windtunnel that pulls in nearby objects and opponents, dealing <color=#80FFD7FF>AoE Anemo DMG</color>.\nWhen Vacuum Slugger hits opponents affected by <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, these opponents will be afflicted with Windmuster Iris. This Windmuster Iris will explode after a moment and dissipate, dealing AoE DMG of the corresponding aforementioned elemental type.\nVacuum Slugger can afflict a maximum of 4 opponents with the Windmuster Iris. A single opponent cannot be under the effect of Windmuster Irises of different elements at the same time.\n\n<i>A unique technique that gathers Anemo in one place before unleashing it all in one kick. Is always there in a pinch to land on some criminal's fleeing back.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Heizo_01"
"Icon": "Skill_E_Heizo_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -462,7 +462,8 @@
"Name": "Lingering Lifeline",
"Description": "Fires off a Lifeline that allows her to move rapidly, entangling and marking opponents along its path.\nWhen this rapid movement ends, the Lifeline will explode, dealing <color=#80C0FFFF>Hydro DMG</color> to the marked opponents based on Yelan's Max HP.\n\n<color=#FFD780FF>Tap</color>\nMoves a certain distance forward swiftly.\n\n<color=#FFD780FF>Hold</color>\nEngages in continuous, swift movement, during which Yelan's resistance to interruption is increased.\nDuring this time, Yelan can control this rapid movement and end it by using this Skill again.\n\nAdditionally, each opponent marked by the Lifeline when it explodes grants Yelan a 34% chance to reset her Breakthrough state.\n\n<i>Not until she begins to tug on the strings do evildoers, crooks, and scheming villains alike know that there is no escape.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Yelan_01"
"Icon": "Skill_S_Yelan_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -648,7 +649,8 @@
"Name": "Depth-Clarion Dice",
"Description": "Deals <color=#80C0FFFF>AoE Hydro DMG</color> and creates an \"Exquisite Throw,\" which aids her in battle.\n\n<color=#FFD780FF>Exquisite Throw</color>\nFollows the character around and will initiate a coordinated attack under the following circumstances, dealing <color=#80C0FFFF>Hydro DMG</color> based on Yelan's Max HP:\n·Can occur once every second when your active character uses a Normal Attack.\n·Will occur each time Yelan's Lifeline explodes and hits opponents.\n\n<i>\"A gambling addiction is going to do you no good. I mean, let me just do the math for you as the dealer. What do you think your odds of beating me are, when I have seven dice and you, only one?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Yelan_01"
"Icon": "Skill_E_Yelan_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -601,7 +601,8 @@
"Name": "Meow-teor Kick",
"Description": "#<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nLeaps into the air with all the agility of a cat passing through the bushes, and thwacks her foes with a flying kick that deals <color=#99FF88FF>AoE Dendro DMG</color> while creating a Shield of Safe Transport. This will also briefly <color=#99FF88FF>apply Dendro</color> to Kirara. The shield will absorb <color=#99FF88FF>Dendro DMG</color> with 250% effectiveness. The shield's DMG absorption will be based on Kirara's Max HP and will not exceed a certain percentage of that Max HP. The remaining DMG absorption on a Shield of Safe Transport will stack on a new one when it is created, and its duration will reset.\n\n<color=#FFD780FF>Hold</color>\nOut of her desire to \"deliver within half a day,\" Kirara deploys a Shield of Safe Transport identical to the one that can be created by {LAYOUT_MOBILE#tapping}{LAYOUT_PC#pressing}{LAYOUT_PS#pressing} the skill. She will also curl up into a special express delivery box, entering the Urgent Neko Parcel state in order to move and fight more swiftly.\n\n<color=#FFD780FF>Urgent Neko Parcel</color>\n· Deals <color=#99FF88FF>Dendro DMG</color> to opponents she crashes into. This effect can be triggered once on each opponent every 0.5s.\n· When in this state, Kirara's movement speed, climbing speed, and jumping power are all increased, and her Stamina Consumption from climbing is increased.\n· When the duration ends or the skill is used again, a Flipclaw Strike more powerful than the attack in the {LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press} Mode will be unleashed, dealing <color=#99FF88FF>AoE Dendro DMG</color>.\n· The Urgent Neko Parcel state lasts a maximum of 10s. When the state ends, the skill will enter CD. The longer Kirara spends in this state, the longer the CD will be.\n· Sprinting or actively canceling climbing will end this state early.\n\n<i>\"So you wanna know the secret to speedy deliveries? Well, it's all in the legs!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Momoka_01"
"Icon": "Skill_S_Momoka_01",
"CdTime": 8
}
],
"EnergySkill": {
@@ -787,7 +788,8 @@
"Name": "Secret Art: Surprise Dispatch",
"Description": "Smash opponents with a Special Delivery Package used for punishing parcel thieves, dealing <color=#99FF88FF>AoE Dendro DMG</color>. After the Special Delivery Package explodes, it will split up into many <color=#FFD780FF>Cat Grass Cardamoms</color> that will explode either upon contact with opponents or after a period of time, dealing <color=#99FF88FF>AoE Dendro DMG</color>.\n\n<i>\"Hehe, that's right, this stuff was made to deal with those parcel thieves! Remember to leave a 5-star rating once you've received yours!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Momoka_01"
"Icon": "Skill_E_Momoka_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -556,7 +556,8 @@
"Name": "Frozen Wilds",
"Description": "Aloy throws a Freeze Bomb in the targeted direction that explodes on impact, dealing <color=#99FFFFFF>Cryo DMG</color>. After it explodes, the Freeze Bomb will split up into many Chillwater Bomblets that explode on contact with opponents or after a short delay, dealing <color=#99FFFFFF>Cryo DMG</color>.\nWhen a Freeze Bomb or Chillwater Bomblet hits an opponent, the opponent's ATK is decreased and Aloy receives 1 Coil stack.\nAloy can gain up to 1 Coil stack every 0.1s.\n\n<color=#FFD780FF>Coil</color>\n·Each stack increases Aloy's Normal Attack DMG.\n·When Aloy has 4 Coil stacks, all stacks of Coil are cleared. She then enters the Rushing Ice state, which further increases the DMG dealt by her Normal Attacks and converts her Normal Attack DMG to <color=#99FFFFFF>Cryo DMG</color>.\n\nWhile in the Rushing Ice state, Aloy cannot obtain new Coil stacks.\nCoil effects will be cleared 30s after Aloy leaves combat.\n\n<i>You think that's cold? Guess you've never been to The Cut.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Aloy_01"
"Icon": "Skill_S_Aloy_01",
"CdTime": 20
}
],
"EnergySkill": {
@@ -710,7 +711,8 @@
"Name": "Prophecies of Dawn",
"Description": "Aloy throws a Power Cell filled with Cryo in the targeted direction, then detonates it with an arrow, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<i>Whether \"Zero Dawn\" referred to hope or extinction no longer matters. Aloy has already saved her world, and the fate of this one is still being forged by its own heroes.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Aloy_01"
"Icon": "Skill_E_Aloy_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -556,7 +556,8 @@
"Name": "Spring Spirit Summoning",
"Description": "#The frosted dew, silvery and dense, shall exorcise all demons.\nGrants all nearby party members the Icy Quill effect and deals <color=#99FFFFFF>Cryo DMG</color> in different ways based on whether it is {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed} or held.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nRushes forward together with a Talisman Spirit, dealing <color=#99FFFFFF>Cryo DMG</color> to opponents along the path.\n\n<color=#FFD780FF>Hold</color>\nCommands the Talisman Spirit to deal <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<color=#FFD780FF>Icy Quill</color>\nWhen Normal, Charged, and Plunging Attacks, Elemental Skills, and Elemental Bursts deal <color=#99FFFFFF>Cryo DMG</color> to opponents, the DMG dealt is increased based on Shenhe's current ATK.\n\nThe Icy Quill's effects will be cleared once its duration ends or after being triggered a certain number of times. When held rather than {LAYOUT_MOBILE#tapped}{LAYOUT_PC#pressed}{LAYOUT_PS#pressed}, the Icy Quill's effect lasts longer and can be triggered more times.\nWhen one <color=#99FFFFFF>Cryo DMG</color> instance strikes multiple opponents, the effect is triggered multiple times based on the number of opponents hit. The number of times the effect is triggered is calculated independently for each party member with the Icy Quill.\n\n<i>The power of the spirits is no falsehood. Burdened with her orders, the divine maiden hurries on!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Shenhe_01"
"Icon": "Skill_S_Shenhe_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -758,7 +759,8 @@
"Name": "Divine Maiden's Deliverance",
"Description": "Unleashes the power of the Talisman Spirit, allowing it to roam free in this plane, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\nThe Talisman Spirit then creates a field that decreases the <color=#99FFFFFF>Cryo RES</color> and Physical RES of opponents within it. It also deals periodic <color=#99FFFFFF>Cryo DMG</color> to opponents within the field.\n\n<i>The way of the adepti is not defined only by the mysterious and fantastical. Only by observing the changes in the heavens and the earth, and understanding the laws of cause and effect in this realm, may its essence be understood.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Shenhe_01"
"Icon": "Skill_E_Shenhe_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -524,7 +524,8 @@
"Name": "Opening Flourish",
"Description": "#Ms. Yun may just be acting out fights on stage, but her skills with the spear are real enough to defend against her foes.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nFlourishes her polearm in a cloud-grasping stance, dealing <color=#FFE699FF>Geo DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nTakes up the Opening Flourish stance and charges up, forming a shield. DMG Absorption is based on Yun Jin's Max HP and has 150% effectiveness against all Elemental DMG and Physical DMG. The shield lasts until she finishes unleashing her Elemental Skill.\nWhen the skill is released, when its duration ends, or when the shield breaks, Yun Jin will unleash the charged energy as an attack, dealing <color=#FFE699FF>Geo DMG</color>.\nBased on the time spent charging, it will either unleash an attack at Charge Level 1 or Level 2.\n\n<i>One glorious moment on-stage, a decade of preparation behind it.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Yunjin_01"
"Icon": "Skill_S_Yunjin_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -726,7 +727,8 @@
"Name": "Cliffbreaker's Banner",
"Description": "Deals <color=#FFE699FF>AoE Geo DMG</color> and grants all nearby party members a Flying Cloud Flag Formation.\n\n<color=#FFD780FF>Flying Cloud Flag Formation</color>\nWhen Normal Attack DMG is dealt to opponents, Bonus DMG will be dealt based on Yun Jin's current DEF.\n\nThe effects of this skill will be cleared after a set duration or after being triggered a specific number of times.\nWhen one Normal Attack hits multiple opponents, the effect is triggered multiple times according to the number of opponents hit. The number of times that the effect is triggered is counted independently for each member of the party with Flying Cloud Flag Formation.\n\n<i>As the drums resound, as swords and halberds weave and clash, the doyenne is transformed into a mighty general.</i>\n<i>As the instruments on stage strum in unison, lo, see how she vanquishes these demons!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Yunjin_01"
"Icon": "Skill_E_Yunjin_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -509,7 +509,8 @@
"Name": "Sanctifying Ring",
"Description": "Creates a Grass Ring of Sanctification at the cost of part of her HP, dealing <color=#FFACFFFF>Electro DMG</color> to nearby opponents.\n\n<color=#FFD780FF>Grass Ring of Sanctification</color>\nFollows your current active character around. Deals <color=#FFACFFFF>Electro DMG</color> to nearby opponents every 1.5s and restores HP for active character(s) within the ring's AoE based on Kuki Shinobu's Max HP.\n\nThe HP consumption from using this skill can only bring her to 20% HP.\n\n\"<i>Band the Naku Weed into a loop around your waist, and it shall exorcise evil.</i>\"",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Shinobu_01"
"Icon": "Skill_S_Shinobu_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -725,7 +726,8 @@
"Name": "Gyoei Narukami Kariyama Rite",
"Description": "Stabs an evil-excoriating blade into the ground, creating a field that cleanses the area of all that is foul, dealing continuous <color=#FFACFFFF>Electro DMG</color> to opponents within its AoE based on Shinobu's Max HP.\nIf Shinobu's HP is less than or equal to 50% when this skill is used, the field will last longer.\n\n<i>This was originally a technique used in weeding and in ritual prayers for the yearly harvest, but Shinobu has not forgotten it, though her career as a shrine maiden may have ended.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Shinobu_01"
"Icon": "Skill_E_Shinobu_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -527,7 +527,8 @@
"Name": "Kamisato Art: Kyouka",
"Description": "Kamisato Ayato shifts positions and enters the Takimeguri Kanka state.\nAfter this shift, he will leave a watery illusion at his original location. After it is formed, the watery illusion will explode if opponents are nearby or after its duration ends, dealing <color=#80C0FFFF>AoE Hydro DMG</color>.\n\n<color=#FFD780FF>Takimeguri Kanka</color>\nIn this state, Kamisato Ayato uses his Shunsuiken to engage in blindingly fast attacks, causing DMG from his Normal Attacks to be converted into <color=#80C0FFFF>AoE Hydro DMG</color>. This cannot be overridden.\nIt also has the following properties:\n·After a Shunsuiken attack hits an opponent, it will grant Ayato the Namisen effect, increasing the DMG dealt by Shunsuiken based on Ayato's current Max HP. The initial maximum number of Namisen stacks is 4, and 1 stack can be gained through Shunsuiken every 0.1s. This effect will be dispelled when Takimeguri Kanka ends.\n·Kamisato Ayato's resistance to interruption is increased.\n·Unable to use Charged or Plunging Attacks.\n\nTakimeguri Kanka will be cleared when Ayato leaves the field. Using Kamisato Art: Kyouka again while in the Takimeguri Kanka state will reset and replace the pre-existing state.\n\n<i>\"When, I wonder, did you come under the illusion that you were winning?\"</i>\n<i>— Ayato is like this in both matter of martial prowess and political intrigue, but to preserve the dignity of his fellow Commissioners, he does not say such things to them. As such, only Thoma, Itto, and Ayaka have ever heard this line.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ayato_01"
"Icon": "Skill_S_Ayato_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -713,7 +714,8 @@
"Name": "Kamisato Art: Suiyuu",
"Description": "Unveils a garden of purity that silences the cacophony within.\nWhile this space exists, Bloomwater Blades will constantly rain down and attack opponents within its AoE, dealing <color=#80C0FFFF>Hydro DMG</color> and increasing the Normal Attack DMG of characters within.\n\n<i>\"I can see them, you know. The ripples of your beating heart within this realm of still waters.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ayato_01"
"Icon": "Skill_E_Ayato_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -415,7 +415,8 @@
"Name": "Floral Brush",
"Description": "Throws out a Floral Ring that deals 1 instance of <color=#99FF88FF>Dendro DMG</color> to targets it comes into contact with.\nThe Floral Ring will return after a set time, dealing <color=#99FF88FF>Dendro DMG</color> once again.\n\n<i>This is Collei's go-to gadget for dealing with unruly wild beasts. A few good thwacks from this tool will generally improve their behavior. This same principle works just as well on evildoers.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Collei_01"
"Icon": "Skill_S_Collei_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -601,7 +602,8 @@
"Name": "Trump-Card Kitty",
"Description": "Trusty Cuilein-Anbar comes to save the day!\nThrows the doll named Cuilein-Anbar, causing an explosion that deals <color=#99FF88FF>AoE Dendro DMG</color>, creating a Cuilein-Anbar Zone. Cuilein-Anbar will bounce around within this zone, dealing <color=#99FF88FF>AoE Dendro DMG</color>.\n\n<i>\"Pretty impressive, huh? ... Eh? You want to know how I came up with the name Cuilein-Anbar? Uh, well, I...\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Collei_01"
