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@@ -716,7 +716,8 @@
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"Name": "Foul Legacy: Raging Tide",
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"Description": "Unleashes a set of weaponry made of pure water, dealing <color=#80C0FFFF>Hydro DMG</color> to surrounding opponents and entering Melee Stance.\nIn this Stance, Tartaglia's Normal and Charged Attacks are converted to <color=#80C0FFFF>Hydro DMG</color> that cannot be overridden by any other elemental infusion and change as follows:\n\n<color=#FFD780FF>Normal Attack</color>\nPerforms up to 6 consecutive <color=#80C0FFFF>Hydro</color> strikes.\n\n<color=#FFD780FF>Charged Attack</color>\nConsumes a certain amount of Stamina to unleash a cross slash, dealing <color=#80C0FFFF>Hydro DMG</color>.\n\n<color=#FFD780FF>Riptide Slash</color>\nHitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals <color=#80C0FFFF>AoE Hydro DMG</color>. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.\n\nAfter 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.\nIf the return to a ranged stance occurs automatically after 30s, the CD is even longer.\n\n<i>He chose the bow as his weapon precisely to overcome his weakness with it. But a serious fight demands that he gets serious...</i>",
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"SpecialEnergyType": 0,
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"Icon": "Skill_S_Tartaglia_01"
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"Icon": "Skill_S_Tartaglia_01",
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"CdTime": 6
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}
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],
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"EnergySkill": {
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@@ -918,7 +919,8 @@
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"Name": "Havoc: Obliteration",
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"Description": "Performs different attacks based on what stance Tartaglia is in when casting.\n\n<color=#FFD780FF>Ranged Stance: Flash of Havoc</color>\nSwiftly fires a Hydro-imbued magic arrow, dealing <color=#80C0FFFF>AoE Hydro DMG</color> and applying the Riptide status.\nReturns a portion of its Energy Cost after use.\n\n<color=#FFD780FF>Melee Stance: Light of Obliteration</color>\nPerforms a slash with a large AoE, dealing massive <color=#80C0FFFF>Hydro DMG</color> to all surrounding opponents, which triggers Riptide Blast.\n\n<color=#FFD780FF>Riptide Blast</color>\nWhen the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals <color=#80C0FFFF>AoE Hydro DMG</color>.\nDMG dealt in this way is considered Elemental Burst DMG.\n\n<i>Rushing waters are rarely seen in his snowy homeland. Perhaps his ability to command water is due to his understanding of just how precious it is.</i>",
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"SpecialEnergyType": 0,
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"Icon": "Skill_E_Tartaglia_01"
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"Icon": "Skill_E_Tartaglia_01",
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"CdTime": 15
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},
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"Inherents": [
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{
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