"Icon": "Skill_E_Collei_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -462,7 +462,8 @@
"Name": "Spirit-Warding Lamp: Troubleshooter Cannon",
"Description": "Directs a Spirit-Warding Lamp to fire off a Troubleshooter Shot at opponents, dealing <color=#FFACFFFF>Electro DMG</color>.\nAfter the Troubleshooter Shot hits, it will create 2 After-Sales Service Rounds that will automatically track nearby opponents and deal <color=#FFACFFFF>Electro DMG</color>.\n\n<i>It is said that Dori can fix any problem for you... for the right price.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Dori_01"
"Icon": "Skill_S_Dori_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -679,7 +680,8 @@
"Name": "Alcazarzaray's Exactitude",
"Description": "Summons forth the Jinni within the lamp to give the client various kinds of aid.\n\n<color=#FFD780FF>Jinni</color>\nConnects to a nearby character. The connected character will:\n· Continuously restore HP based on Dori's Max HP.\n· Continuously regenerate Energy.\n· Be affected by <color=#FFACFFFF>Electro</color>.\nWhen the connector between the Jinni and the character touches opponents, it will deal one instance of <color=#FFACFFFF>Electro DMG</color> to them every 0.4s.\n\nOnly one Jinni can exist at one time.\n\n<i>\"Hmm? You'll pick this lamp, will you? Oh my, you've got good taste! Unfortunately, there's no price on this treasure — comparable, I'd say, to how you will not sell that mascot by your side for any price in the world.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Dori_01"
"Icon": "Skill_E_Dori_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -479,7 +479,8 @@
"Name": "Vijnana-Phala Mine",
"Description": "Tighnari throws a Vijnana Stormheart ahead that deals <color=#99FF88FF>AoE Dendro DMG</color>, creating a Vijnana-Khanda Field that creates mysterious illusions that taunt opponents and draw their fire.\nAdditionally, Tighnari gains the Vijnana Suffusion effect, which will decrease the Wreath Arrow's charging time by 2.4s. This effect will dissipate once the skill duration ends or after Tighnari has fired 3 Wreath Arrows.\n\n<i>\"If seeds wither apart from the soil, they will remain a single seed. But if returned to the soil, they shall multiply ten-million fold.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Tighnari_01"
"Icon": "Skill_S_Tighnari_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -649,7 +650,8 @@
"Name": "Fashioner's Tanglevine Shaft",
"Description": "Combines the power of all seeds to fire 6 Tanglevine Shafts that can track opponents and deal <color=#99FF88FF>Dendro DMG</color>.\nAfter they hit, the Tanglevine Shafts will create a secondary wave of Tanglevine Shafts that can also track nearby opponents and deal <color=#99FF88FF>Dendro DMG</color> on hit.\n\n<i>\"Do not seek to escape so easily. The vines grow and regrow ever on. Things might get dicey if you don't clear every last one of them out.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Tighnari_01"
"Icon": "Skill_E_Tighnari_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -555,7 +555,8 @@
"Name": "Dance of Haftkarsvar",
"Description": "Enters the Pirouette state, dealing <color=#80C0FFFF>Hydro DMG</color> to nearby opponents based on Nilou's Max HP.\nWhile she is in the Pirouette state, Nilou's Normal Attacks and Elemental Skill will cause her to enter the Sword Dance and Whirling Steps stances respectively, causing DMG she deals to be converted to <color=#80C0FFFF>Hydro DMG</color> that cannot be overridden and that is considered Elemental Skill DMG.\n\nIn these stances, Nilou's third dance step will end Pirouette, and has the following effects based on the type of said dance step:\n·Sword Dance: unleashes a Luminous Illusion that deals <color=#80C0FFFF>Hydro DMG</color> to opponents it touches and grants Nilou the Lunar Prayer effect. This effect converts Nilou's Normal Attacks into Sword Dance techniques, and her final hit will unleash a Luminous Illusion.\n·Whirling Steps: Nilou unleashes a Whirling Water Wheel that deals <color=#80C0FFFF>AoE Hydro DMG</color> and creates a Tranquility Aura that follows your active character around and applies <color=#80C0FFFF>Wet</color> to opponents within its AoE.\n\nNilou is unable to perform Charged Attacks when under the effect of Pirouette or Lunar Prayer. These effects will be removed once she leaves the field.\n\n<i>\"Daintily her toes touch the water's face, and the light that ripples forth equals even the seven heavens.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Nilou_01"
"Icon": "Skill_S_Nilou_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -725,7 +726,8 @@
"Name": "Dance of Abzendegi: Distant Dreams, Listening Spring",
"Description": "Begins the dance of faraway dreams and springs that hear, causing a Lotus of Distant Waters to bloom, dealing <color=#80C0FFFF>AoE Hydro DMG</color> based on Nilou's Max HP and applying the Lingering Aeon effect to all opponents hit.\nAfter an interval, opponents affected by Lingering Aeon will take <color=#80C0FFFF>Hydro DMG</color>.\n\n<i>\"We have never witnessed that distant dream, but this dance can bring it to life.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Nilou_01"
"Icon": "Skill_E_Nilou_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -479,7 +479,8 @@
"Description": "Performs a swift thrust, dealing <color=#FFACFFFF>Electro DMG</color> to opponents along the path.\n\nWhen Cyno is under the Pactsworn Pathclearer state triggered by Sacred Rite: Wolf's Swiftness, he will instead unleash a <color=#FFD780FF>Mortuary Rite</color> that deals thunderous <color=#FFACFFFF>AoE Electro DMG</color> and extends the duration of Pactsworn Pathclearer.\n\n<i>\"This judgment brooks no choice. There is no rejection or acceptance here... We have both long been bound up in this conviction.\"</i>",
"SpecialDescription": "Performs a swift thrust, dealing <color=#FFACFFFF>Electro DMG</color> to opponents along the way.\n\nWhen Cyno is in the Pactsworn Pathclearer state, he will instead unleash a <color=#FFD780FF>Mortuary Rite</color> that deals thunderous <color=#FFACFFFF>AoE Electro DMG</color>. If Cyno enters the Pactsworn Pathclearer through the Elemental Burst <color=#FFD780FF>Sacred Rite: Wolf's Swiftness</color>, unleashing <color=#FFD780FF>Mortuary Rite</color> will also extend the duration of the current instance of Pactsworn Pathclearer.\n\n<i>\"This judgment brooks no choice. There is no rejection or acceptance here... We have both long been bound up in this conviction.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Cyno_01"
"Icon": "Skill_S_Cyno_01",
"CdTime": 7.5
}
],
"SpecialSkills": [
@@ -844,7 +845,8 @@
"Name": "Sacred Rite: Wolf's Swiftness",
"Description": "Calls upon a divine spirit to indwell him, morphing into the Pactsworn Pathclearer.\n\n<color=#FFD780FF>Pactsworn Pathclearer</color>\nCyno's Normal, Charged, and Plunging Attacks will be converted to <color=#FFACFFFF>Electro DMG</color> that cannot be overridden.\n·Cyno's Elemental Mastery and resistance to interruption will increase, and he gains immunity to Electro-Charged DMG.\n\nThis effect will be canceled when Cyno leaves the field and lasts a maximum of 18s.\n\n<i>The secret rituals passed down within the ancient nation are as a final judgment to the General Mahamatra.</i>\n<i>Whether now or in the past, whether great storm or serpent, none shall shake the majesty of the law.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Cyno_01"
"Icon": "Skill_E_Cyno_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -493,7 +493,8 @@
"Name": "Sacred Rite: Heron's Sanctum",
"Description": "Candace's fighting style is capable of warding off an entire tide of foes.\n\n<color=#FFD780FF>Tap</color>\nRushes forward with her shield, dealing <color=#80C0FFFF>Hydro DMG</color> to opponents in front of her.\n\n<color=#FFD780FF>Hold</color>\nRaises her shield to block incoming attacks from nearby opponents, forming a barrier that absorbs DMG based on her Max HP and absorbs <color=#80C0FFFF>Hydro DMG</color> 250% more effectively. This barrier lasts until the Elemental Skill is unleashed.\nAfter holding for a certain period of time, Candace will finish charging, and when the skill button is released, the skill duration expires, or when the barrier is broken, she will perform a leaping strike that deals <color=#80C0FFFF>Hydro DMG</color> to opponents in front of her.\n\n<i>The oath of the guardians is more stalwart yet than the shields they inherit.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Candace_01"
"Icon": "Skill_S_Candace_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -711,7 +712,8 @@
"Name": "Sacred Rite: Wagtail's Tide",
"Description": "Raising her weapon on high, Candace calls upon a divine blessing that deals <color=#80C0FFFF>AoE Hydro DMG</color> based on her Max HP and continuously confers the Prayer of the Crimson Crown on your active character.\n\n<color=#FFD780FF>Prayer of the Crimson Crown</color>\nThis effect has the following properties:\n·Characters deal increased Elemental DMG with their Normal Attacks.\n·Whenever a character takes the field, they will unleash a rippling wave of water that deals <color=#80C0FFFF>Hydro DMG</color> to nearby opponents. There is a limited number of waves that can be triggered in the duration of this skill.\n·Sword, Claymore, and Polearm-wielding characters under this effect will obtain a <color=#80C0FFFF>Hydro Infusion</color>.\n\n<i>This secret rite has been passed down through Candace's clan from generation to generation. Though the old faiths have become lost over the years, the sands still protect the heirs of the ancient realm.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Candace_01"
"Icon": "Skill_E_Candace_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -510,7 +510,8 @@
"Name": "All Schemes to Know",
"Description": "Sends forth karmic bonds of wood and tree from her side, dealing <color=#99FF88FF>AoE Dendro DMG</color> and marking up to 8 opponents hit with the Seed of Skandha.\nWhen held, this skill will trigger differently.\n\n<color=#FFD780FF>Hold</color>\nEnters Aiming Mode, which will allow you to select a limited number of opponents within a limited area. During this time, Nahida's resistance to interruption will be increased.\nWhen released, this skill deals <color=#99FF88FF>Dendro DMG</color> to these opponents and marks them with the Seed of Skandha.\nAiming Mode will last up to 5s and can select a maximum of 8 opponents.\n\n<color=#FFD780FF>Seed of Skandha</color>\nOpponents who have been marked by the Seed of Skandha will be linked to one another up till a certain distance.\nAfter you trigger Elemental Reactions on opponents who are affected by the Seeds of Skandha or when they take DMG from Dendro Cores (including Burgeon and Hyperbloom DMG), Nahida will unleash Tri-Karma Purification on the opponents and all connected opponents, dealing <color=#99FF88FF>Dendro DMG</color> based on her ATK and Elemental Mastery.\nYou can trigger at most 1 Tri-Karma Purification within a short period of time.\n\n<i>Lo, the god of grass and trees shines her ultimate truth into the void, illuminating the origin and destruction of the three karmas.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Nahida_01"
"Icon": "Skill_S_Nahida_01",
"CdTime": 5
}
],
"EnergySkill": {
@@ -760,7 +761,8 @@
"Name": "Illusory Heart",
"Description": "Manifests the Court of Dreams and expands the Shrine of Maya.\n\nWhen the Shrine of Maya field is unleashed, the following effects will be separately unleashed based on the Elemental Types present within the party.\n·<color=#FF9999FF>Pyro</color>: While Nahida remains within the Shrine of Maya, the DMG dealt by Tri-Karma Purification from \"All Schemes to Know\" is increased.\n·<color=#FFACFFFF>Electro</color>: While Nahida remains within the Shrine of Maya, the interval between each Tri-Karma Purification from \"All Schemes to Know\" is decreased.\n·<color=#80C0FFFF>Hydro</color>: The Shrine of Maya's duration is increased.\n\nIf there are at least 2 party members of the aforementioned Elemental Types present when the field is deployed, the aforementioned effects will be increased further.\n\nEven if Nahida is not on the field, these bonuses will still take effect so long as party members are within the Shrine of Maya.\n\n<i>Perhaps all that dwell under the bowers of trees are naught but a fleeting upside-down dream in the eyes of the God of Wisdom.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Nahida_01"
"Icon": "Skill_E_Nahida_01",
"CdTime": 13.5
},
"Inherents": [
{
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@@ -477,7 +477,8 @@
"Name": "Nights of Formal Focus",
"Description": "Puts forth a shield known as the Curtain of Slumber, dealing <color=#99FFFFFF>AoE Cryo DMG</color>.\nThe Curtain of Slumber's DMG Absorption is based on Layla's Max HP and absorbs <color=#99FFFFFF>Cryo DMG</color> with 250% effectiveness. When the shield is deployed, Layla will have <color=#99FFFFFF>Cryo</color> applied to her briefly.\n\n<color=#FFD780FF>Night Stars and Shooting Stars</color>\nWhile the Curtain of Slumber is active, it will create 1 Night Star that will be attached to it every 1.5s. When a character protected by this shield uses an Elemental Skill, 2 Night Stars will be created. Night Stars can be created once every 0.3s in this way. A maximum of 4 Night Stars can be accumulated at any one time.\nOnce the Curtain of Slumber has accumulated 4 Night Stars and there are opponents nearby, these Night Stars will transform into homing Shooting Stars that will be fired off in sequence, dealing <color=#99FFFFFF>Cryo DMG</color> to any opponents hit.\nIf the Curtain of Slumber's duration ends or it is destroyed, the Night Stars will disappear. If they are already being fired off as Shooting Stars, these Shooting Stars will last until this wave of shots ends.\n\nNew Night Stars cannot be created until the previous wave of Shooting Stars has been fired completely.\n\n<i>\"She and I are like two master artisans who have never met, yet who sit at the same cushioned seat, embroidering the same dream-flower.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Layla_01"
"Icon": "Skill_S_Layla_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -647,7 +648,8 @@
"Name": "Dream of the Star-Stream Shaker",
"Description": "Unleashes a Celestial Dreamsphere that constantly fires Starlight Slugs at opponents within its AoE, dealing <color=#99FFFFFF>Cryo DMG</color>.\nWhen a Starlight Slug hits, it will generate 1 Night Star for nearby Curtains of Slumber. Each Curtain of Slumber can gain 1 Night Star this way every 0.5s.\n\n<i>\"Sleep now, sleep now; and may many destinies be revealed before your slumbering eyes, within your star-paved dreams.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Layla_01"
"Icon": "Skill_E_Layla_01",
"CdTime": 12
},
"Inherents": [
{
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@@ -507,7 +507,8 @@
"Name": "Hanega: Song of the Wind",
"Description": "Concentrates the power of the winds to break free from the shackles of the earth, dealing <color=#80FFD7FF>AoE Anemo DMG</color> before leaping into the air and entering the Windfavored state.\n\n<color=#FFD780FF>Windfavored</color>\nThe Wanderer cannot perform Plunging Attacks in this state. When he uses Normal and Charged Attacks, they will be converted into Kuugo: Fushoudan and Kuugo: Toufukai respectively; the DMG they deal and their AoE will be increased, and their DMG will be considered Normal and Charged Attack DMG respectively. Kuugo: Toufukai will not consume Stamina.\nThe Wanderer will hover persistently during this time. While this state is active, the Wanderer's movements gain the following properties:\n·Persistently consumes Kuugoryoku Points to maintain this hovering state.\n·When sprinting, additional Kuugoryoku Points will be consumed for the Wanderer to accelerate mid-air. Holding sprint will cause persistent Kuugoryoku Point consumption to maintain speed. This effect will replace his default sprint.\n·Jumping expends extra Kuugoryoku Points to increase hovering height. Holding jump will cause persistent Kuugoryoku Point consumption to keep increasing hovering height.\n\nRunning out of Kuugoryoku Points will end the Windfavored state.\nA second cast during the duration of Windfavored will also end it.\n\n<i>\"The world dances in a weightless whirl, presenting a secret that can only be found in the flowers.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Wanderer_01"
"Icon": "Skill_S_Wanderer_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -661,7 +662,8 @@
"Name": "Kyougen: Five Ceremonial Plays",
"Description": "Compresses the atmosphere into a singular vacuum that grinds all troubles away, dealing multiple instances of <color=#80FFD7FF>AoE Anemo DMG</color>.\nIf the character is in the Windfavored state due to the skill \"Hanega: Song of the Wind,\" Windfavored state will end after casting.\n\n<i>\"Bright be the narrowed gaze of the sky, casting its sight on dreams both past and present, like radiance washing over dust on the winds.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Wanderer_01"
"Icon": "Skill_E_Wanderer_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -477,7 +477,8 @@
"Name": "Wind Realm of Nasamjnin",
"Description": "Faruzan deploys a polyhedron that deals <color=#80FFD7FF>AoE Anemo DMG</color> to nearby opponents. She will also enter the Manifest Gale state.\nWhile in the Manifest Gale state, Faruzan's next fully charged shot will consume this state and will become a Hurricane Arrow that contains high-pressure currents. This arrow deals <color=#80FFD7FF>Anemo DMG</color> based on the DMG of a fully charged Aimed Shot from \"Normal Attack: Parthian Shot.\"\n\n<color=#FFD780FF>Pressurized Collapse</color>\nThe Hurricane Arrow will apply a Pressurized Collapse effect to the opponent or character hit. This effect will be removed after a short delay, creating a vortex that deals <color=#80FFD7FF>AoE Anemo DMG</color> and pulls nearby objects and opponents in. If the Hurricane Arrow does not hit any opponent or character, it will create a Pressurized Collapse effect at its point of impact.\nThe vortex DMG is considered Elemental Skill DMG.\n\n<i>The winds of truth buffet the spirits of those who seek truth, dispersing the miasma of preconception.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Faruzan_01"
"Icon": "Skill_S_Faruzan_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -711,7 +712,8 @@
"Name": "The Wind's Secret Ways",
"Description": "Faruzan deploys a Dazzling Polyhedron that unleashes a Whirlwind Pulse and deals <color=#80FFD7FF>AoE Anemo DMG</color>.\nWhile the Dazzling Polyhedron persists, it will continuously move along a triangular path. Once it reaches each corner of that triangular path, it will unleash 1 more Whirlwind Pulse.\n\n<color=#FFD780FF>Whirlwind Pulse</color>\n·When the Whirlwind Pulse is unleashed, it will apply Perfidious Wind's Bale to nearby opponents, decreasing their <color=#80FFD7FF>Anemo RES</color>.\n·The Whirlwind Pulse will also apply Prayerful Wind's Benefit to all nearby party members when it is unleashed, granting them an <color=#80FFD7FF>Anemo DMG Bonus</color>.\n\n<i>One must have respect for the unknown wisdom that one might find hidden in ancient ruins.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Faruzan_01"
"Icon": "Skill_E_Faruzan_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -493,7 +493,8 @@
"Name": "Raphanus Sky Cluster",
"Description": "Calls upon \"Yuegui: Throwing Mode,\" a special device created by a certain adeptus to help Yaoyao solve her problems.\nThis skill will be used differently in Holding Mode.\n\n<color=#FFD780FF>Hold</color>\nEnters Aiming Mode to adjust the throw direction.\n\n<color=#FFD780FF>Yuegui: Throwing Mode</color>\nThrows out White Jade Radishes that will explode upon hitting characters or opponents, dealing <color=#99FF88FF>Dendro DMG</color> to opponents within a certain AoE, and healing characters within that same AoE based on Yaoyao's Max HP. If a radish does not hit either an opponent or a character, the radish will remain where it is and explode on contact with a character or opponent, or will explode after its duration expires.\nYuegui: Throwing Mode will choose its radish-throw targets.\n·If all nearby characters have more than 70% HP remaining, then it will throw the radish at a nearby opponent.\n·If nearby characters have 70% or less HP remaining, it will throw a radish at the character with the lowest HP percentage remaining. If no opponents exist nearby, Yuegui will also throw White Jade Radishes at characters if they all have more than 70% HP and less than 100% HP remaining. Otherwise, it will throw radishes into the area at random.\n\nA maximum of 2 instances of Yuegui: Throwing Mode can exist at any one time.\n\n<i>\"A radish a day keeps trouble away! ... Oh, this isn't about a radish's medical properties, exactly, but it does have some health benefits, yeah!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Yaoyao_01"
"Icon": "Skill_S_Yaoyao_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -726,7 +727,8 @@
"Name": "Moonjade Descent",
"Description": "At the enjoinment of a certain adeptus, Yuegui's full potential can be unleashed in an emergency, dealing <color=#99FF88FF>Dendro DMG</color> to nearby opponents and entering an (in some sense) unsurpassed Adeptal Legacy state.\n\n<color=#FFD780FF>Adeptal Legacy</color>\n·White Jade Radishes generated will be changed to heal and deal DMG according to this skill. Explosions will heal all nearby party members, and the <color=#99FF88FF>Dendro DMG</color> that they deal will be viewed as Elemental Burst DMG instead.\n·Summons \"Yuegui: Jumping Mode\" at intervals until their limit has been reached. The behavior of this version of Yuegui is the same as that of \"Yuegui: Throwing Mode\" in the Elemental Skill, Raphanus Sky Cluster. A maximum of 3 Yuegui: Jumping Mode can exist at any one time.\n·Yaoyao's Movement SPD is increased by 15%.\n·Yaoyao's <color=#99FF88FF>Dendro RES</color> will be increased.\n\nThe Adeptal Legacy state will end once Yaoyao is off-field, and all remaining Yuegui: Jumping Mode will be cleared once this state ends.\n\n<i>\"Eh? Which one of these is actually Yuegui, you ask? Aren't they all Yuegui?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Yaoyao_01"
"Icon": "Skill_E_Yaoyao_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -601,7 +601,8 @@
"Name": "Universality: An Elaboration on Form",
"Description": "Rushes forward, dealing <color=#99FF88FF>Dendro DMG</color> to nearby opponents when the rush ends, causing a Chisel-Light Mirror to form.\nHolding this skill will cause it to behave differently.\n\n<color=#FFD780FF>Hold</color>\nEnters Aiming Mode to adjust the direction of Alhaitham's rush attack.\n\n<color=#FFD780FF>Chisel-Light Mirror</color>\nWhen this skill is unleashed, Alhaitham will generate 1 Chisel-Light Mirror. If there are no Mirrors at this time, he will generate 1 additional Mirror. Chisel-Light Mirrors will have the following properties:\n·When he possesses Chisel-Light Mirrors, Alhaitham's Normal, Charged, and Plunging Attacks will be converted to <color=#99FF88FF>Dendro DMG</color>. This cannot be overridden.\n·When attacks of the aforementioned kind hit opponents, the Chisel-Light Mirrors will unleash a Projection Attack that deals <color=#99FF88FF>AoE Dendro DMG</color> based on the number of Mirrors on the field.\n·A total of 3 Chisel-Light Mirrors can exist at once.\n·The Chisel-Light Mirrors will disappear one after the other over time, and will all disappear when Alhaitham leaves the field.\n\n<i>\"Truth inherently exists amidst uncertainty. Even the greatest of scholars are not immune to error.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Alhatham_01"
"Icon": "Skill_S_Alhatham_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -834,7 +835,8 @@
"Name": "Particular Field: Fetters of Phenomena",
"Description": "Creates a Particular Binding Field and deals multiple instances of <color=#99FF88FF>AoE Dendro DMG</color>.\nIf Chisel-Light Mirrors exist when this ability is unleashed, all such Mirrors will be consumed and increase the number of DMG instances dealt.\n2s after this ability is unleashed, if 0/1/2/3 Mirrors were consumed, Alhaitham will generate 3/2/1/0 new Mirrors in turn.\n\n<i>\"If a researcher makes wisdom their goal, then they should be prepared to make an enemy of every word they read. Only then can they avoid bias.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Alhatham_01"
"Icon": "Skill_E_Alhatham_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -542,7 +542,8 @@
"Name": "Molten Inferno",
"Description": "This art of Dehya's own invention changes its method of use depending on the combat situation.\n\n<color=#FFD780FF>Indomitable Flame</color>\nThis skill will be unleashed should there be no Fiery Sanctum field created by Dehya herself present at the time.\nDeals <color=#FF9999FF>AoE Pyro DMG</color>, and creates a field known as Fiery Sanctum.\n\n<color=#FFD780FF>Ranging Flame</color>\nThis skill will be unleashed should a Fiery Sanctum field created by Dehya herself already exist.\nDehya will perform a leaping attack, dealing <color=#FF9999FF>AoE Pyro DMG</color> before recreating a Fiery Sanctum field at her new position.\nA Fiery Sanctum field created this way will inherit the remaining duration of the previous field.\n\nRanging Flame can be used only once throughout a single Fiery Sanctum field's duration.\n\n<color=#FFD780FF>Fiery Sanctum</color>\nWhen an opponent within a Fiery Sanctum field takes DMG, the field will unleash a coordinated attack, dealing <color=#FF9999FF>AoE Pyro DMG</color> to them based on Dehya's ATK and Max HP. This effect can be triggered once every 2.5s.\nActive characters within this field have their resistance to interruption increased, and when such characters take DMG, a portion of that damage will be mitigated and flow into Redmane's Blood. Dehya will then take this DMG over 10s. When the mitigated DMG stored by Redmane's Blood reaches or goes over a certain percentage of Dehya's Max HP, she will stop mitigating DMG in this way.\n\nOnly 1 Fiery Sanctum created by Dehya herself can exist at the same time.\n\n<i>Walk this fiery ordeal with me and purge all impurity, just as a beast of flames that must descend from the blaze.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Dehya_01"
"Icon": "Skill_S_Dehya_01",
"CdTime": 20
}
],
"EnergySkill": {
@@ -758,7 +759,8 @@
"Name": "Leonine Bite",
"Description": "Unleashing her burning anger and casting her inconvenient blade aside, Dehya enters the Blazing Lioness state and increases her resistance to interruption.\nIn this state, Dehya will automatically and continuously unleash the Flame-Mane's Fists, dealing <color=#FF9999FF>Pyro DMG</color> based on her ATK and Max HP, and when its duration ends, she will unleash an Incineration Drive, dealing <color=#FF9999FF>AoE Pyro DMG</color> based on her ATK and Max HP.\nIf a Fiery Sanctum field created by Dehya's own Elemental Skill \"Molten Inferno\" exists when this ability is unleashed, Dehya will retrieve it, and then create another field once Blazing Lioness's duration expires. This field will take on the retrieved field's duration at the moment of its retrieval.\nIn this state, Dehya will be unable to cast her Elemental Skill, or perform Normal, Charged, and Plunging Attacks. \"Normal Attack: Sandstorm Assault\" and Elemental Skill \"Molten Inferno\" will be replaced by \"Roaring Barrage.\"\n\n<color=#FFD780FF>Roaring Barrage</color>\nUnleashing Roaring Barrage within 0.4s after each Flame-Mane's Fist strike will increase the speed at which the next Flame-Mane's Fist strike will be triggered.\n\n<i>Even the flowing flames must obey her rage and at her command become her fangs and claws.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Dehya_01"
"Icon": "Skill_E_Dehya_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -510,7 +510,8 @@
"Name": "Starfrost Swirl",
"Description": "Mika uses his crossbow to attack, granting all nearby characters in your party Soulwind. When characters in the Soulwind state are on the field, their ATK SPD will be increased.\nWill take effect in different ways if Tapped or Held.\n\n<color=#FFD780FF>Tap</color>\nFires a Flowfrost Arrow that can pierce through opponents, dealing <color=#99FFFFFF>Cryo DMG</color> to enemies it comes into contact with.\n\n<color=#FFD780FF>Hold</color>\nGoes into Aiming Mode, locking on to an opponent and firing a Rimestar Flare at them, dealing <color=#99FFFFFF>Cryo DMG</color>. When the Rimestar Flare hits, it will rise before exploding, launching Rimestar Shards into a maximum of 3 other opponents, dealing <color=#99FFFFFF>Cryo DMG</color>.\n\n<i>Stars burst 'neath the frosted skies.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Mika_01"
"Icon": "Skill_S_Mika_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -742,7 +743,8 @@
"Name": "Skyfeather Song",
"Description": "Derives the ability to spur his teammates on from the recited prayers of the knightly order, regenerating HP for all nearby party members. This healing is based on Mika's Max HP and will grant them the Eagleplume state.\n\n<color=#FFD780FF>Eagleplume</color>\nWhen the Normal Attacks of active characters affected by Eagleplume hit an opponent, Mika will help them regenerate HP based on his Max HP.\nCharacters affected by this state can only regenerate HP in this way once per short interval of time.\n\n<i>\"Carry hope when in dire straits, and keep vigil when all is well... For that pure white plume shall at last guide the lost wayfarers.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Mika_01"
"Icon": "Skill_E_Mika_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -447,7 +447,8 @@
"Name": "Artistic Ingenuity",
"Description": "Uses Mehrak's mapping ability for offensive purposes, initiating a radial scan that deals <color=#99FF88FF>AoE Dendro DMG</color>. It will also scan all Dendro Cores in its AoE and cause them to immediately burst.\n\n<i>Mehrak was created through the modification of ancient technology and may have some other functions apart from mapping work...</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kaveh_01"
"Icon": "Skill_S_Kaveh_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -633,7 +634,8 @@
"Name": "Painted Dome",
"Description": "Completely unleashes Mehrak's energy and creates a cubic scanned space, dealing <color=#99FF88FF>AoE Dendro DMG</color> to all opponents within it, causing all Dendro Cores in its AoE to immediately burst, and granting Kaveh the following enhanced combat abilities for a specific duration:\n· Increases Kaveh's Normal, Charged, and Plunging Attack AoE, and converts his attack DMG to <color=#99FF88FF>Dendro DMG</color> that cannot be overridden.\n· All Dendro Cores created by all your own party members through Bloom and Lunar-Bloom reactions will deal additional DMG when they burst.\n· Increases Kaveh's resistance to interruption.\nThese effects will be canceled once Kaveh leaves the field.\n\n<i>\"Every building style includes the architect's unique worldview, and from this angle, one can say that the buildings themselves are coalescences of human memories.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kaveh_01"
"Icon": "Skill_E_Kaveh_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -446,7 +446,8 @@
"Name": "Universal Diagnosis",
"Description": "Controls a Gossamer Sprite that cruises and attacks nearby opponents, dealing <color=#99FF88FF>Dendro DMG</color>.\nAfter it performs 3 attacks or if there are no opponents nearby, the Sprite will return, healing all nearby party members based on Baizhu's Max HP.\n\n<i>Those in the medical field who can read true signs of illness from false ones may even cure people before any symptoms can show.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Baizhuer_01"
"Icon": "Skill_S_Baizhuer_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -709,7 +710,8 @@
"Name": "Holistic Revivification",
"Description": "Enters the Pulsing Clarity state, creating a Seamless Shield that absorbs <color=#99FF88FF>Dendro DMG</color> with 250% effectiveness.\nWhile in this state, Baizhu will generate a new Seamless Shield every 2.5s.\n\nThe Seamless Shield will heal your own active character based on Baizhu's Max HP and attack opponents by unleashing Spiritveins, dealing <color=#99FF88FF>Dendro DMG</color> under the following circumstances:\n·When a character is under the protection of a Seamless Shield and a new Seamless Shield is generated.\n·When the Seamless Shield's effects expire, or when it is shattered.\n\n<i>If you can perceive the heavens and the earth, defend against malignant auras with the flow of qi, and keep your mind clear, surely nothing can hinder you.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Baizhuer_01"
"Icon": "Skill_E_Baizhuer_01",
"CdTime": 20
},
"Inherents": [
{
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@@ -555,7 +555,8 @@
"Name": "Enigmatic Feint",
"Description": "#Flicks her mantle and executes an Enigma Thrust, dealing <color=#80FFD7FF>Anemo DMG</color>.\nWhen the Enigma Thrust hits an opponent, it will restore Lynette's HP based on her Max HP, and in the 4s afterward, she will lose a certain amount of HP per second.\nBased on whether you {LAYOUT_MOBILE#tap}{LAYOUT_PC#press}{LAYOUT_PS#press} or hold this ability, she will use Enigma Thrust differently.\n\n<color=#FFD780FF>{LAYOUT_MOBILE#Tap}{LAYOUT_PC#Press}{LAYOUT_PS#Press}</color>\nShe swiftly uses an Enigma Thrust.\n\n<color=#FFD780FF>Hold</color>\nLynette will enter a high-speed Pilfering Shadow state and apply Shadowsign to a nearby opponent. You can control her movement direction during this state, and you can end it prematurely by using this skill again.\nWhen this high-speed state ends, Lynette will unleash her Enigma Thrust. If there is an opponent with Shadowsign applied to them nearby, Lynette will approach them in a flash before using Enigma Thrust.\n\nA maximum of 1 opponent can have Shadowsign at any one time. When this opponent gets too far from Lynette, the Shadowsign will be canceled.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nAt specific intervals, Lynette will unleash a Surging Blade when she uses Enigma Thrust, dealing Ousia-aligned <color=#80FFD7FF>Anemo DMG</color>.\n\n<i>\"Now then, turn your eyes to the stage and continue to enjoy the performance. When I next appear, I'll be where you least expect.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Linette_01"
"Icon": "Skill_S_Linette_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -757,7 +758,8 @@
"Name": "Magic Trick: Astonishing Shift",
"Description": "Lynette raises her mantle high, dealing <color=#80FFD7FF>AoE Anemo DMG</color>, using skillful sleight of hand to make a giant Bogglecat Box appear!\n\n<color=#FFD780FF>Bogglecat Box</color>\n·Taunts nearby opponents, attracting their attacks.\n·Deals <color=#80FFD7FF>Anemo DMG</color> to nearby opponents at intervals.\n·When the Bogglecat Box comes into contact with <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will gain the corresponding element and additionally fire Vivid Shots that will deal DMG from that element at intervals.\nElemental Absorption of this kind will only occur once during this ability's duration.\n\n<i>\"Look this way, and look closely. This is a time for miracles, just for us.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Linette_01"
"Icon": "Skill_E_Linette_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -634,7 +634,8 @@
"Name": "Bewildering Lights",
"Description": "Lyney does a flourish with his hat, unleashing a firework surprise!\nWhen used, he will clear all current Prop Surplus stacks and deal <color=#FF9999FF>AoE Pyro DMG</color> to opponents in front of him. DMG will be increased according to the stacks cleared, and this will also regenerate Lyney's HP based on his Max HP.\n\nWhen a Grin-Malkin Hat created by Lyney is on the field, the fireworks will cause it to explode, dealing <color=#FF9999FF>AoE Pyro DMG</color> equal to that of a Pyrotechnic Strike.\nThe DMG dealt through the Grin-Malkin Hat in this way is considered Charged Attack DMG.\n\n<i>\"Everyone knows that magicians will intentionally misdirect the audience... Ah, yes, while you were looking my way, the hat and assistant over there have both disappeared... Fascinating, is it not?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Liney_01"
"Icon": "Skill_S_Liney_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -820,7 +821,8 @@
"Name": "Wondrous Trick: Miracle Parade",
"Description": "Unleashing his magic, Lyney turns himself into a Grin-Malkin Cat that can move around quickly. (Not to be mistaken for the Grin-Malkin Hat. They're two different props!)\nWhen the Grin-Malkin Cat gets close to opponents, it will send flames falling down on them, dealing at most 1 instance of <color=#FF9999FF>Pyro DMG</color> to each opponent. When the duration ends, he will dismiss the Grin-Malkin Cat and ignite fireworks that deal <color=#FF9999FF>AoE Pyro DMG</color>, summon 1 Grin-Malkin Hat, and grant himself 1 Prop Surplus stack.\n\nGrin-Malkin Cat can be actively canceled.\n\n<i>\"Watch closely now. This is a time for miracles, and it belongs to just the two of us!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Liney_01"
"Icon": "Skill_E_Liney_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -620,7 +620,8 @@
"Name": "Pressurized Floe",
"Description": "Performs an upward thrust that deals <color=#99FFFFFF>Cryo DMG</color> and causes Freminet to enter Pers Timer for 10s.\nWhile Pers Timer is active, his Elemental Skill will turn into Shattering Pressure.\n\n<color=#FFD780FF>Shattering Pressure</color>\nExecutes different sorts of attacks based on the Pressure Level of Pers Timer, and then cancels Pers Timer.\n·Level 0: Unleashes a vertical cut, dealing <color=#99FFFFFF>Cryo DMG</color>.\n·Levels 1 to 3: Unleashes a vertical cut alongside Pers, dealing <color=#99FFFFFF>Cryo DMG</color> and Physical DMG. DMG dealt scales based on Pressure Level.\n·Level 4: Borrows the power of a fully-pressurized Pers to deal Physical DMG. Meanwhile, Normal Attack: Flowing Eddies will be replaced by Shattering Pressure.\n\n<color=#FFD780FF>Pers Timer</color>\nWhen Freminet uses Normal Attacks, he will also unleash waves of frost that deal <color=#99FFFFFF>Cryo DMG</color> and increase Pers's Pressure Level.\nThe accompanying <color=#99FFFFFF>Cryo DMG</color> dealt this way is considered Elemental Skill DMG.\n\n<color=#FFD780FF>Arkhe: Pneuma</color>\nAt certain intervals, after using the upward thrust, a Spiritbreath Thorn in the form of another upward thrust will be created, dealing Pneuma-aligned <color=#99FFFFFF>Cryo DMG</color>.\n\n<i>To immobilize one's opponent without taking their life can also be considered something of a \"survival\" strategy that one may choose.</i>\n<i>\"Pers... I leave the rest to you.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Freminet_01"
"Icon": "Skill_S_Freminet_01",
"CdTime": 10
}
],
"EnergySkill": {
@@ -790,7 +791,8 @@
"Name": "Shadowhunter's Ambush",
"Description": "Unleashes a wave of untouchable cold, dealing <color=#99FFFFFF>AoE Cryo DMG</color>, resetting the CD of the Elemental Skill \"Pressurized Floe,\" and causing Freminet to enter the Subnautical Hunter mode for 10s.\n\nWhile in Subnautical Hunter mode, Freminet's resistance to interruption will increase, and his Elemental Skill \"Pressurized Floe\" will obtain the following buffs:\n·CD is decreased by 70%.\n·Normal Attacks will increase the Pers Timer by 1 additional Pressure Level, and the frost released by his Normal Attacks deal 200% of their original DMG.\n\nThese effects will be canceled when Freminet leaves the field.\n\n<i>\"Now... I have no need of any extraneous noise.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Freminet_01"
"Icon": "Skill_E_Freminet_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -538,7 +538,8 @@
"Name": "Icefang Rush",
"Description": "Adjusting his breathing, rhythm, and pace, Wriothesley sprints forward a short distance, entering the <color=#FFD780FF>Chilling Penalty</color> state and unleashing more powerful attacks than before.\n\n<color=#FFD780FF>Chilling Penalty</color>\n·Increases Wriothesley's interruption resistance\n·When his HP is above 50%, it will enhance the Repelling Fists of <color=#FFD780FF>Normal Attack: Forceful Fists of Frost</color> and increase its DMG. When such an attack hits, it will consume a fixed amount of Wriothesley's HP. HP can be lost this way once every 0.1s.\nThis effect will be canceled should Wriothesley leave the field.\n\n<i>\"Past convictions are past. It is our future choices that we must grasp.\"\n\"Defy your fate, or else this glutton be, to pay your fate's due, by the crime and thee.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Wriothesley_01"
"Icon": "Skill_S_Wriothesley_01",
"CdTime": 16
}
],
"SpecialSkills": [
@@ -752,7 +753,8 @@
"Name": "Darkgold Wolfbite",
"Description": "Activating his boxing gloves, Wriothesley strikes out with an icy straight, then uses Icicle Impact to cause multiple instances of <color=#99FFFFFF>AoE Cryo DMG</color> in a frontal area.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nAfter Icicle Impact ends, a Surging Blade will descend upon the opponent's position, dealing Ousia-aligned <color=#99FFFFFF>Cryo DMG</color>.\n\n<i>There are some things that even the Duke of the Fortress of Meropide can do little about — for example, complicated paperwork, the trivialities of a supervisor, or even... little kids pasting a whole host of cute but difficult-to-remove stickers on his boxing gloves.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Wriothesley_01"
"Icon": "Skill_E_Wriothesley_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -525,7 +525,8 @@
"Name": "O Tears, I Shall Repay",
"Description": "Summons a Raging Waterfall that will deal <color=#80C0FFFF>AoE Hydro DMG</color> to opponents in front of Neuvillette based on his Max HP. After hitting an opponent, this skill will generate 3 Sourcewater Droplets near that opponent.\n\n<color=#FFD780FF>Arkhe: Pneuma</color>\nAt certain intervals, when the Raging Waterfall descends, a Spiritbreath Thorn will descend that will pierce opponents, dealing Pneuma-aligned <color=#80C0FFFF>Hydro DMG</color>.\n\n<i>\"The law can restrict all manner of crimes, but it cannot extirpate evil itself.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Neuvillette_01"
"Icon": "Skill_S_Neuvillette_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -695,7 +696,8 @@
"Name": "O Tides, I Have Returned",
"Description": "Unleashes waves that will deal <color=#80C0FFFF>AoE Hydro DMG</color> based on Neuvillette's Max HP. After a short interval, 2 waterfalls will descend and deal <color=#80C0FFFF>Hydro DMG</color> in a somewhat smaller AoE, and will generate 6 Sourcewater Droplets within an area in front.\n\n<i>\"The law is only established after its publication, and above that, the laws of nature have governed all species and eras since ancient times.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Neuvillette_01"
"Icon": "Skill_E_Neuvillette_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -559,7 +559,8 @@
"Name": "Framing: Freezing Point Composition",
"Description": "Using the keen instincts of an ace reporter, Charlotte uses her photography skills to produce different effects based on whether the ability is Tapped or Held.\n\n<color=#FFD780FF>Tap</color>\nTakes a snapshot using Monsieur Verite, dealing <color=#99FFFFFF>AoE Cryo DMG</color> to opponents in front of her and applying Snappy Silhouette to a maximum of 5 opponents. During this effect's duration, it will deal <color=#99FFFFFF>Cryo DMG</color> to affected opponents at intervals.\n\n<color=#FFD780FF>Hold</color>\nPopping Monsieur Verite's viewfinder open, Charlotte enters Composition Mode, and during this time, the viewfinder will expand as you hold until you reach a Finisher Frame state. In this state, Charlotte can move and change direction freely.\nWhen the hold state ends, Monsieur Verite will deal <color=#99FFFFFF>Cryo DMG</color> to all opponents locked on within the viewfinder, and apply the same Snappy Silhouette as Tap Mode does to them. If you unleash this ability only after reaching Finisher Frame, you will instead apply Focused Impression, which lasts longer and deals more DMG, although the Skill CD will be longer.\nComposition Mode lasts a maximum of 15s and allows a maximum of 5 opponents to be selected.\n\n<i>\"Press photography requires simple shots with exceptional theming, but most of all, you need to have a knack for capturing the moment!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Charlotte_01"
"Icon": "Skill_S_Charlotte_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -807,7 +808,8 @@
"Name": "Still Photo: Comprehensive Confirmation",
"Description": "Condensing ice to create The Steambird's signature, Charlotte creates a Newsflash Field that will deal <color=#99FFFFFF>AoE Cryo DMG</color> and restores HP for all nearby party members based on Charlotte's ATK.\n<color=#FFD780FF>Newsflash Field</color>\n·While the ability is active, Monsieur Verite will deal <color=#99FFFFFF>Cryo DMG</color> at intervals to opponents within its AoE.\n·Will continuously restore HP to active character(s) within its AoE based on Charlotte's ATK.\n\n<i>\"Hearing stories from multiple perspectives to recreate what really happened is key to a good report... I mean, that's how you can pick the best angle for your article!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Charlotte_01"
"Icon": "Skill_E_Charlotte_01",
"CdTime": 20
},
"Inherents": [
{
+4 -2
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@@ -605,7 +605,8 @@
"Name": "Salon Solitaire",
"Description": "Invites the guests of the Salon Solitaire to come forth and aid in Furina's performance. Will summon either the Salon Members or the Singer of Many Waters based on Furina's current <color=#FFD780FF>Arkhe alignment</color>.\n\n<color=#FFD780FF>Ousia</color>\nFoaming bubbles like celebrants shall dance, dealing <color=#80C0FFFF>AoE Hydro DMG</color> based on Furina's Max HP and summoning 3 Salon Members: the Ball Octopus-shaped Gentilhomme Usher, the Bubbly Seahorse-shaped Surintendante Chevalmarin, and the Armored Crab-shaped Mademoiselle Crabaletta.\nThey will attack nearby opponents at intervals, prioritizing the target of the active character, dealing <color=#80C0FFFF>Hydro</color> DMG based on Max HP.\nWhen they attack, if character(s) with more than 50% HP are nearby, the Members will increase their current attack's power based on the number of such characters, and consume said characters' HP. If 1/2/3/4 (or more) characters meet these requirements, the Members' attacks will deal 110%/120%/130%/140% of their original DMG.\n\n<color=#FFD780FF>Pneuma</color>\nSummons the Singer of Many Waters, who will heal nearby active character(s) based on Max HP at intervals.\n\nThe Salon Members and Singer of Many Waters share a duration, and when Furina uses her Charged Attack to change the guest type, the new guests will inherit the remaining duration.\nWhile the Salon Members or the Singer of Many Waters is on the field, Furina can move on the water's surface.\n\n<i>A fixed roster of regulars frequent Furina's Salon Solitaire. At other times, Mademoiselle Crabaletta, Surintendante Chevalmarin, and Gentilhomme Usher shall visit, and on gloomy Wednesdays, it is the singer who comes by.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Furina_01"
"Icon": "Skill_S_Furina_01",
"CdTime": 20
}
],
"EnergySkill": {
@@ -838,7 +839,8 @@
"Name": "Let the People Rejoice",
"Description": "Rouses the impulse to revel, creating a stage of foam that will deal <color=#80C0FFFF>AoE Hydro DMG</color> based on Furina's Max HP and cause nearby party members to enter the Universal Revelry state: During this time, when nearby party members' HP increases or decreases, 1 Fanfare point will be granted to Furina for each percentage point of their Max HP by which their HP changes.\nAt the same time, Furina will increase the DMG dealt by and Incoming Healing Bonus of all nearby party members based on the amount of Fanfare she has.\nWhen the duration ends, Furina's Fanfare points will be cleared.\n\n<i>\"Cheer! Give praise! Be awed! Raise your glasses! Every night bereft of banqueting is a sordid squandering of sore, sober daylight... And, uh, those who are not yet of age may have grape juice instead!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Furina_01"
"Icon": "Skill_E_Furina_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -541,7 +541,8 @@
"Name": "Short-Range Rapid Interdiction Fire",
"Description": "Chevreuse quickly shoulders her musket and fires at her opponent(s), dealing <color=#FF9999FF>AoE Pyro DMG</color>.\nFor a short duration after Chevreuse fires a shot, she will continuously restore HP to your active character on the field. The amount healed is based on her Max HP.\nHold to fire in a different fashion.\n\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode, locking a target in her sights to fire a precise interdiction shot. If Chevreuse has an Overcharged Ball, then she will fire the Overcharged Ball instead, dealing greater <color=#FF9999FF>Pyro DMG</color> in a larger area.\nChevreuse gains 1 Overcharged Ball every time a nearby character in the party triggers an Overloaded reaction, and can have up to 1 Overcharged Ball at a time.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nPeriodically, after Chevreuse's Short-Range Rapid Interdiction Fire hits, a Surging Blade will be called forth that deals Ousia-aligned <color=#FF9999FF>Pyro DMG</color>.\n\n<i>\"Actually, training regulations only had the phrase \"interdiction fire,\" but the protagonist of this novel believes that even how stylish your terminology is can affect how motivated your troops are, which can put your opponents on the back foot right from the get-go... I think that's a good point, so I changed the regulations!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Chevreuse_01"
"Icon": "Skill_S_Chevreuse_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -711,7 +712,8 @@
"Name": "Ring of Bursting Grenades",
"Description": "Chevreuse fires an explosive grenade at opponents with her musket, dealing <color=#FF9999FF>AoE Pyro DMG.</color> After the projectile hits, it will split into many secondary explosive shells.\nThe secondary explosive shells will burst after a short interval, dealing <color=#FF9999FF>Pyro DMG</color> to nearby opponents.\n\n<i>\"Theoretically, a rectangular blast would be most efficient at destroying enemy formations. Unfortunately, the cross-section of an explosive shock wave is round, like most cakes. So, the secondary explosive shells can only be arranged like the fruit on a cake, forming a ring around the edge.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Chevreuse_01"
"Icon": "Skill_E_Chevreuse_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -510,7 +510,8 @@
"Name": "Ceremonial Crystalshot",
"Description": "When a character in the party obtains an Elemental Shard created from the Crystallize reaction, or when they trigger the Lunar-Crystallize reaction, Navia will gain 1 Crystal Shrapnel stack. Navia can have up to 6 stacks of Crystal Shrapnel at once. Each time Crystal Shrapnel gain is triggered, the duration of the Crystal Shrapnel stacks you already have will be reset. Through the Lunar-Crystallize reaction, Navia will gain up to 1 Crystal Shrapnel stack every second.\nWhen she fires, Navia will consume all Crystal Shrapnel stacks and open her elegant yet lethal Gunbrella, firing multiple Rosula Shardshots that can penetrate opponents, dealing <color=#FFE699FF>Geo DMG</color> to opponents hit.\nWhen 0/1/2/3 or more stacks of Crystal Shrapnel are consumed, 5/7/9/11 Rosula Shardshots will be fired respectively. The more Rosula Shardshots that strike a single opponent, the greater the DMG dealt to them. When all 11 Rosula Shardshots strike, 200% of the original amount of DMG is dealt.\nIn addition, when more than 3 stacks of Crystal Shrapnel are consumed, every stack consumed beyond those 3 will increase the DMG dealt by this Gunbrella attack by an additional 15%.\n\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode, continually collecting nearby Elemental Shards created by Crystallize reactions. When released, fire Rosula Shardshots with the same effect as when the skill is Tapped.\n\nTwo initial charges.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nPeriodically, when Navia fires her Gunbrella, a Surging Blade will be summoned, dealing Ousia-aligned <color=#FFE699FF>Geo DMG</color>.\n\n<i>\"Maintaining the appropriate distance with those whom distance should be maintained is an essential part of etiquette. Naturally, there are also many ways to do this...\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Navia_01"
"Icon": "Skill_S_Navia_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -711,7 +712,8 @@
"Name": "As the Sunlit Sky's Singing Salute",
"Description": "On the orders of the President of the Spina di Rosula, call for a magnificent Rosula Dorata Salute. Unleashes a massive cannon bombardment on opponents in front of her, dealing <color=#FFE699FF>AoE Geo DMG</color> and providing Cannon Fire Support for a duration afterward, periodically dealing <color=#FFE699FF>Geo DMG</color> to nearby opponents.\nWhen cannon attacks hit opponents, Navia will gain 1 stack of Crystal Shrapnel. This effect can be triggered up to once every 2.4s.\n\n<i>\"The Spina di Rosula's salute is a preemptive celebration of the successful conclusion of our negotiations and is fired just before talks begin. Don't misunderstand, it isn't in any way, shape, or form some kind of threat.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Navia_01"
"Icon": "Skill_E_Navia_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -463,7 +463,8 @@
"Name": "Bestial Ascent",
"Description": "Pounces forward using the Wushou arts, leaping high into the air after coming into contact with a target or surface.\nAfter Gaming has used Bestial Ascent to rise into the air, if he immediately uses a Plunging Attack, he will use the especially powerful Plunging Attack: Charmed Cloudstrider instead.\n\n<color=#FFD780FF>Plunging Attack: Charmed Cloudstrider</color>\nThe DMG from Plunging Attacks caused by Bestial Ascent is converted to <color=#FF9999FF>Pyro DMG</color> that cannot be overridden by other elemental infusions. Upon landing, Gaming will consume a fixed amount of HP. Gaming's HP cannot be reduced below 10% by this method.\nCharmed Cloudstrider DMG is considered Plunging Attack DMG.\n\n<i>\"Auspicious beasts leap high to pluck the greens — that symbolizes good fortune and knowing how to make some serious green, y'know — so may we all rise to new heights, one step at a time!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Gaming_01"
"Icon": "Skill_S_Gaming_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -649,7 +650,8 @@
"Name": "Suanni's Gilded Dance",
"Description": "Gaming enters Wushou Stance, briefly applying <color=#FF9999FF>Pyro</color> to him, recovering a fixed amount of HP, and summons his companion, the Suanni Man Chai, to smash into his target, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\nAfter bashing its target, Man Chai will roll to a nearby location before moving towards Gaming. When it links up with Gaming, Man Chai will leave the field and reset the CD for Gaming's Elemental Skill, Bestial Ascent.\nWhile Wushou Stance is active, his resistance to interruption is increased, and when Gaming lands with Charmed Cloudstrider attack or completes the forward pounce attack from Bestial Ascent with over 50% HP, he will summon Man Chai again.\nEach Gaming can only have 1 Man Chai on the field simultaneously.\nThis effect will be canceled once Gaming leaves the field.\n\n<i>\"The gilded Suanni spits out fortune like a fireworks show! Hey, now that's what's called prosperity, when business is really 'booming'!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Gaming_01"
"Icon": "Skill_E_Gaming_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -461,7 +461,8 @@
"Name": "White Clouds at Dawn",
"Description": "Xianyun enters the Cloud Transmogrification state, in which she will not take Fall DMG, and uses Skyladder once.\nIn this state, her Plunging Attack will be converted into Driftcloud Wave instead, which deals <color=#80FFD7FF>AoE Anemo DMG</color> and ends the Cloud Transmogrification state. This DMG is considered Plunging Attack DMG.\nEach use of Skyladder while in this state increases the DMG and AoE of the next Driftcloud Wave used.\n\n<color=#FFD780FF>Skyladder</color>\nCan be used while in mid-air. Xianyun leaps forward, dealing <color=#80FFD7FF>Anemo DMG</color> to targets along her path.\nDuring each Cloud Transmogrification state Xianyun enters, Skyladder may be used up to 3 times and only 1 instance of Skyladder DMG can be dealt to any one opponent.\nIf Skyladder is not used again in a short period, the Cloud Transmogrification state will be canceled.\n\nIf Xianyun does not use Driftcloud Wave while in this state, the next CD of White Clouds at Dawn will be decreased by 3s.\n\n<i>Do not shake Cloud Retainer's hand too tightly; cranes are quite adept at gripping.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Liuyun_01"
"Icon": "Skill_S_Liuyun_01",
"CdTime": 12
}
],
"EnergySkill": {
@@ -739,7 +740,8 @@
"Name": "Stars Gather at Dusk",
"Description": "Brings forth a sacred breeze that deals <color=#80FFD7FF>AoE Anemo DMG</color> and heals all nearby characters based on Xianyun's ATK. It will also summon the \"Starwicker\" mechanism.\n\n<color=#FFD780FF>Starwicker</color>\n·Continuously follows the active character and periodically heals all nearby party members based on Xianyun's ATK.\n·Starts with 8 stacks of Adeptal Assistance. While Adeptal Assistance is active, nearby active characters in the party will have their jump height increased.\n·When the active character completes a Plunging Attack, Starwicker will consume 1 stack of Adeptal Assistance and deal <color=#80FFD7FF>AoE Anemo DMG</color>.\nOnly 1 Starwicker can exist simultaneously.\n\n<i>This is the newest invention in the \"Lunastar Artifices\" series, of which previous creations include the Supreme Cuisine Machine, the Snowdrift Mechanism, the Supreme Housekeeping Machine, the Floating Toting Device, and the Bloom Pruner. This series was intended for young humans Cloud Retainer held in great esteem, and so was not designed with a certain half-adeptus in mind. However, when offered Starwicker, a certain female disciple of hers had these emotionless words to say: \"No thank you.\"\nCloud Retainer thus had no choice but to keep it herself.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Liuyun_01"
"Icon": "Skill_E_Liuyun_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -523,7 +523,8 @@
"Name": "Fluttering Hasode",
"Description": "Dashes nimbly forward with silken steps. Once this dash ends, Chiori will summon the automaton doll \"Tamoto\" beside her and sweep her blade upward, dealing <color=#FFE699FF>AoE Geo DMG</color> to nearby opponents based on her ATK and DEF.\nHolding the Skill will cause it to behave differently.\n\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode to adjust the dash direction.\n\n<color=#FFD780FF>Tamoto</color>\n· Will slash at nearby opponents at intervals, dealing <color=#FFE699FF>AoE Geo DMG</color> based on Chiori's ATK and DEF.\n· While active, if there are nearby <color=#FFE699FF>Geo Construct(s)</color> or <color=#FFE699FF>Geo Construct(s)</color> are created nearby, an additional Tamoto will be summoned next to your active character. Only 1 additional Tamoto can be summoned in this manner, and its duration is independently counted.\n\n<i>\"Sakura red dyes the brocade, the fragrance suffuses the sleeves, the orioles intoxicated.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Chiori_01"
"Icon": "Skill_S_Chiori_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -692,7 +693,8 @@
"Name": "Hiyoku: Twin Blades",
"Description": "Twin blades leave their sheaths as Chiori slices with the clean cuts of a master tailor, dealing <color=#FFE699FF>AoE Geo DMG</color> based on her ATK and DEF.\n\n<i>\"Master one principle, and the path to all others shall open to you.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Chiori_01"
"Icon": "Skill_E_Chiori_01",
"CdTime": 13.5
},
"Inherents": [
{
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@@ -554,7 +554,8 @@
"Name": "Rebound Hydrotherapy",
"Description": "Blows a <color=#FFD780FF>Bolstering Bubblebalm</color> that can stimulate blood flow and help patients drift off to sleep using a bubblegun specially made in the Fortress of Meropide.\nBolstering Bubblebalms will bounce between nearby opponents, dealing <color=#80C0FFFF>Hydro DMG</color> based on Sigewinne's max HP to opponents it hits. When it bounces, it will restore HP to all nearby party members except Sigewinne herself. The amount healed is based on Sigewinne's max HP.\nAfter bouncing 5 times, the Bolstering Bubblebalm will disappear and restore HP to Sigewinne based on her max HP value.\nWhen no opponents are present, the Bolstering Bubblebalm will bounce nearby. Only one Bolstering Bubblebalm created by a Sigewinne may exist at once.\nWhen Held, the Bolstering Bubblebalm can be boosted to an even bigger size.\n\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode to begin blowing an even bigger, even more breathtaking Bolstering Bubblebalm!\nThe Bolstering Bubblebalm will grow bigger the longer the skill is Held, until it grows up to two tiers in size. Each tier it grows increases its DMG by 5% and healing by 5%. When a Bolstering Bubblebalm bounces, it will drop down a tier in size, until it returns to being a normal Bolstering Bubblebalm.\nAfter weaker opponents are hit by big Bolstering Bubblebalms, they will be imprisoned and will be unable to move.\n\nIn addition, 2 Sourcewater Droplets will be created near Sigewinne when she uses this Skill. Each Sourcewater Droplet Sigewinne collects will grant her a Bond of Life worth 10% of her Max HP.\nWhen Sigewinne's Bond of Life is cleared, she regains 1 Elemental Energy for every 2,000 HP worth of the Bond of Life that was cleared. Sigewinne can regain up to 5 Elemental Energy in this way.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nBolstering Bubblebalms periodically call down a Surging Blade on the position they hit, dealing Ousia-aligned <color=#80C0FFFF>Hydro DMG</color> based on Sigewinne's max HP.\n\n<i>\"What do you think? Not only can this kind of hydrotherapy stimulate the circulatory system, but it can also cheer patients up, ooh, and that's not all, it can even help patients who ought to get some rest have a nice nap...\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Sigewinne_01"
"Icon": "Skill_S_Sigewinne_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -724,7 +725,8 @@
"Name": "Super Saturated Syringing",
"Description": "Takes out a special Fortress of Meropide-made syringe and assault the area in front with waves of kindness and medicine, dealing <color=#80C0FFFF>AoE Hydro DMG</color> based on Sigewinne's max HP.\nIn addition, Sigewinne absorbs up to 2 nearby Sourcewater Droplets within a certain range when she uses this skill.\n\n<i>\"Hey, overdosing on medicine is no different from poison, you know, it's real dangerous! But patients need care and concern, and nobody can overdose on that!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Sigewinne_01"
"Icon": "Skill_E_Sigewinne_01",
"CdTime": 18
},
"Inherents": [
{
+4 -2
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@@ -586,7 +586,8 @@
"Name": "All Is Ash",
"Description": "Summons forth Balemoon Bloodfire, dealing <color=#FF9999FF>Pyro DMG</color> to multiple nearby opponents and performing a dash-cleave against one of them, dealing <color=#FF9999FF>AoE Pyro DMG</color>.\nOpponents hit by the aforementioned attack will have a Blood-Debt Directive applied to them.\n\n<color=#FFD780FF>Blood-Debt Directive</color>\n·Lasts 30s. Every 5s, it will deal 1 instance of <color=#FF9999FF>Pyro DMG</color> to the opponent. Max 2 instances. This DMG will be considered Elemental Skill DMG.\n·When Arlecchino uses a Charged Attack or her Elemental Burst, Balemoon Rising, she will absorb and clear nearby Blood-Debt Directives. Each Directive absorbed grants her a Bond of Life worth 65% of her Max HP.\n·The maximum value of the Bond of Life she can be granted through Blood-Debt Directives within 35s after using her Elemental Skill is 145% of her Max HP. Using the Elemental Skill again during this duration will restart the count on duration and the limit on the value of Bond of Life she may gain from Blood-Debt Directives.\n\n<i>As she sees it, not every grain of wheat that falls upon the earth will grow into an ear, while those who obstruct her, once burned to ashes, can certainly be used to nourish flowers.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Arlecchino_01"
"Icon": "Skill_S_Arlecchino_01",
"CdTime": 30
}
],
"EnergySkill": {
@@ -786,7 +787,8 @@
"Name": "Balemoon Rising",
"Description": "Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives around her. She deals <color=#FF9999FF>AoE Pyro DMG</color> before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.\n\n<i>It is commonly believed throughout Teyvat that moon phases other than the full moon are mere metaphors of ill-omen, used only by those who practice alchemy and astrology.\nShe saw this crimson moon in her dreams many times. Were those portents of disaster? Indeed they were, but the destined catastrophes belonged to those who enraged her.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Arlecchino_01"
"Icon": "Skill_E_Arlecchino_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -461,7 +461,8 @@
"Name": "Ancient Rite: The Thundering Sands",
"Description": "Gathers the might of thunder, dealing <color=#FFACFFFF>AoE Electro DMG</color> and quickly retreating. If this attack triggers Electro-Charged, Lunar-Charged, Superconduct, Stellar-Conduct, Overloaded, Quicken, Aggravate, Hyperbloom, or Electro Swirl reactions, Sethos recovers a certain amount of Elemental Energy.\n\n<i>\"The God indwelt Priest, the Magi who turned pits to springs, the singers of the sea of sand still spread their stories... But I know those are not legends, for they are our ancestors.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Sethos_01"
"Icon": "Skill_S_Sethos_01",
"CdTime": 8
}
],
"EnergySkill": {
@@ -631,7 +632,8 @@
"Name": "Secret Rite: Twilight Shadowpiercer",
"Description": "Perform a secret rite, entering the \"Twilight Meditation\" state, during which Sethos's Normal Attacks will be converted into enemy-piercing <color=#FFD780FF>Dusk Bolts</color>: Deal <color=#FFACFFFF>Electro DMG</color> to opponents in its path, with DMG increased based on Sethos's Elemental Mastery.\nSethos cannot perform Aimed Shots while in this state.\nDMG dealt by Dusk Bolts is considered Charged Attack DMG.\nThis effect will be canceled when Sethos leaves the field.\n\n<i>The archives of the Temple of Silence preserve many tomes left behind by Akhtamun, from the era of King Deshret. Many secret rituals of great power are recorded within, but even among the Temple of Silence, very few could master them.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Sethos_01"
"Icon": "Skill_E_Sethos_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -678,7 +678,8 @@
"Name": "Hunter's Vigil",
"Description": "Preparing her pistolet, she enters the \"Night Vigil\" state, using steel and shot together. In this state, Clorinde's Normal Attacks will be transformed into \"Swift Hunt\" pistolet attacks, and the DMG dealt is converted into <color=#FFACFFFF>Electro DMG</color> that cannot be overridden by infusions, and she will be unable to use Charged Attacks. Using her Elemental Skill will transform it into \"Impale the Night\": Perform a lunging attack, dealing <color=#FFACFFFF>Electro DMG</color>. The DMG done through the aforementioned method is considered Normal Attack DMG.\n\n<color=#FFD780FF>Swift Hunt</color>\n· When her Bond of Life is equal to or greater than 100% of her max HP: Performs a pistolet shot.\n· When her Bond of Life is less than 100%, firing her pistolet will grant her Bond of Life, with the amount gained based on her max HP. The shots she fires can pierce opponents, and DMG dealt to opponents in their path is increased.\n\n<color=#FFD780FF>Impale the Night</color>\nThe current percentage value of Clorinde's Bond of Life determines its effect:\n· When the Bond of Life value is 0%, perform a normal lunging strike;\n· When the Bond of Life value is less than 100% of her max HP, Clorinde is healed based on the Bond of Life value, and the AoE of the lunging attack and the DMG dealt is increased;\n· When the value of the Bond of Life is equal to or greater than 100% of her max HP, use Impale the Night: Pact. The healing multiplier is increased, and the AoE and DMG dealt by the lunge is increased even further.\n\nIn addition, when Clorinde is in the Night Vigil state, healing effects other than Impale the Night will not take effect and will instead be converted into a Bond of Life that is a percentage of the healing that would have been received.\n\nClorinde will exit the \"Night Vigil\" state when she leaves the field.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nPeriodically, when Clorinde's Swift Hunt shots strike opponents, she will summon a Surging Blade at the position hit that deals Ousia-aligned <color=#FFACFFFF>Electro DMG</color>.\n\n<i>Though the evil that lurked in the shadows of the night had been purged across thousands of years, a shadow that the light could not reach clouded human hearts.\nEven now, the warning left by the Golden Hunter is etched into her memory: Those of the Night Vigil, carrying aloft lit candles against the blackness, have greater need still to remain vigilant. Be not corrupted by the cold dark.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Clorinde_01"
"Icon": "Skill_S_Clorinde_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -848,7 +849,8 @@
"Name": "Last Lightfall",
"Description": "Grants herself a Bond of Life based upon her own max HP before swiftly evading and striking with saber and sidearm as one, dealing <color=#FFACFFFF>AoE Electro DMG</color>.\n\n<i>It is said the legacy of the ancient art of resisting non-human beings with but a mortal body can be traced back to the Lochknights who resisted the Remurian Empire.\nBe that as it may, so long as one can find a way to control the level of force used, it's not as if it cannot be used in duels against ordinary opponents.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Clorinde_01"
"Icon": "Skill_E_Clorinde_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -495,7 +495,8 @@
"Name": "Fragrance Extraction",
"Description": "Creates a Lumidouce Case that deals <color=#99FF88FF>AoE Dendro DMG</color>.\n\n<color=#FFD780FF>Lumidouce Case</color>\n·Fires Puffs of Puredew at nearby opponents at intervals, dealing <color=#99FF88FF>Dendro DMG</color>.\n·When nearby opponents are affected by Burning, they will give off Scents at intervals, and 1 Scent can be created this way every 2s. The Lumidouce Case collects nearby Scents. The Lumidouce Case will level up after gathering 2 of them, after which it will fire 1 extra Puff of Puredew when firing, while the DMG dealt by and DMG AoE of the above attack will also be increased.\n·1 Lumidouce Case created by Emilie herself can exist at any one time. The Case starts at Level 1 and can go up to Level 2. If the Case does not collect any Scents for 8s while it is on the field, it will go back to Level 1.\n\n<color=#FFD780FF>Arkhe: Pneuma</color>\nAt intervals, after Emilie creates a Lumidouce Case this way, a Spiritbreath Thorn will descend in front of her and pierce her opponent, dealing Pneuma-aligned <color=#99FF88FF>Dendro DMG</color>.\n\n<i>\"The world is an endless harmony of fragrance, color, and song.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Emilie_01"
"Icon": "Skill_S_Emilie_01",
"CdTime": 14
}
],
"EnergySkill": {
@@ -665,7 +666,8 @@
"Name": "Aromatic Explication",
"Description": "Guiding the fragrances collected within the Case, Emilie converts them into pure Dendro energy, creating a Level 3 Lumidouce Case and stowing existing Cases away.\nWhile it exists, the Level 3 Lumidouce Case will not gather nearby Scents, but it will continuously cause Scented Dew to descend, attacking opponents within range and dealing <color=#99FF88FF>Dendro DMG</color>. During this time, 1 drop of Scented Dew will descend every 0.3 seconds, and 1 opponent can become the target every 0.7 seconds.\nWhen the duration ends, a Level 1 Lumidouce Case will be recreated. If a Lumidouce Case was stowed away when using Aromatic Explication, then the Case that was stowed away will be deployed instead, and its duration will be reset.\nWhile <color=#FFD780FF>Aromatic Explication</color> is active, the Elemental Skill \"Fragrance Extraction\" will not create a Lumidouce Case.\n\n<i>No matter the perfume, it will begin to change the instant it comes into contact with the air, before finally dissipating amidst the whispers of wind, trees, and grass. In that sense, no two people will appreciate the exact same fragrance.\nSo it is for the paths taken by all who live. In that sense, you can consider perfumes an explication of human life.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Emilie_01"
"Icon": "Skill_E_Emilie_01",
"CdTime": 13.5
},
"Inherents": [
{
+4 -2
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@@ -462,7 +462,8 @@
"Name": "Go, Go Turbo Twirly!",
"Description": "Fight alongside the turbo trusty Turbo Twirly!\nSummons Turbo Twirly. When the skill is Held and released, Kachina will summon and ride Turbo Twirly.\nAfter the Skill is used, Kachina will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.\n\n<color=#FFD780FF>Nightsoul's Blessing: Kachina</color>\nTurbo Twirly's various actions consume Kachina's Nightsoul points.\nThe Nightsoul's Blessing state will end when these points have been depleted.\n\n<color=#FFD780FF>Turbo Twirly</color>\nCan exist independently or be ridden and operated by Kachina. When Turbo Twirly is present, Kachina's Elemental Skill, \"Go, Go Turbo Twirly!\", will change to an option to Mount/Dismount Turbo Twirly.\n·When present independent of Kachina, it will slam the ground at intervals, dealing Nightsoul-aligned <color=#FFE699FF>AoE Geo DMG</color> based on Kachina's DEF.\n·When Kachina is riding Turbo Twirly, she can control it to move and climb swiftly, and use Normal Attacks to slam the ground, dealing Nightsoul-aligned <color=#FFE699FF>AoE Geo DMG</color> based on Kachina's DEF.\n\nTurbo Twirly will disappear once Kachina's Nightsoul's Blessing state ends, and it is considered a Geo Construct. Only 1 Turbo Twirly created by Kachina herself can exist on the field at any one time.\n\n<i>Turbo Twirly only looks like a top — it is, in fact, a drill that can split even the strongest rock asunder!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kachina_01"
"Icon": "Skill_S_Kachina_01",
"CdTime": 20
}
],
"EnergySkill": {
@@ -632,7 +633,8 @@
"Name": "Time to Get Serious!",
"Description": "Striking the ground, Kachina deals <color=#FFE699FF>AoE Geo DMG</color> based on her DEF and creates a Turbo Drill Field.\nThe Field increases Turbo Twirly's attack AoE and its Movement SPD when Kachina is riding it.\n\nIf Kachina's own Turbo Twirly is present when this is used, the Turbo Twirly will be summoned to her side.\n\n<i>Just as nervous performers might imagine audience members as wooden puppets, Kachina imagines that her opponents are the loveliest of gem-bearing ores — the kind you'd be proud to bring home and hoard.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kachina_01"
"Icon": "Skill_E_Kachina_01",
"CdTime": 18
},
"Inherents": [
{
+4 -2
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@@ -447,7 +447,8 @@
"Name": "Canopy Hunter: Riding High",
"Description": "Kinich uses his big-game hunting skills to either move swiftly or attack his opponent.\nWhen there is an opponent or object that can be attacked nearby, he will attach a grappling hook to the target and enter Nightsoul's Blessing with 0 Nightsoul points. If neither is nearby, he fires a grappling hook forward and swings in mid-air, and this Skill's CD is decreased by 60%.\nThis skill can be Held to release. When it is Held, Kinich can aim the grappling hook.\n\n<color=#FFD780FF>Nightsoul's Blessing: Kinich</color>\nKinich's Nightsoul's Blessing lasts 10s and generates 2 Nightsoul points every second.\nIn this state, Kinich will hook onto a nearby opponent and perform a variable attack:\n·When using a Normal Attack, Kinich will fire Loop Shots as he loops around the grappled target based on his current movement direction, dealing Nightsoul-aligned <color=#99FF88FF>Dendro DMG</color> and generating 3 Nightsoul points. Loop Shot DMG is considered Elemental Skill DMG.\n·When Nightsoul points are at max, he can use the Elemental Skill \"Scalespiker Cannon\": Consume all Nightsoul points to deal Nightsoul-aligned <color=#99FF88FF>Dendro DMG</color>. When \"Scalespiker Cannon\" is Held, Kinich can aim this shot. After firing the Cannon, Kinich will try to grapple to its target.\nWhile in Nightsoul's Blessing, after grappling an opponent or firing \"Scalespiker Cannon,\" a Blind Spot will be generated next to the opponent. When Kinich enters this Blind Spot, it will disappear and he will generate 4 Nightsoul points.\nIf the grapple connection should snap due to exceeding the maximum distance or some other reason, using a Normal Attack will establish a new connection with a nearby opponent before performing Loop Shots.\n\n<i>\"All things come with a cost. I suggest you make a suitable offer... What? No, I don't do installments.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Kinich_01"
"Icon": "Skill_S_Kinich_01",
"CdTime": 18
}
],
"EnergySkill": {
@@ -633,7 +634,8 @@
"Name": "Hail to the Almighty Dragonlord",
"Description": "Unleashes the power of the Almighty Dragonlord, K'uhul Ajaw (on a limited, conditional, restricted, contractual, partial, temporary basis), dealing Nightsoul-aligned <color=#99FF88FF>AoE Dendro DMG</color>. Ajaw will unleash his Dragon Breath at intervals, dealing Nightsoul-aligned <color=#99FF88FF>AoE Dendro DMG</color>.\nIf Kinich is in Nightsoul's Blessing when this is used, this Blessing's duration is extended by 1.7s.\n\n<i>\"Yes, yes! You stand before K'uhul Ajaw the Almighty Dragonlord! Come forward, then! Kneel, and kiss our feet!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Kinich_01"
"Icon": "Skill_E_Kinich_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -463,7 +463,8 @@
"Name": "Surfshark Wavebreaker",
"Description": "Combining her mastery of speed and the waves and water, Mualani can surf anytime, anywhere.\nAfter using this skill, Mualani will gain 60 Nightsoul points and enter the Nightsoul's Blessing state.\n\n<color=#FFD780FF>Nightsoul's Blessing: Mualani</color>\nContinuously consume Nightsoul points. When they are depleted or when the skill is used again, Mualani's Nightsoul's Blessing will end. The state itself has the following traits:\n·Mualani mounts her Sharky Surfboard, increasing Mualani's Movement SPD and interruption resistance. Mualani can move on water and liquid Phlogiston while this state is active, and she will take no DMG from the latter.\n·Normal Attacks will be converted to Sharky's Bites, dealing Nightsoul-aligned <color=#80C0FFFF>Hydro DMG</color> based on Mualani's Max HP. Sharky's Bites can be used in mid-air. DMG dealt this way is considered Normal Attack DMG.\n·When she makes contact with opponents in this state, Mualani applies \"Marked as Prey\" to them and gains 1 Wave Momentum stack. Max 3 stacks. 1 stack can be gained from the same opponent every 0.7s.\n\n<color=#FFD780FF>Wave Momentum and Marked as Prey</color>\nWhen Mualani uses Sharky's Bite, her DMG dealt increases based on Wave Momentum stacks. When she has 3 stacks, Sharky's Bite will be converted to Sharky's Surging Bite, further increasing her DMG and removing all her stacks when hitting an opponent.\nWhen Sharky's Bite hits an opponent Marked as Prey, that mark will be removed, and she will fire Shark Missiles at up to 5 nearby opponents Marked as Prey, dealing DMG to them equal to this Sharky's Bite instance and clearing their Marks. If more than 1 opponent is the target of Sharky's Bite and Shark Missiles, the DMG dealt will decrease, decreasing at most to 72% of the original DMG when 3 opponents are targeted.\n\n<i>First off, Sharky is a freshwater shark on top of being a surfboard. Second, it's not that it wants to eat for real, just that it definitely bites for real.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Mualani_01"
"Icon": "Skill_S_Mualani_01",
"CdTime": 6
}
],
"EnergySkill": {
@@ -617,7 +618,8 @@
"Name": "Boomsharka-laka",
"Description": "Fires a Super Shark Missile that can track opponents, dealing Nightsoul-aligned <color=#80C0FFFF>AoE Hydro DMG</color> based on Mualani's Max HP.\n\n<i>Mualani picked this moniker for launching her Shark Missile because it combines the warmth of explosive passion with a more chill, laid-back vibe — most hot spring-ish.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Mualani_01"
"Icon": "Skill_E_Mualani_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -542,7 +542,8 @@
"Name": "Yohual's Scratch",
"Description": "Let the rhythms of passion resound throughout the land! Xilonen switches to high-speed combat blading gear and rushes forward a certain distance before dealing Nightsoul-aligned <color=#FFE699FF>Geo DMG</color> based on her DEF.\nAfter using this, Xilonen will gain 45 Nightsoul points and enter the Nightsoul's Blessing state. In this state, she will shift to the Blade Roller mode.\n\n<color=#FFD780FF>Source Samples</color>\nXilonen has 3 Samplers with her that can generate different Soundscapes based on her other party members' Elemental Types, decreasing nearby opponents' corresponding Elemental RES while active.\nThe initial recorded Source Sample within each Sampler will be <color=#FFE699FF>Geo</color>, and for each party member who is <color=#FF9999FF>Pyro</color>/<color=#80C0FFFF>Hydro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, 1 <color=#FFE699FF>Geo</color> Sample will change to that corresponding Element.\nWhile Xilonen is in the Nightsoul's Blessing state, the <color=#FFE699FF>Geo</color> Source Sample she carries will always be active. After unlocking her Ascension Talent, \"Netotiliztli's Echoes,\" Xilonen can trigger said Ascension Talent's effects to regenerate Nightsoul points for herself. When her Nightsoul points hit the maximum, she will consume all her Nightsoul points and activate the 3 Source Samples she has on hand for 15s.\nWhen the Source Samples are active, nearby opponents' corresponding Elemental RES will decrease. Source Sample effects of the same Elemental Type cannot stack. Xilonen can trigger these effects even when off-field.\n\n<color=#FFD780FF>Nightsoul's Blessing: Xilonen</color>\nContinuously consume Nightsoul points. When these points are depleted or if used again, this Nightsoul's Blessing state will end. This state has the following traits:\n·Switches to the Blade Roller mode, increasing Xilonen's Movement SPD and climbing speed, and she can perform high-speed leaps in Ocelot Form while climbing.\n·Xilonen's Nightsoul's Blessing has the following restrictions: When in this state, Xilonen's Nightsoul points have a 9s time limit. After this limit passes, her Nightsoul points will immediately expire.\n\nAfter Xilonen's Nightsoul points have expired while she is in the Nightsoul's Blessing state, she will no longer be able to generate Nightsoul points via the Ascension Talent \"Netotiliztli's Echoes.\"\n\n<i>In some ways, gem-craft and music-mixing share similar principles: Filtering out impurities and retaining only the most radiant things.\nXilonen isn't picky about the two, however. She enjoys both immensely, after all!</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Xilonen_01"
"Icon": "Skill_S_Xilonen_01",
"CdTime": 7
}
],
"EnergySkill": {
@@ -759,7 +760,8 @@
"Name": "Ocelotlicue Point!",
"Description": "Activates the Phlogiston Stereo DJ Controller (Portable) at full power, dealing Nightsoul-aligned <color=#FFE699FF>AoE Geo DMG</color> based on Xilonen's DEF.\n\nAdditionally, she will trigger the following effects based on her different Source Samples:\n·If she has at least 2 Source Samples that have had their Elemental Types changed, Xilonen will play an Ebullient rhythm, healing nearby active characters at intervals based on her DEF.\n·If she has fewer than 2 Source Samples that have had their Elemental Types changed, Xilonen will start up an Ardent rhythm, which will play two additional beats that deal Nightsoul-aligned <color=#FFE699FF>AoE Geo DMG</color> based on her DEF.\n\n<i>\"Alright, time for a time-out!\"\n\"It's cool, I recorded those beats just now. Let's see what we get when we mix our rhythms!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Xilonen_01"
"Icon": "Skill_E_Xilonen_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -479,7 +479,8 @@
"Name": "Spirit Reins, Shadow Hunt",
"Description": "Chasca and the will residing in her weapon resonate, dealing Nightsoul-aligned <color=#80FFD7FF>AoE Anemo DMG</color>.\nAfter using this Skill, Chasca gains 80 Nightsoul points and enters the Nightsoul's Blessing state.\n\n<color=#FFD780FF>Nightsoul's Blessing: Chasca</color>\nContinually consume Nightsoul points. When Nightsoul points are fully depleted or the skill is used again, Chasca's Nightsoul's Blessing state will end. Her Nightsoul's Blessing has the following traits:\n·Mounts \"Soulsniper: Ritual Staff,\" increasing Chasca's Movement SPD and interruption resistance. In this state, Chasca will continually consume Nightsoul points to remain airborne. When Sprinting or increasing height, extra Nightsoul points will be consumed.\n·When using Normal or Charged Attacks, Tap or Hold to switch between using \"Multitarget Fire\" in different ways.\n\n<color=#FFD780FF>Multitarget Fire</color>\n<color=#FFD780FF>Tap</color>\nDeal Nightsoul-aligned <color=#80FFD7FF>Anemo DMG</color> to opponents in front. This DMG is considered Normal Attack DMG.\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode and choose a certain number of opponents within a certain range, before loading up to 6 Shadowhunt Shells based on the duration for which the skill was charged. When 6 Shells have been loaded or charging is stopped, these Shells will be fired at the chosen opponents in sequence.\n\n<color=#FFD780FF>Shadowhunt Shells</color>\n·Deal Nightsoul-aligned <color=#80FFD7FF>Anemo DMG</color>, which is considered Charged Attack DMG.\n·The 4th, 5th, and 6th Shells loaded into the cylinder will undergo Elemental Conversion based on the Elemental Types of the other characters in the party: For each <color=#FF9999FF>Pyro</color>, <color=#80C0FFFF>Hydro</color>, <color=#99FFFFFF>Cryo</color>, or <color=#FFACFFFF>Electro</color> character in the party, one Shadowhunt Shell will randomly be Converted into a \"Shining Shadowhunt Shell\" of one of these corresponding Elemental Types, dealing Nightsoul-aligned DMG corresponding to that Elemental Type. This DMG is considered Charged Attack DMG.\n·The Shells loaded into the cylinder are fired starting from the last Shadowhunt Shell to be loaded, in a \"last in, first out\" order.\n\nAdditionally, when Chasca is in the Nightsoul's Blessing state, Holding her Elemental Skill <color=#FFD780FF>Spirit Reins, Shadow Hunt</color> will cause her to execute a Nightsoul-aligned Plunging Attack. Release the Elemental Skill to interrupt this Plunging Attack and maintain her airborne state. Should Chasca hit the ground with her Plunging Attack, her Nightsoul's Blessing state will end.\n\n<i>In theory, as long as she's willing, those reins can bridle anything... But what could possibly be as cool as a giant hand cannon?</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Chasca_01"
"Icon": "Skill_S_Chasca_01",
"CdTime": 6.5
}
],
"EnergySkill": {
@@ -665,7 +666,8 @@
"Name": "Soul Reaper's Fatal Round",
"Description": "Chasca concentrates her will, firing a single \"Galesplitting Soulseeker Shell\" that deals Nightsoul-aligned <color=#80FFD7FF>AoE Anemo DMG</color>. Afterward, the Galesplitting Soulseeker Shell will split into 6 Soulseeker Shells, which attack nearby opponents.\n\n<color=#FFD780FF>Soulseeker Shells</color>\n·Deal Nightsoul-aligned <color=#80FFD7FF>Anemo DMG</color>.\n·For each <color=#FF9999FF>Pyro</color>, <color=#80C0FFFF>Hydro</color>, <color=#99FFFFFF>Cryo</color>, or <color=#FFACFFFF>Electro</color> character in the party, two Soulseeker Shells will undergo corresponding Elemental Conversions to become \"Radiant Soulseeker Shells,\" which deal Nightsoul-aligned Elemental DMG from a randomly selected one of the corresponding Elemental Types.\n\n<i>None can escape from the moonlight or the whispers of the night, just as no foe can flee her attentive eyes once she's got them in her sights.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Chasca_01"
"Icon": "Skill_E_Chasca_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -412,7 +412,8 @@
"Name": "Night's Sling",
"Description": "Ororon manifests an ancient mystical technique from the Masters of the Night-Wind as a <color=#FFD780FF>Spirit Orb</color> of midnight shade and throws it at his foe, dealing Nightsoul-aligned <color=#FFACFFFF>Electro DMG</color>.\nWhen other opponents are nearby, the Spirit Orb will bounce between them, dealing Nightsoul-aligned <color=#FFACFFFF>Electro DMG</color>. Each time Night's Sling is used, each opponent can only be selected as a target once.\nAfter 3 bounces, or if there are no eligible targets left, the Orb will disappear.\n\n<i>\"People always wish to foretell the future, but that might be because they have yet to discover that which they must do... Sorry, I'm saying complicated things again, aren't I...\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Olorun_01"
"Icon": "Skill_S_Olorun_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -598,7 +599,8 @@
"Name": "Dark Voices Echo",
"Description": "Ororon works an ancient ritual, dealing Nightsoul-aligned <color=#FFACFFFF>AoE Electro DMG</color>, summoning forth a Supersonic Oculus.\n\n<color=#FFD780FF>Supersonic Oculus</color>\n·Continuously taunts nearby opponents and attracts attacks from them.\n·Continuously rotates and fires off sonic waves that deal Nightsoul-aligned <color=#FFACFFFF>Electro DMG</color>.\n\n<i>Those with sharp enough senses can hear the minute voices with which all things speak. That way, they will never lose their way — not even on long, lightless nights.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Olorun_01"
"Icon": "Skill_E_Olorun_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -607,7 +607,8 @@
"Name": "The Named Moment",
"Description": "Calling upon her authority over \"conflict,\" Mavuika summons the All-Fire Armaments passed down through the line of human Archons, dealing Nightsoul-aligned <color=#FF9999FF>Pyro DMG</color>.\nAfter using this, Mavuika's Nightsoul points are restored to max value, and she enters the Nightsoul's Blessing state.\n\n<color=#FFD780FF>All-Fire Armaments</color>\nHas different forms when Tapped or Held.\n\n<color=#FFD780FF>Tap</color>\n\"Divine Name Unleashed\": The All-Fire Armaments manifest as a Ring of Searing Radiance. The Ring follows the current active character and attacks nearby opponents at intervals, dealing Nightsoul-aligned <color=#FF9999FF>Pyro DMG</color>.\n\n<color=#FFD780FF>Hold</color>\n\"Ancient Name Unbound\": The All-Fire Armaments manifest as a Flamestrider. In this state, Mavuika can ride the Flamestrider at high speed, or activate its hidden backup propulsion module to temporarily cross various terrain types and glide in mid-air. Mavuika's Normal, Charged, and Plunging Attacks will also be converted to deal Nightsoul-aligned <color=#FF9999FF>Pyro DMG</color> which cannot be overridden. When sprinting, she also deals Nightsoul-aligned <color=#FF9999FF>Pyro DMG</color> to opponents along her path.\n\nWhile in the Nightsoul's Blessing state, Tapping the Elemental Skill can switch the All-Fire Armaments' form. The Armaments will disappear once Mavuika's Nightsoul's Blessing state ends.\n\n<color=#FFD780FF>Nightsoul's Blessing: Mavuika</color>\nContinuously consumes Nightsoul points according to the All-Fire Armaments' form. Mavuika's Nightsoul's Blessing state ends once her Nightsoul points are exhausted.\n\n<i>If you told Mavuika that in another world vehicles like the Flamestrider required license plates for identification, that would make her happy too:\n\"Well, mine's the only one that exists here. Guess that means I get to pick whatever plate number I want, huh?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Mavuika_01"
"Icon": "Skill_S_Mavuika_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -855,7 +856,8 @@
"Name": "Hour of Burning Skies",
"Description": "Let the people's inner voices reach the divine throne in the heavens.\n<color=#FFD780FF>Mavuika's Elemental Burst is not reliant on Energy, but instead, on \"Fighting Spirit.\"</color>\n\n<color=#FFD780FF>Fighting Spirit</color>\nWhen Mavuika has at least 50% Fighting Spirit, she can consume it all to unleash her Elemental Burst.\nMavuika can obtain Fighting Spirit via the following methods:\n· When in combat, Nightsoul points consumed by nearby party members are converted to Fighting Spirit.\n· When nearby party members' Normal Attacks hit opponents, Mavuika gains 1.5 Fighting Spirit. This can trigger once every 0.1s.\n\nAfter using this, Mavuika gains 10 Nightsoul points and enters the Nightsoul's Blessing state. Riding her Flamestrider high in the air, she uses a powerful Sunfell Slice against opponents on the ground, dealing Nightsoul-aligned <color=#FF9999FF>AoE Pyro DMG</color> and entering the \"Crucible of Death and Life\" state.\n\n<color=#FFD780FF>Crucible of Death and Life</color>\nDuring this time, Mavuika's various actions will no longer consume Nightsoul points, and her interruption resistance is increased. Also, the DMG dealt by Sunfell Slice and \"Ancient Name Unbound\"'s Normal and Charged Attacks is increased based on the amount of Fighting Spirit she has when using the Elemental Burst.\nCrucible of Death and Life will be canceled when Mavuika leaves the field.\n\n<i>\"—But this time, I want to break the cycle and free us from this fate for good.\"</i>",
"SpecialEnergyType": 1,
"Icon": "Skill_E_Mavuika_01"
"Icon": "Skill_E_Mavuika_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -523,7 +523,8 @@
"Name": "Dawnfrost Darkstar",
"Description": "Invoking secret pacts passed down by her tribe over the millennia, Citlali deploys an Opal Shield and calls forth \"Obsidian Tzitzimitl: Itzpapa,\" a creature that is (reputedly) terrifying beyond compare, dealing Nightsoul-aligned <color=#99FFFFFF>AoE Cryo DMG</color>.\nThe Opal Shield's DMG absorption scales based on Citlali's Elemental Mastery, and absorbs <color=#99FFFFFF>Cryo DMG</color> with 250% efficiency. When it is deployed, it will cause Citlali to briefly be <color=#99FFFFFF>affected by Cryo</color>.\nAfter using this skill, Citlali gains 24 Nightsoul points and enters the Nightsoul's Blessing state.\n\n<color=#FFD780FF>Nightsoul's Blessing: Citlali</color>\nWhen Itzpapa leaves the field, Citlali exits the Nightsoul's Blessing state.\n\n<color=#FFD780FF>Itzpapa</color>\n·Itzpapa will follow the character.\n·If Citlali has at least 50 Nightsoul points, Itzpapa enters the Opal Fire state and continuously consumes Nightsoul points to whip up a Frostfall Storm that follows the character and attacks opponents within its AoE, dealing Nightsoul-aligned <color=#99FFFFFF>Cryo DMG</color>.\n·When Citlali's Nightsoul points are fully depleted, Itzpapa's Opal Fire state also ends.\n\n<i>Usually, the wills that symbolize different stars cannot coexist, for how can purest black be reflected in purest white?\nBe that as it may, Citlali has never harbored a particular preference for colors themselves, and that is just how things played out.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Citlali_01"
"Icon": "Skill_S_Citlali_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -725,7 +726,8 @@
"Name": "Edict of Entwined Splendor",
"Description": "Summons \"allies\" from the starry skies and the vast earth, hurling forth an ice storm to bombard the area in front and deal Nightsoul-aligned <color=#99FFFFFF>AoE Cryo DMG</color>. This restores a set amount of Nightsoul points for Citlali, and also summons a <color=#FFD780FF>Spiritvessel Skull</color> near a maximum of 3 opponents within the AoE, with 1 Skull for each opponent. Spiritvessel Skulls explode after some time, dealing Nightsoul-aligned <color=#99FFFFFF>AoE Cryo DMG</color> and restoring a set amount of Nightsoul points for Citlali.\n\n<i>\"Ugh, enough of this 'dark star, opal star' stuff! Citlalin, Itzpapa, get 'em!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Citlali_01"
"Icon": "Skill_E_Citlali_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -492,7 +492,8 @@
"Name": "Swallow-Wisp Pinion Dance",
"Description": "Summoning forth the Swallow-Wisp Shield, a secret art passed down across generations, Lan Yan dashes forward and, upon making contact with her target, will leap back into the air.\nThe Swallow-Wisp Shield's DMG absorption scales based on her ATK, and has a 250% absorption efficiency against <color=#80FFD7FF>Anemo DMG</color>.\nWhile in mid-air due to the effects of her Elemental Skill: Swallow-Wisp Pinion Dance, pressing her Elemental Skill again or pressing Normal Attack will cause Lan Yan to hurl her Feathermoon Rings at an opponent, and they will spin between nearby opponents twice upon hit, dealing <color=#80FFD7FF>Anemo DMG</color>.\nHolding the Skill will cause it to behave differently.\n\n<color=#FFD780FF>Hold</color>\nEnter Aiming Mode to adjust the dash direction.\n\n<i>\"The clouds cut the lunar light, like shadows silver gracing one's sight.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Lanyan_01"
"Icon": "Skill_S_Lanyan_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -646,7 +647,8 @@
"Name": "Lustrous Moonrise",
"Description": "Lan Yan creates a Feathermoon Swallow Array, pulling in nearby opponents and objects and dealing multiple instances of <color=#80FFD7FF>AoE Anemo DMG</color>.\n\n<i>Strictly speaking, with only Lan Yan herself present, it cannot properly be called an \"array.\" However, if her Rattan Figures are brought into the picture, she can sort of fulfill the requirements... Probably.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Lanyan_01"
"Icon": "Skill_E_Lanyan_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -463,7 +463,8 @@
"Name": "Aisa Utamakura Pilgrimage",
"Description": "Weaves memories of lovely dreams, entering a <color=#FFD780FF>Dreamdrifter</color> state where Yumemizuki Mizuki floats above the ground, and dealing 1 instance of <color=#80FFD7FF>AoE Anemo DMG</color> to nearby opponents.\n\n<color=#FFD780FF>Dreamdrifter</color>\n·While in the Dreamdrifter state, Yumemizuki Mizuki will continuously drift forward, dealing <color=#80FFD7FF>AoE Anemo DMG</color> to nearby opponents at regular intervals.\n·During this time, Yumemizuki Mizuki can control her direction of drift, and the pick-up distance of <color=#FFD780FF>Yumemi Style Special Snacks</color> from the Elemental Burst <color=#FFD780FF>Anraku Secret Spring Therapy</color> will be increased.\n·Increases the Swirl DMG and Stellar Swirl reaction DMG that nearby party members deal based on Yumemizuki Mizuki's Elemental Mastery.\n·Dreamdrifter will end when Mizuki leaves the field or uses her Elemental Skill again.\n\n<i>\"Our dreams touch at midnight, their song ringing on in our hearts.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Mizuki_01"
"Icon": "Skill_S_Mizuki_01",
"CdTime": 15
}
],
"SpecialSkills": [
@@ -706,7 +707,8 @@
"Name": "Anraku Secret Spring Therapy",
"Description": "Summons forth countless lovely dreams and nightmares that pull in nearby objects and opponents, dealing <color=#80FFD7FF>AoE Anemo DMG</color> and summoning a Mini Baku.\n\n<color=#FFD780FF>Mini Baku:</color>\nFollows the current active character. At regular intervals, the Mini Baku will create 1 Yumemi Style Special Snack nearby. After one of your own party members picks up a Special Snack, if their HP is higher than 70%, the Snack will explode and unleash a Munen Shockwave, dealing 1 instance of <color=#80FFD7FF>AoE Anemo DMG</color> to nearby opponents. Otherwise, it will heal the character who picked it up based on Yumemizuki Mizuki's Elemental Mastery. When Yumemizuki Mizuki triggers healing by picking up a Yumemi Style Special Snack, the amount of healing is increased by 100%. If a Snack is not picked up after a period of time, it will explode and release a Munen Shockwave, dealing 1 instance of <color=#80FFD7FF>AoE Anemo DMG</color> to surrounding opponents.\n\n<i>\"If you bury dark emotions for too long, they will become nightmares. With that in mind, why don't we turn them into 'delicious snacks' while we've got the time?\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Mizuki_01"
"Icon": "Skill_E_Mizuki_01",
"CdTime": 15
},
"Inherents": [
{
+4 -2
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@@ -431,7 +431,8 @@
"Name": "Thunderbolt Rush",
"Description": "Iansan charges forward a certain distance, dealing Nightsoul-aligned <color=#FFACFFFF>Electro DMG</color> to all opponents in her path.\nAfter this Skill is used, Iansan will regain 54 Nightsoul points and enter the Nightsoul's Blessing state. Within 5s after this is done, using a Normal Attack will trigger 1 quick Swift Stormflight stomp from Iansan that will not consume Stamina.\n\n<color=#FFD780FF>Nightsoul's Blessing: Iansan</color>\nContinuously consumes Nightsoul points. If she runs out, or uses this Skill again, her Nightsoul's Blessing state will end. It has the following properties:\n· Increases Iansan's Movement SPD.\n· Holding sprint will switch Iansan to Rushing Thunderbolt mode, greatly increasing her Movement SPD temporarily. In this mode, Iansan can make flying leaps using terrain, or consume additional Nightsoul points to move on water or liquid Phlogiston while being immune to DMG from the latter.\n\n<i>\"Faster, stronger! That's what all that hard work is for!\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Iansan_01"
"Icon": "Skill_S_Iansan_01",
"CdTime": 16
}
],
"EnergySkill": {
@@ -665,7 +666,8 @@
"Name": "The Three Principles of Power",
"Description": "Iansan's stomping foot shatters the very earth with \"Power,\" dealing Nightsoul-aligned <color=#FFACFFFF>AoE Electro DMG</color>. She then whips out her \"Limited-Edition Kinetic Energy Scale (For Workouts).\"\nWhen this Skill is used, Iansan will gain 15 Nightsoul points and enter the Nightsoul's Blessing state.\nWhen the Kinetic Energy Scale leaves the field, Iansan's Nightsoul's Blessing state will end.\n\n<color=#FFD780FF>Kinetic Energy Scale</color>\nThe Kinetic Energy Scale will follow the character around, boosting the ATK of your current active party member in different ways based on Iansan's Nightsoul points.\n· If Iansan has less than 42 Nightsoul points, the ATK bonus will be based on her Nightsoul points and ATK.\n· If Iansan has at least 42 Nightsoul points, the Kinetic Energy Scale will switch to the \"Ardent Support!\" state, in which the ATK bonus will be stronger and based on her ATK alone.\nAdditionally, the Scale will log the distance your current active character (excluding Iansan) has moved so long as it is active, restoring Nightsoul points to Iansan every second based on the distance moved in the previous second.\nThe Scale will disappear once her Nightsoul's Blessing state ends. It will also disappear after 1 second when you are not in a state of combat. While it is active, Iansan's Nightsoul's Blessing state will not end even if she is not on the field.\n\n<i>\"Power is not about natural talent. Power stems from unceasing practice. Power must be exercised correctly.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Iansan_01"
"Icon": "Skill_E_Iansan_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -574,7 +574,8 @@
"Name": "Riding the Night-Rainbow",
"Description": "With footwork swift as lightning and fierce as thunder, Varesa displays the true spirit of lucha libre, rushing forward a certain distance and dealing Nightsoul-aligned <color=#FFACFFFF>Electro DMG</color> to opponents in her path.\nAfter using this Skill, Varesa gains 20 Nightsoul points and gains the \"Follow-Up Strike\" effect: Varesa has increased interruption resistance during this time, and upon pressing her Normal Attack, she will quickly unleash a Charged Attack that does not consume Stamina. \"Follow-Up Strike\" will be canceled after Varesa uses a Charged Attack.\nShe will use different techniques based on whether the skill is Tapped or Held.\n\n<color=#FFD780FF>Tap</color>\nQuickly rush a certain distance forward.\n\n<color=#FFD780FF>Hold</color>\nVaresa enters the Nightsoul's Blessing state and switches to Sudden Onrush mode.\n\n<color=#FFD780FF>Sudden Onrush</color>\nContinuously consumes Nightsoul points. In this state, Varesa's Movement SPD and interruption resistance are increased. She can use terrain to execute flying leaps or consume additional Nightsoul points to traverse atop water or liquid Phlogiston while remaining immune to DMG from the latter.\n\n<color=#FFD780FF>Nightsoul's Blessing: Varesa</color>\nWhen she runs out of Nightsoul points, her Nightsoul's Blessing state will be canceled. When Varesa is in the Sudden Onrush state or Fiery Passion state, she will always be counted as being in the Nightsoul's Blessing state.\n\nHas 2 charges. When Varesa enters the Fiery Passion state, she will obtain an additional Tap charge of her Elemental Skill and its DMG will be increased.\n\n<color=#FFD780FF>Fiery Passion</color>\n· While not in the Fiery Passion state, Varesa can use Plunging Attacks to gain Nightsoul points. She will enter Fiery Passion when she reaches maximum Nightsoul points via this method, or when she uses her Elemental Burst <color=#FFD780FF>Guardian Vent!</color>\n· While in the Fiery Passion state, her Normal Attacks, Elemental Skill, and Elemental Burst will gain unique buffs. She can also use a special Elemental Burst shortly after using a Plunging Attack.\n· The Fiery Passion state lasts for up to 15s and will end when she runs out of Nightsoul points or after she leaves combat for a period of time.\n\n<i>\"Right now, I'm my own hero.\"</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Varesa_01"
"Icon": "Skill_S_Varesa_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -776,7 +777,8 @@
"Name": "Guardian Vent!",
"Description": "Leaps into the air before using the momentum of the drop to unleash a powerful flying kick, dealing Nightsoul-aligned <color=#FFACFFFF>AoE Electro DMG</color> to opponents — just like those heroes of justice in woven scrolls for kids!\nAfter using this Skill, Varesa's Nightsoul points will be restored to maximum and she will enter the Fiery Passion state.\n\nIn the Fiery Passion state, Varesa's Elemental Burst will deal a greater amount of Nightsoul-aligned <color=#FFACFFFF>AoE Electro DMG</color>.\n\nAdditionally, she will briefly activate Apex Drive after using a Plunging Attack while in her Fiery Passion state.\n\n<color=#FFD780FF>Apex Drive</color>\nIncreases Varesa's interruption resistance. While affected by Apex Drive, Varesa can ignore her Elemental Burst CD and consume less Energy to use her special Elemental Burst, \"Guardian Vent: Volcano Kablam\": This causes her to use the especially powerful Plunging Attack, the \"Thunderous Tornado Eruption,\" which deals Nightsoul-aligned <color=#FFACFFFF>AoE Electro DMG</color> upon landing before causing her to exit Apex Drive. This DMG is considered Plunging Attack DMG.\nVaresa will exit Apex Drive after using her Elemental Skill.\n\n<i>In truth, the original name Varesa gave this move was the \"Invincible Dynamic Heroic Justice Super Mega Ultimate Thundercrash Sky-Splitting Supersonic Boom Kick.\" Alas, this name proved too long, and she was too embarrassed to shout it in front of everyone, even with her mask on. As such, she changed it to its present title instead.</i>",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Varesa_01"
"Icon": "Skill_E_Varesa_01",
"CdTime": 18
},
"Inherents": [
{
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@@ -494,7 +494,8 @@
"Name": "Low-Temperature Cooking",
"Description": "Behold the true meaning of \"cooking\"! Escoffier will demonstrate different cooking techniques when you Tap or Hold this skill, but rest assured, each of them is Fontaine's pride and joy.\n\n<color=#FFD780FF>Tap</color>\nActivates her All-Spectrum Multi-Use Cooking Mek in its Cold Storage mode and deals <color=#99FFFFFF>AoE Cryo DMG</color> to nearby opponents.\n\n<color=#FFD780FF>Cooking Mek: Cold Storage Mode</color>\nFollows the current active character and fires Frosty Parfaits at nearby opponents at intervals, dealing <color=#99FFFFFF>Cryo DMG</color>.\n\n<color=#FFD780FF>Arkhe: Ousia</color>\nAt intervals, Escoffier will summon a Surging Blade when activating her Cooking Mek in Cold Storage mode, dealing Ousia-aligned <color=#99FFFFFF>AoE Cryo DMG</color>.\n\n<color=#FFD780FF>Hold</color>\nActivates her All-Spectrum Multi-Use Cooking Mek's {LINK#N11120002}<color=#FFD780FF>Off-the-Cuff Cookery Mode</color>{/LINK}.",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Escoffier_01"
"Icon": "Skill_S_Escoffier_01",
"CdTime": 15
}
],
"EnergySkill": {
@@ -679,7 +680,8 @@
"Name": "Scoring Cuts",
"Description": "Displaying her exceptional knife skills, Escoffier deals <color=#99FFFFFF>AoE Cryo DMG</color> and restores HP to all nearby party members based on her ATK.",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Escoffier_01"
"Icon": "Skill_E_Escoffier_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -446,7 +446,8 @@
"Name": "Airborne Disease Prevention",
"Description": "It's time for the real bash bros to step up! Ifa calls Cacucu in as backup.\nAfter using this skill, Ifa gains 80 Nightsoul points and enters the {LINK#N11130003}<color=#FFD780FF>Nightsoul's Blessing</color>{/LINK} state. In the Nightsoul's Blessing state, Ifa will hover with Cacucu's help. When he uses Normal Attacks in this state, he will use different kinds of {LINK#N11130001}<color=#FFD780FF>Supporting Fire</color>{/LINK} depending on whether you Tap or Hold, firing Tonicshots that are capable of healing all party members.\n\nAdditionally, Holding the Elemental Skill <color=#FFD780FF>Airborne Disease Prevention</color> while Ifa is in Nightsoul's Blessing will cause him to use a Nightsoul-aligned Plunging Attack. Letting go of the skill button will interrupt this Plunging Attack to maintain his hover. If Ifa lands due to this Plunging Attack, his Nightsoul's Blessing state will end.",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Ifa_01"
"Icon": "Skill_S_Ifa_01",
"CdTime": 7.5
}
],
"EnergySkill": {
@@ -616,7 +617,8 @@
"Name": "Compound Sedation Field",
"Description": "Fires a Therapeutic Sedative at a (temporarily aggressive) opponent. The sedative will explode on impact, creating a restraining wind current that pulls nearby objects and opponents in while dealing Nightsoul-aligned <color=#80FFD7FF>AoE Anemo DMG</color>.\nWhen the Therapeutic Sedative hits an opponent affected by <color=#80C0FFFF>Hydro</color>/<color=#FF9999FF>Pyro</color>/<color=#99FFFFFF>Cryo</color>/<color=#FFACFFFF>Electro</color>, it will apply a {LINK#N11130004}<color=#FFD780FF>Sedation Mark</color>{/LINK} to them.",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Ifa_01"
"Icon": "Skill_E_Ifa_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -651,7 +651,8 @@
"Name": "Havoc: Warp",
"Description": "Imitates the combat style of \"The Foul.\" Produces different effects depending on whether you Tap or Hold.\n\n<color=#FFD780FF>Tap</color>\nSkirk gains 45 {LINK#N11130005}<color=#FFD780FF>Serpent's Subtlety</color>{/LINK} and switches to {LINK#N11130006}<color=#FFD780FF>Seven-Phase Flash</color>{/LINK} mode.\n\n<color=#FFD780FF>Hold</color>\nSkirk gains 45 Serpent's Subtlety and will continuously move at high speed. Her interruption resistance is increased in this state.\nDuring this time, Skirk can control her movement direction and move atop water. She can also use this Skill again to end rapid movement prematurely.",
"SpecialEnergyType": 0,
"Icon": "Skill_S_SkirkNew_01"
"Icon": "Skill_S_SkirkNew_01",
"CdTime": 8
}
],
"EnergySkill": {
@@ -882,7 +883,8 @@
"Name": "Havoc: Ruin",
"Description": "Skirk's Elemental Burst is not reliant on Elemental Energy but instead on {LINK#N11130005}<color=#FFD780FF>Serpent's Subtlety</color>{/LINK}.\nWhen Skirk has at least 50 Serpent's Subtlety, she can expend all her Serpent's Subtlety to unleash her Elemental Burst, ripping the space before her apart and using rapid consecutive slashes that deal <color=#99FFFFFF>AoE Cryo DMG</color>. At the same time, the DMG dealt by an instance of this Elemental Burst will be increased by every point of Serpent's Subtlety over 50 when it is unleashed. Up to 12 points can be counted for this purpose.\n\nWhen Skirk is in {LINK#N11130006}<color=#FFD780FF>Seven-Phase Flash</color>{/LINK} mode, Havoc: Ruin will be replaced by Havoc: Extinction.\n\n<color=#FFD780FF>Havoc: Extinction</color>\nA special Elemental Burst that can be used even without consuming Serpent's Subtlety.\nAfter using it, Skirk will gain the \"All Shall Wither\" effect, which will last until Seven-Phase Flash ends. After unlocking the Ascension Talent {LINK#N11130007}<color=#FFD780FF>Reason Beyond Reason</color>{/LINK}, she can also absorb nearby Void Rifts.\nWhile \"All Shall Wither\" is active, every 0.1s, after Skirk's Normal Attack hits an opponent, that Normal Attack will deal increased DMG. If she absorbed any Void Rifts while using <color=#FFD780FF>Havoc: Extinction</color>, this Normal Attack's DMG will be further increased based on the number of Rifts absorbed.\nThis effect will be canceled when it has triggered 10 times.",
"SpecialEnergyType": 2,
"Icon": "Skill_E_SkirkNew_01"
"Icon": "Skill_E_SkirkNew_01",
"CdTime": 15
},
"Inherents": [
{
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@@ -445,7 +445,8 @@
"Name": "Immersive Ordinance",
"Description": "Time for a fun little trick! Summons the Sacramental Shower in different ways depending on whether you Tap or Hold it.\n\n<color=#FFD780FF>Tap</color>\nAfter a short prayer, summons the Sacramental Shower in front.\n\n<color=#FFD780FF>Hold</color>\nEngages in continuous prayer, and when done, summons forth a Sacramental Shower in the designated position.\n\n<color=#FFD780FF>Sacramental Shower</color>\nWhen opponents or nearby party members touch the Sacramental Shower, different effects will occur depending on the one who touches it:\nIf an opponent touches the Shower, it will explode and deal <color=#80C0FFFF>AoE Hydro DMG</color> to nearby opponents.\nIf a nearby party member touches it, it will bounce the one who touches it high in the air.\n\nOnly 1 Sacramental Shower summoned by Dahlia himself can be on the field at once.",
"SpecialEnergyType": 0,
"Icon": "Skill_S_Dahlia_01"
"Icon": "Skill_S_Dahlia_01",
"CdTime": 9
}
],
"EnergySkill": {
@@ -646,7 +647,8 @@
"Name": "Radiant Psalter",
"Description": "Appeals to the divine with earnestness and song, dealing <color=#80C0FFFF>AoE Hydro DMG</color> to nearby opponents and granting his party members Favonian Favor, summoning a Shield of Sacred Favor.\nThe Shield of Sacred Favor's DMG absorption is based on Dahlia's Max HP, and it will absorb <color=#80C0FFFF>Hydro DMG</color> with 250% effectiveness.\n\n<color=#FFD780FF>Favonian Favor</color>\nWhile this effect is active, 1 Benison stack may be consumed to summon a new Shield of Sacred Favor when an existing Shield is broken via DMG.\n\nDahlia can obtain Benison via the following methods:\n· He will gain 1 Benison stack when his own active party member hits opponents 4 times with Normal Attacks while affected by Favonian Favor.\n· After triggering the effect of his Ascension Talent, \"The Wind's Gentle Grace\" (You must first unlock this Ascension Talent.)\nDahlia can gain a maximum of 4 Benison stacks per Favonian Favor duration.",
"SpecialEnergyType": 0,
"Icon": "Skill_E_Dahlia_01"
"Icon": "Skill_E_Dahlia_01",
"CdTime": 15
},
"Inherents": [
{

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